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Hello!!! Can everyone tell me how could modify the ships, to convert them in helo carriers?

 

Thanks!!!

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in download section have a lot of Helo carriers inclunding one Hazard pierre and AZac frigate...

I fount it on CV-59 data may can help

[ Hull]

ModelNodeName=Hull

EffectSize=1.0

MaxExtentPosition= 28.98, 152.25,15.3340

MinExtentPosition=-28.98,-141.22,-3.98

StructuralFactor=40.0

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[ FRONT].Thickness=25.4

Armor[ RIGHT].Thickness=25.4

Armor[ LEFT].Thickness=25.4

Armor[ REAR].Thickness=25.4

Armor[ TOP].Thickness=25.4

Armor[ BOTTOM].Thickness=25.4

SystemName[ 001]=Engine

SystemName[ 002]=Radar1

SystemName[ 003]=Deck

SystemName[ 004]=Cat1

SystemName[ 005]=Cat2

SystemName[ 006]=Cable1

SystemName[ 007]=Cable2

SystemName[ 008]=Cable3

SystemName[ 009]=Cable4

SystemName[ 010]=Cat3

SystemName[ 011]=Cat4

SystemName[ 012]=Radar2

 

 

[ Deck ]

SystemType=FLIGHT_DECK

FlightDeckHeight=19.46

FlightDeckLenght=320.0

FlightDeckWidth=82.0

LandDeckAngle=-11.2

LandingAimPoint=-2.8118,-93.3041,19.4205

CollisionMesh=FlightDeck

 

[ Cat1]

SystemType=CATAPULT

CatapultID=1

StartPosition=-14.2021,25.6062,19.4594

EndPosition=-10.4808,127.9300,19.3922

LaunchTime=2.0

LaunchEffect=CatLaunchEffect

CatapultEffect=CatSteamEffect

 

[ Cat2]

SystemType=CATAPULT

CatapultID=2

StartPosition=15.3480,25.6062,19.4932

EndPosition=9.7593,127.9300,19.3944

LaunchTime=2.0

LaunchEffect=CatLaunchEffect

CatapultEffect=CatSteamEffect

 

[ Cat3]

SystemType=CATAPULT

CatapultID=3

StartPosition=-32.1468,-60.5698,19.4233

EndPosition=-32.3820,25.3614,19.4449

LaunchTime=2.0

LaunchEffect=CatLaunchEffect

CatapultEffect=CatSteamEffect

 

[ Cat4]

SystemType=CATAPULT

CatapultID=4

StartPosition=-17.9426,-44.9134,19.4233

EndPosition=-29.0853,-0.8193,19.3867

LaunchTime=2.0

LaunchEffect=CatLaunchEffect

CatapultEffect=CatSteamEffect

 

i never tryed to do this, but i guess you have to look for start position

Edited by Silverbolt

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Guest capun

You just cannot slap together a helo carrier ship via the ini. You need to know what is the mesh name of the landing platform so it can be used in the data ini. That plus it's dimensions and 3DS Max X,Y,Z location for the landing point and also for the cat and arresting wires.

 

Some ships may not have a dedicated mesh for the landing platform so it may required a new 3DS Max model and LOD, that is what was done with the Helo carrier OH Perry.

 

And btw carriers are almost indestructible, the quick and dirty solution to the planes landing causing the ship to explode was to make them almost indestructible. Hopefully that gets fixed with a later patch

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