Jump to content
Sign in to follow this  
HawgEngineMech

WOE F-15 external stores question

Recommended Posts

Hey all,

 

Got another question for the tweakers in here. I've patched and added a weapons pack to my WOE install. Everything works fine but for whatever reason my sidewinders and drop tanks on my F-15 "float" inboard of the pylons. Not sure what caused the shift so I wanted to see if any of you have ever encountered this and know of a fix. Thanks in advance.

 

PropMech

Edited by PropMech

Share this post


Link to post
Share on other sites

You are using an old F-15A_data ini, the F-15A model was updated with one of the patches, correcting the position of the wing pylons.

Share this post


Link to post
Share on other sites

I just noticed the same thing and corrected it the other day. I'm running WOE patched up to date with Bunyap's weps pack installed. The weps pack installer automatically adds the data.ini with the updated weapon data, and this data.ini supercedes the data.ini from the patch. The data.ini from the weps pack must have been based on the older data.ini w/o the corrected weps positions.

 

Anyway,

 

Here is my data with the positions corrected:

 

// Weapon Stations ---------------------------------------------------------

 

[LeftOuterWingStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-4.10,-1.33,-0.23

AttachmentAngles=0.0,0.0,0.0

LoadLimit=272.16

AllowedWeaponClass=EP

AttachmentType=USAF

ModelNodeName=Pylon_Outer_L

PylonMass=86.18

PylonDragArea=0.02

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[RightOuterWingStation]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= 4.10,-1.33,-0.23

AttachmentAngles=0.0,0.0,0.0

LoadLimit=272.16

AllowedWeaponClass=EP

AttachmentType=USAF

ModelNodeName=Pylon_Outer_R

PylonMass=86.18

PylonDragArea=0.02

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[LeftInnerWingStation]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-2.91,0.14,-0.31

AttachmentAngles=0.0,-0.5,0.0

LoadLimit=1814.37

AllowedWeaponClass=BOMB,LGB,MER,FT

AttachmentType=USAF

;ModelNodeName=Pylon_Inner_L

;PylonMass=

;PylonDragArea=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

FuelTankName=Tank610_F15

 

[RightInnerWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=2.91,0.14,-0.31

AttachmentAngles=0.0,-0.5,0.0

LoadLimit=1814.37

AllowedWeaponClass=BOMB,LGB,MER,FT

AttachmentType=USAF

;ModelNodeName=Pylon_Inner_R

;PylonMass=

;PylonDragArea=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

FuelTankName=Tank610_F15

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=0.0,0.16,-1.05

AttachmentAngles=0.0,-0.5,0.0

LoadLimit=1814.37

AllowedWeaponClass=BOMB,LGB,MER,FT,EP

AttachmentType=USAF

ModelNodeName=centerline

PylonMass=31.75

PylonDragArea=0.02

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

FuelTankName=Tank610_F15

 

[sparrowStation1]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=4

StationType=SEMI_RECESSED

AttachmentPosition=-1.63,1.84,-0.80

AttachmentAngles=-1.0,0.0,0.0

MissileRollAngle=45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=231.5

AllowedWeaponClass=SAHM

AttachmentType=USAF

MinExtentPosition=

MaxExtentPosition=

 

[sparrowStation2]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=SEMI_RECESSED

AttachmentPosition=1.63,1.84,-0.80

AttachmentAngles=1.0,0.0,0.0

MissileRollAngle=45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=231.5

AllowedWeaponClass=SAHM

AttachmentType=USAF

MinExtentPosition=

MaxExtentPosition=

 

[sparrowStation3]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=SEMI_RECESSED

AttachmentPosition=-1.47,-1.85,-0.80

AttachmentAngles=-2.0,-2.0,0.0

MissileRollAngle=45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=231.5

AllowedWeaponClass=SAHM

AttachmentType=USAF

MinExtentPosition=

MaxExtentPosition=

 

[sparrowStation4]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=4

StationType=SEMI_RECESSED

AttachmentPosition=1.47,-1.85,-0.80

AttachmentAngles=2.0,-2.0,0.0

MissileRollAngle=45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=231.5

AllowedWeaponClass=SAHM

AttachmentType=USAF

MinExtentPosition=

MaxExtentPosition=

 

[sidewinderStation1]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-3.20,0.81,-0.11

AttachmentAngles=0.0,-1.0,90.0

LoadLimit=90.72

AllowedWeaponClass=IRM

AttachmentType=USAF

ModelNodeName=

PylonMass=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[sidewinderStation2]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=2

AttachmentPosition=3.20,0.81,-0.11

AttachmentAngles=0.0,-1.0,-90.0

LoadLimit=90.72

AllowedWeaponClass=IRM

AttachmentType=USAF

ModelNodeName=

PylonMass=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[sidewinderStation3]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-2.63,0.81,-0.11

AttachmentAngles=0.0,-1.0,-90.0

LoadLimit=90.72

AllowedWeaponClass=IRM

AttachmentType=USAF

ModelNodeName=

PylonMass=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[sidewinderStation4]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=2.63,0.81,-0.11

AttachmentAngles=0.0,-1.0,90.0

LoadLimit=90.72

AllowedWeaponClass=IRM

AttachmentType=USAF

ModelNodeName=

PylonMass=

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

Give that a try.

Share this post


Link to post
Share on other sites

That did the trick! Thanks Malibu I appreciate you taking the time to verify. I just flew a quick mission and everything is sitting beautifully on the rails. Can't say enough about the way you and everyone else here have helped me since I joined. Thanks a million.

 

Clear skies and good hunting

 

PropMech

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..