Jump to content

Recommended Posts


:dntknw: I seem to be having a problem with all the Q-5 models released so far.the minute the game goes to external view I get a crash to desktop.it always happens in WOE but the previous Q-5D worked in WOI but now this newer version crashes too.It must be somthing on my end otherwise there would be more requests for help here.If anyone can sugest anything to help here I would be very greatful.thanks fot the excellent work on the Q-5 from the screenshots I can see it looks like a great job again.

Share this post


Link to post
Share on other sites
:dntknw: I seem to be having a problem with all the Q-5 models released so far.the minute the game goes to external view I get a crash to desktop.it always happens in WOE but the previous Q-5D worked in WOI but now this newer version crashes too.It must be somthing on my end otherwise there would be more requests for help here.If anyone can sugest anything to help here I would be very greatful.thanks fot the excellent work on the Q-5 from the screenshots I can see it looks like a great job again.

ok spent some time experimenting and it has to do with decals.if i remove the decal.ini the plane works fine,adding stock decals seems to crash it the same way the included ones do.hmmm.

Share this post


Link to post
Share on other sites

I think I know what`s the prob try this

 

change this in the flightengine.ini

 

[GraphicsSettings]

ZBufferDepth=24

MaxVertexCount=16384

MaxIndexCount=32768

MaxTextureCount=16384

MaxModelType=2048

MaxMeshPerScene=2048

MaxModelPerScene=4096

MaxLightPerScene=1024

AspectRatio=1.333333

MinPixelSize=1.0

Share this post


Link to post
Share on other sites
ok spent some time experimenting and it has to do with decals.if i remove the decal.ini the plane works fine,adding stock decals seems to crash it the same way the included ones do.hmmm.

 

I installed the Q-5D II (5/25/2008) in WoV according to the instructions. Using the PLAAF Green skin texture set. Changed the Q-5D.ini as follows:

 

[TextureSet001] <----- added this entire block

Directory=NorthVietnam

Name=PLAAF Green

Nation=NVietnam

Specular=0.400000

Glossiness=0.400000

Reflection=0.000000

 

Put the MiG-tinted F-4E cockpit by Richard Pitts2A Ordway to replace what came in the install. (OK, no offense to modding team, but I'm used to flying with it and know where all the instruments are.)

 

and added a new texture folder that includes:

canopyglass.tga

decals.ini

numbers.lst

q5-1.bmp

q5-2.bmp

q5-3.bmp

q5-4.bmp

q5-5.bmp

TextureSet.ini

 

TextureSet.ini modified as follows:

[TextureSet]

Name=PLAAF Green

Nation=NVietnam

Squadron=

Specular=0.400000

Glossiness=0.400000

Reflection=0.000000

 

and a decals.ini modified as follows:

[Decal001]

MeshName=RightWing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Insignia

Position=3.284,-1.988

Scale=1.2

Rotation=-45

DecalMaxLOD=3

 

[Decal002]

MeshName=RightWing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=Insignia

Position=3.284,-1.988

Scale=1.2

Rotation=45

DecalMaxLOD=3

 

[Decal003]

MeshName=LeftWing

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Insignia

Position=-3.284,-1.988

Scale=1.5

Rotation=45

DecalMaxLOD=3

 

[Decal004]

MeshName=LeftWing

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=Insignia

Position=-3.284,-1.988

Scale=1.5

Rotation=-45

DecalMaxLOD=3

 

[Decal005]

MeshName=Nose

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=VPAFNum

Position=4.708,-0.109

Scale=1.5

DecalMaxLOD=3

 

[Decal006]

MeshName=Nose

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=VPAFNum

Position=4.708,-0.109

Scale=1.5

DecalMaxLOD=3

 

[Decal007]

MeshName=F

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=Insignia

Position=-2.98,0.19

Scale=1.5

DecalMaxLOD=3

 

[Decal008]

MeshName=F

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=Insignia

Position=-2.98,0.19

Scale=1.5

DecalMaxLOD=3

 

[Decal009]

MeshName=airbrake02

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=Insignia

Position=-2.98,0.19

Scale=1.5

DecalMaxLOD=3

 

[Decal010]

MeshName=airbrake03

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=Insignia

Position=-2.98,0.19

Scale=1.5

DecalMaxLOD=3

 

[Decal009]

MeshName=airbrake02

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=Insignia

Position=-2.98,0.19

Scale=1.5

DecalMaxLOD=3

 

I then modified the Q-5D_data.ini as follows:

[MissionData]

NationName=NVietnam <----- changed from China

ServiceStartYear=1964 <----- changed from whatever it was

ServiceEndYear=2016

AircraftRole=ATTACK

AircraftCapability=DAY_AND_Night

Availability=COMMON

Exported=TRUE

ExportStartYear=1964 <----- changed from whatever it was

 

Added the landing lights to the [fuselage] section:

SystemName[015]=LandingLight1

SystemName[016]=LandingLight2

 

at the end of the file, added the landing lights:

[landinglight1]

SystemType=Light

Color=0.88,0.88,0.88

Brightness=0.05

//Position=[right/left of centerline],[fwd/aft from acft center],[above/below acft center]

Position=-0.8800,0.4741,-0.1375

LightSrcOffset=2.6046,49.0560,0.0

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

[landinglight2]

SystemType=Light

Color=0.88,0.88,0.88

Brightness=0.05

//Position=[right/left of centerline],[fwd/aft from acft center],[above/below acft center]

Position=0.8800,0.4741,-0.1375

LightSrcOffset=2.6046,49.0560,0.0

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

LightNodeName=LandingLight

IsLandingLight=TRUE

 

Wallah, we have a fictitional North Vietnam strike Q-5D ready for night ops! Pretty much did the same for the B and E model. Really gives the commies a retalitory punch that they never really had. Makes for some interesting scenarios for a war where air supremacy was only in question over Hanoi.

 

Credits and Hosannas to the original creators:

Model by: tomcat- (From www.insky.cn)

Ini by: Erwin Hans (From www.insky.cn)

Skins by: olo007 (From www.insky.cn)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..