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DESERT_TARGET.INI

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In the file, you have SAMLauncher for example in the code below. Now the question is how does the game know which SAMLauncher to use?

 

[TargetArea049]

Name=Suran

Position=622000.00,508000.00

Radius=10000

ActiveYear=0

Location=2

Alignment=ENEMY

Target[001].Type=CommBuilding1

Target[001].Offset=3928.10,-5964.80

Target[001].Heading=0

Target[002].Type=CityBuilding3

Target[002].Offset=-2000.00,0.00

Target[002].Heading=90

Target[003].Type=CityBuilding2

Target[003].Offset=5525.60,-3005.40

Target[003].Heading=90

Target[004].Type=CityBuilding2

Target[004].Offset=5420.80,-4758.00

Target[004].Heading=0

Target[005].Type=Warehouse1

Target[005].Offset=1352.88,4689.94

Target[005].Heading=0

Target[006].Type=mosque1

Target[006].Offset=192.60,-364.50

Target[006].Heading=90

Target[007].Type=mosque1

Target[007].Offset=-6379.20,1780.10

Target[007].Heading=90

Target[008].Type=CityBuilding1

Target[008].Offset=-7149.30,1897.40

Target[008].Heading=0

Target[009].Type=CityBuilding1

Target[009].Offset=-5912.50,-3155.10

Target[009].Heading=90

Target[010].Type=CityBuilding1

Target[010].Offset=-33.93,1949.40

Target[010].Heading=180

Target[011].Type=CityBuilding1

Target[011].Offset=949.10,1946.90

Target[011].Heading=270

Target[012].Type=Crane

Target[012].Offset=1421.50,4960.40

Target[012].Heading=310

Target[013].Type=Crane

Target[013].Offset=-592.00,4922.00

Target[013].Heading=310

Target[014].Type=Warehouse1

Target[014].Offset=-643.38,4688.09

Target[014].Heading=0

Target[015].Type=Warehouse1

Target[015].Offset=3837.20,-5947.00

Target[015].Heading=-90

Target[016].Type=CityBuilding2

Target[016].Offset=5148.10,-1913.60

Target[016].Heading=90

Target[017].Type=CityBuilding2

Target[017].Offset=5470.40,565.50

Target[017].Heading=270

Target[018].Type=mosque1

Target[018].Offset=3735.30,-4989.30

Target[018].Heading=90

Target[019].Type=mosque1

Target[019].Offset=3963.10,1908.00

Target[019].Heading=90

Target[020].Type=CityBuilding2

Target[020].Offset=2460.40,3476.80

Target[020].Heading=0

Target[021].Type=CityBuilding2

Target[021].Offset=-1950.80,2183.90

Target[021].Heading=90

Target[022].Type=CityBuilding2

Target[022].Offset=-5136.30,-105.40

Target[022].Heading=90

Target[023].Type=mosque2

Target[023].Offset=-53.00,2408.80

Target[023].Heading=90

Target[024].Type=mosque2

Target[024].Offset=-7457.90,-4367.90

Target[024].Heading=90

Target[025].Type=CityBuilding3

Target[025].Offset=-1931.40,-5878.60

Target[025].Heading=180

Target[026].Type=mosque2

Target[026].Offset=82.50,-4263.50

Target[026].Heading=180

Target[027].Type=AAA

Target[027].Offset=1926.40,5244.00

Target[027].Heading=0

Target[027].ActiveYear=1961

Target[028].Type=AAA

Target[028].Offset=332.10,5200.80

Target[028].Heading=0

Target[028].ActiveYear=1961

Target[029].Type=AAA

Target[029].Offset=-1632.00,5236.00

Target[029].Heading=0

Target[029].ActiveYear=1968

Target[030].Type=EWR

Target[030].Offset=3571.20,-8496.50

Target[030].Heading=270

Target[031].Type=AAA

Target[031].Offset=3264.90,-8476.90

Target[031].Heading=315

Target[032].Type=AAA

Target[032].Offset=3791.20,-8546.80

Target[032].Heading=135

Target[032].ActiveYear=1966

Target[033].Type=AAA

Target[033].Offset=3853.50,-6189.30

Target[033].Heading=225

Target[033].ActiveYear=1967

Target[034].Type=SAMRadar

Target[034].Offset=-4336.00,-7221.00

Target[034].Heading=45

Target[034].ActiveYear=1966

Target[035].Type=SAMLauncher

Target[035].Offset=-4436.00,-7046.00

Target[035].Heading=330

Target[035].ActiveYear=1966

Target[036].Type=SAMLauncher

Target[036].Offset=-4236.00,-7046.00

Target[036].Heading=30

Target[036].ActiveYear=1966

Target[037].Type=SAMLauncher

Target[037].Offset=-4136.00,-7221.00

Target[037].Heading=90

Target[037].ActiveYear=1966

Target[038].Type=SAMLauncher

Target[038].Offset=-4536.00,-7221.00

Target[038].Heading=270

Target[038].ActiveYear=1966

Target[039].Type=SAMLauncher

Target[039].Offset=-4236.00,-7396.00

Target[039].Heading=150

Target[039].ActiveYear=1966

Target[040].Type=SAMLauncher

Target[040].Offset=-4436.00,-7396.00

Target[040].Heading=210

Target[040].ActiveYear=1966

Target[041].Type=AAA

Target[041].Offset=-4340.00,-7297.00

Target[041].Heading=315

Target[041].ActiveYear=1966

Target[042].Type=watertower1

Target[042].Offset=-2598.00,-6028.00

Target[042].Heading=180

Target[043].Type=oiltank1

Target[043].Offset=-366.00,5020.00

Target[043].Heading=0

Target[044].Type=oiltank1

Target[044].Offset=-313.00,5024.00

Target[044].Heading=0

Target[045].Type=oiltank1

Target[045].Offset=-292.00,5064.00

Target[045].Heading=0

Target[046].Type=GeneratorBuilding1

Target[046].Offset=-1469.88,4991.97

Target[046].Heading=270

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In the file, you have SAMLauncher for example in the code below. Now the question is how does the game know which SAMLauncher to use?

 

The game determines which unit to use based on service dates and available FIXED SAM types. For example, if you have the SA-3 missile installed in your weapondata.ini, and the appropriate SAM launchers (SA-3QL, SA-3DL, SA-3BQL, etc.) are located within your ground objects folder, then the game engine will randomly use those and place them wherever there's a call out for a fixed-SAM battery using the service date as a control.

 

You also need to define the SAM type-specific radars, and network them to your launchers, so you won't encounter mixed batteries (SA-2s and 3s using the wrong radar, etc.)

 

There's a bug in the series that prevents Mobile SAMs from showing up, unless you redefine their groundobject role to "Mobile_AAA". Then they''ll be placed randomly, wherever there's a call out for AAA on the map.

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