Jump to content
Sign in to follow this  
Wrench

Terrain Guru needed....

Recommended Posts

As most of you all know, I can't do diddly with the terrain editor; I call lay out damn near perfect target areas with my eyes (almost) closed, but can't flatten areas.

 

I've been reworking USAFMTLs rather old and, well, flawed (sorry Dave!) Southern California map; adding a butt-load of targets, movements ini, updating the data ini to take advantage of the water effects. There will still be problems around the coastlines -- I don't even know if that's fixable, but the map will be more usable, and fun to fly in.

 

I even fiddled a little with repaint/editing/tweeking tiles - something I've never done before, using Deuces old desert revamp, so the make the map usable in all versions of the game (and it is too-- been tesing it in WoV. I already knew it worked is SF...WoE was a snap). Before release, of course, I"l have to get his permission to included the tiles, as I've changed all the ***Sea.tga to. Still have a problem with the Sea1.tga...the color don't quite match.

 

But back to the original premise...I need approx 50 target areas flattened. Mostly, due to 'unusual' terrain contours, and I moved one of the air bases (Nellis) closer to it's approximate positon. Alameda has also been added, more or less in the right place. :wink: 2 US carrier stations will be available for mission builders; Avalon, near the Channel Islands, and Farallon near San Fran.

 

Here's some screenies: (note debug is on helping with target placement, and so you can see the target area names)

 

so-cal-1.jpg

so-cal-2.jpg

so-cal-3.jpg

 

Top shot, Fort Mac's Nike battery fires off

 

In the center shot,you can see that 'Large Urban Module' that was discussed a few days ago...it's Las Vegas. It's also being used for San Deigo, Downtown LA, Burbank, San Fransisco.

 

Bottom shot, 'enemy' port of entry at the top of the Gulf of California, Baja Mexico. I like the shipwreck...it was totally unplanned to be partly submerged, but came out super!

 

There are still some 'eye candy' items to add to some of the target areas, and I have to add shipping routes between San Franscisco, Port of Los Angeles (San Pedro/Long Beach), San Deigo for the good guys, and whatever I can think of for the bad guys. The bad guys also need a few more truck routes; to say nothing of the ground attack routes (CAS missions for you beginners)

 

I think there's no better person to 'tweek' this map, than me. As I've been to most of these places (and live about where I placed the WestLA defense battery!!!)

 

So, any takers? Experienced with terrain editor a must...

 

TIA!!

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Guest Saganuay82

Do you have a City List for the terrain Wrench? From what I remember you have to, the TE reads that to flatten the airfields.

Share this post


Link to post
Share on other sites

Can't help you on terrain flattening Wrench, but if you're interested in accurate airbases, then I can help you out. Fallon and Yuma are already built and mapped. I have quite a few planned; Miramar, Nellis, March, Travis, Groom, Edwards, Palmdale 42, Tonopah, Creech, Luke, Beale etc.

Edited by bibbolicious

Share this post


Link to post
Share on other sites

Piece of pie.

 

Its so easy, a flight simmer could do it.

 

In the terrain's CityList, define a city with HasAirfield=TRUE for each target area, even if there are to be no city or buildings there. These should correspond to your TargetAreaXYZ's. In my experience, the Level Airfield command is the last step in using Terrain Editor -- after that its a SAVE ALL and your done. Minimum reliable size is 4km by 4km, as I've found that 2km x 2km does often misses the mark.

 

I don't know how these cities-but-not-cities will effect the campaign engine's operation.

Share this post


Link to post
Share on other sites

Ufortunately, I don't have the cities list ini...it was never shipped with one (this is originally from 2003!!). And the last time I tried using the editor, I destroyed 3 months of work on the Modern Darwin map.

 

So, I guess I create a cities list??? I'm completly in the dark on terrain editor useage...weapons, avionics, target placements....all that I can do! This is new!!!

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

I can't help with your question, but I just want to say that I'm very interested in this mod! Can't wait to try it out!

Share this post


Link to post
Share on other sites

You can create a own citie list in TE. Simply clicking on new city and then insert the coordinates of the area which you want to flatten. Of course you must set has airfield = true.

Below i insert my city list for Israel2 terrain, so you can see the syntax.

 

[City001]

Name=Tel Aviv "Ben Gurion"

TextureType=4

Randomness=0

PositionX=582.000000

PositionY=609.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City002]

Name=Ramon

TextureType=2

Randomness=0

PositionX=570.000000

PositionY=498.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City003]

Name=Ramat David

TextureType=0

Randomness=0

PositionX=626.000000

PositionY=661.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City004]

Name=Ovda

TextureType=2

Randomness=0

PositionX=602.000000

PositionY=371.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City005]

Name=Tel Nof

TextureType=2

Randomness=0

PositionX=581.000000

PositionY=592.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City006]

Name=Hazor

TextureType=2

Randomness=0

PositionX=571.000000

PositionY=571.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City007]

Name=Hatzerim

TextureType=2

Randomness=0

PositionX=582.000000

PositionY=523.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City008]

Name=Nevatim

TextureType=2

Randomness=0

PositionX=598.000000

PositionY=520.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City009]

Name=Palmachim

TextureType=2

Randomness=0

PositionX=573.000000

PositionY=592.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City010]

Name=Sde Dov

TextureType=2

Randomness=0

PositionX=582.000000

PositionY=617.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City011]

Name=Herzlia

TextureType=2

Randomness=0

PositionX=587.000000

PositionY=622.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City012]

Name=Haifa

TextureType=2

Randomness=0

PositionX=607.000000

PositionY=680.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City013]

Name=Amman Marka International

TextureType=2

Randomness=0

PositionX=707.000000

PositionY=608.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City014]

Name=Mafraq

TextureType=0

Randomness=0

PositionX=721.000000

PositionY=667.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City015]

Name=Al Jafr

TextureType=0

Randomness=0

PositionX=725.500000

PositionY=422.500000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City016]

Name=H-5 Prince Hassan

TextureType=2

Randomness=0

PositionX=825.000000

PositionY=636.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City017]

Name=King Abdullah Airport

TextureType=2

Randomness=0

PositionX=727.000000

PositionY=614.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City018]

Name=Al Azarak

TextureType=2

Randomness=0

PositionX=798.000000

PositionY=555.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City019]

Name=Damaskus International

TextureType=4

Randomness=0

PositionX=775.000000

PositionY=751.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City020]

Name=Marq Rial

TextureType=4

Randomness=0

PositionX=761.000000

PositionY=725.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City021]

Name=Al Suweidaja

TextureType=2

Randomness=0

PositionX=798.000000

PositionY=710.500000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City022]

Name=Khalkhala

TextureType=2

Randomness=0

PositionX=745.000000

PositionY=711.500000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City023]

Name=Mari al Sultan

TextureType=2

Randomness=0

PositionX=804.000000

PositionY=771.500000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City024]

Name=Dumair

TextureType=2

Randomness=0

PositionX=808.000000

PositionY=795.500000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City025]

Name=Saygal

TextureType=2

Randomness=0

PositionX=855.000000

PositionY=755.500000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City026]

Name=Nasirija

TextureType=2

Randomness=0

PositionX=832.000000

PositionY=822.500000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City027]

Name=Shairat

TextureType=2

Randomness=0

PositionX=855.000000

PositionY=844.500000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City028]

Name=Al Kusair

TextureType=2

Randomness=0

PositionX=810.000000

PositionY=853.500000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City029]

Name=Tijas

TextureType=2

Randomness=0

PositionX=900.000000

PositionY=850.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City030]

Name=Hamah

TextureType=2

Randomness=0

PositionX=784.000000

PositionY=907.500000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City031]

Name=Kairo Ost

TextureType=2

Randomness=0

PositionX=233.500000

PositionY=418.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City032]

Name=Kairo West

TextureType=2

Randomness=0

PositionX=194.500000

PositionY=424.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City033]

Name=Kairo International

TextureType=2

Randomness=0

PositionX=218.000000

PositionY=434.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City034]

Name=Tanta

TextureType=3

Randomness=0

PositionX=170.000000

PositionY=503.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City035]

Name=Al Mansura

TextureType=3

Randomness=0

PositionX=226.000000

PositionY=520.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City036]

Name=Abu Suweir

TextureType=4

Randomness=0

PositionX=313.000000

PositionY=480.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City037]

Name=Fajid

TextureType=4

Randomness=0

PositionX=325.000000

PositionY=452.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City038]

Name=Inshas

TextureType=3

Randomness=0

PositionX=230.000000

PositionY=455.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City039]

Name=Beni Suef

TextureType=2

Randomness=0

PositionX=195.000000

PositionY=321.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City040]

Name=Wadi Al Jandali

TextureType=2

Randomness=0

PositionX=303.000000

PositionY=360.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City041]

Name=Al Salihija

TextureType=2

Randomness=0

PositionX=291.000000

PositionY=507.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City042]

Name=Al Zaqaziq

TextureType=2

Randomness=0

PositionX=254.000000

PositionY=501.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City043]

Name=Bilbeis

TextureType=2

Randomness=0

PositionX=283.000000

PositionY=464.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City044]

Name=Kom Awshim

TextureType=2

Randomness=0

PositionX=197.000000

PositionY=355.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City045]

Name=El Minja

TextureType=2

Randomness=0

PositionX=173.000000

PositionY=222.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City046]

Name=Alexandria

TextureType=2

Randomness=0

PositionX=117.000000

PositionY=520.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City047]

Name=Jijanklis

TextureType=2

Randomness=0

PositionX=140.000000

PositionY=511.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City048]

Name=Gebel al Basur

TextureType=2

Randomness=0

PositionX=155.000000

PositionY=488.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City049]

Name=El Kabrit

TextureType=2

Randomness=0

PositionX=335.000000

PositionY=433.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City050]

Name=El Ismailija

TextureType=2

Randomness=0

PositionX=325.000000

PositionY=469.750000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City051]

Name=El Ghurdaqa

TextureType=2

Randomness=0

PositionX=480.000000

PositionY=122.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City052]

Name=Akrotiri

TextureType=2

Randomness=0

PositionX=398.000000

PositionY=863.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City053]

Name=Kingsfield

TextureType=2

Randomness=0

PositionX=488.000000

PositionY=900.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City054]

Name=Larnaka

TextureType=2

Randomness=0

PositionX=458.000000

PositionY=897.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City055]

Name=Paphos

TextureType=2

Randomness=0

PositionX=344.000000

PositionY=878.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City056]

Name=Bir Gifgafa

TextureType=2

Randomness=0

PositionX=457.000000

PositionY=456.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City057]

Name=Bir Tamahada

TextureType=2

Randomness=0

PositionX=459.000000

PositionY=414.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City058]

Name=Sharm El Sheik

TextureType=2

Randomness=0

PositionX=532.000000

PositionY=194.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City059]

Name=Ezion

TextureType=2

Randomness=0

PositionX=578.000000

PositionY=360.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City060]

Name=Dshebel Libni

TextureType=2

Randomness=0

PositionX=481.000000

PositionY=482.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City061]

Name=El Arish

TextureType=0

Randomness=0

PositionX=490.000000

PositionY=512.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City062]

Name=Rayak

TextureType=0

Randomness=0

PositionX=749.000000

PositionY=841.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City063]

Name=Mouawad

TextureType=0

Randomness=0

PositionX=703.000000

PositionY=863.000000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City064]

Name=Beirut

TextureType=0

Randomness=0

PositionX=651.000000

PositionY=785.000000

Width=2.000000

Height=4.000000

HasAirfield=TRUE

Share this post


Link to post
Share on other sites

Width and height are in kilometers and the TE will make rectangular flat areas. Be sure to use the "smooth terrain" command afterwards...

Share this post


Link to post
Share on other sites

Ok, I actually managed to find and update the 'city.ini' that came with (and renamed to citylist.ini) last night,

moved the entire SoCal folder to another install (so what happened to Darwin won't happen here....),

'opened' the hfd file,

opened the city list, went through the list and opened each one the areas that needed flattening,

made sure it said 'has airfield'.

Went to the 'flatten airfield' drop down, saved.

 

I could see that the hfd had updated (new date and time). Went into the game, selected a mission, and started it. The game crashed at 80% loading, with a terrainengine.dll fault. Now, mind you, this 'clean' Woe install is missing some of the objects (Nike stuff, HAWK stuff), but would that cause the CTD or did I mess up on the terrain edit??? All other items are either in the terrain folder (factory center, vehicle depot) or use stock objects.

 

If anyone has a easy to follow, step by step guide....I'd be appriciative! (ie: Terrain Editing for Dummies!)

(btw, Ken, all the links at the Aerodrome for the turorials seem to go to dead links at SimHQ)

 

I'm gonna keep fiddling with it...with 2 backup copies, I can always throw a defect out...

 

Thanks dudes!

Wrench

kevin stein

Share this post


Link to post
Share on other sites
Guest Saganuay82

All you have to do to avoid messing up the install is back up the HFD. Height Field Data. You can also export it as a bmp and play with it in Photoshop or something like that and get rid of areas that you flattened and didn't want.

Share this post


Link to post
Share on other sites

Wrench, try just two or three cities in the CitiList, delete all the others, and take out the non-stock objects in the remaining two or three cities. See if it works in-game. This is how you track down causes of errors. If it works, it could be the objects. If it does not work, its something else.

Share this post


Link to post
Share on other sites

This is really cheesing me off!!! I, literaly, spent all day yesturday fiddling with this damn thing (well, other than a few hours refining some target placement and building the movements ini -- which is a WHOLE 'nother story; interestering to see a full on tank battle in the Santa Catalina Channel ... right offshore of Catalina island!!! I didn't know T-55s were amphibs!! :haha: )

 

As to the city list,the one I rebuilt is using the full length coordinates.. here's the whole thing:

 

[City001]

Name=Los Angeles

TextureType=2

Randomness=0

PositionX=700946

PositionY=642288

Width=4.000000

Height=4.000000

HasAirfield=FALSE

 

[City002]

Name=Miramar NAS

TextureType=2

Randomness=0

PositionX=761.000000

PositionY=598.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City003]

Name=Yuma MCAS

TextureType=2

Randomness=0

PositionX=902.000000

PositionY=547.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City004]

Name=Nellis AFB

TextureType=2

Randomness=0

PositionX=885959

PositionY=770225

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City005]

Name=Edwards AFB

TextureType=2

Randomness=0

PositionX=679.000000

PositionY=670.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City006]

Name=Vandenberg AFB

TextureType=2

Randomness=0

PositionX=574.000000

PositionY=676.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City007]

Name=AirfieldX

TextureType=2

Randomness=0

PositionX=778.000000

PositionY=658.000000

Width=5.000000

Height=5.000000

HasAirfield=TRUE

 

[City008]

Name=Burbank

TextureType=2

Randomness=0

PositionX=698955

PositionY=650704

Width=4.000000

Height=4.000000

HasAirfield=FALSE

 

[City009]

Name=San Deigo

TextureType=2

Randomness=0

PositionX=761022

PositionY=590401

Width=4.000000

Height=4.000000

HasAirfield=FALSE

 

[City010]

Name=Signal Hill Oil Fields

TextureType=2

Randomness=0

PositionX=701717

PositionY=628411

Width=2.000000

Height=2.000000

HasAirfield=FALSE

 

[City011]

Name=Fort McArthur

TextureType=2

Randomness=0

PositionX=703477

PositionY=623936

Width=2.000000

Height=2.000000

HasAirfield=TRUE

 

[City012]

Name=Vandenburg NIKE Battery

TextureType=2

Randomness=0

PositionX=575127

PositionY=674661

Width=2.000000

Height=2.000000

HasAirfield=TRUE

 

[City013]

Name=Channel Islands EW Site 1

TextureType=2

Randomness=0

PositionX=578016

PositionY=641890

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City014]

Name=Channel Islands EW Site 2

TextureType=2

Randomness=0

PositionX=627413

PositionY=641573

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City015]

Name=Fort McArthur NIKE Battery

TextureType=2

Randomness=0

PositionX=704032

PositionY=625329

Width=2.000000

Height=2.000000

HasAirfield=TRUE

 

[City016]

Name=Lakewood Munitions Depot

TextureType=2

Randomness=0

PositionX=707000

PositionY=632580

Width=2.000000

Height=2.000000

HasAirfield=TRUE

 

[City017]

Name=Van Nuys Munitions Depot

TextureType=2

Randomness=0

PositionX=693193

PositionY=651351

Width=2.000000

Height=2.000000

HasAirfield=TRUE

 

[City018]

Name=High Desert Munitions Depot

TextureType=2

Randomness=0

PositionX=769142

PositionY=669245

Width=2.000000

Height=2.000000

HasAirfield=TRUE

 

[City019]

Name=Downey Industrial Center

TextureType=2

Randomness=0

PositionX=705800

PositionY=635065

Width=4.000000

Height=4.000000

HasAirfield=TRUE

 

[City020]

Name=SouthWest Command HQ

TextureType=2

Randomness=0

PositionX=758593

PositionY=600386

Width=1.000000

Height=1.000000

HasAirfield=TRUE

 

[City021]

Name=West Occupied Zone HQ

TextureType=2

Randomness=0

PositionX=904066

PositionY=547033

Width=2.000000

Height=2.000000

HasAirfield=TRUE

 

[City022]

Name=Las Vegas

TextureType=2

Randomness=0

PositionX=881388

PositionY=767813

Width=4.000000

Height=4.000000

HasAirfield=FALSE

 

[City023]

Name=Nellis Vehicle Depot

TextureType=2

Randomness=0

PositionX=883711

PositionY=771868

Width=2.000000

Height=2.000000

HasAirfield=TRUE

 

[City024]

Name=High Desert Vehicle Depot

TextureType=2

Randomness=0

PositionX=762916

PositionY=645550

Width=2.000000

Height=2.000000

HasAirfield=TRUE

 

[City025]

Name=SWC Defense Battery 1

TextureType=2

Randomness=0

PositionX=759055

PositionY=597020

Width=2.000000

Height=2.000000

HasAirfield=FALSE

 

[City026]

Name=Santa Monica Staging Area 1

TextureType=2

Randomness=0

PositionX=692234

PositionY=639852

Width=1.000000

Height=1.000000

HasAirfield=TRUE

 

[City027]

Name=Santa Monica Staging Area 2

TextureType=2

Randomness=0

PositionX=693260

PositionY=639261

Width=2.000000

Height=2.000000

HasAirfield=TRUE

 

[City028]

Name=West LA Defense Battery

TextureType=2

Randomness=0

PositionX=759055

PositionY=597020

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City029]

Name=Mission Bay USMC Base

TextureType=2

Randomness=0

PositionX=735521

PositionY=622005

Width=2.000000

Height=2.000000

HasAirfield=TRUE

 

[City030]

Name=Oxnard Airbase (Abandoned)

TextureType=2

Randomness=0

PositionX=653124

PositionY=647913

Width=4.000000

Height=4.000000

HasAirfield=TRUE

 

[City031]

Name=Palmdale Industrial Center

TextureType=2

Randomness=0

PositionX=683825

PositionY=654351

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City032]

Name=Occupation Army Yuma Camp 1

TextureType=2

Randomness=0

PositionX=897728

PositionY=545370

Width=2.000000

Height=2.000000

HasAirfield=FALSE

 

[City033]

Name=Occupation Army Yuma Camp 2

TextureType=2

Randomness=0

PositionX=897896

PositionY=544693

Width=2.000000

Height=2.000000

HasAirfield=FALSE

 

[City034]

Name=Occupation Army Yuma Camp 3

TextureType=2

Randomness=0

PositionX=897523

PositionY=544365

Width=2.000000

Height=2.000000

HasAirfield=FALSE

 

[City035]

Name=Occupation Army Yuma Camp 4

TextureType=2

Randomness=0

PositionX=897835

PositionY=545630

Width=2.000000

Height=2.000000

HasAirfield=FALSE

 

[City036]

Name=Yuma Munitions Depot

TextureType=2

Randomness=0

PositionX=897830

PositionY=547455

Width=2.000000

Height=2.000000

HasAirfield=TRUE

 

[City037]

Name=Edwards AFB Air Defense Site

TextureType=2

Randomness=0

PositionX=676325

PositionY=667920

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City038]

Name=Yuma Air Defense Site

TextureType=2

Randomness=0

PositionX=904025

PositionY=549643

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City039]

Name=Nellis Air Defense Site

TextureType=2

Randomness=0

PositionX=884362

PositionY=767404

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City040]

Name=AirfieldX Air Defense Site

TextureType=2

Randomness=0

PositionX=776148

PositionY=659739

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City041]

Name=Baja Base

TextureType=2

Randomness=0

PositionX=676325

PositionY=667920

Width=3.000000

Height=3.000000

HasAirfield=FALSE

 

[City042]

Name=Listening Post Gold

TextureType=2

Randomness=0

PositionX=565592

PositionY=716948

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City043]

Name=Listening Post Silver

TextureType=2

Randomness=0

PositionX=705968

PositionY=660810

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City044]

Name=Listening Post Bronze

TextureType=2

Randomness=0

PositionX=731838

PositionY=660778

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City045]

Name=Baja Base Air Defense Site

TextureType=2

Randomness=0

PositionX=911160

PositionY=505125

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City046]

Name=CV Station Avalon

TextureType=2

Randomness=0

PositionX=744605

PositionY=565193

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City047]

Name=Mt. Palomar Observatroy

TextureType=2

Randomness=0

PositionX=870586

PositionY=459620

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City048]

Name=Palos Verdes EW-GCI Site

TextureType=2

Randomness=0

PositionX=696763

PositionY=626103

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City049]

Name=Catalina Naval Base

TextureType=2

Randomness=0

PositionX=700267

PositionY=602745

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City050]

Name=Alameda NAS

TextureType=2

Randomness=0

PositionX=462772

PositionY=866926

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City051]

Name=San Fransisco

TextureType=2

Randomness=0

PositionX=452492

PositionY=867104

Width=4.000000

Height=4.000000

HasAirfield=FALSE

 

[City052]

Name=Richmond Oil Refinery

TextureType=2

Randomness=0

PositionX=459213

PositionY=874523

Width=5.000000

Height=5.000000

HasAirfield=FALSE

 

[City053]

Name=Alcatraz AD Battery

TextureType=2

Randomness=0

PositionX=454487

PositionY=872277

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City054]

Name=San Pedro-Long Beach Port

TextureType=2

Randomness=0

PositionX=706516

PositionY=624952

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City055]

Name=High Desert Occupation Army Camp

TextureType=2

Randomness=0

PositionX=840346

PositionY=674412

Width=2.000000

Height=2.000000

HasAirfield=FALSE

 

[City056]

Name=Mojave High Desert Airbase

TextureType=2

Randomness=0

PositionX=734000

PositionY=685000

Width=6.000000

Height=6.000000

HasAirfield=TRUE

 

[City057]

Name=San Felipe Convoy Station

TextureType=2

Randomness=0

PositionX=918935

PositionY=457451

Width=2.000000

Height=2.000000

HasAirfield=FALSE

 

[City058]

Name=Ensenada

TextureType=2

Randomness=0

PositionX=773423

PositionY=561004

Width=4.000000

Height=4.000000

HasAirfield=FALSE

 

[City059]

Name=Mexicali Tank Farm

TextureType=2

Randomness=0

PositionX=881748

PositionY=473403

Width=4.000000

Height=4.000000

HasAirfield=FALSE

 

[City060]

Name=Tijuana

TextureType=2

Randomness=0

PositionX=766318

PositionY=573843

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City061]

Name=Baja del Norte Air Defense Site

TextureType=2

Randomness=0

PositionX=780396

PositionY=553179

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

[City062]

Name=Northridge

TextureType=2

Randomness=0

PositionX=691808

PositionY=656045

Width=1.000000

Height=1.000000

HasAirfield=FALSE

 

I notice Gepards only uses the 1st 3 digits. Is this important? Should I NOT use the full coord???

Also, is not having a texturelist ini all that critical? I'm using 'stock' tiles (albeit Deuces desert repaint).

Nothing seems to want to 'save' ... when opening the citylist in the TE, the 'terrain type' window is blank. So, I insert the name, desert or sea depending on the location.

 

I had the same problem in the Desert Storm map, with the 'buried' flat objects (factory complex, truck depot, corrected/new airfield locations), and I sent everything to JSF_Aggie for flattening, and he didn't seem to have any (or much) problems in flattening them (or at least Brian didn't say anything!!).

 

I'm missing something ... I know this... but have abso-freaking-loutely NO idea how this thing works.

 

So, I think I"ll go fiddle with target placement for a bit, and add a few more areas (that don't need flattening)

 

Strangely enough...with these additional airfields, targets, etc...it's starting to look a LOT like the original JetFighter map!!! I'm not giving up on this map...

 

Wrench

kevin stein

 

ps: I added TJ, in case some folks wanted to go see the 'donkey shows'...pervs!!! :rofl:

Share this post


Link to post
Share on other sites
Bottom shot, 'enemy' port of entry at the top of the Gulf of California, Baja Mexico.

 

Mexicans gone wild! :haha:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..