Jump to content

Recommended Posts

In the default F-8E in WOV there is the following in the Decals.ini:

 

[Decal017]

MeshName=fuselage_tail

DecalLevel=1

DecalFacing=LEFT

FilenameFormat=SqName

Position=-4.68,-0.15

Rotation=0.0

Scale=1.1

DecalMaxLOD=2

 

Yet in the Decals folder there is SqName090.tga, SqName091.tga etc.

 

Does anybody know how to set the tail decal. I want to change the VF-111 tail from AK to AH to reflect the time spent aboard the Oriskany.

 

Thanks.

Share this post


Link to post
Share on other sites

Make a new AH decal, and put it in the skin folder??? Simplest and easiest way!

 

Game always looks in the folders first, before pulling from the objects cat.

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Thanks.

 

I'll try that.

 

It seems I made a mistake with the decal. SqName is the squadron, i.e VF-111.

 

I cant seem to find the other decal, it doesn't seem to be named in the ini file. I shall investigate more.

 

Thanks again.

Edited by The_Editor

Share this post


Link to post
Share on other sites

Aha! I have found it.

 

AK was set in the alpha channel in F8TailL136.tga and F8TailR136.tga. I only have to change it to AH.

Share this post


Link to post
Share on other sites

Fastest, most efficent way:

 

1) Make new AH decal (you can even call it "AH" -- you don't need to use the stock names)

2) Place said decal in skin folder (don't even need the /d sub-folder)

3) Change said skin's decal ini to point to new decal

4) Fly

 

:good:

 

as to the 'set in the alpha' ... think of the Alpha channel as a 'hold out matte', it allows the RGB channels' data (image, lettering, etc) to show through. So, actually, the 'image' is set in all 4 channels.

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

I edited the alpha channel(changed the K into a H) and here is the result, it turned out ok or should that be oh:

 

F-8 Crusader of Lt Commander Dick Schaffert VF-111 USS Oriskany 1967.

Edited by The_Editor

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..