Jump to content
Sign in to follow this  
SayethWhaaaa

Having a decal issue, lil' help?

Recommended Posts

I've been fooling around with an idea for a USAF Flanker skin and I've run into a bit of wall with the decals.

UsaFlanker1.jpg

UsaFlanker2.jpg

 

I've nicked the decals from the Mirage Factory F-15C for the time being just to get an idea as to what it would look like, but I can't seem to figure out the co-ords in the decals.ini. My entry for the snaps shown are:

 

[Decal005]

MeshName=Right_Vstab

DecalLevel=3

DecalFacing=RIGHT

FilenameFormat=SU-27N/Grey Camo/D/LT

Position=-5.9,2.2

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

[Decal006]

MeshName=Left_Vstab

DecalLevel=3

DecalFacing=LEFT

FilenameFormat=SU-27N/Grey Camo/D/RT

Position=-5.9,2.2

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

[Decal007]

MeshName=Right_Vstab

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=SU-27N/Grey Camo/D/RTailnum

Position=-5.8,1.7

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

[Decal008]

MeshName=Left_Vstab

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=SU-27N/Grey Camo/D/LTailnum

Position=-5.8,1.7

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

This is using the existing Flanker decals entry from the skin that came with the Marcfighter Su-27. I was going to just copy and paste to the Vstab's texture directly, but they seem to inflate somewhat after being added. I had a looksee in the KBase but the entry of decals didn't have anything to positioning co-ords as far as I saw.

Share this post


Link to post
Share on other sites

You'll need to add entries for the rudder .

 

Just copy and paste the extsisting entries and then replace Left/Right_VStab with Left/Right_rudder.

 

Maybe it's just me, but decal placement usually takes longer than making them (especially when dealing with USAF tailcode and numbers)

Edited by Gocad

Share this post


Link to post
Share on other sites

Cheers Gocad. Alright, getting there, right side's still a bit iffy though...

UsaFlanker4.jpg

UsaFlanker3.jpg

 

Do you or anyone else know if these are x/y co-ords?

 

Position=-5.9,2.2

Share this post


Link to post
Share on other sites

Position=-5.9,2.2

these are co ordinates for Y axis and Z axis

you use Y and Z for decals that are seen from the sides...(horizontal plane)

you use X and Y for top or bottom facing decals...

X being left and right

Y is front to back...

.so -5.9 is left of centre and 5.9 is right of centre

and -2.2 is front of centre and 2.2 is rear of centre point of the a\c

Z is vertical height...- means below centre and no - means above centre(vertical plane))

hope this helps

Edited by russouk2004

Share this post


Link to post
Share on other sites
Do you or anyone else know if these are x/y co-ords?

 

Position=-5.9,2.2

 

like I said, the coordinates aren't the problem here, it's rather that the decal covers two meshes, Left/Right_VStab and Left/Right_rudder. (I do think that the meshnames are correct.)

 

[Decal005]

MeshName=Right_Vstab

DecalLevel=3

DecalFacing=RIGHT

FilenameFormat=SU-27N/Grey Camo/D/LT

Position=-5.9,2.2

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

[Decal006]

MeshName=Left_Vstab

DecalLevel=3

DecalFacing=LEFT

FilenameFormat=SU-27N/Grey Camo/D/RT

Position=-5.9,2.2

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

[Decal007]

MeshName=Right_Vstab

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=SU-27N/Grey Camo/D/RTailnum

Position=-5.8,1.7

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

[Decal008]

MeshName=Left_Vstab

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=SU-27N/Grey Camo/D/LTailnum

Position=-5.8,1.7

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

[Decal009]

MeshName=Right_Rudder

DecalLevel=3

DecalFacing=RIGHT

FilenameFormat=SU-27N/Grey Camo/D/LT

Position=-5.9,2.2

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

[Decal010]

MeshName=Left_Rudder

DecalLevel=3

DecalFacing=LEFT

FilenameFormat=SU-27N/Grey Camo/D/RT

Position=-5.9,2.2

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

[Decal011]

MeshName=Right_Rudder

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=SU-27N/Grey Camo/D/RTailnum

Position=-5.8,1.7

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

 

[Decal012]

MeshName=Left_Rudder

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=SU-27N/Grey Camo/D/LTailnum

Position=-5.8,1.7

Rotation=0.0

Scale=3.0

DecalMaxLOD=3

Share this post


Link to post
Share on other sites

Cheers Russo! I was thinking they might be but didn't get much (if any) reaction when I first altered them. Yeah, you're right Gocad, I was thinking it was prolly the mesh conflicting, I was just curious if they were X/Y co-ords to see how moving them around might look...

Share this post


Link to post
Share on other sites

Righteo, gave the placement a bit of a playing with and came up with the following. The red stripe will still be an issue since it intersects with the rudder mesh. Not sure what to do about that...

 

UsaFlanker5.jpg

UsaFlanker6.jpg

 

Thanks a lot for your help gents! This one's been dwelling in the recesses of my HD for a while now. Gonna keep looking at it and see what else needs doing to it. If anyone has any suggestions, gimme a holler!

Share this post


Link to post
Share on other sites

Add it (the stripe) to the rudder mesh, too, using the same coordinates as the fin, or maybe moved back a hair. Just make sure it's set to Level=0, then anything else will be on top of it. Did this for the P-82 SWOTL mod; had the rudder red, with the serial number above it.

 

Don't forget to paint the airbrake to match the rest of the fueselage!

 

You know, it actually looks GOOD in USAF colors!!

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites
Maybe it's just me, but decal placement usually takes longer than making them (especially when dealing with USAF tailcode and numbers)

 

 

Really? I can't make a decal for the life of me, tried and tried just can't do it. Followed tutorials etc still no good. :dntknw:

 

That Flanker does look good, doesn't it :good:

Share this post


Link to post
Share on other sites

If you cant make decals....just add a layer to the bmp...and paint the stripe on...save as bmp then as a layered file for future use...just paint it on that sqd bitmap....

Russ

Share this post


Link to post
Share on other sites
Really? I can't make a decal for the life of me, tried and tried just can't do it. Followed tutorials etc still no good. :dntknw:

 

A few months ago I would have said the same. :wink:

Share this post


Link to post
Share on other sites

I can still say the same thing.

 

Decals kicked my tailfeathers quite soundly. :blink:

 

As to the looking good in USAF colors, I agree, but then again, what doesn't? :wink:

Share this post


Link to post
Share on other sites

Finally got my computer back up and running since my crappy video card crapped out on me. I've been able to fix it up a little more:

226.jpg

223.jpg

218.jpg

227.jpg

 

It's easy to see how I've cheated by using Marco's original skin, but I haven't had the time or patience to make one from scratch and it doesn't look too bad... kinda.

 

But this section of the skin under the vert stabilizers is kicking my ass!

WhereTHEfeckAREyou.jpg

 

I can't figure out where it lies at all! Does anyone know whether it's part of the fuselage or the Lefttail/Righttail files?

Share this post


Link to post
Share on other sites

SU-27 in USAF colors....heretics should be burned. :biggrin:

Share this post


Link to post
Share on other sites

Having a little problem by myself will use this threat to search a bit of help.

I want to add numbers ( like in the nose ) to both flaps and top of the tail, I tried everything, doing from scratch, copying from another files... but no luck, can someone help with this please??

 

img00082.jpg

Share this post


Link to post
Share on other sites

Since it's the stock 3W one, I can't tell you to "look at the OUT file", since we don't have it.

 

BUT....as it IS the stock one, why not look at the decal positions from the existing decals inis?? USN birds always had something on their tails. Adjust the fore/aft, up/down as needed.

 

You can also use the data ini, as it often gives the mesh names, and you might wind up looking inside the lod with hex editor, searching for "flap"

 

HINT: look in the ControlSurfaces section of the data ini. Distance parameters you'll have to figure out for yourself :wink: Yah, I'm a meanie!!!

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

I tried with no luck, there are strange squadron markings no numbers :(

Share this post


Link to post
Share on other sites

Can't find skins for the default WOV A7B that have flap decals, even don't know If is possible to add them to the default A7B. what a pity

Share this post


Link to post
Share on other sites

ArmadaA-7B01.jpg

Spanish Armada Corsair A-7B.

 

ArmadaA-7B02.jpg

'309' of the Spanish Armada carrying Shrikes and Walleyes.

 

The default typeface on GIMP is a pretty good match to create an 'ARMADA' decal

Edited by Spinners

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..