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Erwin_Hans

MIG-31BM Air-to-Ground-upgrade

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http://www.airwar.ru/enc/fighter/mig31bm.html :biggrin:

 

Here it says MiG-31BM can use

 

одна 23-мм шестиствольная пушка ГШ-6-23 (260 патронов) боевая нагрузка - 9000 кг

до 6 УР большой дальности Р-33С или Р-37,

до 4 УР средней дальности Р-77 или РВВ-АЕ,

2 УР Р-40ТД,

3 УР воздух-поверхность Х-59 и Х-29Т или 2 Х-59М

6 ПКР X-31А До 6 противорадиолокационная УР Х-31П, Х-25МП или Х-25МПУ

до 6 корректируемых авиабомб КАБ-1500 или

до 8 КАБ-500 с телевизионным или лазерным наведением

 

How can I do the Date.ini and Loadout.ini? :blink:

Edited by Erwin_Hans

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I've already got that about 75% done. That is to say, the loadouts are 95% complete; data ini fully adjusted. I just don't like one of the A-G missiles I'm using for the Anti-ship role, as it TV guided. But it DO kill'm dead

 

New loadouts for ALL roles, including a new version of the APU-62 just for the Foxhound, that has corrected missile positions.

 

But I still haven't touched any of the lights...as in adding all the missing running lights, and adjusting the postions of the landing/taxi lights....trying to fix the "bob and weave", but that's more than just a simple PitchDamper edit. When you all did the copy/paste of the Foxbat's data, lots of things needed adjusting, simply because the aircraft is substantially different, most likely somewhere in the CG area...but I don't have the smarts to figure that bit out...above my pay grade, as they say

 

Having some cockpit issues...but they were easily fixed by going back to the original style, with the avionics60.dll. And it works just fine...

Unfortunately, the stock F-4E pit dosen't lend itself to HUDs. And the EJ-Kai's has the wrong placement for the CRTs. A workable alternative might be the Flankers....but I have doubts about that as well.

 

Be paitent...all is being fixed....in the field.

 

Now, I'm off to bed...it's 2:30 AM and my brain is seizing up....

 

Wrench

kevin stein

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I've already got that about 75% done. That is to say, the loadouts are 95% complete; data ini fully adjusted. I just don't like one of the A-G missiles I'm using for the Anti-ship role, as it TV guided. But it DO kill'm dead

 

New loadouts for ALL roles, including a new version of the APU-62 just for the Foxhound, that has corrected missile positions.

 

But I still haven't touched any of the lights...as in adding all the missing running lights, and adjusting the postions of the landing/taxi lights....trying to fix the "bob and weave", but that's more than just a simple PitchDamper edit. When you all did the copy/paste of the Foxbat's data, lots of things needed adjusting, simply because the aircraft is substantially different, most likely somewhere in the CG area...but I don't have the smarts to figure that bit out...above my pay grade, as they say

 

Having some cockpit issues...but they were easily fixed by going back to the original style, with the avionics60.dll. And it works just fine...

Unfortunately, the stock F-4E pit dosen't lend itself to HUDs. And the EJ-Kai's has the wrong placement for the CRTs. A workable alternative might be the Flankers....but I have doubts about that as well.

 

Be paitent...all is being fixed....in the field.

 

Now, I'm off to bed...it's 2:30 AM and my brain is seizing up....

 

Wrench

kevin stein

 

Wrench,

 

Here is my stab at exterior lighting for the Foxhound

 

// Lights ---------------------------------------------------------

 

[LeftPositionLight]

SystemType=LIGHT

Position=-6.15,-3,0.415

LightSrcOffset=-0.20,0.00,0.00

Color=0.98,0.25,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[RightPositionLight]

SystemType=LIGHT

Position=6.15,-3,0.415

LightSrcOffset=0.20,0.00,0.00

Color=0.25,0.98,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[RightTailLight]

SystemType=LIGHT

Position=-1.63,-7.9,2.8

LightSrcOffset=0.00,0.00,0.20

Color=0.88,0.88,0.88

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[LeftTailLight]

SystemType=LIGHT

Position=1.63,-7.9,2.8

LightSrcOffset=0.00,0.00,0.20

Color=0.88,0.05,0.05

Brightness=0.07

LightSrcRange=0.5

CanFlash=FALSE

 

[TopRotatingBeacon]

SystemType=LIGHT

Position=0,3,1.5

LightSrcOffset=-0.20,0.00,0.00

Color=0.88,0.05,0.05

Brightness=0.07

LightSrcRange=0.5

CanFlash=TRUE

 

[bottomRotatingBeacon]

SystemType=LIGHT

Position=0,0,-0.56

LightSrcOffset=-0.20,0.00,0.00

Color=0.88,0.05,0.05

Brightness=0.07

LightSrcRange=0.5

CanFlash=TRUE

 

[landinglight1]

SystemType=LIGHT

Position=0.099,5.8,-0.539

LightSrcOffset=0.058,49.0560,-2.696

ModelNodeName=NLIGHT1

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

[landinglight2]

SystemType=LIGHT

Position=0.1,5.88,-0.859

LightSrcOffset=0.058,49.0560,-2.696

ModelNodeName=NLIGHT2

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

[landinglight3]

SystemType=LIGHT

Position=-0.164,5.8,-0.581

LightSrcOffset=-0.199,49.0560,-2.696

ModelNodeName=NLIGHT3

Color=0.66,0.66,0.6

Brightness=0.09

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

//---------------------------------------------------------

 

See if this fits the bill.

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Wrench,

 

Here is my stab at exterior lighting for the Foxhound

 

// Lights ---------------------------------------------------------

 

[LeftPositionLight]

SystemType=LIGHT

Position=-6.15,-3,0.415

LightSrcOffset=-0.20,0.00,0.00

Color=0.98,0.25,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[RightPositionLight]

SystemType=LIGHT

Position=6.15,-3,0.415

LightSrcOffset=0.20,0.00,0.00

Color=0.25,0.98,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[RightTailLight]

SystemType=LIGHT

Position=-1.63,-7.9,2.8

LightSrcOffset=0.00,0.00,0.20

Color=0.88,0.88,0.88

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[LeftTailLight]

SystemType=LIGHT

Position=1.63,-7.9,2.8

LightSrcOffset=0.00,0.00,0.20

Color=0.88,0.05,0.05

Brightness=0.07

LightSrcRange=0.5

CanFlash=FALSE

 

[TopRotatingBeacon]

SystemType=LIGHT

Position=0,3,1.5

LightSrcOffset=-0.20,0.00,0.00

Color=0.88,0.05,0.05

Brightness=0.07

LightSrcRange=0.5

CanFlash=TRUE

 

[bottomRotatingBeacon]

SystemType=LIGHT

Position=0,0,-0.56

LightSrcOffset=-0.20,0.00,0.00

Color=0.88,0.05,0.05

Brightness=0.07

LightSrcRange=0.5

CanFlash=TRUE

 

[landinglight1]

SystemType=LIGHT

Position=0.099,5.8,-0.539

LightSrcOffset=0.058,49.0560,-2.696

ModelNodeName=NLIGHT1

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

[landinglight2]

SystemType=LIGHT

Position=0.1,5.88,-0.859

LightSrcOffset=0.058,49.0560,-2.696

ModelNodeName=NLIGHT2

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

[landinglight3]

SystemType=LIGHT

Position=-0.164,5.8,-0.581

LightSrcOffset=-0.199,49.0560,-2.696

ModelNodeName=NLIGHT3

Color=0.66,0.66,0.6

Brightness=0.09

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

//---------------------------------------------------------

 

See if this fits the bill.

 

Forgot this part, Sorry:

 

In the following sections, add the following, adjusting the SystemName numbers (xxx) to be sequential:

 

[Fuselage]

 

SystemName[xxx]=TopRotatingBeacon

SystemName[xxx]=BottomRotatingBeacon

 

[Nose]

 

SystemName[005]=landinglight1

SystemName[006]=landinglight2

SystemName[007]=landinglight3

 

[LeftOuterWing]

 

SystemName[xxx]=LeftPositionLight

 

[RightOuterWing]

 

SystemName[xxx]=RightPositionLight

 

[VertTail1]

 

SystemName[xxx]=LeftTailLight

 

[VertTail2]

 

SystemName[xxx]=RightTailLight

Edited by Jug

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Now, I'm off to bed...it's 2:30 AM and my brain is seizing up...

 

Sleep is for the weak! :biggrin:

 

 

(says the guy who is about to crash himself because of this stupid cold! :tongue:)

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I

Unfortunately, the stock F-4E pit dosen't lend itself to HUDs. And the EJ-Kai's has the wrong placement for the CRTs. A workable alternative might be the Flankers....but I have doubts about that as well.

 

 

 

Wrench

kevin stein

 

which EJ-Kai are you talking about Wrench? have I missed a CRT phantom?

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It's the same cockpit I used of the HAF AUP Phantom.

 

Jug: I'll get thos copyed in and see what lights up!

 

In the meantime, here's a shot from (very early) this morning; 31BM with it's max A-A load

 

31bm_max-aa.jpg

 

Alamo, Aphid, Amos -- dreaded AAA!!!! :haha: You'll note the new, corrected missle placement on the APU-62s

 

I didn't take a shot last night of the SEAD or Anti-ship configs, as I was just too tired.

 

More later

 

Wrench

kevin stein

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Jug: that worked real good!!! Positions almost perfect!! You only forgot one thing:

 

FlashTime= for the beacons. I used 0.06. If you want to get real fancy, and have them alternate, use 0.04 for the bottom.

 

Adding that, and moving the right red tail light a little; damn near perfect. Moving it to that 'protrusion' just above the rudder. At least it's 'good enough for government work'. (lowest bidder? As we're doing these 'field fixes' for free....)

 

Now, we just await GrViper's Russian translations for the "F-4E_Lights.tga", and I'll have the upgrade ready to go. For 2 versions: BM and BS :rofl:

 

gods, that's funny!!!!

 

Wrench

kevin stein

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