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Leon Kerensky

How do you make your own skin?

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hello, i know this might seem bothersome, but if posible, dose anybody wish to poste how to create new skins for WoV? If so, please give any information about it,

 

i have created a new skin for the WoV FA-37 Talon figter, but cannot seem to get the skin to show, the end result shows a white skin

 

if you have any information please notify me, thankyou

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check the name of the .bmp you put in the your skins folder... bounce it against a known good skin.

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Helps to use a program like DXTBmp the 16/32 Texture Manipulator.

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one moment...

 

 

sorry, i couldnt upload any images, i have created of the skins in JPEG, created a forlder named Wolf 21, the textureset code says

 

[TextureSet]

Name=Wolf 21

Nation=

Squadron=

Specular=0.200000

Glossiness=0.300000

Reflection=0.000000

 

and the decal code says

 

[Decal001]

MeshName=nose

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=Talon/Wolf 21/D/BPstar

Position=6.5599,0.6803

Rotation=0.0

Scale=0.65

DecalMaxLOD=3

 

[Decal002]

MeshName=nose

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=Talon/Wolf 21/D/BPstar

Position=6.5599,0.6803

Rotation=0.0

Scale=0.65

DecalMaxLOD=3

 

[Decal003]

MeshName=Right_Wing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=

Position=3.3169,2.4919

Rotation=90.0

Scale=.95

DecalMaxLOD=3

 

[Decal004]

MeshName=Left_Wing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Talon/Wolf 21/D/BPstar

Position=-3.3169,2.4919

Reverse=TRUE

Rotation=98.0

Scale=.95

DecalMaxLOD=3

 

[Decal005]

MeshName=Right_Wing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=Talon/Wolf 21/D/BPstar

Position=3.3169,2.4919

Reverse=TRUE

Rotation=98.0

Scale=.95

DecalMaxLOD=3

 

[Decal006]

MeshName=Left_Wing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=

Position=-3.3169,2.4919

Rotation=90.0

Scale=.95

DecalMaxLOD=3

 

[Decal007]

Meshname=Left_Vstab

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Talon/Wolf 21/D/69th

Position=-4.3063,-4.3817

Rotation=90.0

Scale=1.60

DecalMaxLOD=3

 

[Decal008]

Meshname=Right_Vstab

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Talon/Wolf 21/D/69thR

Position=4.3063,-4.3817

Rotation=90.0

Scale=1.60

DecalMaxLOD=3

Reverse=

 

[Decal009]

MeshName=nose

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=Talon/Wolf 21/D/rescue_L

Position=8.7382,0.010

Rotation=010

Scale=.80

DecalMaxLOD=3

 

[Decal010]

MeshName=nose

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=Talon/Wolf 21/D/rescue_R

Position=8.7382,0.010

Rotation=350

Scale=.80

DecalMaxLOD=3

 

[Decal011]

Meshname=Left_Rudder

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Talon/Wolf 21/D/69th

Position=-4.3063,-4.3817

Rotation=90.0

Scale=1.60

DecalMaxLOD=3

 

[Decal012]

Meshname=Right_Rudder

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Talon/Wolf 21/D/69thR

Position=4.3063,-4.3817

Rotation=90.0

Scale=1.60

DecalMaxLOD=3

Reverse=

 

what i've done is changed the file name from Merc to Wolf 21 hoping that it wouldnt replace any of the skins. the skins were taken from 69th mercenery, edited, renamed, and placed in their own file

 

so it has to be in BMP format?

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well, to be honest i have done all of the following and then some, but kept the files the same size, and the BMP files where changed to JPEG images (by opening and editing through photoshop) the canvas size has not changed, and the decal code file say (based on my friend's edditing)

 

Position=8.7382,0.010

Rotation=010

Scale=.80

DecalMaxLOD=3

 

[Decal010]

MeshName=nose

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=Talon/Wolf 21/D/rescue_R

Position=8.7382,0.010

Rotation=350

Scale=.80

DecalMaxLOD=3

 

[Decal011]

Meshname=Left_Rudder

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Talon/Wolf 21/D/69th

Position=-4.3063,-4.3817

Rotation=90.0

Scale=1.60

DecalMaxLOD=3

 

[Decal012]

Meshname=Right_Rudder

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Talon/Wolf 21/D/69thR

Position=4.3063,-4.3817

Rotation=90.0

Scale=1.60

DecalMaxLOD=3

Reverse=

 

the textureSet file says

 

[TextureSet]

Name=Wolf 21

Nation=

Squadron=

Specular=0.200000

Glossiness=0.300000

Reflection=0.000000

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thankyou, that still dosnt solve the total probolemb with the texture being white, but changing them to bitmap helps

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thankyou, that still dosnt solve the total probolemb with the texture being white, but changing them to bitmap helps

 

check if you have saved some parts in ex:1024X768 x 32, because if you put x64bits it will not work

 

idk...just a trought, i hope it help :biggrin:

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oh yes, BTW, since you guys are helping me to do this, it would only be fair to publish it, but i should probolby ask permision from the guys who made the origonal talon. can you help me find them

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Remember, ALL skins are bitmaps, and ALL skin bitmaps are square...512x512, 1024x1024, etc.

 

Names of said bitmaps MUST match the exact names as seen on other skin bmps for the same aircraft, as defined inside the LOD.

 

For example, our ubiquitious Skyhawk...

 

A-4B_Body

A-4B_LeftWing

A-4B_Nose

A-4B_RightWing

A-4B_Tail

 

The textureset ini just tells the game how to 'color' it. Meaning, the fading, brightness, reflectivity etc. Also, what folder to look in for the "Wolf21" skin.

 

The decals ini tells the game engine where to position the decals on physical model (LOD), as based on x/y/z coordinates from the center of each defined mesh (nose, tail, vert fin, wing, etc)

 

Wrench

kevin stein

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Ok here's what i came up with. Wouldn't work for me in Wings over Europe. Don't know why. Works in Wings over Vietnam.

Do a fresh install of the Talon. Rename all the bmps to fuse, lwing, rwing, nose and paste into default folder. Start game bypass loadout (as it crashed on me when i did) go straight to fly now.

 

img00025.jpg

 

Oh dear god what is that? :biggrin:

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Looks like something out of Warhammer 40K

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I thought that was the same Krensky that led the Clans to the Outer Sphere...

 

Wrench

kevin stein

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PERFECT! :ok: just remove the decals of the air force and diamond back and its redy for action! i may need to touch up the wings a little, unless you think it looks good that way.

Thankyou verymuch! :good:

 

img00025.jpg

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Heh, Clan Wolf insignia. :biggrin:

 

you better belive it, this sight needs a little battletech, and im even hoping to add the baut fighter, visigoth, kirghiz, and samuri aerospace fighter hopefully some time soon :yes:

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I thought that was the same Krensky that led the Clans to the Outer Sphere...

 

Wrench

kevin stein

 

yep, exept this time its leon rather thean alexander.

 

P.S.: how do you make a file into a winpach file?

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Check the folder i sent you back i believe i deleted the decals out of it. Otherwise you should be able to paint over it. Wings looked fine to.

Haven't flown the Talon until i checked this skin for you. Funky azz take off.

 

Yes, thankyou indeed! :good:

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I knew it twigged Clan Wolf but hey whatever... just gotta fix the fuselage insignias so they're not upside down. Then again of all the Clans, well it's no surprising that it was my favorite, with Ghost Bear my second. Maybe some panel lines on the skin? Sure the F/A-37 is a stealth aircraft, but I remember there was a few there..

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i did make some panel lines on the skin, but they're kinda hard to see,

i messed with it a little more, but im not shure how to turn it into a winPatch file, can you help me with that?

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Are you referring to an auto installer? Aircraft skins are much to simple to install as you drop in in the aircraft's folder.

Now if you have more then 10 skins for example then perhaps it's worth it.

 

oh, so i dont need it, okay! thanks, sorry to waist time, if anybody is interested in it, ill add it! :yes:

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