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vulkan

Thunder & lightning in weather ?

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I mostly Fly in CLEAR & dayly (08:00- 18:00 interval), but sometimes would be cool fly with(inside) the sorm, near to lightnings.

Have the game lightnins, and thunderspost-12663-1200740694_thumb.jpg

 

vulkan

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Lightning would be uber-cool, especially those big South-East Asia thunderstorms you read about in pilots' accounts from those days. IL-2 has lightning, so presumably it is possible in other sims.

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It should be possible, to what degree of overall effect I have not thought about yet.

 

Another idea for Pacific use: active volcanic eruption smoke, like say near Rabaul for example.

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Funny you should mention that, since I'm beating meself senseless adding a butt-load of new stuff to New Guinea 2....

(they'll be a few new objects, like a faked AK class cargo ship - with MGs!, and several new and rebuilded target areas - still having trouble with the ditched B-17 off Port Morsby....)

 

One could theoreity 'hide' a factory inside the caldera, and increse the size of the smoke emitter several hundred times....

That would be nice for the MTO maps; Vesuvius and that one on Sicily.

 

Be easy enough to create a small building, say from the 'shack' and give it an emitter...simple hex editing and renaming...

something else to work on! == and I gotta finish off those damn Zero's skins too....

 

Of course, it might come out like my burning oil well...not very (pun intended!)

 

back to google earth to find that volcano....

 

Wrench

kevin stein

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Only virgins, if you can find any, and guys with a 'brain cloud'. You also have to drink lots of orange soda.....

 

Hmm...looks like a litttle outgassing from the vent..

 

volcano-1.jpg

 

Oh no!!! The lava plug's been blasted free!!!! aieee!!! (natives running screaming sound) Either that, or Dr. Zim's reactor exploded...

 

volcano-2.jpg

 

I think it's doable...I just don't understand the effects/particle system. I think it'll need a new effects ini, VolcanoSmokeEffect or something like that..

 

Wrench

kevin stein

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Ok, this is what I've got so far...made a few changes (like NOT using the Nuke effect :haha: )

 

Here's the "volcanic vent' object:

 

[TargetType***]

Name=volcano

FullName=volcano

ModelName=oildrum1.lod

TargetType=MISC

ActiveYear=0

TargetValue=0

UseGroundObject=FALSE

DamagePoint=0.001

ArmorValue=0.0

ArmorType=0

RepairRate=10.0

StartDetectChance=0

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=2000.0

DamagedModel=

DestroyedEffect=LargeOilFire

DestroyedModel=

SecondaryEffect=SmallRocketGroundExplosion

SecondaryChance=100

Effect=VolcanoSmokeEffect

EffectOffset=0.00,0.0,1.0

//EffectEmitterSize=10000.0

 

Treat it like any other terrain object, where *** is the next number in sequence in the terrain's types ini

 

And this is my hack-job effect ini -- it's reallllyy gonna need someone that understand how these things work to get it to 'emit' constantly, like a factory smokestak or ship's smoke:

 

[EffectType001]

Name=VolcanoSmokeEffect

Element[01].ElementType=RADIAL_EMITTER

Element[01].ElementName=VolcanoSmokeEmitter

Element[01].StartTime=0.0

Element[01].StartTimeDeviation=0.0

Element[01].EjectTime=-1.0

Element[01].EjectTimeDeviation=0.0

Element[02].ElementType=RADIAL_EMITTER

Element[02].ElementName=VolcanoFireSmokeEmitter

Element[02].StartTime=0.0

Element[02].StartTimeDeviation=0.0

Element[02].EjectTime=-1.0

Element[02].EjectTimeDeviation=0.0

Element[03].ElementName=AmmoDumpLastingSmokeEmitter

Element[03].StartTime=0.0

Element[03].StartTimeDeviation=0.0

Element[03].EjectTime=-1.0

Element[03].EjectTimeDeviation=0.0

 

[EmitterType001]

Name=VolcanoSmokeEmitter

EmissionType=RADIAL_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=12000.000000

EmissionRate=0.4000

EmissionVolume=0.00000,0.00000,-10.000000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,0.000000,15.000000

EmissionVelocityDeviation=0.50000

RadialVelocityTableType=CONSTANT

RadialVelocity=05.0

RadialVelocityDeviation=0.50000

HasLightSource=TRUE

LightColor=0.400,0.270,0.150

LightRange=3.0

LightSrcOffset=0.0,0.0,25.0

LightDeviation=0.050000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=15.00

ParticleLifeTimeDeviation=0.25000

ParticleWeight=-14.00000

ParticleRandomness=0.0500000

ParticleWindFactor=1.0

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.0250000,0.025000,0.0250000,0.00000

ParticleColor[02].Time=0.0800000

ParticleColor[02].Value=0.05000000,0.050000,0.050000,0.10000

ParticleColor[03].Time=0.1600000

ParticleColor[03].Value=0.0750000,0.075000,0.075000,0.40000

ParticleColor[04].Time=0.400000

ParticleColor[04].Value=0.10000,0.10000,0.10000,0.60000

ParticleColor[05].Time=0.7500000

ParticleColor[05].Value=0.1250000,0.1250000,0.1250000,0.3500000

ParticleColor[06].Time=1.00000

ParticleColor[06].Value=0.150000,0.150000,0.150000,0.00000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=30.000000

ParticleSize[02].Time=0.0800000

ParticleSize[02].Value=60.00000

ParticleSize[03].Time=0.1000000

ParticleSize[03].Value=80.00000

ParticleSize[04].Time=0.500000

ParticleSize[04].Value=100.00000

ParticleSize[05].Time=1.00000

ParticleSize[05].Value=120.00000

ParticleSizeDeviation=0.005000

BaseSizeDeviation=0.3

TextureMaterial=SmokeMaterial

 

[EmitterType002]

Name=VolcanoFireSmokeEmitter

EmissionType=POINT_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=18000.000000

EmissionRate=0.080000

EmissionVolume=0.400000,0.400000,0.400000

ParticleUpdateType=RANDOM_MOVING

ParticleRenderType=ANIMATED_SPRITE

ParticleNumAnimationFrame=4

ParticleAnimationScale=0.5

ParticleRandomOrientation=TRUE

ParticleLifeTime=12.000000

ParticleLifeTimeDeviation=0.700000

ParticleWeight=-3.00000

ParticleRandomness=0.100000

ParticleWindFactor=1.0

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.200000,0.200000,0.200000,0.000000

ParticleColor[02].Time=0.005000

ParticleColor[02].Value=0.100000,0.100000,0.100000,0.250000

ParticleColor[03].Time=0.800000

ParticleColor[03].Value=0.100000,0.100000,0.100000,0.250000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.100000,0.100000,0.100000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=24.000000

ParticleSize[02].Time=0.4000000

ParticleSize[02].Value=36.000000

ParticleSize[03].Time=1.0000000

ParticleSize[03].Value=72.000000

BaseSizeDeviation=0.4

TextureMaterial=AnimatedSmokeMaterial

 

[EmitterType003]

Name=AmmoDumpLastingSmokeEmitter

EffectLevel=1

EmissionType=RADIAL_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=18000.000000

EmissionRate=0.500000

EmissionVolume=0.000000,0.00000,10.00000

RadialVelocityTableType=CONSTANT

RadialVelocity=4000.0

RadialVelocityDeviation=0.50000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=200.000000

ParticleLifeTimeDeviation=0.500000

ParticleWeight=-12.00000

ParticleRandomness=0.080000

ParticleInheritence=0.001

ParticleWindFactor=1.0

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.200000,0.200000,0.1500000,0.0000000

ParticleColor[02].Time=0.500000

ParticleColor[02].Value=0.400000,0.400000,0.3000000,0.150000000

ParticleColor[03].Time=0.800000

ParticleColor[03].Value=0.500000,0.500000,0.4500000,0.3000000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.300000,0.300000,0.27000000,0.0000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=12.000000

ParticleSize[02].Time=0.2500000

ParticleSize[02].Value=35.000000

ParticleSize[03].Time=1.0000000

ParticleSize[03].Value=100.000000

BaseSizeDeviation=0.3

TextureMaterial=SmokeMaterial

 

[smokeMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=smoke.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[AnimatedSmokeMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=AnimatedSmoke.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

copy/paste "and save as" VolcanoSmokeEffect.ini

 

Have at it fellas...see what you can come up with. This one's above my pay grade!!

 

Wrench

kevin stein

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