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comrpnt

Operation Rubicon (WOE)

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Operation Rubicon (WOE)


Operation Rubicon (for WOE)

Welcome to Operation Rubicon (for WOE) - where Rubicon has two meanings. First, it denotes R(ostock)uB(lockade)icon. Second, to "cross the Rubicon" is a popular idiom meaning to go past a point of no return and refers to Julius Caesar crossing the river of that name in 49 BC, deliberately as an act of war.

 

The objective of this mission is to attack and destroy the Soviet Northern Naval fleet undergoing repairs and maintenance in Rostock Naval Yard, East Germany. Strategically, this will stop the Soviet fleet from responding to NATO air and ground strikes on Warsaw Pact forces massing in East Germany. By this very act the NATO forces have reached the point of no return.

 

This mission was inspired from a Scenario in Tom Clancy's 1986 novel, Red Storm Rising (http://en.wikipedia.org/wiki/Red_Storm_Rising).

 

Version 1.01 update

Replaced broken links to CA-hosted A-Team models in README with links to Capun's skunkworks site.

Version 1.02 update

Removed reference to withdrawn A-Team model of Soviet Chapeav KrestaII-class cruiser. Alternative existing ship model used instead.

Version 1.03 update

Fixed minor typos in NATO and Warsaw Pact briefings.

Version 1.04 update

Removed reference to withdrawn A-Team model of CGN-9 cruiser. Alternative existing ship model used instead.

Version v1.10 update

Updated on request to remove direct links to any Capun and A-team prerequisite models. Instead, please contact Capun for access - details enclosed.

 

 

Acknowledgements

First, thank you to TK for providing an excellent platform and modding environment. Second, thanks go to all those modders that have provided the prerequisites I have used in my mission packs. Your hard work and dedication is very much appreciated.

 

If there are any problems with these missions and my own mods, then please contact me directly, not the authors of the prerequisites. Thanks.

 

Mission Overview

This mission is complex (my most complex to-date) and involves a total of 65 NATO aircraft, drawn from USN, USMC, USAFE and RAFG, and 13 Warsaw Pact aircraft. You can take the part of each main player in the Operation and experience it from their perspective. The aircraft used on each side and their specific mission are detailed as follows:

 

NATO Forces

USN/USMC

EA-6A, departs CV-62 USS Independence on SEAD mission to destroy EWR sites near Rostock naval yard

A-6B, similar mission as above.

A-6E, departs CV-62 on Strike mission to destroy the Soviet fleet at Rostock

KA-6D Tanker (only used in air-to-air refuelling training missions)

E-2C Hawkeye, departs CV-60 USS Saratoga on AEW mission close to East German (IG) border (AI mission only)

FA-18A, departs CV-60 USS Saratoga on CAP mission North-East of Rostock

USAFE

F-111F, en route from RAF Lakenheath(UK) on Strike mission to destroy Soviet fleet at Rostock (returns to Jever Airbase, West Germany)

F-4G, departs Diepholz Airbase on SEAD mission to penetrate border defences and destroy SAM sites prior to strike force arriving

A-10A, departs Fassberg Airbase on Strike mission to disable enemy defences at Laage airbase

RAFG

Harrier GR3, departs RAF Wunstorf on Strike mission to disable enemy airbase at Laage

F-4M, departs RAF Gütersloh on Strike mission to disable enemy airbase at Laage

 

Warsaw Pact Forces

Mi-24 Hind, departs Laage Airbase on Intercept mission to multiple radar threats approaching from the West

MiG-29C, departs Laage Airbase on Intercept mission to radar threats from the North and also from the West

SU-27 Flanker, departs Pütnitz Airbase on Intercept mission to multiple radar threats approaching from the North-West

 

Prerequisites

The prerequisites for this set of missions are extensive. However, this time I have written the README as a HTML file with links provided to each one, so they're easy to find.

 

It's worth remembering that stock WOE does not contain enough of the correct types of NATO or Warsaw Pact aircraft or ground objects required to model such a complex scenario as portrayed by this Operation, especially for the era I have chosen (i.e. 1979).

 

Contents

  1. Combat & Training Missions for each major player (i.e. aircraft) in the Operation
  2. Enhancements to the GermanyCE targets file (including enemy air defences, populated harbour targets and populated airbases)
  3. Enhancements to the Types file (to complement the targets additions)
  4. NATO briefings (for each type of mission, includes detailed planning map)
  5. Warsaw Pact briefings (for each type of mission)
  6. Comprehensive Installation Guide (i.e README)

 

Screenshots Available Here: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=5209

 

Any problems, please let me know.

 

Thanks, regards, comrpnt. :-)


 

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This looks extensive and deep, I look forward to flying it, from different perspectives.

 

Probably not until the weekend, but with great anticipation.

 

Thanks for the hard work, will report back...

 

:clapping:

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Anyone else having trouble DL'ing the static aircraft?

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Anyone else having trouble DL'ing the static aircraft?

 

Yes!

try to download direct from A-team site's

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Anyone else having trouble DL'ing the static aircraft?

Mmm. Yes. That's annoying. They seem to have been pulled from CA since I wrote the README.

 

I've now updated the README and fixed the broken links. Each one now points directly to Capun's skunkworks site, and I replaced one (i.e. Chapaev) that had been withdrawn.

 

(I wish we had a notification mechanism that warns us when downloads are withdrawn or moved)

 

Hopefully, as of version 1.02, that's all the links working again.

 

Regards, comrpnt.

Edited by comrpnt

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I am just done merging your mission pack intoWOE

And I merged the airfield light with some of your missions and I ve found F-4 into QRA hangarS!

Fabulous, and do you confirm compatibily between WOE light mod and your mission target inin, for bases,, such as fassberg, in which target numbering in mission pack starts from whereQRA's added with light mod ends.

Thanks

Edited by Canadair

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I am just done merging your mission pack intoWOE

And I merged the airfield light with some of your missions and I ve found F-4 into QRA hangarS!

Fabulous, and do you confirm compatibily between WOE light mod and your mission target inin, for bases,, such as fassberg, in which target numbering in mission pack starts from whereQRA's added with light mod ends.

Thanks

Hi folks. Thanks for the kind words, and yes, Canadair, I did number the targets to coincide with the numbering I had used for the lighting mod that I did some while back - it was easier for me to do this as I always run WOE with that earlier mod :-)

 

For those bases without QRA facilities I added the ground equipment but not the hangar buildings as these require changes to the lighting mod for those extra bases where QRA sheds were not originally present in my earlier lighting mod.

 

Hopefully you're all up-and-running with the unexpected changes to the links to the A-team's models that I'd used.

 

Please let me know if anyone is having trouble setting up their system with all these pre-reqs. Thanks.

 

Regards, comrpnt.

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Thanks for the fixes.

 

 

Going to give this a go after class today.

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