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Major Lee

DBS 2.0 Modders Consortium: sign up here

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NOTICE of COMMENCEMENT: Danger! Bering Straits 2.0

 

For those who may wish to contribute, please consider this post to be your semi-formal agreement to contribute to the DBS-2.0 project. This will be a community effort and will not be worth doing without lots of help. If you wish to make contributions, please list your areas of expertise and an affirmation of intent... Access to the private DBS forum will commence this weekend.... (Much thanks to USAFMTL for the new forum!!)

 

This post notes some of the things I need to see for DBS2.

http://forum.combatace.com/index.php?showtopic=23807#

I also need some terrain tile dirt painters...

 

I want thank those who have already made contributions to the new effort, Capun and CA_Stary. Fracture and Russo, I believe, aren't far behind. I also want to thank those who made things for the original DBS: Polak and Russo come to mind, but there were many others, so many others...

 

Please sign up for DBS 2 below... This list is not all inclusive, but will get us moving along. Here are some of the skills useful for the project...

  • 3D Objects
  • Aircraft SKins
  • Objects Skins
  • Terrain Tiles for base set
  • Terrain Tiles for season switching
  • Target and INI work
  • Beta Testing and Realism
  • Mission and Campaign design

 

Thanks!

 

ML...

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Guest capun

Some Static Planes and Helos

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Some 3d stuff (skinned)..and making the tea and mopping the floors....lol

Russ

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Private forum is set up for the DBS 2.0 team. See Maj Lee for details....

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Skin - Entry Level (really good with decals).

Beta Tester - When needed.

 

I also need some terrain tile dirt painters...

 

Maybe brian32 or Doghouse. They both seem to do a very good job.

Edited by suhsjake

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With my schedule...

 

I think I only have time to be the "fluffer". :crazy:

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I'm in already, right??

If not, then I express my intent. (wasn't I just volenteered for the US air defenses???)

 

one skin already released, another on the way (well, soon...I had to redo all the decals -- had the wrong marks' serial numbers for the D)

 

If you need me...that is :haha:

 

Wrench

kevin stein

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3D terrain obj, particle emitters

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3d objects and their associated skins... I really hope you're looking for a J-32...

Edited by Timmy

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Hi,

my sign is for 3D objects (ground and flying), skins ... and italian wine :ok: .

Edited by erikgen

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Hi,

my sign is for 3D objects (ground and flying), skins ... and italian wine :ok: .

 

I volunteer to Beta test the italian wine. :biggrin:

 

I don't know if I can be of any assistance but if I can I'm here to help in any way I'm needed.

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... and italian wine :ok: .

 

 

Italina Wine where?

one bottle please :biggrin:

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Italina Wine where?

one bottle please :biggrin:

 

Of course ... virtual wine for you :haha: ... sweet real wine for me.

I'm the ONLY authorized tester :alcoholic: .

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Of course ... virtual wine for you :haha: ... sweet real wine for me.

I'm the ONLY authorized tester :alcoholic: .

 

 

:alcoholic:

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I'm very good at Texture Listing terrains, especially efficient tile naming systems, but I can't do terrain tiles themselves -- very sad.

 

If you'd like, we can try to find a way for TK's campaign engine to generate occasional non-combat "vehicles" that carry cirrus clouds. Right now, the method I use is a molded cargo ship with visibility restricted to 500 meters (for testing only), speed set in KMD, and the results are useful for single missions or static campaigns or something like peronalized YaP missions. Below are cirrus clouds under (1) the stock Environment system lighting but with an experimental sun more suitable for screenshot (2) which is an experimental more deep blue winteresque or high altitude colour...

 

img00014-2.jpg

 

img00013-2.jpg

Edited by Lexx_Luthor

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