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The image below contains two custom shader FX. One is a terrain shader that gives the otherwise untouched WoI terrain in that image, a grainy "sand wave" effect.

 

I'm interested in seeing if the sharper-eyed members of this forum can find out the second shader effect in that same image :biggrin:

 

gallery_279_43_21435.jpg

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Wow !impressive!

you will release it?

 

Yes, as soon as I manage to remove the "seams". See anything else? :wink:

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Yes, as soon as I manage to remove the "seams". See anything else? :wink:

Oh, sorry, i just became hypnotized with this screen :blink:

 

 

Exaust Haze? I didn't see but...

Edited by Silverbolt

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Fubar,

 

Is that exhaust heat haze?

 

Nah....

 

FastCargo

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Couldn't tell about exhaust haze, can we get something like a 1600x1200 screen?

 

The sand ripples do look beyond fantastic. Between this, some the third party water fx and CA_starry and brain32's terrain work, it really makes TKs sims stand up to the others in terrain quality!

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I see a Mirrage in Isralie skin... oh, wait, that wasn't what you were talking about... right?

Edited by serverandenforcer

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Sun glare reflecting form a Mirage? It's really nice and shiny wouldn't say I've seen that before...but then again...

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FastCargo was right, the first time :biggrin:

 

It's heat blur, though I'm having a helluva time keeping the effect localized to the area of the exhaust nozzle...and even then, its only visible from certain angles, and when viewed against dark backgrounds.

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FastCargo was right, the first time :biggrin:

 

It's heat blur, though I'm having a helluva time keeping the effect localized to the area of the exhaust nozzle...and even then, its only visible from certain angles, and when viewed against dark backgrounds.

 

 

Well, if it's just a plane that stretches across, away from the exhaust nozzle, why not have it rotate along the Z axis so it can be seen from all angles, or better yet, have it twist around, like a screw, so if you do have it rotate, it creates a sort of "wave" effect as well.

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