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I would like to add an F-14A squadron to the Yom Kippur campaign. A what if type scenario, F-14's in town for a training visit, the balloon goes up and they get to shoot down migs. I have looked through the knowledge base and made a few attempts. Could someone please tell me how to do it?

 

Thanks

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I already printed that out and tried it. Thanks anyway.

 

That is exactly how it is done my friend.

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My recommendation is to check for typos.

 

That is, indeed, the way it is done. I added an A-10 as flyable in campaign, and just completed it.

 

Works well...

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Rgr. I'm not doubting him, I'm not real good at this stuff. I'll keep trying. Thanks for the replies.

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Rgr. I'm not doubting him, I'm not real good at this stuff. I'll keep trying. Thanks for the replies.

 

Trial and error. thats how we all learn

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Trial and error. thats how we all learn

 

That's right. Should've seen how many attempts I'd made at adding an a\c to a campaign...near well tore all my hair out until suddenly it clicked.

 

Keep plugging away, you'll get it. :blink:

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I added the Tomcat into the Lebanon War campaign. Here's what I did:

 

I copied woiCamp3.ini and made a woiCamp4.ini in a new folder, named woiCamp4

 

I tacked the following on:

 

[CampaignData]

CampaignName=820606 Lebanon War

DataFile=woiCamp4_data.ini

CampaignMap=ISRAELME

Service001=USN <----------------------------Added this

Service002=ISRAEL <---------------------------Made ISRAEL Service002, meaning they're still flyable

 

[uSNUnit001] <------------------------Attached this whole section right below above data

UnitName=VF-1 Wolfpack

ForceID=1

UnitID=1

StartDate=06/06/1982

AircraftType=F-14A

DescFile=woi4start.txt

StartFile=woi4start.txt

 

Then, after extracting the woiCamp3_Data.ini, I copied it and renamed it woiCamp4_data.ini and did the following:

 

First, I land-based my Tomcats, replacing the first F-4 unit;

 

[Force001]

Alignment=FRIENDLY

Nation=USN

BaseArea=Tel Aviv

...

 

Then I replaced air unit 1 with my Tomcat unit:

//---USN UNIT-------------------------------------------------

[AirUnit001]

AircraftType=F-14A

Squadron=VF1

ForceID=1

Nation=USN

DefaultTexture=XVF1

BaseArea=Ramat David Airbase

BaseMoveChance=0

RandomChance=100

MaxAircraft=12

StartAircraft=12

MaxPilots=24

StartPilots=24

Experience=100

Morale=100

Supply=100

MissionChance[sWEEP]=90

MissionChance[CAP]=70

MissionChance[iNTERCEPT]=90

MissionChance[ESCORT]=90

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

Supply[001].WeaponType=AIM-7M

Supply[001].Quantity=160

Supply[002].WeaponType=AIM-9L

Supply[002].Quantity=240

Supply[003].WeaponType=AIM-54C+

Supply[003].Quantity=20

Supply[004].WeaponType=AIM-54B

Supply[004].Quantity=80

Supply[005].WeaponType=Tank330_F14

Supply[005].Quantity=240

 

If you replace the F-4 unit, you won't have to go thru and renumber every unit. Also note the AIM-54C+ is a slightly enhanced Phoenix I made, so you'd probably want AIM-54C there instead of C+. Hope this helps, it worked for me with the Lebanon War and I did it following the instructions in bunyap's tutorial. Also, use whatever unit of the F-14 you want, I happen to be using my fictional VF-1 unit there, so if you want to use, say VF-41, put VF41 in place of XVF1, etc.

 

Good luck!

Edited by Caesar

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