Jump to content

Recommended Posts

I noticed in some YouTube ThirdWire videos that certain players have modded their gunsights to move independently on the HUD during a dogfight. Does anybody know how or if I can edit my files to enable that function?

Share this post


Link to post
Share on other sites

I noticed in some YouTube ThirdWire videos that certain players have modded their gunsights to move independently on the HUD during a dogfight. Does anybody know how or if I can edit my files to enable that function?

 

http://www.youtube.com/watch?v=6nBHT25HtFY

 

Near the end of the above clip you can see this happening on the Sea Harrier HUD. THis might give an idea as to what I'm trying to communicate

Share this post


Link to post
Share on other sites

Hmmmm...maybe...

 

"LeadComputing=TRUE"

 

in the cockpit ini, with the needed specs for distance?

This is all out of the stock FRS.2 cockpit ini:

 

LeadComputing=TRUE

MinLeadRange=300

MaxLeadRange=1300

DefaultLeadRange=500

 

You need to make sure you can activate the different modes via ini edits, in the top, CockpitData section

 

HUDMode=CAGED,AA,AG

 

caged= fixed in place

AA = lead computing

AG = depressed for bombing (sometime rockets)

 

Somebody correct me, if I'm wrong please!!

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites
Hmmmm...maybe...

 

"LeadComputing=TRUE"

 

in the cockpit ini, with the needed specs for distance?

This is all out of the stock FRS.2 cockpit ini:

 

LeadComputing=TRUE

MinLeadRange=300

MaxLeadRange=1300

DefaultLeadRange=500

 

You need to make sure you can activate the different modes via ini edits, in the top, CockpitData section

 

HUDMode=CAGED,AA,AG

 

caged= fixed in place

AA = lead computing

AG = depressed for bombing (sometime rockets)

 

Somebody correct me, if I'm wrong please!!

 

Wrench

kevin stein

 

 

Will certainly give that a spin :good: . Should add to the eye candy for my F-4E avionics/HUD upgrade that I'm still tweaking

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..