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Hi all,

 

I Play this game WOE very good game at that! but does anyone know how to set up a Falklands War conflict with the available adons and patches! if this is possable?

 

Many Thanks........... :dntknw:

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Hi all,

 

I Play this game WOE very good game at that! but does anyone know how to set up a Falklands War conflict with the available adons and patches! if this is possable?

 

Many Thanks........... :dntknw:

 

by waiting for the next version being built........

 

:yes:

 

if you want to do it sooner, there is a campaign, terrain, etc. in the download section.

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by waiting for the next version being built........

 

:yes:

 

if you want to do it sooner, there is a campaign, terrain, etc. in the download section.

 

 

Cheers for that :good: do you know when this new version will be available on the WOE game will it be a retail or download? but I will also look at the downloads currently on this site..........

 

 

Many Thanks flightdude UK

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Most of the Planes, Skins, Ships and the Terrain can you found here at Combatace or Marcfighers.

 

If you want to wait for the Mod you need some patience.

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Most of the Planes, Skins, Ships and the Terrain can you found here at Combatace or Marcfighers.

 

If you want to wait for the Mod you need some patience.

 

 

Cheers for that :good: I will have a look and have a go at building a falklands War format! if I am not succesfull I will wait for the new version build........

 

Have A nice day......

 

flightdude UK :ok:

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This should whet your appetite for the upcoming Falklands mod.

 

http://www.simhq.com/forum/ubbthreads.php?...522#Post2148522

 

AFAIK it will be freeware and is supposed to be out in the new year, but exactly when is anyone's guess.

 

 

Great stuff I will check that and have a look cheers for that info :good:

 

Have a good day......

 

flight dude UK "happy hunting :ok: "

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but, the UK sams wasnt the Argentinas Marden site who Englishes forces capitured?

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Hi all,

 

I Play this game WOE very good game at that! but does anyone know how to set up a Falklands War conflict with the available adons and patches! if this is possable?

 

Many Thanks........... :dntknw:

 

 

Hi, first: Sorry for my poor english. Second, you can download some files here while the new campaign is in development:

 

Terrain : http://forum.combatace.com/index.php?autom...p;showfile=2254

 

Argentine Air Force:

 

IAI Dagger: http://forum.combatace.com/index.php?autom...p;showfile=5217

Mirage IIIEA: http://forum.combatace.com/index.php?autom...p;showfile=5223

IA-58 Pucará: http://forum.combatace.com/index.php?autom...p;showfile=5418

Canberra B2: http://www.column5.us/aircraft.shtml

 

Skin for Argentine A-4C: http://marcfighters.combatace.com/page3.htm

Skin for Argentine c-130 Hercules: http://forum.combatace.com/index.php?autom...p;showfile=2166

 

 

Argentine Navy:

 

S-2 Tracker: http://forum.combatace.com/index.php?autom...p;showfile=4668

T-34C Mentor: http://forum.combatace.com/index.php?autom...p;showfile=1680

Dassault Super Etendard: http://forum.combatace.com/index.php?autom...p;showfile=2486

 

Skin for Argentine Mentor: http://forum.combatace.com/index.php?autom...p;showfile=2792

Skin for Argentine A-4Q (A-4B): http://forum.combatace.com/index.php?autom...mp;showfile=359

 

 

Argentine Ships:

 

Argentine Type 42 destroyers (ARA Hercules - ARA Santísima Trinidad) : http://forum.combatace.com/index.php?autom...p;showfile=3299

ARA 25 de Mayo: http://forum.combatace.com/index.php?autom...p;showfile=2537

 

 

British Aircraft:

 

Vulcan B2: http://forum.combatace.com/index.php?autom...p;showfile=5366

Viktor Mk K2: http://forum.combatace.com/index.php?autom...p;showfile=3368

Westland Lynx Mk2: http://forum.combatace.com/index.php?autom...p;showfile=3038

Sh-3 Sea King: http://forum.combatace.com/index.php?autom...mp;showfile=793

SA-341 Gazelle: http://forum.combatace.com/index.php?autom...mp;showfile=743

 

British Ships:

 

HMS Invincible: http://forum.combatace.com/index.php?autom...p;showfile=3566

HMS Coventry: http://forum.combatace.com/index.php?autom...p;showfile=3351

HMS Glamorgan: http://forum.combatace.com/index.php?autom...p;showfile=3350

HMS Cardiff: http://forum.combatace.com/index.php?autom...p;showfile=3340

HMS Glagow: http://forum.combatace.com/index.php?autom...p;showfile=3289

HMS Antrim: http://forum.combatace.com/index.php?autom...p;showfile=2022

HMS Yarmouth: http://forum.combatace.com/index.php?autom...p;showfile=1917

HMS Plymouth: http://forum.combatace.com/index.php?autom...p;showfile=1915

HMS Hermes: http://forum.combatace.com/index.php?autom...p;showfile=1840

HMS Bristol: http://forum.combatace.com/index.php?autom...p;showfile=1775

 

For any question, just contact me on this forum

 

Enjoy it!!!

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I'd forgotten about Marcello's and nosecone's skins...hmmm....

 

with those, and about 10-20 minutes of data ini edits, you can re-create the missing FAA Scooters. All the needed bits for the little hump thingy's are already in the weapons pak, and should be tweeked into Zero-strength jammers (my fix!). If not, I'll post the weapons tweeks in the "Weapons and Loadout Fixes" thread in the knowledge base.

 

I even have a really nice Hangar Screen for the FAA Skyhawks....

 

(note to self: Kev, you should post those fixes any way, as some folks probably haven't heard of them, or done it)

 

Wrench

kevin stein

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I'd forgotten about Marcello's and nosecone's skins...hmmm....

 

with those, and about 10-20 minutes of data ini edits, you can re-create the missing FAA Scooters. All the needed bits for the little hump thingy's are already in the weapons pak, and should be tweeked into Zero-strength jammers (my fix!). If not, I'll post the weapons tweeks in the "Weapons and Loadout Fixes" thread in the knowledge base.

 

I even have a really nice Hangar Screen for the FAA Skyhawks....

 

(note to self: Kev, you should post those fixes any way, as some folks probably haven't heard of them, or done it)

 

Wrench

kevin stein

 

Ooh, that could have saved a lot of trouble and a big thread! Is it worth getting Marcello's permission to use his skins to create 'new' Argentine Skyhawks to replace the withdrawn ones?

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Hi, first: Sorry for my poor english. Second, you can download some files here while the new campaign is in development:

 

Terrain : http://forum.combatace.com/index.php?autom...p;showfile=2254

 

Argentine Air Force:

 

IAI Dagger: http://forum.combatace.com/index.php?autom...p;showfile=5217

Mirage IIIEA: http://forum.combatace.com/index.php?autom...p;showfile=5223

IA-58 Pucará: http://forum.combatace.com/index.php?autom...p;showfile=5418

Canberra B2: http://www.column5.us/aircraft.shtml

 

Skin for Argentine A-4C: http://marcfighters.combatace.com/page3.htm

Skin for Argentine c-130 Hercules: http://forum.combatace.com/index.php?autom...p;showfile=2166

Argentine Navy:

 

S-2 Tracker: http://forum.combatace.com/index.php?autom...p;showfile=4668

T-34C Mentor: http://forum.combatace.com/index.php?autom...p;showfile=1680

Dassault Super Etendard: http://forum.combatace.com/index.php?autom...p;showfile=2486

 

Skin for Argentine Mentor: http://forum.combatace.com/index.php?autom...p;showfile=2792

Skin for Argentine A-4Q (A-4B): http://forum.combatace.com/index.php?autom...mp;showfile=359

Argentine Ships:

 

Argentine Type 42 destroyers (ARA Hercules - ARA Santísima Trinidad) : http://forum.combatace.com/index.php?autom...p;showfile=3299

ARA 25 de Mayo: http://forum.combatace.com/index.php?autom...p;showfile=2537

British Aircraft:

 

Vulcan B2: http://forum.combatace.com/index.php?autom...p;showfile=5366

Viktor Mk K2: http://forum.combatace.com/index.php?autom...p;showfile=3368

Westland Lynx Mk2: http://forum.combatace.com/index.php?autom...p;showfile=3038

Sh-3 Sea King: http://forum.combatace.com/index.php?autom...mp;showfile=793

SA-341 Gazelle: http://forum.combatace.com/index.php?autom...mp;showfile=743

 

British Ships:

 

HMS Invincible: http://forum.combatace.com/index.php?autom...p;showfile=3566

HMS Coventry: http://forum.combatace.com/index.php?autom...p;showfile=3351

HMS Glamorgan: http://forum.combatace.com/index.php?autom...p;showfile=3350

HMS Cardiff: http://forum.combatace.com/index.php?autom...p;showfile=3340

HMS Glagow: http://forum.combatace.com/index.php?autom...p;showfile=3289

HMS Antrim: http://forum.combatace.com/index.php?autom...p;showfile=2022

HMS Yarmouth: http://forum.combatace.com/index.php?autom...p;showfile=1917

HMS Plymouth: http://forum.combatace.com/index.php?autom...p;showfile=1915

HMS Hermes: http://forum.combatace.com/index.php?autom...p;showfile=1840

HMS Bristol: http://forum.combatace.com/index.php?autom...p;showfile=1775

 

For any question, just contact me on this forum

 

Enjoy it!!!

WOW!!! One of the best posts I ever see :ok::good:

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It could go both ways...asking Marcello if the skin could be included or just a package of inis, and let the end user go and grab them for themselves

 

I "KNOW" I'd seen Richard's skins...in fact somewhere I should have the beta (being part of the Dev A-Team), but can't find anything - in none of my archives (external HD, CDs, whaterve!). There's a possiblity it was 'lost' in a data move I did a few month back. No biggie...it means we all get the new package when it's done next year.

 

Ooh, that could have saved a lot of trouble and a big thread!

 

I was thinking that, too. I'm actually surprised that someone didn't think of it before. The C_A & Q could all easily be resurected with just a few minutes work. Literally. The P I'd have to check on....disremember the differences, and what skin it used

 

But, like was said in The 13th Warrior, "It is a small matter..."

 

Wrench

kevin stein

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Ok...that took a lot longer than I thought....over an hour and half. Mostly, becuase of the damn hump was set wrong nationwise (I guess I don't have ArgentineNavy in my Weapons Testing Install's Nations ini!!)*

 

After rebuilding the data ini, creating a avionics ini for the audio-only RWR, fixing the hump, rebuilding the decals and creating a texture set ini (hmm...didn't I just do this for noscones RAAF Phantom????), renaming a few decals, and shortening the path name's...this is what I got:

 

cana_a4q.jpg

 

Still have to fine tune the position of the top anti-colision light to match the humps; but I added a landing light!

 

The only thing I truely wonder about, and this is Game World ONLY - and not a slight to our Southern Hemisphere Members -, Argentina is set as a "Friendly" nation (as is RAF/RN), so loading the USN/USAF weapons poses no problem. Otherwise, new, nation-specific weapons might need to be created, and the AttachementType= be adjusted to maybe WP (like Canada!!!). I'm sure when the final version of the new Falklands mod is released, it'll be addressed.

 

At any rate, there you have it!

 

Wrench

Kevin Stein

 

*= interestering to note, all the other Argentine Scooter humps/bumps/thumps are set as "Argentina", which shows as "Argentine Air Force"

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Ok...that took a lot longer than I thought....over an hour and half. Mostly, becuase of the damn hump was set wrong nationwise (I guess I don't have ArgentineNavy in my Weapons Testing Install's Nations ini!!)*

 

After rebuilding the data ini, creating a avionics ini for the audio-only RWR, fixing the hump, rebuilding the decals and creating a texture set ini (hmm...didn't I just do this for noscones RAAF Phantom????), renaming a few decals, and shortening the path name's...this is what I got:

 

cana_a4q.jpg

 

Still have to fine tune the position of the top anti-colision light to match the humps; but I added a landing light!

 

The only thing I truely wonder about, and this is Game World ONLY - and not a slight to our Southern Hemisphere Members -, Argentina is set as a "Friendly" nation (as is RAF/RN), so loading the USN/USAF weapons poses no problem. Otherwise, new, nation-specific weapons might need to be created, and the AttachementType= be adjusted to maybe WP (like Canada!!!). I'm sure when the final version of the new Falklands mod is released, it'll be addressed.

 

At any rate, there you have it!

 

Wrench

Kevin Stein

 

*= interestering to note, all the other Argentine Scooter humps/bumps/thumps are set as "Argentina", which shows as "Argentine Air Force"

 

 

During the war in 1982, a "new" air force was created: Fuerza Aérea Sur (FAS) - South Air Force - with aircraft from the Argentine Air Force and the Argentine Navy. Maybe this "new" nation can be created and modify the weapons ini files. Then, the argentine aircraft can use british weapons like Mk.17 1000 lbs. bombs. During the war, the argentine aircraft attack the british ships with british bombs.

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Here's the other 2 skins, both are Marcello's. I made a few little mods in the decals ini, removing some odd references. Simple matter of new datainis, etcs, Created 3 whole "new" airplanes, without using anything from the originals.

 

A-4C:

 

arg_faa_a4c.jpg

 

A-4P:

 

arg_a4p.jpg

 

both will need new decals and such. But these last 5-6 hours of work is basically a one-handed exercise, as I'm duplicating what's already being done by the Falklands Mod Team.

 

This is just to show, it can be done with a little work.

 

As for the later A-4R...thats a whole 'nother kettle of eels.....

 

Wrench

kevin stein

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Wow! guys what a response I am Knocked out by all of your replys thanks to you all """ :good: I dont know where to start :clapping: "yeah I do" these .rar files do they open in Wings Over Europe which is the game I use and how do I get them into the game software to start building the falklands War conflict environment? this has made my day :biggrin:

 

flightdude UK...........

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'rar' is a compression type, kind of a 'zip'. Youll need winrar to open (or unzip or decompress or whatever).

 

I think yo can get it at 'winrar.com' or something like that.

 

What I ALWAYS do, is uncompress (unzip) the files to a temp folder. This prevent accidential overwriting. (I use this same instruction with every upload I've ever done -- save a lot of grief)

 

Not having the original version installed, I can't tell yo what other editing will be necessary (ala weapons for both sides -- the game does NOT allow enemy nations to use friendly weapons -- which would mean, as I said before, new ones for the Argentinians.)

 

Remember, too, the new version is only a few months away.

 

So, people...cast your vote here: should I upload these fixes/rebuilds/new birds?

I'm pretty sure I'll re-up nosecones, as it now works superbly with the new edits and pathways.

 

Wrench

kevin stein

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hello, maybe i can help...

i found some "diferences" betwen strike fighters and realty

i dont know how much realy do you wanna do it.

here is what i know

the dagger model dont have rwr at the 82. the only airplane with rwr was the sue (superetendart) at that time.

the problem with the bomb is that they explode at impact, and if you wanna do like "argentine pilot" you will blow up with the ship (if you hit it)

other kind of atack is imposible against a modern ship (using bombs i mean)

there was a diference betwen air force and navy.

the cana dont was under the comand of air force, was like "side by side".

There was no dogfight, only 1 or 2 derived of the sea harriers interception.

the dagger used the shafrir 2 missile, only rear aspect and very diferent respect at the aim-9l.

in the biginig of the war 1 or 2 incounters betwen m-3 with r-550 and sea harrier finished in tie.

the sea harrier never go up to fight at high level, and at sea level the mirage 3 dont have a chance.

the paint in yellow and blue in some argentines airplanes was canceled after a few days becose it was inefective.

the a-4 used always the drop tank under the wings, only bombs under the fuselage.

the a-4C have 5 hardpoints, and no 3 like the B and Q (Q was for the upgrade in naval equipment, but those airplanes was always B model)

i dont know how help you but i wanna do it, contact me at

 

elpatoestaloco@hotmail.com

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Thanks pato! Those are easy fixes in the loadout ini.

I also discovered that the the in-game C model actually does have all 5 hard points ... they're built into the model, but just not called out in the data ini.

 

As for skin colors, I'm not making new ones, just re-using what's already available, showing that it IS possible to replace some 'removed and/or missing aircraft', which was the original question, with what's still available.

 

Also, for those playing in USAFMTL's Malvinas map, I have a small correction to the targets ini. This moves Mount Pleasent Airport downone positon, to TargetArea002. You'll also have to re-number the subsequent TargetArea, to keep the sequence correct.

 

Now, I don't claim perfect geographical accuracy, as I didn't check positions in Goggle Earth, but just based on a quick look at a map in the Squadron/Signal 'Air War over the Falklands' book.

 

What this does, is remove a bug that the whole SF series has had since day one...you shouldn't have an airport listed as the 001 target area. I've added Port Stanley:

 

First off, make a backup copy of the targets.ini....save a copy as "ori-Malvinas_targets.ini"

 

OPen your "Malvinas_targets.ini" and copy/paste the data below ABOVE Mount Pleasent...

 

[TargetArea001]

Name=Port Stanley

Position=837219,364989

Radius=3000

ActiveYear=0

Location=1

Alignment=FRIENDLY

Target[001].Type=building3

Target[001].Offset=184.00,-188.00

Target[001].Heading=90.0

Target[002].Type=Warehouse1

Target[002].Offset=258,18

Target[002].Heading=270.0

Target[003].Type=CityBuilding3

Target[003].Offset=186,-446

Target[003].Heading=90.0

Target[004].Type=CityBuilding3

Target[004].Offset=184,20

Target[004].Heading=90.0

Target[005].Type=CommBuilding1

Target[005].Offset=0.0,0.0

Target[005].Heading=180.0

Target[006].Type=GeneratorBuilding1

Target[006].Offset=-101,-180

Target[006].Heading=90.0

Target[007].Type=Warehouse1

Target[007].Offset=325,-446

Target[007].Heading=270.0

Target[008].Type=fire_dept

Target[008].Offset=11,-218

Target[008].Heading=180.0

Target[009].Type=watertower1

Target[009].Offset=116,-162

Target[009].Heading=270.0

Target[010].Type=oiltank1

Target[010].Offset=182,215

Target[010].Heading=270.0

Target[011].Type=CityBuilding4

Target[011].Offset=-160,155

Target[011].Heading=270.0

Target[012].Type=Barrack1

Target[012].Offset=67,300

Target[012].Heading=270.0

Target[013].Type=Barrack1

Target[013].Offset=67,335

Target[013].Heading=270.0

Target[014].Type=Barrack2

Target[014].Offset=67,370

Target[014].Heading=270.0

Target[015].Type=Barrack1

Target[015].Offset=67,400

Target[015].Heading=270.0

Target[016].Type=building1

Target[016].Offset=-160,115

Target[016].Heading=270.0

Target[017].Type=CityBuilding3

Target[017].Offset=-180,215

Target[017].Heading=270.0

Target[018].Type=Barrack2

Target[018].Offset=0,-390

Target[018].Heading=270.0

Target[019].Type=USFuelTruck

Target[019].Offset=154,232

Target[019].Heading=0.0

Target[020].Type=oiltank1

Target[020].Offset=180,270

Target[020].Heading=270.0

Target[021].Type=Crane

Target[021].Offset=346,-246

Target[021].Heading=180.0

Target[022].Type=windsock

Target[022].Offset=130,-145

Target[022].Heading=270.0

Target[023].Type=USJeep

Target[023].Offset=-13,17

Target[023].Heading=130.0

Target[024].Type=USTruck

Target[024].Offset=-1,-225

Target[024].Heading=270.0

Target[025].Type=USTruck

Target[025].Offset=0,-207

Target[025].Heading=270.0

Target[026].Type=USTruck

Target[026].Offset=-15,-207

Target[026].Heading=90.0

Target[027].Type=USTruck

Target[027].Offset=-15,-225

Target[027].Heading=90.0

Target[028].Type=USTruck

Target[028].Offset=242,-21

Target[028].Heading=130.0

Target[029].Type=USTruck

Target[029].Offset=265,-23

Target[029].Heading=230.0

Target[030].Type=fueltank3

Target[030].Offset=10,-195

Target[030].Heading=90.0

 

Then, scroll down thourgh the entire targets list, and wherever the callout [TargetArea] appears, up it by one number;

so,

 

Mount Pleasent become TargetArea002

Santa Cruz becomes TargetArea003

Cape Dolphin Airfield become TargetArea004

 

and so on down the list.

 

This'll add a little eye-candy, add a few more targets for the Argentine Air Force, and prevent any unpleasentness (pun intended) caused by having an airfield as the #1 target area.

 

Also, you can fix the GeneratorBuilding, so the smokestack works. Open the 'Malvinas_types.ini', and scroll down till you find

 

TargetType049 (this is the GeneratorBuilding1)

 

at the bottom, where it displays the Effects, replace with the lines below:

 

Effect=SmokeStackEffect

EffectOffset=6.21,3.77,16.25

 

Now the smoke stackworks.

 

This should keep you all busy until the new one arrives. I may add more target areas, but that's doubtful

Wrench

kevin stein

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I think that the Malvinas map is for post-war use as the Mount Pleasant airbase was built after the war. I use it for Phantoms & Tornados on QRA, and use Edward's Falklands map for wartime missions.

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????!!!!

there's another one???

Where might this be acquired from???

 

I don't seem to have it....

 

Wrench

kevin stein

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combatace used to host Edward's Falklands All-in-one campaign/terrain/planeset, but that is no longer available in the d/l section (Edward's Solomons Complete and Taiwan Straits campaign packages have also disappeared).

 

Far be it from me to speculate on why they are no longer there - certainly I think there were SP4 compatability issues with his Falklands campaign, not sure about the others.

 

Just ordered a 250 Gb external HD to start backing things up on an organised basis :rolleyes:

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Any you guys know how to find the weaponsdata.ini file in SFP1 as I am trying to make up the falklands War conflict the adons from you guys tells me in the txt file how to load the aircraft into the object/aircraft folder no problems I do that, but then I need to load the fuel tanks in the weapons folder or weapons editor with the adjust for the ini file added text data, But I cant find any of these in my SFP1 folder I can find the object/aircraft no problem and I test aircraft in the game and it is there in its glory without the fuel tanks as Ihave not done the adjustments. I am at a lost here I wonder if any of you guys can get me to see the light!!!!

 

Many Thanks

 

flightdude UK..............

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