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Falkland 1982 All-Inclusive MOD


Operaton Corporate

 

- The Falklands War -

 

 

 

A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel

 

 

 

This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict.

 

All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use.

 

The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work….

 

Installaton:

 

Do a clean SFP1 installation

install SP4

rename the folder as "Falkland 1982"

 

delete missions - folder

delete campaigns - folder

delete /objects/decals - folder

delete /objects/aircraft - folder

delete /objects/groundojects - folder

delete /objects/weapons - folder

 

copy the unpacked files into your "Falkland 1982" folder

 

open the \Falkland 1982\Flight\MedalsUK.ini

 

correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalVC.txt with your installation-path

 

open the \Falkland 1982\Flight\MedalsARG.ini

 

correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalARG.txt with your installation-path

 

Notes:

 

In the Canberra B you can switch between Pilot and Bombadier with "Hook" key

 

single mission year is 1983 - because the only British base was build in May - if you have

a missiondate before 29th May - the game CTD - self created missions (with mission date) will work normaly - you have to take off from a carrier before 29th May

The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles.

 

All Groundunits are optimated for the game - so they may not realistic.

 

All Carriers have zero speed - because they cruise wild through the

ship formations.

 

During the Campaign the groundunits won't attack - in WOI it all works normal.

 

The Harrier and SUE have no Groundradar

 

WOI

 

I'm currently working at the WOI version, but I have multible problems

 

- The A-4 flightmodels are cruel

- same for the SUE

- same for the Harriers

- The Canberra Bombbay shows no load

- no Thrust Vectoring

- Carrier take offs mostly accidential (carriers maybe not fully supported)

 

So a SP5 version of the mod will released 2 months after SP release.

 

Special thanks to all involved modders especially:

 

BPAO, CAPUN, COMPRNT, Sundowner, Kreelin, Richard, Charles, Foxmonter, The Wrench, Hinchinbrooke, Diego, Polak, Pasko, Marcfighter, USAFMTL, Column5, erikgen, Edward, Pasko, Bunyap, DEUCES, Saganuay, HRNTFIXR, Ajunaidr, Soulfreak, Moonjumper, Kout, the Thirdwire Team and all the others of the several teams (and maybe the ones I forgot)

 

Here is a list of included objects and who created them:

 

Terrain and tiles:

 

by USAFMTL, Diego, Edward - heavily modded by Daniel “Kessselbrut” Himmel

 

Sky and Enviroment:

 

by Polak

 

Weapons:

 

by Bunyap and many unknown modders, Mirage Factory and Daniel “Kessselbrut” Himmel

 

Effects:

 

By Deuces

 

Campaign and Singlemissions

 

by Daniel “Kessselbrut” Himmel

 

S-2F; Mentor, Wessex (Groundmodel too), Seaking, Lynx HAS2; HMS Hermes

 

by the DevATeam (CEO CAPUN)

 

Harrier GR3 and Harrier FRS1; Mirage III; IAI Dagger; SA341 Gazelle

 

By The Mirage Factory (CEO BPAO) reworked Harrier GR3 and Harrier FRS1 3D Models made by MontyCZ

 

Pucara, MB 326, Super Etendard, ARA Belgrano

 

By Foxmonter; Belgrano Skin by Richard and CAPUN

 

UH-1H

 

by MontyCZ

 

A-109A

 

by erikgen

 

Canberra B2 MK.62

 

by ajunaidr, skin by Soulfreak, Pit by Daniel “Kessselbrut” Himmel

 

A-4Q, A-4C, A-4P

 

model by Thirdwire, skins by Marcfighters and Richard, addon 3Dworks by Daniel “Kessselbrut” Himmel

 

C-130A and KC-130A

 

Model by TK, skin by HRNTFIXR

 

All Helicopter FM

 

by Kreelin

 

HMS Invincible, Type_12; Type_42; Type_82, ARA 25 de Mayo, County_Class

 

by Hinchinbrooke - de Mayo skin by Richard

 

MVAtlantic_Causeway; MVAtlantic_Conveyor

 

by Polak

 

155mm Howitzer and EW Radar

 

by Pasko

 

LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion

 

Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel

 

105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; HQTrailer; Intrepid; LCM; LCM_UL; LVTP-7; MVBaltic_Ferry; MVNordic_Ferry; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Wessex_GO, Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2

 

by Daniel “Kessselbrut” Himmel

 

Special thanks to COMPRNT, Charles and Kout for menu, medals and textfiles

 

I hope I forgot nothing to write

 

Have Fun

 

Daniel


 

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Its here!

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To Kesselbrut and all the Falklands team,

 

Thanks for all your hard work in putting this package together :good::biggrin::good:

 

Downloading now, and OMG I AM GOING TO EXPLODE :biggrin:

 

Cheers all :wink:

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Damn I have to go to work in a few hours.It will be a long night,but if i'ts one tenth as good as it looks any wait will be well worth it.

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Has been an horrible day.

But it ended well.

Thanks. downloading now. It is time to put my falkland terrain and isntalla t rest

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Wow, this package obviously involved a huge effort by alot of incredibly talented people! Thank you all, and particularily Kesselbrut for sheparding this to fruition. Wow.....

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:shok: this is simply great , and some new cockpits thank you :yahoo:

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One word.... WOOT! Man I was waiting for this! Thanks

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Ah, and I forgot - best speed for a bombrun with the Canberra is 250kts, and at the ASW-Mission use the RWR to find the sub

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Ah, and I forgot - best speed for a bombrun with the Canberra is 250kts, and at the ASW-Mission use the RWR to find the sub

 

 

thanks for your job!!! :good:

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Thgank you Daniel!

really outstanding work on this one!!!

And the Canberra Cockpit is really outstanding...

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...delete WOE folder :haha:

...delete Windows folder :haha:

...format c: :haha:

 

Just kiding :biggrin:

 

Great work! Thanks!

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I've been waiting for this one! thank you kesselbrut, downloading it right now

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You guys rock!!

Thanks a lot Daniel and all contributors! :clapping:

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Looks great

I guess I'll wait for WoI version :biggrin: Don't have SFP and too lazy to do anything with WoV/E.

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Looks great

I guess I'll wait for WoI version :biggrin: Don't have SFP and too lazy to do anything with WoV/E.

 

I think there will be no WOI Version (No A-4B and C - especially the pits and no C-130 in WOI) only a SP5 Version. But if you have WoV, you can use it if you can get a C-130 LOD from somewhere

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exelante :good:

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Looks great! :good:

 

Once we have the C-130.lod, what are we supposed to do with it? Where does it go and how should it be named?

 

Thanks!

Edited by malibu43
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exelante :good:

I saw your Falklands terrain an it looks much better than mine - If you need some of my models for your MOD - you can use them if you want

Edited by Kesselbrut
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Looks great! :good:

 

Once we have the C-130.lod, what are we supposed to do with it? Where does it go and how should it be named?

 

Thanks!

 

 

rename it as C-130A.lod

 

but you need 5 lods:

 

C-130A.lod

C-130A_lod002.lod

C-130A_lod003.lod

C-130A_lod004.lod

C-130A_lod005.lod

 

copy them into the C-130A and KC-130A folder

 

If you have only one lod, open the C-130 ini and delete the following entrys:

 

[LOD001]

Filename=C-130A.lod

Distance=150

 

[LOD002]

Filename=C-130A_lod002.lod

Distance=350

 

[LOD003]

Filename=C-130A_lod003.lod

Distance=500

 

[LOD004]

Filename=C-130A_lod004.lod

Distance=1000

 

[LOD005]

Filename=C-130A_lod005.lod

Distance=8000

 

set this

 

[LOD001]

Filename=C-130A.lod

Distance=5000

 

as new entry

 

Do for the KC-130 the same - now the game and campaign will run in WOV, too

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Great job! Very incredible!

 

TWo small issues: the Argentine mirage's pilote does not have any texture. Just grey. How can I fix that?

 

The other one is totally different: how do I shoot an exocet? :biggrin: (you know, lock, etc...)

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Thank you for this pack of wonderful treats Kess. :good:

I'm sure it must be one tasty meal!

First of all, I will have to reinstall my SFP1 back on.

BTW. will it work on Wings over Vietnam? or maybe you don't know.

 

Thanks again. :drinks::rockon:

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Thank you for this pack of wonderful treats Kess. :good:

I'm sure it must be one tasty meal!

First of all, I will have to reinstall my SFP1 back on.

BTW. will it work on Wings over Vietnam? or maybe you don't know.

 

Thanks again. :drinks::rockon:

 

yes, it would work with WOV - look posts above

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