Jump to content

Recommended Posts

Someone know in wich .ini file of an aircraft is the way to the patch of each skin?

 

:dntknw:

Share this post


Link to post
Share on other sites

You mean the paint chip, as seen on the loadout screen?

 

They go in each individual skin folder, and they're called "patch.bmp". Shouldn't more than 128/128, and THAT's on the large side. 64x64 is goood

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Yes, that!

 

But I mean, like this:

 

AircraftDataFile=SEtendard_DATA.ini

CockpitDataFile=SEtendard_CABINA.ini

LoadoutFile=SEtendard_LOADOUT.INI

HangarScreen=SEtendard_HANGAR.bmp

LoadingScreen=SEtendard_LOADING.bmp

LoadoutImage=SEtendard_LOADOUT.bmp

 

Where is the patch? In wich .ini file?

Share this post


Link to post
Share on other sites

Re-read my post.

 

No ini editing is required. The game engine KNOWS to look for "patch.bmp", and automatcially loads it to the Loadout Screen, where it may be viewed. Just look at any of the skins I've done over the last, oh, 2 years or so. You'll see what I mean.

 

All those other's are either screens (***_Hangar.bmp, ***_Loading.bmp <--this is the one you stare at whilst waiting for the progress bar to reach 100%), the "Loadout.bmp" is the little picture that shows the hardpoints

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..