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Miracles

where to put the new pilot model and skin?

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I looked around and got no clue where to put the new pilot model I downloaded from CA site. :dntknw:

 

For WoI that is. Readme doesn't mention where to put them. arrgh

Edited by Miracles

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the bmp+ lod datas directly in the aircraft folder.

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PLEASE DO NOT POST IN THE KNOWLEDGE BASE -- you questions should go here, in the main forums. Thank you.

 

Soulfreak is correct, all pilot 'bits' go in the games main /Aircraft folder (both lods, the ini and the bmp)

 

To add the pilot figure, if you haven't figured this part out, requires the aircraft in question's ***_Data.ini.

 

Here's the exact instructions, from one of my pilot figures (well, this readme is used on ALL them ...)

 

If you haven't extracted the data.ini for the aircraft you wish to modify, do so.

If already extracted, open up the **data.ini for your aircraft of choice. In the example below, we are using the F-100D; all others would be the same:

 

Find the section marked crew, as below

 

// Crew ---------------------------------------------------------

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName= <-- (left blank in this example)

Position=0.00,4.15,0.88

SeatModelName=seat_f-100

SeatPosition=0.00,3.98,0.45

MinExtentPosition=-0.25,3.52,-0.30

MaxExtentPosition= 0.25,4.83, 1.09

CanopyNodeName=canopy_frame_rear_outer

 

If your data ini does not have the line:

 

PilotModelName=

 

You =MUST= add it.

Then, you can add the pilot figure's name of choice. Remember, it is case sensitive, so if it's "PILOTAF" you must use all capitals. If it's "PilotCH", you must use the upper and lower case lettering. Adding ".lod" is NOT required.

 

Have fun!

 

Wrench

kevin stein

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Thanks Kevin.

 

All the subforum choices are making me confused.

Edited by Miracles

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:haha:

You and ME both sometimes!!!

 

It's a work in slloooooww progress.... :biggrin:

 

Wrench

kevin stein

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