Jump to content

Recommended Posts

A little help please I am using mytai skins on the F-4B in SFP1 and WOV but all I see is a plane with no decal markings at all

I have the f-4b ini edited for the skins and the squadrons listed am I missing a step?? :dntknw:

Share this post


Link to post
Share on other sites

can you post the decals ini???

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Hi Kevin here is mytais note on how to which is public let me know if you need anything more.

 

Mytai01's 1966 VMFA-115 F-4B skin

 

This skin depicts the 1966 F-4B's of VMFA-115 Silver Eagles.

 

Installation:

1.Drop the USMCVMFA115 66 folder into your Objects/Aircraft/F-4b folder.

2.Add the following lines to the F-4b.ini:

 

[TextureSetXXX]

Directory=USMCVMFA115 66

Name=VMFA-115 Silver Eagles 66'

Nation=USMC

Squadron=VMFA115

Specular=0.30

Glossiness=0.75

Reflection=0.00

 

The "XXX" should be replaced by the number that follows the last texture set number.

 

I have followed this and still have no luck??

Share this post


Link to post
Share on other sites

That would be used for your textureset ini; the part of the text added to the main ini that tells the skin what to do.

 

Out of curiosity, IS there a textureset.ini with the skin??? Even if you add it to the F-4B.ini, you may still need one in the skin folder.

 

What I need to see is there a decals.ini. That's what tells the game engine where, and what kind of, marking to add to the skin.

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Wrench, I don't think that the decals.ini is the problem here. I have installed several mytai's skin and never had a problem with them. (Except for their size, perhaps. Well, quality has its price. :wink: )

 

A little help please I am using mytai skins on the F-4B in SFP1 and WOV but all I see is a plane with no decal markings at all

I have the f-4b ini edited for the skins and the squadrons listed am I missing a step?? :dntknw:

 

Topcat, have you changed the name of the skin folder in any way? Because in my opinion that is the usual explanation for decals not showing up.

 

Example: (from mytai's 1971's VF51 skin)

[Decal001]

MeshName=wing_left_outer

DecalLevel=0

DecalFacing=TOP

FilenameFormat=f-4b\pacusnvf51 71\D\usa <- if you change the name of the skin folder 'pacusnVf51_71' the decals won't show up anymore.

Position=-4.0,-0.94

Rotation=37.5

Scale=3.2

DecalMaxLOD=3

Edited by Gocad

Share this post


Link to post
Share on other sites

Kevin I hope this is what you need and I will check the name on the folders and make sure they are correct. Thank you both for your help!!

 

[Decal001]

MeshName=wing_left_outer

DecalLevel=0

DecalFacing=TOP

FilenameFormat=f-4b\usmcvmfa115 66\D\usa

Position=-4.0,-0.94

Rotation=37.5

Scale=3.2

DecalMaxLOD=3

 

[Decal002]

MeshName=wing_right_outer

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=f-4b\usmcvmfa115 66\D\usa

Position=4.0,-0.94

Rotation=37.5

Scale=3.2

DecalMaxLOD=3

 

[Decal003]

MeshName=splitter_plate_left

DecalLevel=3

DecalFacing=LEFT

FilenameFormat=kill

Position=5.995,-.141

Rotation=00.0

Scale=0.75

DecalMaxLOD=2

 

[Decal004]

MeshName=fuselage_P

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\nsdl

Position=1.35,-0.17

Rotation=0.0

Scale=8.625

DecalMaxLOD=3

 

[Decal005]

MeshName=fuselage_P

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\nsdr

Position=1.35,-0.17

Rotation=0.0

Scale=8.625

DecalMaxLOD=3

 

[Decal006]

MeshName=vertical_stabilizer

DecalLevel=1

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\tarr

Position=-5.20,1.73

Rotation=0.0

Scale=5.566

DecalMaxLOD=3

 

[Decal007]

MeshName=vertical_stabilizer

DecalLevel=1

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\tarl

Position=-5.20,1.73

Rotation=0.0

Scale=5.566

DecalMaxLOD=3

Reverse=TRUE

 

[Decal008]

MeshName=vertical_stabilizer

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\fp

Position=-6.85,2.47

Rotation=0.0

Scale=0.40

DecalMaxLOD=4

 

[Decal009]

MeshName=vertical_stabilizer

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\fp

Position=-6.85,2.47

Rotation=0.0

Scale=0.40

DecalMaxLOD=4

 

[Decal010]

MeshName=rudder

DecalLevel=1

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\tarr

Position=-5.20,1.73

Rotation=0.0

Scale=5.566

DecalMaxLOD=3

 

[Decal011]

MeshName=rudder

DecalLevel=1

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\tarl

Position=-5.20,1.73

Rotation=0.0

Scale=5.566

DecalMaxLOD=3

Reverse=TRUE

 

[Decal012]

MeshName=fuselage_P

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\b

Position=-3.40,2.20

Rotation=0.0

Scale=5.0

DecalMaxLOD=3

 

[Decal013]

MeshName=fuselage_P

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\b

Position=-3.38,-1.0

Rotation=0.0

Scale=5.0

DecalMaxLOD=3

 

[Decal014]

MeshName=fuselage_front

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\bln

Position=7.0,0.0

Rotation=0.0

Scale=10.0

DecalMaxLOD=3

 

[Decal015]

MeshName=fuselage_front

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\bln

Position=7.0,0.0

Rotation=0.0

Scale=10.0

DecalMaxLOD=3

Reverse=TRUE

 

[Decal016]

MeshName=canopy_front_outer

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\bln

Position=7.0,0.0

Rotation=0.0

Scale=10.0

DecalMaxLOD=3

Reverse=TRUE

 

[Decal017]

MeshName=canopy_front_outer

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\bln

Position=7.0,0.0

Rotation=0.0

Scale=10.0

DecalMaxLOD=3

 

[Decal018]

MeshName=canopy_rear_outer

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\bln

Position=7.0,0.0

Rotation=0.0

Scale=10.0

DecalMaxLOD=3

Reverse=TRUE

 

[Decal019]

MeshName=canopy_rear_outer

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\bln

Position=7.0,0.0

Rotation=0.0

Scale=10.0

DecalMaxLOD=3

 

[Decal020]

MeshName=fuselage_front

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=f-4b\usmcvmfa115 66\D\ls

Position=7.50,-0.3

Rotation=0.0

Scale=5.80

DecalMaxLOD=3

 

[Decal021]

MeshName=fuselage_front

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=f-4b\usmcvmfa115 66\D\rs

Position=7.50,-0.3

Rotation=0.0

Scale=5.80

DecalMaxLOD=3

 

[Decal022]

MeshName=wing_left_inner

DecalLevel=0

DecalFacing=TOP

FilenameFormat=f-4b\usmcvmfa115 66\D\usa

Position=-4.0,-0.94

Rotation=37.5

Scale=3.2

DecalMaxLOD=3

 

[Decal023]

MeshName=wing_right_inner

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=f-4b\usmcvmfa115 66\D\usa

Position=4.0,-0.94

Rotation=37.5

Scale=3.2

DecalMaxLOD=3

 

[Decal024]

MeshName=spoiler_left

DecalLevel=0

DecalFacing=TOP

FilenameFormat=f-4b\usmcvmfa115 66\D\usa

Position=-4.0,-0.94

Rotation=37.5

Scale=3.2

DecalMaxLOD=3

 

[Decal025]

MeshName=wing_right_outer

DecalLevel=2

DecalFacing=TOP

FilenameFormat=f-4b\usmcvmfa115 66\D\wtt

Position=5.50,-2.48

Rotation=90.0

Scale=3.8

DecalMaxLOD=4

Reverse=TRUE

 

[Decal026]

MeshName=wing_right_outer

DecalLevel=2

DecalFacing=BOTTOM

FilenameFormat=f-4b\usmcvmfa115 66\D\wtb

Position=5.50,-2.48

Rotation=90.0

Scale=3.8

DecalMaxLOD=4

 

[Decal027]

MeshName=wing_left_outer

DecalLevel=0

DecalFacing=TOP

FilenameFormat=f-4b\usmcvmfa115 66\D\wtt

Position=-5.50,-2.48

Rotation=90.0

Scale=3.8

DecalMaxLOD=3

 

[Decal028]

MeshName=wing_left_outer

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=f-4b\usmcvmfa115 66\D\wtb

Position=-5.50,-2.48

Rotation=90.0

Scale=3.8

DecalMaxLOD=3

Reverse=TRUE

Edited by topcat II

Share this post


Link to post
Share on other sites

topcat II

 

I'm at work so can't check, but from memory you might find that the problem is the [space] in the folder name. As I recall it, the fileformat line can't be read if there's a space in it. For example fileformat=f-4b\usmcvmfa115 66\D\wtt should be changed to fileformat=f-4b\usmcvmfa115_66\D\wtt.

 

This will mean changing the tile of the skin folder and the f-4b.ini file entry to match.

 

There is also a maximum length to the number of characters that can be used to identify a decal. Your full path entry is getting up there.

 

 

LloydNB

Share this post


Link to post
Share on other sites

IT WORKS!!

 

Here was the problem I used the F-4B Late from the Mytai site and had all the problems? and when I put the new file in the early F-4B it worked without making any changes I just extracted the file and fly. Thank You all for your help!!!

 

 

Cheers :smile:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..