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Wrench

WoI ONLY Weapons Adjustments: TMF Wep Pak

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Ok folks...what we're going to be doing here, is having a look at existing aircraft, or create mods of existing aircraft for use in a Historic Wings Over Isreal install. We'll be looking at the years 1948 - to date, so expect to be getting some WW2 aircraft and weapons.

 

The loadouts and data ini adjustments will be based on using The Mirage Factory's newest pak. In many cases, like before, we'll be adding 'nationalized' weapons for those aircraft needing them, or where they don't exist. In some cases, we'll be importing items from the Bunyap Pak to bring those weapons over for use by the various nations in question. Or, as usual, creating a 'nationalized' copy of an already existing weapon.

 

As always, feel free to post questions or comments in the Main Forums in the "WoI Historic Mods Thread" in the Mods/Skinning Forum.

 

Let's get started....

 

Page 1:

 

F-16 Arab Nations (mod by Gepard, aircraft by Team Viper) Updated Weapons Year Availablities!

MD-450 Ouragan (by Pasko)

Additional Weapons of a Historic Nature

Hawker Hunter F.59/F.70/F.73 Arab Nations (stock 3rd Wire)

Cockpit Fixes for Arab Hunters, and Some IDF Aircraft

F-104A Starfighter RJAF (original aircraft by Ajundair, tweeks by Wrench, The)

Mirage 5D Lybia (stock 3rd Wire)

MiG-23BN Flogger H SyAF (stock 3rd Wire)

MiG-23MF Flogger B SyAF (stock 3rd Wire)

MiG-23MS Flogger E SyAF (stock 3rd Wire)

MiG-25P Foxbat A

MiG-25PD Foxbat E (both by Team Foxbat) - includes weapons addtions

 

 

Wrench

Kevin Stein

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F-16A Arab Nations (mod by Gepard, aircraft by Team Viper)

 

Ok, first off, you'll be wanting to update that cockpit to the laters avionics70.dll. And nothing could be easier!!! We have a wonderfull, fully functional cockpit in the IDF's F-16A.

 

So, all you need to do, is change the pointers in the F-16Arab.ini to use that new and absolutely fabulous STOCK! cockpit...and you don't even have to extract any files to do it!!!

 

Open the F-16Arab.ini, and use the following...you know, do the standard copy/paste thingy....

 

[AircraftData]

AircraftFullName=F-16A (Arab Nations)

AircraftDataFile=F-16Arab_data.ini

CockpitDataFile=F-16A_Netz_cockpit.ini <---

HangarScreen=

LoadingScreen=F-16Arab_Loading.bmp

LoadoutImage=F-16_Loadout.bmp

LoadoutFile=F-16Arab_LOADOUT.INI

AvionicsDLL=Avionics70.dll

AvionicsDataFilename=F-16A_Netz_avionics.ini <---

 

You'll note the 2 lines I've pointed to, copied right from the IDF Netz. It works perfectly!!! As to a hangar screen, there isn't one at present, but I'm sure someone will make one.

 

Now, we're going to be adding some new or modified weapons ... so MAKE DOUBLE DAMN SURE YOU HAVE THE WoI WEAPONS EDITOR!!!! Otherwise, you're entire weaponsdata ini will take a humungous nose dive into the sewer...

 

copy/paste the following into the weapondata ini using your text editor of choice. NOTE: these are 'nationalizations' of existing weapons in the TMF Pak.

 

3/18/08: Updated USAF-style Weapons start years!! Added Additional USAF-style Weapons!! Please make corrections in your installs!!

 

Where *** is the next number in sequence..

 

[WeaponData***]

TypeName=EYG TER

FullName=A/A37B-5 TER

ModelName=ter

Mass=43.090000

Diameter=0.230000

Length=1.980000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=WP

SpecificStationCode=

NationName=EGYPT

StartYear=1979

EndYear=2050

Availability=3

BaseQuantity=12

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=6

WeaponsRackType=TER

NumWeapons=3

LoadLimit=500.000000

LengthLimit=2.500000

MaxFuelAmount=0.000000

Attachment01Position=0.180000,0.000000,-0.020000

Attachment01Angle=0.000000,0.000000,-2578.310078

Attachment02Position=-0.180000,0.000000,-0.020000

Attachment02Angle=0.000000,0.000000,2578.310078

Attachment03Position=0.000000,0.000000,-0.250000

Attachment03Angle=0.000000,0.000000,0.000000

 

[WeaponData***]

TypeName=EYG AIM-9P

FullName=AIM-9P Sidewinder

ModelName=aim-9p

Mass=77.110001

Diameter=0.127000

Length=2.830000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=WP

SpecificStationCode=

NationName=EGYPT

StartYear=1979

EndYear=2050

Availability=2

BaseQuantity=40

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=TRUE

EffectClassName=SmallMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=9.400000

FusingDistance=0.500000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=10

Accuracy=90

MaxTurnRate=22.000000

MaxLaunchG=9.000000

LockonChance=85

LaunchReliability=98

ArmingTime=0.500000

SeekerFOV=4.000000

SeekerGimbleLimit=40.000000

SeekerTrackRate=16.500000

SeekerRange=18000.000000

MinLaunchRange=250.000000

MaxLaunchRange=18000.000000

Duration=60.000000

CounterCountermeasure=85.000000

NoiseRejection=80.000000

CapabilityFlags=0x000002c0

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=2.200000

BoosterAccel=28.000000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.456000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.456000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData***]

TypeName=EYG Rockeye

FullName=Mk.20 Rockeye II

ModelName=rockeye

Mass=216.000000

Diameter=0.335000

Length=2.337000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=WP

SpecificStationCode=

NationName=EGYPT

StartYear=1979

EndYear=2050

Availability=2

BaseQuantity=12

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=ClusterBombEffects

DragAreaMultiplier=1.000000

WarheadType=9

Explosives=100.000000

FusingDistance=100.000000

ClusterBomblets=50

ClusterDispersion=0.500000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=1

ReleaseAnimationTime=0.200000

ReleaseAnimationDelay=0.100000

EODisplayFlags=0

CEP=0.000000

 

[WeaponData***]

TypeName=EYG Mk83

FullName=Mk.83 1000-lb Bomb

ModelName=mk83

Mass=453.600006

Diameter=0.360000

Length=3.040000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.462000

AttachmentType=WP

SpecificStationCode=

NationName=EGYPT

StartYear=1979

EndYear=2050

Availability=3

BaseQuantity=12

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=LargeBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=174.639999

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData***]

TypeName=EYG M260

FullName=M260 (HE Frag) Rocket Pod

ModelName=LAU-32

Mass=18.820000

Diameter=0.270000

Length=1.560000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=WP

SpecificStationCode=

NationName=Egypt

StartYear=1965

EndYear=2020

Availability=2

BaseQuantity=50

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=2

RailLaunched=FALSE

RocketTypeName=HydraHE

NumRockets=7

ROF=0.000000

FireEffectName=RocketPodEffect

FireEffectTime=0.150000

FrontCoverNodeName=

RearCoverNodeName=

ShowRockets=TRUE

Rocket01Position=0.000000,-0.100000,0.000000

Rocket02Position=-0.038000,-0.100000,0.065000

Rocket03Position=0.039000,-0.100000,-0.065000

Rocket04Position=-0.077000,-0.100000,0.000000

Rocket05Position=0.077000,-0.100000,0.000000

Rocket06Position=-0.038000,-0.100000,-0.065000

Rocket07Position=0.039000,-0.100000,0.065000

 

[WeaponData***]

TypeName=EYG M261

FullName=M261 (HE Frag) Rocket Pod

ModelName=LAU-3A

Mass=35.299999

Diameter=0.420000

Length=2.350000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=WP

SpecificStationCode=

NationName=Egypt

StartYear=1955

EndYear=2020

Availability=2

BaseQuantity=50

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=2

RailLaunched=FALSE

RocketTypeName=HydraHE

NumRockets=19

ROF=0.000000

FireEffectName=RocketPodEffect

FireEffectTime=0.150000

FrontCoverNodeName=Front_Cover

RearCoverNodeName=Rear_Cover

ShowRockets=TRUE

Rocket01Position=0.000000,-0.100000,0.000000

Rocket02Position=0.078000,-0.100000,0.000000

Rocket03Position=-0.154000,-0.100000,0.000000

Rocket04Position=-0.038000,-0.100000,-0.066000

Rocket05Position=0.077000,-0.100000,0.131000

Rocket06Position=0.077000,-0.100000,-0.132000

Rocket07Position=-0.038000,-0.100000,0.066000

Rocket08Position=-0.116000,-0.100000,-0.066000

Rocket09Position=0.116000,-0.100000,0.066000

Rocket10Position=0.000000,-0.100000,-0.132000

Rocket11Position=0.000000,-0.100000,0.131000

Rocket12Position=0.116000,-0.100000,-0.066000

Rocket13Position=-0.116000,-0.100000,0.066000

Rocket14Position=-0.078000,-0.100000,-0.132000

Rocket15Position=0.040000,-0.100000,0.066000

Rocket16Position=0.154000,-0.100000,0.000000

Rocket17Position=-0.078000,-0.100000,0.000000

Rocket18Position=0.040000,-0.100000,-0.066000

Rocket19Position=-0.078000,-0.100000,0.131000

 

[WeaponData341]

TypeName=EYG MER

FullName=A/A-37B-6 MER

ModelName=mer

Mass=99.790001

Diameter=0.260000

Length=3.590000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=WP

SpecificStationCode=

NationName=EGYPT

StartYear=1979

EndYear=2010

Availability=3

BaseQuantity=1

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=6

WeaponsRackType=MER

NumWeapons=6

LoadLimit=500.000000

LengthLimit=2.500000

MaxFuelAmount=0.000000

Attachment01Position=0.180000,1.110000,0.000000

Attachment01Angle=0.000000,0.000000,-2578.310078

Attachment02Position=0.180000,-1.130000,0.000000

Attachment02Angle=0.000000,0.000000,-2578.310078

Attachment03Position=-0.180000,1.110000,0.000000

Attachment03Angle=0.000000,0.000000,2578.310078

Attachment04Position=-0.180000,-1.130000,0.000000

Attachment04Angle=0.000000,0.000000,2578.310078

Attachment05Position=0.000000,1.110000,-0.220000

Attachment05Angle=0.000000,0.000000,0.000000

Attachment06Position=0.000000,-1.130000,-0.220000

Attachment06Angle=0.000000,0.000000,0.000000

 

[WeaponData***]

TypeName=EYG Mk82

FullName=Mk.82 500-lb Bomb

ModelName=mk82

Mass=226.800003

Diameter=0.270000

Length=2.180000

SubsonicDragCoeff=0.109000

SupersonicDragCoeff=0.312000

AttachmentType=WP

SpecificStationCode=

NationName=EGYPT

StartYear=1979

EndYear=2120

Availability=3

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=MediumBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=87.089996

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData***]

TypeName=EYG AIM-7F

FullName=AIM-7F Sparrow

ModelName=aim7F

Mass=231.330002

Diameter=0.200000

Length=3.670300

SubsonicDragCoeff=0.440000

SupersonicDragCoeff=0.615000

AttachmentType=WP

SpecificStationCode=

NationName=EGYPT

StartYear=1979

EndYear=2020

Availability=2

BaseQuantity=4

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MediumMissileEffects

ReleaseDelay=0.200000

WarheadType=0

Explosives=40.000000

FusingDistance=2.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=70

MaxTurnRate=15.000000

MaxLaunchG=5.000000

LockonChance=80

LaunchReliability=90

ArmingTime=1.000000

SeekerFOV=5.000000

SeekerGimbleLimit=46.000000

SeekerTrackRate=16.000000

SeekerRange=44000.000000

MinLaunchRange=1500.000000

MaxLaunchRange=44000.000000

Duration=41.299999

CounterCountermeasure=80.000000

NoiseRejection=70.000000

CapabilityFlags=0x10000008

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=17.129999

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.500000

BoosterDuration=2.800000

BoosterAccel=19.500000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.835150,0.000000

SustainerDuration=10.000000

SustainerAccel=7.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.835150,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

3/18/08: Added additonal weapons needed for forthcoming EAF F-4E Phantom Mod

 

Do the usual and by now well expected ini dance with the editor, and that's all for that.

That TER and the various bombs will also come in handy if anyone ever deciedes to build us an Egyptian F-4 Phantom.... :wink:

 

data ini:

 

As far as I can tell, the Operations Years and all the stuff at the top is fine...so,we're just gonna roll on down to the Weapons Stations...

 

[station1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-4.774,0.20, 0.196

AttachmentAngles=0.0,-2.0,90.0

LoadLimit=113.4

AllowedWeaponClass=IRM

AttachmentType=WP,CHINA

ModelNodeName=

PylonMass=72.58

PylonDragArea=0.02

AllowedWeaponName=

 

[station2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-3.855,0.40,-0.236

AttachmentAngles=0.0,-2.0,0.0

LoadLimit=113.4

AllowedWeaponClass=IRM

AttachmentType=WP,CHINA

ModelNodeName=Station2

PylonMass=72.58

PylonDragArea=0.02

AllowedWeaponName=

 

[station3]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-2.75,0.55,-0.26

AttachmentAngles=0.0,-2.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=1134

AllowedWeaponClass=BOMB,RP,TER,LGB,EOGR

AttachmentType=WP,CHINA

ModelNodeName=Station3_WP

PylonMass=72.58

PylonDragArea=0.02

AllowedWeaponName=

 

[station3_AAM]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-2.75,1.10,-0.236

AttachmentAngles=0.0,-2.0,0.0

LoadLimit=1134

AllowedWeaponClass=IRM

AttachmentType=WP,CHINA

ModelNodeName=Station3_AAM

PylonMass=72.58

PylonDragArea=0.02

AllowedWeaponName=

 

[station4]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-1.766,1.0,-0.259

AttachmentAngles=0.0,-2.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=1588

AllowedWeaponClass=BOMB,RP,TER,LGB,EOGR

AttachmentType=WP,CHINA

ModelNodeName=Station4_WP

PylonMass=72.58

PylonDragArea=0.02

 

 

[station4F]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-1.766,1.285,-0.259

AttachmentAngles=0.0,-3.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=1588

AllowedWeaponClass=FT

AttachmentType=WP,CHINA

ModelNodeName=Station4_FP

PylonMass=72.58

PylonDragArea=0.02

FuelTankName=F16WTank

 

[station5]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=0.0,1.7,-0.65

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=997.9

AllowedWeaponClass=FT

AttachmentType=WP,CHINA

ModelNodeName=Station5

PylonMass=72.58

PylonDragArea=0.02

FuelTankName=F16CTank

 

[station6]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=1.766,1.0,-0.255

AttachmentAngles=0.0,-2.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=1588

AllowedWeaponClass=BOMB,RP,TER,LGB,EOGR

AttachmentType=WP,CHINA

ModelNodeName=Station6_WP

PylonMass=72.58

PylonDragArea=0.02

 

[station6F]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=1.766,1.285,-0.25

AttachmentAngles=0.0,-3.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=1588

AllowedWeaponClass=FT

AttachmentType=WP,CHINA

ModelNodeName=Station6_FP

PylonMass=72.58

PylonDragArea=0.02

FuelTankName=F16WTank

 

[station7]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=2.75,0.55,-0.26

AttachmentAngles=0.0,-2.0,0.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=1134

AllowedWeaponClass=BOMB,RP,TER,LGB,EOGR

AttachmentType=WP,CHINA

ModelNodeName=Station7_WP

PylonMass=72.58

PylonDragArea=0.02

AllowedWeaponName=

 

[station7_AAM]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=2.75,1.10,-0.236

AttachmentAngles=0.0,-2.0,0.0

LoadLimit=1134

AllowedWeaponClass=IRM

AttachmentType=WP,CHINA

ModelNodeName=Station7_AAM

PylonMass=72.58

PylonDragArea=0.02

AllowedWeaponName=

 

[station8]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=3.855,0.40,-0.236

AttachmentAngles=0.0,-2.0,0.0

LoadLimit=113.4

AllowedWeaponClass=IRM

AttachmentType=WP,CHINA

ModelNodeName=Station8

PylonMass=72.58

PylonDragArea=0.02

AllowedWeaponName=

 

[station9]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=4.774,0.20, 0.196

AttachmentAngles=0.0,-2.0,-90.0

LoadLimit=113.4

AllowedWeaponClass=IRM

AttachmentType=WP,CHINA

ModelNodeName=

PylonMass=72.58

PylonDragArea=0.02

AllowedWeaponName=

 

You'll note the addition of "CHINA"; although I'm pretty sure that might be wrong. It does, however, open up more weapons for use as they become availalbe via updates or additions to the TMF pak.

 

Loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=EYG AIM-9P

Loadout[01].Quantity=1

Loadout[02].WeaponType=EYG AIM-9P

Loadout[02].Quantity=1

Loadout[03].WeaponType=EYG AIM-9P

Loadout[03].Quantity=1

Loadout[04].WeaponType=EYG AIM-9P

Loadout[04].Quantity=1

Loadout[13].WeaponType=F16CTank

Loadout[13].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=EYG AIM-9P

Loadout[01].Quantity=1

Loadout[02].WeaponType=EYG AIM-9P

Loadout[02].Quantity=1

Loadout[03].WeaponType=EYG AIM-9P

Loadout[03].Quantity=1

Loadout[04].WeaponType=EYG AIM-9P

Loadout[04].Quantity=1

Loadout[05].WeaponType=EYG AIM-9P

Loadout[05].Quantity=1

Loadout[06].WeaponType=EYG AIM-9P

Loadout[06].Quantity=1

Loadout[11].WeaponType=F16WTank

Loadout[11].Quantity=1

Loadout[12].WeaponType=F16WTank

Loadout[12].Quantity=1

Loadout[13].WeaponType=F16CTank

Loadout[13].Quantity=1

 

[Attack]

Loadout[01].WeaponType=EYG AIM-9P

Loadout[01].Quantity=1

Loadout[02].WeaponType=EYG AIM-9P

Loadout[02].Quantity=1

Loadout[03].WeaponType=EYG AIM-9P

Loadout[03].Quantity=1

Loadout[04].WeaponType=EYG AIM-9P

Loadout[04].Quantity=1

Loadout[07].WeaponType=EYG Rockeye

Loadout[07].Quantity=3

Loadout[07].RackType=EYG TER

Loadout[08].WeaponType=EYG Rockeye

Loadout[08].Quantity=3

Loadout[08].RackType=EYG TER

Loadout[09].WeaponType=EYG M261

Loadout[09.Quantity=1

Loadout[10].WeaponType=EYG M261

Loadout[10].Quantity=1

Loadout[13].WeaponType=F16CTank

Loadout[13].Quantity=1

 

Loadout[01].WeaponType=EYG AIM-9P

Loadout[01].Quantity=1

Loadout[02].WeaponType=EYG AIM-9P

Loadout[02].Quantity=1

Loadout[03].WeaponType=EYG AIM-9P

Loadout[03].Quantity=1

Loadout[04].WeaponType=EYG AIM-9P

Loadout[04].Quantity=1

Loadout[07].WeaponType=EYG Mk83

Loadout[07].Quantity=1

//Loadout[07].RackType=EYG TER

Loadout[08].WeaponType=EYG Mk83

Loadout[08].Quantity=1

//Loadout[08].RackType=EYG TER

Loadout[11].WeaponType=F16WTank

Loadout[11].Quantity=1

Loadout[12].WeaponType=F16WTank

Loadout[12].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=EYG AIM-9P

Loadout[01].Quantity=1

Loadout[02].WeaponType=EYG AIM-9P

Loadout[02].Quantity=1

Loadout[03].WeaponType=EYG AIM-9P

Loadout[03].Quantity=1

Loadout[04].WeaponType=EYG AIM-9P

Loadout[04].Quantity=1

Loadout[07].WeaponType=EYG Rockeye

Loadout[07].Quantity=3

Loadout[07].RackType=EYG TER

Loadout[08].WeaponType=EYG Rockeye

Loadout[08].Quantity=3

Loadout[08].RackType=EYG TER

Loadout[11].WeaponType=F16WTank

Loadout[11].Quantity=1

Loadout[12].WeaponType=F16WTank

Loadout[12].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=EYG AIM-9P

Loadout[01].Quantity=1

Loadout[02].WeaponType=EYG AIM-9P

Loadout[02].Quantity=1

Loadout[03].WeaponType=EYG AIM-9P

Loadout[03].Quantity=1

Loadout[04].WeaponType=EYG AIM-9P

Loadout[04].Quantity=1

Loadout[07].WeaponType=EYG Mk83

Loadout[07].Quantity=1

Loadout[08].WeaponType=EYG Mk83

Loadout[08].Quantity=1

Loadout[11].WeaponType=F16WTank

Loadout[11].Quantity=1

Loadout[12].WeaponType=F16WTank

Loadout[12].Quantity=1

 

You'll note the commented out "RackType=" lines in the STRIKE loadout. You an always remove the comments (the // double slashes), activating the TER, but I'd reccomend switching down to a lighter bomb (meaning: you'll have to create an Egyptian Mk.82 - which we should probably have anyway)

 

Wrench

Kevin Stein

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MD-450 Ouragan (by Pakso?)

 

First off, were going to make sure it's a nations specific, Israel only aircraft. The advantage of this, is you'll still have the French version.

 

So, like we do when creating a nation-specific aircraft, create a new folder, called MD-450 IDF. Copy/paste all the various and sundry bits into it. You may want to remove the French skins.

 

Rename the MD-450.ini to (you guessed it!) "MD-450 IDF". Open said ini, and replace the aircraft name with this:

 

AircraftFullName=MD-450 Ouragan (IDF). Save and close

 

Now, open the data ini.

At the top of the data ini, it should read something like this:

 

[MissionData]

NationName=Israel

ServiceStartYear=1956

ServiceEndYear=1980

AircraftRole=FIGHTER

AircraftCapability=DAY_ONLY

Availability=VERY_COMMON

Exported=FALSE

ExportStartYear=

ExportAvailability=

PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT

SecondaryRoles=STRIKE,CAS,SEAD,ARMED_RECON,ANTI_SHIP,RECON

NormalMissionRadius=413

MaxMissionRadius=600

Ceiling=13000

MinBaseSize=SMALL

 

Removing the EXPORTED tag most assuredly make it IDF only.

Scrolling down to the weapons stations, it should look like this:

 

[LeftBombStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.04,0.24,-0.73

AttachmentAngles=0.0,0.0,0.0

LoadLimit=700.0

AllowedWeaponClass=BOMB,FT

AttachmentType=FRANCE, NATO

ModelNodeName=LBombPylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=Tank450_MD450

 

[RightBombStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=2.04,0.24,-0.73

AttachmentAngles=0.0,0.0,0.0

LoadLimit=700.0

AllowedWeaponClass=BOMB,FT

AttachmentType=FRANCE, NATO

ModelNodeName=RBombPylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=Tank450_MD450

 

[LeftRocketStation01]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.08,0.15,-0.96

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

ModelNodeName=LRocketPylon02

PylonMass=15

PylonDragArea=0.02

 

[RightRocketStation01]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 2.08,0.15,-0.96

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

ModelNodeName=RRocketPylon02

PylonMass=15

PylonDragArea=0.02

 

[LeftRocketStation01a]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-2.07,0.00,-0.82

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

 

[RightRocketStation01a]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 2.07,0.00,-0.82

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

 

[LeftRocketStation02]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.68,0.15,-0.98

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

ModelNodeName=LRocketPylon01

PylonMass=15

PylonDragArea=0.02

 

[RightRocketStation02]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 1.68,0.15,-0.98

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

ModelNodeName=RRocketPylon01

PylonMass=15

PylonDragArea=0.02

 

[LeftRocketStation02a]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.68,0.00,-0.84

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

 

[RightRocketStation02a]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 1.68,0.00,-0.84

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

 

[LeftRocketStation03]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.41,0.15,-0.94

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

ModelNodeName=LRocketPylon03

PylonMass=15

PylonDragArea=0.02

 

[RightRocketStation03]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 2.41,0.15,-0.94

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

ModelNodeName=RRocketPylon03

PylonMass=15

PylonDragArea=0.02

 

[LeftRocketStation03a]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.42,0.00,-0.80

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

 

[RightRocketStation03a]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 2.42,0.00,-0.80

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

 

[LeftRocketStation04]

SystemType=WEAPON_STATION

StationID=15

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.76,0.15,-0.92

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

ModelNodeName=LRocketPylon04

PylonMass=15

PylonDragArea=0.02

 

[RightRocketStation04]

SystemType=WEAPON_STATION

StationID=16

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 2.76,0.15,-0.92

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

ModelNodeName=RRocketPylon04

PylonMass=15

PylonDragArea=0.02

 

[LeftRocketStation04a]

SystemType=WEAPON_STATION

StationID=17

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.75,0.00,-0.78

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

 

[RightRocketStation04a]

SystemType=WEAPON_STATION

StationID=18

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 2.75,0.00,-0.78

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80.0

AllowedWeaponClass=RCKT

AttachmentType=FRANCE, NATO

 

You're loadout ini should look something like this:

 

[AirToAir]

Loadout[01].WeaponType=

Loadout[01].Quantity=0

Loadout[02].WeaponType=

Loadout[02].Quantity=0

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank450_MD450

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank450_MD450

Loadout[02].Quantity=1

 

[Attack]

Loadout[03].WeaponType=60lb-rocket

Loadout[03].Quantity=1

Loadout[04].WeaponType=60lb-rocket

Loadout[04].Quantity=1

Loadout[05].WeaponType=60lb-rocket

Loadout[05].Quantity=1

Loadout[06].WeaponType=60lb-rocket

Loadout[06].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

Loadout[11].WeaponType=60lb-rocket

Loadout[11].Quantity=1

Loadout[12].WeaponType=60lb-rocket

Loadout[12].Quantity=1

Loadout[13].WeaponType=60lb-rocket

Loadout[13].Quantity=1

Loadout[14].WeaponType=60lb-rocket

Loadout[14].Quantity=1

Loadout[15].WeaponType=60lb-rocket

Loadout[15].Quantity=1

Loadout[16].WeaponType=60lb-rocket

Loadout[16].Quantity=1

Loadout[17].WeaponType=60lb-rocket

Loadout[17].Quantity=1

Loadout[18].WeaponType=60lb-rocket

Loadout[18].Quantity=1

 

Loadout[01].WeaponType=STR400

Loadout[01].Quantity=1

Loadout[02].WeaponType=STR400

Loadout[02].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

Loadout[11].WeaponType=60lb-rocket

Loadout[11].Quantity=1

Loadout[12].WeaponType=60lb-rocket

Loadout[12].Quantity=1

Loadout[13].WeaponType=60lb-rocket

Loadout[13].Quantity=1

Loadout[14].WeaponType=60lb-rocket

Loadout[14].Quantity=1

Loadout[15].WeaponType=60lb-rocket

Loadout[15].Quantity=1

Loadout[16].WeaponType=60lb-rocket

Loadout[16].Quantity=1

Loadout[17].WeaponType=60lb-rocket

Loadout[17].Quantity=1

Loadout[18].WeaponType=60lb-rocket

Loadout[18].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=Naplam450_MD450

Loadout[01].Quantity=1

Loadout[02].WeaponType=Naplam450_MD450

Loadout[02].Quantity=1

Loadout[07].WeaponType=60lb-rocket

Loadout[07].Quantity=1

Loadout[08].WeaponType=60lb-rocket

Loadout[08].Quantity=1

Loadout[09].WeaponType=60lb-rocket

Loadout[09].Quantity=1

Loadout[10].WeaponType=60lb-rocket

Loadout[10].Quantity=1

Loadout[11].WeaponType=60lb-rocket

Loadout[11].Quantity=1

Loadout[12].WeaponType=60lb-rocket

Loadout[12].Quantity=1

Loadout[13].WeaponType=60lb-rocket

Loadout[13].Quantity=1

Loadout[14].WeaponType=60lb-rocket

Loadout[14].Quantity=1

Loadout[15].WeaponType=60lb-rocket

Loadout[15].Quantity=1

Loadout[16].WeaponType=60lb-rocket

Loadout[16].Quantity=1

Loadout[17].WeaponType=60lb-rocket

Loadout[17].Quantity=1

Loadout[18].WeaponType=60lb-rocket

Loadout[18].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=STR400

Loadout[01].Quantity=1

Loadout[02].WeaponType=STR400

Loadout[02].Quantity=1

 

[Recon]

Loadout[01].WeaponType=Tank450_MD450

Loadout[01].Quantity=0

Loadout[02].WeaponType=Tank450_MD450

Loadout[02].Quantity=0

 

You note the use of the napalm canister for the SEAD loadout. I personally think that napalm needs a little work (ie: it don't do enough/any damage). You can always swap it out for a bomb, or given the distances in the map, for the drop tanks.

 

Now, I know what your thinking..."I don't have any of these rockets or drop tanks or napalm cannisters in my TMF WP!!"

That's covered in the next post...

 

Wrench

kevin stein

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Additional Weapons of a Historic Nature (by Various Good Folk)

 

What this post will do, is give you the weapons data ini entries, and a "parts list" of items to move from the Bunyap Pak into the TMF pak. Many of these came included in their respective aircraft; with any luck they're all included. If not, please PM me and I'll see what I can do.

 

Ok...lets have a look at the basic parts list. It will include some of the WW2 weapons needed for those birds; Mustangs, Beaus, Mossies, S-199, EAF/IDF Spitfires...you get the idea.

You'll need to move/copy/whatever the following bmps, lods and inis (if required) into you TMF paks' /Weapons folder

*Note: I'm really not sure if the inis are needed, but since their file size is so small, the space they take is negligible*

 

60lb-rocket.ini

 

Drop_Tanks_WWII.bmp

DTank400_mig15.bmp

m38_jeep.bmp

meteor_tank.bmp

RecPod_MiG21.bmp

SMB2_491L_Tank.bmp (can't remember if these 2 were there before or not!)

T-6_30CalGunPak.bmp

Tank300_mig15.bmp

 

there is another called "sams.bmp", that should already be there.

 

60lb-rocket.LOD

AN-M30.LOD

AN-M57.LOD

AN-M64.LOD

DTank_mig15.LOD

P51Rkt_Rack.LOD

RecPod_MiG21.LOD

SMB2_491L_Tank.LOD

T-6_30CalGunPak.LOD

Tank075_P51.LOD

Tank108_P51.LOD

TANK300_MIG15.LOD

TANK450_MD450.LOD

Tank_Meteor.LOD

VampireTank.LOD

 

Hopefully, I didn't miss anything...

the only other thing that comes to mind, would be the 109L Me109 tank for use on the S-199 stand in. Up to you if yo wish to add it. Right now, it uses the 75 gallon Mustang tank.

 

Below, is the info to be added to the weaponsdata ini. Where *** is the next number in sequence.

 

[WeaponData***]

TypeName=60lb-rocket

FullName=3" RP 60lb HE(SAP)

ModelName=60lb-rocket

Mass=63.500000

Diameter=0.127000

Length=2.280000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=UK,ISRAEL,FRANCE

SpecificStationCode=

NationName=RAF

StartYear=1943

EndYear=1970

Availability=3

BaseQuantity=24

Exported=TRUE

ExportStartYear=1943

ExportEndYear=1970

ExportAvailability=3

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MediumRocketEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=25.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=70

MaxTurnRate=0.000000

MaxLaunchG=2.500000

LockonChance=0

LaunchReliability=70

ArmingTime=2.000000

SeekerFOV=25.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=11.000000

SeekerRange=0.000000

MinLaunchRange=0.000000

MaxLaunchRange=0.000000

Duration=60.000000

CounterCountermeasure=20.000000

NoiseRejection=20.000000

CapabilityFlags=0x00000000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=1.400000

BoosterAccel=48.980000

BoosterEffectName=RocketFireEffect

BoosterSoundName=Rocket

BoosterNodeName=

BoosterPosition=0.000000,-1.136000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.136000,0.000000

InFlightEffectName=RocketInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData***]

TypeName=100lb_bomb

FullName=AN-M30 100-lb Bomb

ModelName=AN-M30

Mass=45.360001

Diameter=0.260000

Length=1.415000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=USAF,USN,ISRAEL

SpecificStationCode=

NationName=USAF

StartYear=1938

EndYear=1964

Availability=2

BaseQuantity=80

Exported=TRUE

ExportStartYear=1938

ExportEndYear=1964

ExportAvailability=2

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=SmallBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=24.504999

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData***]

TypeName=250lb_bomb

FullName=AN-M57 250-lb Bomb

ModelName=AN-M57

Mass=113.400002

Diameter=0.290000

Length=1.196000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=USAF,USN,ISRAEL

SpecificStationCode=

NationName=USAF

StartYear=1938

EndYear=1964

Availability=2

BaseQuantity=80

Exported=TRUE

ExportStartYear=1938

ExportEndYear=1964

ExportAvailability=2

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=SmallBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=55.820000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData***]

TypeName=500lb_bomb

FullName=AN-M64 500-lb Bomb

ModelName=AN-M64

Mass=226.800003

Diameter=0.510000

Length=1.750000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=USAF,USN,ISRAEL

SpecificStationCode=

NationName=USAF

StartYear=1942

EndYear=1964

Availability=2

BaseQuantity=80

Exported=TRUE

ExportStartYear=1942

ExportEndYear=1964

ExportAvailability=2

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=LargeBombEffects

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=118.889999

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData***]

TypeName=Naplam450_MD450

FullName=Napalm Bomb (France)

ModelName=Tank450_MD450

Mass=400.000000

Diameter=0.575000

Length=3.260000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=FRANCE

SpecificStationCode=

NationName=France

StartYear=1955

EndYear=1978

Availability=2

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=FALSE

SpinStabilized=FALSE

EffectClassName=NapalmBombEffects

DragAreaMultiplier=1.000000

WarheadType=4

Explosives=350.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData***]

TypeName=P-51Rkt_Rack

FullName=P-51 Rocket Stubs

ModelName=P-51Rkt_Rack

Mass=20.000000

Diameter=0.000000

Length=0.866000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=USAF,ISRAEL

SpecificStationCode=

NationName=USAF

StartYear=1943

EndYear=1960

Availability=2

BaseQuantity=10

Exported=TRUE

ExportStartYear=1943

ExportEndYear=1960

ExportAvailability=2

WeaponDataType=2

RailLaunched=FALSE

RocketTypeName=HVAR

NumRockets=1

ROF=0.000000

FireEffectName=RocketPodEffect

FireEffectTime=0.150000

FrontCoverNodeName=

RearCoverNodeName=

ShowRockets=TRUE

Rocket01Position=0.000000,0.000000,-0.150000

 

[WeaponData***]

TypeName=EYG 60lb-rocket

FullName=3" RP 60lb HE(SAP)

ModelName=60lb-rocket

Mass=63.500000

Diameter=0.127000

Length=2.280000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=WP

SpecificStationCode=

NationName=Egypt

StartYear=1943

EndYear=1970

Availability=3

BaseQuantity=24

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MediumRocketEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=25.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=70

MaxTurnRate=0.000000

MaxLaunchG=2.500000

LockonChance=0

LaunchReliability=70

ArmingTime=2.000000

SeekerFOV=25.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=11.000000

SeekerRange=0.000000

MinLaunchRange=0.000000

MaxLaunchRange=0.000000

Duration=60.000000

CounterCountermeasure=20.000000

NoiseRejection=20.000000

CapabilityFlags=0x00000000

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=1.400000

BoosterAccel=48.980000

BoosterEffectName=RocketFireEffect

BoosterSoundName=Rocket

BoosterNodeName=

BoosterPosition=0.000000,-1.136000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.136000,0.000000

InFlightEffectName=RocketInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData***]

TypeName=Tank075_P51

FullName=075-gal Drop Tank

ModelName=tank075_p51

Mass=100.000000

Diameter=0.450000

Length=1.600000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=

SpecificStationCode=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=221.039993

Asymmetrical=FALSE

 

[WeaponData***]

TypeName=Tank108_P51

FullName=108-gal Drop Tank

ModelName=tank108_p51

Mass=144.000000

Diameter=0.450000

Length=1.600000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=

SpecificStationCode=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=318.303009

Asymmetrical=FALSE

 

[WeaponData***]

TypeName=VampireTank

FullName=509-ltr Vampire Drop Tank

ModelName=VampireTank

Mass=404.100006

Diameter=0.750000

Length=2.150000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=

SpecificStationCode=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=370.000000

Asymmetrical=FALSE

 

[WeaponData***]

TypeName=Tank450_MD450

FullName=450 l Drop Tank

ModelName=Tank450_MD450

Mass=375.000000

Diameter=0.575000

Length=3.260000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=

SpecificStationCode=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=319.500000

Asymmetrical=FALSE

 

[WeaponData***]

TypeName=SMB2_491L_Tank

FullName=490-ltr Drop Tank

ModelName=SMB2_491L_Tank

Mass=410.000000

Diameter=0.480000

Length=4.000000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=

SpecificStationCode=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=357.000000

Asymmetrical=FALSE

 

[WeaponData***]

TypeName=MeteorTank

FullName=795-ltr Meteor Drop Tank

ModelName=Tank_Meteor

Mass=404.100006

Diameter=0.240000

Length=2.995000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=

SpecificStationCode=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=700.000000

Asymmetrical=FALSE

 

[WeaponData***]

TypeName=RecPod_MiG21

FullName=MiG-21 Recon Pod

ModelName=RecPod_MiG21

Mass=150.000000

Diameter=0.500000

Length=1.000000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=WP

SpecificStationCode=

NationName=Soviet

StartYear=1965

EndYear=2020

Availability=2

BaseQuantity=24

Exported=TRUE

ExportStartYear=1965

ExportEndYear=2050

ExportAvailability=0

WeaponDataType=4

StoreType=6

CameraFOV=2.000000

CameraPosition=0.000000,0.000000,0.000000

CameraYaw=0.000000

CameraPitch=0.000000

CameraRoll=0.000000

SightTexture=

EODisplayFlags=268435456

 

You'll note the Mustang's rocket rack still references the TMF HVAR. You can change this if want, to use the 60 Lb rockets. Photographic evidence supports this.

 

You can also see I've added the Fishbed's Recon Pod. Mind you, their data inis will need "RCN" added to the centerline station, and the correct pointer in the loadout ini, but that's a small matter! :wink:

 

I have other additonal weapons in my Historic install, simply because I've added TMFs Mirage 3CJ, and CJ2. If you do so, you can easily add the JL100 rocket-pod/fuel tank combo. That's a weapon I really like...

 

That's all for now! Expect more to come as we explore WoI in greater depth...

 

Wrench

kevin stein

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Hawker Hunter F.59/F.70/F.73 (by 3rd Wire)

 

UPDATE 10/9/08: in the post- 9/29/08 -patch world, the STOCK data and loadout inis DO NOT NEED ADJUSTING They will work just fine with or without the TMF Pak

 

NOTE: ini edits for all will be identical.

 

Now, as these are AI only, you'll have to extract the data and loadout inis. Nothing new with that, eh?? Ok, after extracting the 6 files (data and loadout inis for each of them: 2 files x 3 = 6 inis total), and placing them into the aircraft main folders, open up the F.59's data ini.

 

You'll see it's set for "UK"; well, as Jordan, Iraq and Lebanon are ENEMY nations, the can't load friendly weapons. So, instead of making copies of existing UK weapons, we're taking the super easy, 'cheaters' way out. Of course, if you really want the UK 500 and 1000 lb bomb, you can make copies of them, and do that whole nations and attachment type switchero. Right now, we're taking the shortest, easiest route.

 

You'll see in the data listed below:

 

[LeftWingStation2]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-3.80,-1.74,-0.53

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=WP

ModelNodeName=Pylon_Outer_L

PylonMass=17.01

PylonDragArea=0.05

MinExtentPosition=

MaxExtentPosition=

FuelTankName=Tank100_Hunter

 

[RightWingStation2]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 3.80,-1.74,-0.53

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=WP

ModelNodeName=Pylon_Outer_R

PylonMass=17.01

PylonDragArea=0.05

MinExtentPosition=

MaxExtentPosition=

FuelTankName=Tank100_Hunter

 

[LeftWingStation1]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.64,-0.25,-0.53

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=WP

ModelNodeName=Pylon_Inner_L

PylonMass=28.35

PylonDragArea=0.05

MinExtentPosition=

MaxExtentPosition=

FuelTankName=Tank230_Hunter

 

[RightWingStation1]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 2.64,-0.25,-0.53

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=WP

ModelNodeName=Pylon_Inner_R

PylonMass=28.35

PylonDragArea=0.05

MinExtentPosition=

MaxExtentPosition=

FuelTankName=Tank230_Hunter

 

You'll see I've switched them all the "WP".

 

And your loadout ini, now with (albeit not historically correct, but WORKING weapons)...

 

[AirToAir]

Loadout[01].WeaponType=Tank100_Hunter

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank100_Hunter

Loadout[02].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=Tank100_Hunter

Loadout[01].Quantity=1

Loadout[02].WeaponType=Tank100_Hunter

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank230_Hunter

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank230_Hunter

Loadout[04].Quantity=1

 

[Attack]

Loadout[01].WeaponType=UV32

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV32

Loadout[02].Quantity=1

Loadout[03].WeaponType=UV32

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV32

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=FAB250

Loadout[02].Quantity=1

Loadout[03].WeaponType=FAB250

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB250

Loadout[04].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=UV32

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV32

Loadout[02].Quantity=1

Loadout[03].WeaponType=UV32

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV32

Loadout[04].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=FAB250

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank230_Hunter

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank230_Hunter

Loadout[04].Quantity=1

 

There you have it. Quck and dirty, but extreamly workable loadouts.

 

As stated above, this data herein is used on all 3 Arab Nations Hunters. Perhaps, if there's a great enough call for it, I"ll give you the info for 'rebuilt' RAF bombs. It's not that important right now.

 

Cockpits...well, that's the subject for another post. Like the one below.

 

Wrench

kevin stein

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Cockpit Fixes for Arab Hunters, and some IDF aircraft

 

I've noticed, of late, what I consider a very disturbing trend going around the boards. Some of you just seem a bit....well, lazy at trying to get things to work.

 

You can't be afraid of using the extractor tool...it exists to enhance your gaming experience. Best of all, you really can't screw it up...if you make a mistake; on an ini edit or pull the wrong bmp or tga or whatever, just delete it and get the right one. How hard can that be???? :dntknw:

 

Enough preaching...lets get to work.

For those with WoE, we'll start with you. As the FGA.9 Hunter exists there are a flyable aircraft, it has a nice full cockpit. You'll be using the extractor to pull the following files:

 

HUNTER9_AH.BMP

HUNTER9_PIT1.BMP

HUNTER9_PIT2.BMP

HUNTER9_PIT3.BMP

HUNTER9_PIT4.BMP

HUNTER9_RADIOCOMPASS.BMP

HUNTER9_STICK.BMP

HUNTER9_CPIT.LOD

HUNTER9_ACCEL2.TGA

HUNTER9_AIRSPEED.TGA

HUNTER9_ALT2.TGA

HUNTER9_ALTIMETER.TGA

HUNTER9_ATT.TGA

HUNTER9_COCKPITALT.TGA

HUNTER9_FLAPS.TGA

HUNTER9_HIS.TGA

HUNTER9_LIGHTS.TGA

HUNTER9_MACH.TGA

HUNTER9_OILPRESS.TGA

HUNTER9_REFLEC1.TGA

HUNTER9_REFLEC2.TGA

HUNTER9_RPM.TGA

HUNTER9_TEMP.TGA

HUNTER9_TRIM.TGA

HUNTER9_TURNSLIP.TGA

HUNTER9_VSI.TGA

HUNTERFGA9_SIGHT.TGA

 

HUNTERFGA9_COCKPIT.INI

 

There...you now have the complete parts list. Basically, everything in WoE's object cat that has anything to do with the Hunter's cockpit.

 

Create a new folder in the HunterF59, called (how odd!) Cockpit.

 

Move all the bmps and tgas and the cockpit lod into it.

 

Copy/paste the HunterFGA9_Cockpit.ini into the main /HunterF59 folder.

Open the "HunterF59.ini" and add the following line...

 

CockpitDataFile=HunterFGA9_cockpit.ini

 

Save and close. Do this for the others as well, moving copies of the cockpit folder and all the goodies within into their main aircraft folder. That's all there is too it...I can't make it any easier....

 

Now, for those of you WITHOUT WoE, you can use the F-100D's pit. Down below is more on that, albeit designed with the Mystere's in mind...

 

------------------------------------------

IDF Mystere 4, SMBD, Sa'ar Fixes:

 

Some of the following has been covered in the "Official WoI Thread" in the General Discussions Forum.

 

For those of you poor, depraved souls without WoE, we can do something similiar. You can choose to use the A-4B pit (eh, not my first choice or even last..) or another similiar pit...the F-100D. This will also fix a problem with the Mystre 4, SMBD and Sa'ar, as they use it from the factory.

I'm going to make the assumption you DO have one of the other games: Strike Fighters, Wings Over Vietnam and/or Wings Over Europe.

 

In the WoI ObjectData.cat (note the new naming??) is NOTHING pertaining to the F-100D's cockpit. Which strikes me as a little odd, as the "SuperMystereB2_COCKPIT.INI" resides there, calling out the Hun's cockpit.

So, go ahead and pull the SMBD's cockpit ini out and put it into the SuperMystereB2's folder. While you're there, go ahead and create a new folder, called Cockpit.

 

A quick note about the gauges bmps should be made here. There is a very nice, enhanced Hun cockpit available here at CA. If you don't have this little mod already, I reccomend it. BUT...install it AFTER we extract the needed bits for Mystere variants, ok??

 

LINK -->F-100D Hi-Res Cockpit by Galanti<-- LINK

 

This has a lot of enhanced bmp and tgas for the gauges and stuff, but NOT a couple of vital files.

Below is the full list of cockpit parts for the Hun:

 

F-100D_ATTITUDE2.BMP

F-100D_ATTITUDE.BMP

F-100D_FRAME.BMP

F-100D_GAU1.BMP

F-100D_GAU2.BMP

F-100D_GAU3.BMP

F-100D_GAU4.BMP

F-100D_GAU5.BMP

F-100D_PANEL2.BMP

F-100D_PANEL.BMP

F-100D_PIT1.BMP

F-100D_HUDREFLECTION.TGA

F-100D_LIGHTS.TGA

F-100D_SIGHT.TGA

F-100D_Cockpit.LOD

 

So, from whichever earlier version of the game you have, open you objects.cat with the extractor, and pull all the files listed above out. As we've just done with the Hunters; it's basically everything that has the name "F-100D" attached to it. Then copy/paste, move or however you want to do it, into the new /cockpit folder in the SMBD.

 

There is a slight difference in the pilots position, so open the SuperMystereB2_COCKPIT.INI, and replace the PilotPosition= line with this:

 

Position=0.0,3.40,0.83

 

That placement come right from the Super Mystere's data ini. It's within a few mm's of reality.

 

Open the "SuperMystereB2.ini", and add the following line:

 

CockpitDataFile=SuperMystereB2_cockpit.ini

 

Now, if you wish, you can install the Galanti enhanced cockpit bmps. Or not; it's up to you.

 

You can now copy the cockpit folder, plus the SuperMystereB2_COCKPIT.INI to the Mystere 4 and Sa'ar. The pilot positions are the same.

 

--------

For those of you wanting to use the Hun's pit in the Hunters, along with the needed F-100D cockpit bits, go ahead and pull the "F-100D_Cockpit.ini", and move it to one of the Arab Hunters.

 

Change the CockpitDataFile= line to read:

 

CockpitDataFile=F-100D_cockpit.ini

 

Open the F-100d_cockpit ini, and use the following for the pilot's positon...this comes right from the Hunter FGA9 cockpit ini:

 

Position=0.00,3.18,0.85

 

That should be pretty close!

 

Don't forget to have the cockpit folder in each of the Hunters, along with the cockpit ini, and to make the adjustment in the CockpitDataFile line.

 

And that just about wraps it up.

 

Wrench

kevin stein

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F-104A Starfighter RJAF (by Ajundair, other bits by 3rd Wire)

 

NOTE: this entire post became moot with the release of the RJAF F-104A by The Wrench. All pertinant information is now contained in that aircraft's download. Also, post-patch (9/29/08) and TMF WepPak usage, all items are included in either the stock WoI Objects.cat, or the TMF Pak. Excepting, of course, the nation-specific Jor_AIM-9B.

 

Direct Link to RJAF F-104A Starfighter, by Ajundair; mods by The Wrench:

 

Click --->RJAF F-104A Starfighter<-- Click

 

Well, that should just about wrap this one up!

 

Wrench

kevin stein

Edited by Wrench
Irrelevent Data and Info removed

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Mirage 5D LARAF (stock 3rd Wire)

 

First off, we'll need to make this a flyable aircraft. There are 2 ways to do this, one is super easy, and the other is a bit more involved.

 

1) Use the existing Nesher bits

2) Use the cockpit bits from TMFs Mirage 5BA (the Belgian one)

 

Now, I'm not sure which is more accurate...did the Lybian's have a RWR in their Mirages? Don't know! But for the quick and dirty fix, you can do use the following data to use all stock, in game items...

 

Open the "Mirage5D.ini" and add the following line:

 

CockpitDataFile=Nesher_cockpit.ini

AvionicsDLL=Avionics60.dll

AvionicsDataFilename=Nesher_avionics.ini

 

If you want, you can even re-use the Nesher's hangar screen, but that might look a little funny; what with the wrong color camo paint on it and all...

 

If you're wanting to use the TMF's Mirage 5BA version, you'll need to have it installed somewhere (most likely in your WoE or NATO FIghters install). Copy the ENTIRE cockpit folder into the Mirage 5D, along with the cockpit ini.

 

Then, add the following to the Mirage5D.ini:

 

CockpitDataFile=Mirage5BA_COCKPIT.INI

 

This gives you the radar-less, RWR-less version.

 

It's totally up to you which version you wish to use; now you have options.

--------

Weapons Loads:

 

Well, this one AGAIN! falls into the 'trying to load friendly weapons on an enemy aircraft' category.

After extracting the data and loadout inis, open the Data ini and scroll down to the weapons section. We're, again!, going to make this a very quick and dirty fix. Research has shown the LARAF didn't start equipping their Mirage 5 with A-A missiles until very late (1980s?) in life, so, were going to let them be able to load, but not GIVE them a load..

 

Here's your weapons stations:

 

[LeftOuterWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-3.07,-2.28,-0.67

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=WP

ModelNodeName=outer_pylon_L

PylonMass=45.0

PylonDragArea=0.02

LaunchRailNodeName=missile_rail_L

LaunchRailHeight=0.16

 

[RightOuterWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 3.07,-2.28,-0.67

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,RP,IRM

AttachmentType=WP

ModelNodeName=outer_pylon_R

PylonMass=45.0

PylonDragArea=0.02

LaunchRailNodeName=missile_rail_R

LaunchRailHeight=0.16

 

[LeftInnerWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.12,-1.02,-0.82

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1000

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=WP

ModelNodeName=inner_pylon_L

PylonMass=45.0

PylonDragArea=0.02

SpecificStationCode=JL100

FuelTankName=Tank1300_Mirage

 

[RightInnerWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 2.12,-1.02,-0.82

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1000

AllowedWeaponClass=BOMB,RP,FT

AttachmentType=WP

ModelNodeName=inner_pylon_R

PylonMass=45.0

PylonDragArea=0.02

SpecificStationCode=JL100

FuelTankName=Tank1300_Mirage

 

[bellyStationL]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-0.99,-1.61,-0.69

AttachmentAngles=0.0,-3.0,20.0

LoadLimit=500

AllowedWeaponClass=BOMB

AttachmentType=WP

ModelNodeName=belly_pylon_L

PylonMass=18.0

PylonDragArea=0.02

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[bellyStationR]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= 0.99,-1.61,-0.69

AttachmentAngles=0.0,-3.0,-20.0

LoadLimit=500

AllowedWeaponClass=BOMB

AttachmentType=WP

ModelNodeName=belly_pylon_R

PylonMass=18.0

PylonDragArea=0.02

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[CenterStationRear]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition= 0.00,-1.18,-0.88

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500

LengthLimit=2.5

AllowedWeaponClass=BOMB,TER

AttachmentType=WP

ModelNodeName=center_pylon

 

[CenterStationForward]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition= 0.00, 1.06,-0.88

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500

AllowedWeaponClass=BOMB,TER,EP

AttachmentType=WP

ModelNodeName=center_pylon

PylonMass=45.0

PylonDragArea=0.02

 

[CenterStationFT]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition= 0.00, 0.16,-0.88

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500

AllowedWeaponClass=FT

AttachmentType=

ModelNodeName=center_pylon

PylonMass=45.0

PylonDragArea=0.02

FuelTankName=Tank625_Mirage

 

And the Loadout ini:

 

[AirToAir]

 

[AirToAirLongRange]

Loadout[03].WeaponType=Tank1300_Mirage

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank1300_Mirage

Loadout[04].Quantity=1

 

[Attack]

Loadout[01].WeaponType=UV32

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV32

Loadout[02].Quantity=1

Loadout[03].WeaponType=UV32

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV32

Loadout[04].Quantity=1

 

Loadout[01].WeaponType=FAB250

Loadout[01].Quantity=1

Loadout[02].WeaponType=FAB250

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank1300_Mirage

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank1300_Mirage

Loadout[04].Quantity=1

Loadout[05].WeaponType=FAB250

Loadout[05].Quantity=1

Loadout[06].WeaponType=FAB250

Loadout[06].Quantity=1

Loadout[07].WeaponType=FAB250

Loadout[07].Quantity=1

Loadout[08].WeaponType=FAB250

Loadout[08].Quantity=1

 

[sEAD]

Loadout[01].WeaponType=UV32

Loadout[01].Quantity=1

Loadout[02].WeaponType=UV32

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank1300_Mirage

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank1300_Mirage

Loadout[04].Quantity=1

Loadout[05].WeaponType=FAB100

Loadout[05].Quantity=1

Loadout[06].WeaponType=FAB100

Loadout[06].Quantity=1

Loadout[07].WeaponType=FAB100

Loadout[07].Quantity=1

Loadout[08].WeaponType=FAB100

Loadout[08].Quantity=1

 

[Anti-Ship]

Loadout[01].WeaponType=FAB500

Loadout[01].Quantity=1

Loadout[02].WeaponType=FAB500

Loadout[02].Quantity=1

Loadout[03].WeaponType=Tank1300_Mirage

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank1300_Mirage

Loadout[04].Quantity=1

 

[Recon]

Loadout[03].WeaponType=Tank1300_Mirage

Loadout[03].Quantity=1

Loadout[04].WeaponType=Tank1300_Mirage

Loadout[04].Quantity=1

Loadout[08].WeaponType=ReconPod

Loadout[08].Quantity=1

 

Like the Hunters, we've simply switched them over to use Soviet Weapons. You'll also note the lack of IRMs

 

that should give Kadaffi something to fly, and let you shoot down!

 

Wrench

kevin stein

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MiG-23BN Flogger H (stock 3rdW)

 

First off, you're going to need doc nele's updated FM data inis, as uploaded by BattlerBritian:

 

http://forum.combatace.com/index.php?autoc...p;showfile=6124

 

This should fix the issues of them (all the stock Floggers) being uncontrolable/unflyable for the players.

 

Hopefully, you've got the cockpit kits from the Flogger Pak here at CA...

 

http://forum.combatace.com/index.php?autoc...p;showfile=5211

 

Follow the instructions supplied, and you should be ok.

 

Some changes I made, relate to service years. I belive I took these right from the stock data ini:

 

[MissionData]

NationName=SYRIA

ServiceStartYear=1974

ServiceEndYear=2010

AircraftRole=ATTACK

AircraftCapability=DAY_ONLY

Availability=RARE

Exported=FALSE

 

Weapons stations:

When the original Floggers came out in WoE, there had been some discussion as to the use of the shoulder pylons for fuel tanks. The consesus, from people from Eastern Europe that KNOW these things, was 'only used on long ferry flights'. So, we're going to ingnore them completely, and make any adjustments needed in the loadout ini.

 

One thing that DOES need changing, is the pointer for the centerline drop tank; change it to this:

 

FuelTankName=Tank790_MiG23

 

Also, double check the AttachmentType= is set for "WP"

 

Loadout ini, which I belive is pretty much the stock one, with changed fuel tank:

 

[Attack]

Loadout[03].WeaponType=UV32

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV32

Loadout[04].Quantity=1

Loadout[05].WeaponType=UV32

Loadout[05].Quantity=1

Loadout[06].WeaponType=UV32

Loadout[06].Quantity=1

 

Loadout[03].WeaponType=FAB250

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB250

Loadout[04].Quantity=1

Loadout[05].WeaponType=FAB250

Loadout[05].Quantity=1

Loadout[06].WeaponType=FAB250

Loadout[06].Quantity=1

Loadout[07].WeaponType=FAB250

Loadout[07].Quantity=1

Loadout[08].WeaponType=FAB250

Loadout[08].Quantity=1

Loadout[09].WeaponType=Tank790_MiG23

Loadout[09].Quantity=1

 

[sEAD]

Loadout[03].WeaponType=UV32

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV32

Loadout[04].Quantity=1

Loadout[05].WeaponType=UV32

Loadout[05].Quantity=1

Loadout[06].WeaponType=UV32

Loadout[06].Quantity=1

 

[Anti-Ship]

Loadout[03].WeaponType=FAB500

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB500

Loadout[04].Quantity=1

Loadout[05].WeaponType=FAB500

Loadout[05].Quantity=1

Loadout[06].WeaponType=FAB500

Loadout[06].Quantity=1

Loadout[09].WeaponType=Tank790_MiG23

Loadout[09].Quantity=1

 

[FAC]

Loadout[03].WeaponType=UV32

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV32

Loadout[04].Quantity=1

Loadout[05].WeaponType=UV32

Loadout[05].Quantity=1

Loadout[06].WeaponType=UV32

Loadout[06].Quantity=1

 

[Recon]

Loadout[09].WeaponType=Tank790_MiG23

Loadout[09].Quantity=1

 

If you have the avionics inis from the Flogger Pak, you should also add the following lines to the MiG-23BN.ini

 

AvionicsDLL=Avionics60.dll

AvionicsDataFilename=MiG-23BN_avionics.ini

LoadoutImage=MiG-23M_loadout.bmp

 

For the cockpit, I just used the standard 23MF's from the Pak, and used the MF's cockpit ini and loadout bmp from the 23M, as you can see above.

 

I don't remember if I created an avionics ini or used an existing one, but this is what I have:

Copy/Paste the following text into a black notepad sheet, and 'save as..' MiG-23BN_AVIONICS.INI

 

[TextureData]

RWRTexture=cockpit\rwr.bmp

 

[RWR]

Type=3_RING

AirSearchTexture=RWRair1.tga

AirTrackTexture=RWRair2.tga

AirLockTexture=RWRair2.tga

GroundSearchTexture=RWRground1.tga

GroundTrackTexture=RWRground2.tga

GroundLockTexture=RWRground2.tga

SearchPosition=0.90

TrackPosition=0.55

LockPosition=0.15

SearchSize=0.075

TrackSize=0.075

LockSize=0.075

SearchFlash=FALSE

TrackFlash=TRUE

TrackFlashRate=0.2

LockFlash=TRUE

LockFlashRate=0.1

TrackSound=MiGTrack.wav

LockSound=MiGLock.wav

 

[RWRTrackSound]

Priority=HIGH

3DSound=FALSE

Looped=TRUE

NumBuffers=1

 

[RWRLockSound]

Priority=HIGH

3DSound=FALSE

Looped=TRUE

NumBuffers=1

 

Since this is a radar-less aircraft, you 'll now have the audio warnings. Disremember if the SPO RWR display is working...

 

Off you go!

Wrench

kevin stein

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MiG-23 MF Flogger B (3rd Wire)

 

Again, making sure you have the updated FM data ini, listed above.

 

You should use the following items from the Flogger pak, from this Link: >MiG-23 Flogger Pak in the stock 23MF:

 

cockpit

cockpit ini

avionics ini

 

This simplfies matters emmmensly!!!

 

In the main MIG-23MF.ini, it should look something like this:

 

[AircraftData]

AircraftFullName=MiG-23MF Flogger-B (3W)

AircraftShortName=MiG-23

AircraftDataFile=MiG-23MF_data.ini

LoadoutFile=MiG-23MF_loadout.ini

CockpitDataFile=MiG-23MF_cockpit.ini

AvionicsDLL=Avionics60.dll

AvionicsDataFilename=MiG-23MF_avionics.ini

LoadoutImage=MiG-23M_loadout.bmp

LoadingScreen=

HangarScreen=

 

You'll note I used the 23M's loadout bmp again - don't forgt to copy it over. Hangar screens for the stock Floggers are 'in the works'

 

Data ini edits:

Obviously, as this is a Syrian aircraft only, we'll make a few adustments...use the data below in the AircraftMisison section at the top:

 

[MissionData]

NationName=SYRIA

ServiceStartYear=1980

ServiceEndYear=2010

AircraftRole=FIGHTER

AircraftCapability=DAY_AND_NIGHT

Availability=VERY_RARE

Exported=FALSE

 

Again, this is taken right fromthe stock 23MF's data ini.

 

and we'll need to fix that centerline fuel tank name as well:

 

FuelTankName=Tank790_MiG23

 

Here's the loadout ini, with the corrected tank lines:

 

[AirToAir]

Loadout[05].WeaponType=AA-8

Loadout[05].Quantity=1

Loadout[06].WeaponType=AA-8

Loadout[06].Quantity=1

Loadout[08].WeaponType=AA-7B

Loadout[08].Quantity=1

Loadout[09].WeaponType=AA-7A

Loadout[09].Quantity=1

 

[AirToAirLongRange]

Loadout[05].WeaponType=AA-8

Loadout[05].Quantity=1

Loadout[06].WeaponType=AA-8

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank790_MiG23

Loadout[07].Quantity=1

Loadout[08].WeaponType=AA-7B

Loadout[08].Quantity=1

Loadout[09].WeaponType=AA-7A

Loadout[09].Quantity=1

 

[Attack]

Loadout[03].WeaponType=UV32

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV32

Loadout[04].Quantity=1

Loadout[07].WeaponType=Tank790_MiG23

Loadout[07].Quantity=1

 

Loadout[03].WeaponType=FAB250

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB250

Loadout[04].Quantity=1

Loadout[05].WeaponType=FAB250

Loadout[05].Quantity=1

Loadout[06].WeaponType=FAB250

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank790_MiG23

Loadout[07].Quantity=1

 

[Anti-Ship]

Loadout[03].WeaponType=FAB500

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB500

Loadout[04].Quantity=1

Loadout[07].WeaponType=Tank790_MiG23

Loadout[07].Quantity=1

 

I think that should do it!

 

Wrench

kevin stein

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MiG-23MS Flogger E (by 3rd Wire)

 

I can't actually remember what I did with this one....but it appears I used the same things as the MF, so we'll move on from here....

 

open the MiG-23MS.ini, and use the following:

 

[AircraftData]

AircraftFullName=MiG-23MS Flogger-E

AircraftShortName=MiG-23

AircraftDataFile=MiG-23MS_data.ini

LoadoutFile=MiG-23MS_loadout.ini

CockpitDataFile=MiG-23MF_cockpit.ini

AvionicsDLL=Avionics60.dll

AvionicsDataFilename=MiG-23MF_avionics.ini

LoadoutImage=MiG-23M_loadout.bmp

LoadingScreen=

HangarScreen=

 

Take the doc nele MIG-23MF_DATA.INI, copy it over and rename it "MIG-23MS_DATA.INI"

 

Open it up, and use the following for the "AircraftMission" statement...

 

[MissionData]

NationName=SYRIA

ServiceStartYear=1980

ServiceEndYear=2010

AircraftRole=FIGHTER

AircraftCapability=DAY_AND_NIGHT

Availability=VERY_RARE

Exported=FALSE

PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT

SecondaryRoles=STRIKE,CAS,SEAD,ARMED_RECON,ANTI_SHIP

NormalMissionRadius=483

MaxMissionRadius=793

Ceiling=17500.0

MinBaseSize=SMALL

 

Below is the entire weapons station section; again as I don't remembe what I changed, we'll just post all the relevant data.

 

[LeftOuterWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-1.86,-1.24,0.25

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=FT

AttachmentType=SOVIET,WP

ModelNodeName=wing_pylon_L

PylonMass=60

PylonDragArea=0.02

FuelTankName=Tank790_MiG23

RotatingPylon=TRUE

 

[RightOuterWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 1.86,-1.24,0.25

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=FT

AttachmentType=SOVIET,WP

ModelNodeName=wing_pylon_R

PylonMass=60

PylonDragArea=0.02

FuelTankName=Tank790_MiG23

RotatingPylon=TRUE

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.47,0.24,0.28

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=SOVIET,WP

ModelNodeName=shoulder_pylon_L

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=missile_rail_shoulder_L

LaunchRailHeight=0.11

LaunchRailMass=10.0

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.47,0.24,0.28

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=BOMB,RCKT,RP,IRM

AttachmentType=SOVIET,WP

ModelNodeName=shoulder_pylon_R

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=missile_rail_shoulder_R

LaunchRailHeight=0.11

LaunchRailMass=10.0

 

[LeftFuselageStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-0.38,1.46,-0.64

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.0

AllowedWeaponClass=BOMB,IRM,2IR

AttachmentType=SOVIET,WP

ModelNodeName=fuselage_pylon_L

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=missile_rail_fuselage_L

LaunchRailHeight=0.11

LaunchRailMass=10.0

 

[RightFuselageStation]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition= 0.38,1.46,-0.64

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

LengthLimit=3.0

AllowedWeaponClass=BOMB,IRM,2IR

AttachmentType=SOVIET,WP

ModelNodeName=fuselage_pylon_R

PylonMass=60

PylonDragArea=0.02

LaunchRailNodeName=missile_rail_fuselage_R

LaunchRailHeight=0.11

LaunchRailMass=10.0

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=0.0,0.42,-0.80

AttachmentAngles=0.0,-1.0,0.0

LoadLimit=500

AllowedWeaponClass=FT

AttachmentType=SOVIET,WP

ModelNodeName=Centerline_Pylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=Tank790_MiG23

 

[LeftApexStation]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-1.47,0.24,0.00

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=IRM,SAHM

AttachmentType=SOVIET,WP

ModelNodeName=shoulder_pylon_L_2

PylonMass=100

PylonDragArea=0.03

SpecificStationCode=AA7

 

[RightApexStation]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.47,0.24,0.00

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=IRM,SAHM

AttachmentType=SOVIET,WP

ModelNodeName=shoulder_pylon_R_2

PylonMass=100

PylonDragArea=0.03

SpecificStationCode=AA7

 

And the loadout ini:

 

[AirToAir]

Loadout[03].WeaponType=AA-2

Loadout[03].Quantity=1

Loadout[04].WeaponType=AA-2

Loadout[04].Quantity=1

Loadout[05].WeaponType=AA-2

Loadout[05].Quantity=1

Loadout[06].WeaponType=AA-2

Loadout[06].Quantity=1

 

[AirToAirLongRange]

Loadout[03].WeaponType=AA-2

Loadout[03].Quantity=1

Loadout[04].WeaponType=AA-2

Loadout[04].Quantity=1

Loadout[05].WeaponType=AA-2

Loadout[05].Quantity=1

Loadout[06].WeaponType=AA-2

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank790_MiG23

Loadout[07].Quantity=1

 

[Attack]

Loadout[03].WeaponType=UV32

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV32

Loadout[04].Quantity=1

Loadout[07].WeaponType=Tank790_MiG23

Loadout[07].Quantity=1

 

Loadout[03].WeaponType=FAB250

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB250

Loadout[04].Quantity=1

Loadout[05].WeaponType=FAB250

Loadout[05].Quantity=1

Loadout[06].WeaponType=FAB250

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank790_MiG23

Loadout[07].Quantity=1

 

[Anti-Ship]

Loadout[03].WeaponType=FAB500

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB500

Loadout[04].Quantity=1

Loadout[07].WeaponType=Tank790_MiG23

Loadout[07].Quantity=1

 

You'll note the corrected fuel tank, and the lack of the Apex missiles. I 'think' this is one of the de-tuned versions (or as they were known "Monkey Model") with out many of the capabilites of the Soviet versions.

 

Also, on ALL these Floggers, you might want to double check in the AircraftData section, that the following line exists:

 

UseMetricUnit=TRUE

 

If not, just add it either at the top or bottom; I don't think it matters.

 

Wrench

kevin stein

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MiG-25P Foxbat A (Team Foxbat)

 

Well, first off, you'll need to have the Foxbat package to mod from....you can get it here:

 

http://forum.combatace.com/index.php?autoc...p;showfile=4019

 

You'll also need to 'foxbat afterburner effects pak" available here:

 

http://forum.combatace.com/index.php?autoc...p;showfile=4022

 

We're only going to use 2 of them: the aforementing 25P and the 25PD (which is the subject of the following post). We're also going to be adding some weapons, transfering some bits from the BunyPak, so keep your WoI Weapons Editor handy!

 

Once you've downloaded and installed the 2 Foxbats into your WoI /Aircraft folder, open the MiG-25P_DATA ini, and make the following changes:

 

[MissionData]

NationName=SYRIA

ServiceStartYear=1975

ServiceEndYear=1993

AircraftRole=FIGHTER

AircraftCapability=DAY_AND_NIGHT

Availability=RARE

Exported=FALSE

ExportStartYear=

ExportAvailability=

PrimaryRoles=INTERCEPT

SecondaryRoles=SWEEP,CAP,RECON

NormalMissionRadius=1249

MaxMissionRadius=1730

Ceiling=20700

MinBaseSize=MEDIUM <--this statement is VERY important!!!

 

I like using the TMF's "MiGEngine" wav, so you should change the pointer in the sound section

 

Also, like always with Soviet birds, check in the "AircraftData" section for the

 

UseMetricUnit=TRUE

 

add it as needed.

 

Scroll on down to the Weapons sections....

 

[station1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= -4.5280,-1.5390,0.3433

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=490

AllowedWeaponClass=SAHM

AttachmentType=WP,SOVIET

ModelNodeName=Station1

DiameterLimit=0.35

LengthLimit=6.3

PylonMass=86.18

PylonDragArea=0.02

 

[station2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= -3.4120,-0.3715,0.3930

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=490

AllowedWeaponClass=SAHM,IRM

AttachmentType=WP,SOVIET

ModelNodeName=Station2

DiameterLimit=0.35

LengthLimit=6.3

PylonMass=86.18

PylonDragArea=0.02

 

[station3]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 3.4122,-0.3715,0.3935

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=490

AllowedWeaponClass=SAHM,IRM

AttachmentType=WP,SOVIET

ModelNodeName=Station3

DiameterLimit=0.35

LengthLimit=6.3

PylonMass=86.18

PylonDragArea=0.02

 

[station4]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 4.5280,-1.5387,0.3433

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=490

AllowedWeaponClass=SAHM

AttachmentType=WP,SOVIET

ModelNodeName=Station4

DiameterLimit=0.35

LengthLimit=6.3

PylonMass=86.18

PylonDragArea=0.02

 

[stationFT]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= 0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-4.0

LoadLimit=2000

AllowedWeaponClass=FT

AttachmentType=WP,SOVIET

ModelNodeName=CenterHP01

NoJettisionTank=TRUE

PylonMass=86.18

PylonDragArea=0.02

FuelTankName=PTB5500

 

[station1APU62-1]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-4.525,-1.166,0.059

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

DiameterLimit=0.15

LengthLimit=2.2

ModelNodeName=Station1

LaunchRailNodeName=APU62L

PylonMass=86.18

PylonDragArea=0.02

 

[station1APU62-2]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-4.721,-1.166,0.324

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

ModelNodeName=Station1

DiameterLimit=0.15

LengthLimit=2.2

LaunchRailNodeName=APU62L

PylonMass=86.18

PylonDragArea=0.02

 

[station4APU62-1]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=4.525,-1.166,0.059

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

DiameterLimit=0.15

LengthLimit=2.2

ModelNodeName=Station4

LaunchRailNodeName=APU62R

PylonMass=86.18

PylonDragArea=0.02

 

[station4APU62-2]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=4.721,-1.166,0.324

AttachmentAngles=0.0,0.0,0.0

LoadLimit=80

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

ModelNodeName=Station4

DiameterLimit=0.15

LengthLimit=2.2

LaunchRailNodeName=APU62R

PylonMass=86.18

PylonDragArea=0.02

 

You'll notice it calls for the drop tank we do not have...I've looked everywhere for it, so we'll just ignore it for now. In theory, you might be able to substitute the MiG-21's 800 ltr unit, but it's not that important now.

 

This is your loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=AA-6R

Loadout[01].Quantity=1

Loadout[02].WeaponType=AA-6R

Loadout[02].Quantity=1

Loadout[03].WeaponType=AA-6IR

Loadout[03].Quantity=1

Loadout[04].WeaponType=AA-6IR

Loadout[04].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=AA-6R

Loadout[01].Quantity=1

Loadout[02].WeaponType=AA-6R

Loadout[02].Quantity=1

Loadout[03].WeaponType=AA-6IR

Loadout[03].Quantity=1

Loadout[04].WeaponType=AA-6IR

Loadout[04].Quantity=1

 

[Recon]

Loadout[01].WeaponType=AA-6R

Loadout[01].Quantity=1

Loadout[02].WeaponType=AA-6R

Loadout[02].Quantity=1

Loadout[03].WeaponType=AA-6IR

Loadout[03].Quantity=1

Loadout[04].WeaponType=AA-6IR

Loadout[04].Quantity=1

 

Now, we need to change the skin (Soviet Silver) to a Syrian nation. Open the MiG-25P.ini, and DELETE the "TextureSet001" information.

 

Go into the 'Soviet1' skin folder and open the textureset ini, and use the following:

 

[TextureSet]

Name=Soviet Silver

Nation=Syria

Squadron=

Specular=0.400000

Glossiness=0.500000

Reflection=0.100000

 

You'll also want to rename the 'numbers.lst' to something the enigne won't see, like "z-numbers.lst'. We're going to adjust the decals ini, so it uses the Arabic numbers

So, open the decals ini and use the following:

 

[Decal001]

MeshName=LVTail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=FinFlash

Position= -5.361,2.346

Scale=1.8

DecalMaxLOD=3

 

[Decal002]

MeshName=RVTail

DecalLevel=0

DecalFacing=RIGHT

Reverse=TRUE

FilenameFormat=FinFlash

Position= -5.361,2.346

Scale=1.8

DecalMaxLOD=3

 

[Decal003]

MeshName=LWing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Insignia

Position= -5.442,-3.142

Scale=1.5

DecalMaxLOD=3

 

[Decal004]

MeshName=LWing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=Insignia

Position= -5.442,-3.142

Scale=1.5

DecalMaxLOD=3

 

[Decal005]

MeshName=RWing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Insignia

Position= 5.442,-3.142

Scale=1.5

DecalMaxLOD=3

 

[Decal006]

MeshName=RWing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=Insignia

Position= 5.442,-3.142

Scale=1.5

DecalMaxLOD=3

 

[Decal007]

MeshName=Fuselage

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=ArabicSN

Position= 6.767,0.368

Scale=0.8

DecalMaxLOD=3

 

[Decal008]

MeshName=Fuselage

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=ArabicSN

Position= 6.767,0.368

Scale=0.8

DecalMaxLOD=3

 

Now, on to the weapons....we're going to add all the needed goodies for both the Foxbats.

 

Open the weaponsdata ini, and add the following, where *** is the next number in sequence...

 

[WeaponData***]

TypeName=APU-62L

FullName=APU-62-2L Dual IR

ModelName=apu-62L

Mass=50.000000

Diameter=0.160000

Length=2.530000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=WP,SOVIET,CHINA,YUGOSLAVIA

SpecificStationCode=

NationName=SOVIET

StartYear=1955

EndYear=2020

Availability=2

BaseQuantity=12

Exported=TRUE

ExportStartYear=1955

ExportEndYear=2020

ExportAvailability=2

WeaponDataType=6

WeaponsRackType=2IR

NumWeapons=2

LoadLimit=50.000000

LengthLimit=2.500000

MaxFuelAmount=0.000000

Attachment01Position=0.000000,0.295000,-0.200000

Attachment01Angle=0.000000,0.000000,0.000000

Attachment02Position=-0.160000,0.295000,0.050000

Attachment02Angle=0.000000,0.000000,0.000000

 

[WeaponData***]

TypeName=APU-62R

FullName=APU-62-2R Dual IR

ModelName=apu-62R

Mass=50.000000

Diameter=0.160000

Length=2.530000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=WP,SOVIET,CHINA,YUGOSLAVIA

SpecificStationCode=

NationName=SOVIET

StartYear=1955

EndYear=2020

Availability=2

BaseQuantity=12

Exported=TRUE

ExportStartYear=1955

ExportEndYear=2020

ExportAvailability=2

WeaponDataType=6

WeaponsRackType=2IR

NumWeapons=2

LoadLimit=50.000000

LengthLimit=2.500000

MaxFuelAmount=0.000000

Attachment01Position=0.000000,0.295000,-0.200000

Attachment01Angle=0.000000,0.000000,0.000000

Attachment02Position=-0.160000,0.295000,0.050000

Attachment02Angle=0.000000,0.000000,0.000000

 

[WeaponData***]

TypeName=AA-6R

FullName=R-40R Acrid-A

ModelName=AA-6R

Mass=472.000000

Diameter=0.310000

Length=6.230000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=WP,SOVIET

SpecificStationCode=

NationName=SOVIET

StartYear=1974

EndYear=2020

Availability=2

BaseQuantity=40

Exported=TRUE

ExportStartYear=1974

ExportEndYear=0

ExportAvailability=1

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MediumMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=38.000000

FusingDistance=2.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=85

MaxTurnRate=9.000000

MaxLaunchG=2.000000

LockonChance=90

LaunchReliability=90

ArmingTime=2.000000

SeekerFOV=4.500000

SeekerGimbleLimit=45.000000

SeekerTrackRate=18.000000

SeekerRange=65000.000000

MinLaunchRange=4000.000000

MaxLaunchRange=60000.000000

Duration=85.000000

CounterCountermeasure=60.000000

NoiseRejection=80.000000

CapabilityFlags=0x1000000b

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.500000

BoosterDuration=4.000000

BoosterAccel=19.379999

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.835150,0.000000

SustainerDuration=16.500000

SustainerAccel=0.500000

SustainerEffectName=MissileFireEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-1.835150,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData***]

TypeName=AA-6IR

FullName=R-40T Acrid-B (IR)

ModelName=AA-6IR

Mass=467.000000

Diameter=0.310000

Length=6.300000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=WP,SOVIET

SpecificStationCode=

NationName=SOVIET

StartYear=1974

EndYear=2020

Availability=2

BaseQuantity=40

Exported=TRUE

ExportStartYear=1974

ExportEndYear=0

ExportAvailability=1

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=TRUE

EffectClassName=MediumMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=38.000000

FusingDistance=2.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=10

Accuracy=85

MaxTurnRate=10.000000

MaxLaunchG=2.000000

LockonChance=90

LaunchReliability=90

ArmingTime=2.000000

SeekerFOV=4.200000

SeekerGimbleLimit=35.000000

SeekerTrackRate=21.000000

SeekerRange=25000.000000

MinLaunchRange=2500.000000

MaxLaunchRange=60000.000000

Duration=85.000000

CounterCountermeasure=70.000000

NoiseRejection=80.000000

CapabilityFlags=0x10000483

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.500000

BoosterDuration=4.000000

BoosterAccel=19.379999

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.835150,0.000000

SustainerDuration=16.500000

SustainerAccel=0.500000

SustainerEffectName=MissileFireEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-1.835150,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

Save and close. Now, of course, you do the 'adding weapons ini dance' we all know and love. REMEMBER: this is for WoI ONLY, and you damn well better be using the WoI Weapons Editor!!!!!

 

From the Bunyap Pak, you'll need to following items:

 

AA-6.LOD

AA-6IR.LOD

apu-62L.LOD

apu-62r.LOD

AA-6.bmp

APU-62.bmp

 

copy/paste them into your TMF weapons folder.

 

And that should just about do it!!

 

Wrench

kevin stein

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MiG-25PD Foxbat E (by Them Foxbat Dudes) :haha:

 

Ok, pretty much the same as above, now that we've got the needed weapons in. Copy/Paste the "MiG-25PD" folder into your WoI /Aircraft folder.

 

Open the MiG-25PD.in, and delete the textureset001 data; we're going to adjust the textureset and decals ini just like the ones above. In fact, if you're real smart (read:just as lazy a me), you'll just copy those 2 inis into the PD's Soviet1 skin folder, and let them overwrite.

 

Open the MiG-25PD_DATA.ini, and use the following (like above!)

 

[MissionData]

NationName=Syria

ServiceStartYear=1975

ServiceEndYear=1993

AircraftRole=FIGHTER

AircraftCapability=DAY_AND_NIGHT

Availability=RARE

Exported=FALSE

ExportStartYear=

ExportAvailability=

PrimaryRoles=INTERCEPT

SecondaryRoles=SWEEP,CAP,ESCORT,RECON

NormalMissionRadius=1249

MaxMissionRadius=1730

Ceiling=20700

MinBaseSize=MEDIUM

 

Again, check for the UseMetricUnit=TRUE in the AircraftData section

 

scroll on down to the weapons section, use this:

 

[station1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= -4.5280,-1.5390,0.3433

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=1000

AllowedWeaponClass=SAHM,IRM,2IR

AttachmentType=WP,SOVIET

ModelNodeName=Station1

PylonMass=86.18

PylonDragArea=0.02

 

[station2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= -3.4120,-0.3715,0.3930

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=1000

AllowedWeaponClass=SAHM,IRM

AttachmentType=WP,SOVIET

ModelNodeName=Station2

PylonMass=86.18

PylonDragArea=0.02

 

[station3]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 3.4122,-0.3715,0.3935

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=1000

AllowedWeaponClass=SAHM,IRM

AttachmentType=WP,SOVIET

ModelNodeName=Station3

PylonMass=86.18

PylonDragArea=0.02

 

[station4]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 4.5280,-1.5387,0.3433

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=1000

AllowedWeaponClass=SAHM,IRM,2IR

AttachmentType=WP,SOVIET

ModelNodeName=Station4

PylonMass=86.18

PylonDragArea=0.02

 

And here's you loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=AA-8

Loadout[01].Quantity=2

Loadout[01].RackType=APU-62L

Loadout[02].WeaponType=AA-8

Loadout[02].Quantity=2

Loadout[02].RackType=APU-62L

Loadout[03].WeaponType=AA-6R

Loadout[03].Quantity=1

Loadout[04].WeaponType=AA-6R

Loadout[04].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=AA-8

Loadout[01].Quantity=2

Loadout[01].RackType=APU-62L

Loadout[02].WeaponType=AA-8

Loadout[02].Quantity=2

Loadout[02].RackType=APU-62L

Loadout[03].WeaponType=AA-6R

Loadout[03].Quantity=1

Loadout[04].WeaponType=AA-6R

Loadout[04].Quantity=1

 

[Recon]

Loadout[01].WeaponType=AA-6IR

Loadout[01].Quantity=1

Loadout[02].WeaponType=AA-6IR

Loadout[02].Quantity=1

Loadout[03].WeaponType=AA-6R

Loadout[03].Quantity=1

Loadout[04].WeaponType=AA-6R

Loadout[04].Quantity=1

 

That should just about do that... now you can make the supersonic overflights and annoy the hell out of the neighbors...

 

Wrench

kevin stein

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MiG-29 Fulcrum A SyAF (by Team Fulcrum)

 

Rumor has it, that a new improved version is in the works. But for right now, we'll just go with what we have. When I was researching these, it was never clarified as to WHICH version - A or C was/is used by Syria. Since most of the data pointed to 'refurbished' or 'used - only 1 former owner' types, I choose to go with the the Fulcrum A.

 

Mind you, this data in not fully complete -- weapons and stuff, is, but I haven't plotted out the decal postion for the Syrian roundel on the forward section of the intakes. We'll go with what we got.

 

If you haven't already done so, you should go and get 76.IAP Blackbird's MiG-29 cockpit mod, available here:

 

http://forum.combatace.com/index.php?autoc...p;showfile=6182

 

I highly reccomend this mod!!

 

Ok...to work...

 

We're going to use the "AF Standard Scheme" skin, located in the 'Standard' folder, so you can delet the Blue, Forest skin folders. You should also go into the MiG-29A.ini, and delete the references to ALL the TextureSet

 

Open the textrueset.ini in the Standard skin, and use this:

 

[TextureSet]

Name=AF Standard Scheme

Nation=SYRIA

Specular=0.100000

Glossiness=0.100000

Reflection=0.100000

 

Basically, just changing the nation.

 

Now, in the decals ini...minus the pointer for the roundels on the side...I'll figure them out later and post the fix.

 

[Decal001]

MeshName=Left_Wing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Insignia

Position=-4.126,-2.304

Rotation=0.0

Scale=1.2

DecalMaxLOD=3

 

[Decal002]

MeshName=Left_Wing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=Insignia

Position=-4.126,-2.304

Rotation=0.0

Scale=1.2

DecalMaxLOD=3

 

[Decal003]

MeshName=Right_Wing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Insignia

Position=4.126,-2.304

Rotation=0.0

Scale=1.2

DecalMaxLOD=3

 

[Decal004]

MeshName=Right_Wing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=Insignia

Position=4.126,-2.304

Rotation=0.0

Scale=1.2

DecalMaxLOD=3

 

[Decal005]

MeshName=Right_Vstab

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=FinFlash

Position=-4.586,1.382

Rotation=0.0

Scale=1.2

DecalMaxLOD=3

 

[Decal006]

MeshName=Left_Vstab

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=FinFlash

Position=-4.586,1.382

Rotation=0.0

Scale=1.2

DecalMaxLOD=3

 

[Decal007]

MeshName=LeftNacelle

DecalLevel=2

DecalFacing=Left

FilenameFormat=ArabicSN

Position= 1.268,-0.372

Scale=0.6

DecalMaxLOD=3

 

[Decal008]

MeshName=RightNacelle

DecalLevel=2

DecalFacing=Right

FilenameFormat=ArabicSN

Position= 1.268,-0.372

Scale=0.6

DecalMaxLOD=3

 

Open the MiG-29A_DATA.ini, and use the following:

 

[MissionData]

NationName=SYRIA

ServiceStartYear=2000

ServiceEndYear=2010

AircraftRole=FIGHTER

AircraftCapability=DAY_AND_NIGHT

Availability=RARE

Exported=FALSE

ExportStartYear=

ExportAvailability=

PrimaryRoles=SWEEP,CAP

SecondaryRoles=ESCORT,INTERCEPT

NormalMissionRadius=1400

MaxMissionRadius=1500

Ceiling=18000

MinBaseSize=SMALL

 

The start year is a 'best guess' based on available data -- it's also an easy fix if more data become available.

 

Down to the weapons stations....

 

[station1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= -3.963,-1.418,-0.267

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

ModelNodeName=Station1

PylonMass=86.18

//PylonDragArea=0.02

LaunchRailNodeName=Station1R

LaunchRailHeight=0.127

 

[station2b]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= -3.083,-1.182,-0.248

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

ModelNodeName=Station2

PylonMass=86.18

//PylonDragArea=0.02

LaunchRailNodeName=Station2R

LaunchRailHeight=0.127

 

[station2c]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= -3.083,-1.0,-0.247

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=500

AllowedWeaponClass=SAHM,AHM

AttachmentType=WP,SOVIET

ModelNodeName=Station2RL

PylonMass=86.18

//PylonDragArea=0.02

 

[station3]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= -2.334,-0.3,-0.193

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=1000

AllowedWeaponClass=AHM,IRM,SAHM

AttachmentType=WP,SOVIET

ModelNodeName=Station3RL

PylonMass=86.18

//PylonDragArea=0.02

 

// Centerline ----------------------

 

[station4]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=0.00,-0.042,-0.105

AttachmentAngles=0.0,-1.717,-0.161

EjectVelocity=0.0,0.0,-5.0

LoadLimit=2280

AllowedWeaponClass=FT

AttachmentType=WP,SOVIET

ModelNodeName=

PylonMass=86.18

PylonDragArea=0.02

FuelTankName=MIG29CTANK

 

// Right Wing ----------------------

 

[station5]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= 2.334,-0.3,-0.193

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=2000

AllowedWeaponClass=AHM,IRM,SAHM

AttachmentType=WP,SOVIET

ModelNodeName=Station5RL

PylonMass=86.18

//PylonDragArea=0.02

 

[station6c]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 3.083,-1.0,-0.247

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=500

AllowedWeaponClass=SAHM,AHM

AttachmentType=WP,SOVIET

ModelNodeName=Station6RL

PylonMass=86.18

//PylonDragArea=0.02

 

[station6b]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= 3.083,-1.182,-0.248

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

ModelNodeName=Station6

PylonMass=86.18

//PylonDragArea=0.02

LaunchRailNodeName=Station6R

LaunchRailHeight=0.127

 

[station7]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 3.963,-1.418,-0.267

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

ModelNodeName=Station7

PylonMass=86.18

//PylonDragArea=0.02

LaunchRailNodeName=Station7R

LaunchRailHeight=0.127

 

And now your loadout ini:

 

[AirToAir]

Loadout[01].WeaponType=AA-11

Loadout[01].Quantity=1

Loadout[02].WeaponType=AA-11

Loadout[02].Quantity=1

Loadout[05].WeaponType=AA-10A

Loadout[05].Quantity=1

Loadout[06].WeaponType=AA-10A

Loadout[06].Quantity=1

Loadout[07].WeaponType=AA-10A

Loadout[07].Quantity=1

Loadout[08].WeaponType=AA-10A

Loadout[08].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=AA-11

Loadout[01].Quantity=1

Loadout[02].WeaponType=AA-11

Loadout[02].Quantity=1

Loadout[05].WeaponType=AA-10A

Loadout[05].Quantity=1

Loadout[06].WeaponType=AA-10A

Loadout[06].Quantity=1

Loadout[07].WeaponType=AA-10A

Loadout[07].Quantity=1

Loadout[08].WeaponType=AA-10A

Loadout[08].Quantity=1

Loadout[09].WeaponType=MIG29CTANK

Loadout[09].Quantity=1

 

Looks familiar, huh???

 

That's all for now!!

 

Wrench

kevin stein

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