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pcpilot

TU22 and IL28 bombload bug?

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I made the TU22 and IL28 flyable in the game. I went to do some missions and find that I can only carry one bomb no matter the mission for both aircraft. I thought at first that maybe the mission type was limiting us to only one bomb, but I have found that no matter what mission type, you still only get one bomb.

I then checked several websites for the TU22 and sure enough, the TU can carry up to 12,000 kg of bombs and missles. One website said it can carry up to 24 FAB-500 bombs or one FAB-9000 bomb!

I then opened the TU22 Data, ini, and loadout files using the extract utility. The loadout.ini file says we can use 12 FAB250 bombs for strike and attack missions.

The TU22_data file says under [WeoponStations] that we can carry 12 bomb class wepons up to 9000kg. So theoretically we should be able to carry more than one bomb but I cant figure out why we arent showing more than one bomb in the loadout screen ingame.

I havent checked the bombload for the IL28 and know that it was pretty light but I would be surprised if it didnt carry more than one bomb. Can anyone else out there help out and figure why we cant carry more than one bomb for the TU22 and IL28?

 

Also, is there a way to add a bombbay door animation to the data file? It has the line for it, just no animation listed. It looks odd dropping my one bomb thru the fuselage.

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Anyone got any suggestions for this? I'd sure love to have a more accurate bombload in these aircraft. I beleive the B-57 might have the same problem, though it can carry more than one bomb in the game. It just doesnt carry as much as it could.

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I have found what I beleive to be the data file for the various aircraft loadouts and what they can carry. It is contained in a file type called .str

 

What is an .str file and how can I open/modify it?

 

 

Thanks...

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Guest Ranger332

did you also open the bay doors? you have to hit CTRL and O

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Hi Ranger, I found that you can drop 12 bombs without opening the bombbay doors (!) by simple leaving the loadout empty. Dont put a bomb in your loadout, leave it empty, and you have a defualt 12 bombs in your bombbay. The bombbay doors dont do anything. There is no animation and it doesnt matter if they are open or closed. I was posting this on some other forums and TK posted and let me know that the loadout screen has a bug and will be fixed. He didnt mention it but I hope they will give us a bombbay door animation.

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Guest Ranger332

ok but i got the door to work on the B57 but only tried once but ill check it out later ---ty for the info though

 

 

ADDITIONAL INPUT TRIED IT AGAIN BUT GOT SHOT DOWN BEFORE ANYTHING HAPPENED DANG OLD MIGS LOL

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There is an animation for the B57 bombbay doors?!!? If you know where we can find this animation, let me know. Probably in some cab file. Maybe we can use it for the IL29 and TU22. That would be a nice temp fix till the patch.

 

I havent tried this yet either but I think we might be able to carry the max of 24 bombs if we change The TU22_data file under [WeoponStations] to read 24 bombs. Remember that the max loadout wieght is 9000kg to keep it realistic.

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I'm new to this game so could someone tell me how to make the bombers flyable plaese?

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PC Pilot - if you go to Paskos Page in the web links he has a weapons update. In there are some ini files for the Tu-22. You will be able to carry up to 24 smaller bombs. Be careful if you update your weapons data from your original that you do not lose what you have already.

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There is also a Tu-22 bombing mission in the weapon pak files. Hope this helps.

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Guest capun

Here's how to open the bomb bay door and also fixes the TU-122 issue. The NumWeapons was set to blank instead of 12.

BTW, I posted this before

 

 

Slaving Bomb Bays and Cargo Doors to the TailHook Key

By Cesar Pun

Rev 1 3/31/2003

 

I found the Animation ID’s for the Bomb Bays and Cargo Doors for the AI planes.

The normal Open Bomb Bay (CTRL O) key command does not work, so I slaved them to the Tailhook Key Command (H).

 

Need to modify the Plane’s Data.ini file. For this example we use the B-57B_Data.ini file.

Add the Tailhook to the the Fuselage description

 

[Fuselage]

ModelNodeName=Fuselage

.

.

.

SystemName[0xx]=TailHook ; 0xx=Next sequence number

 

Add the Following section at the end of the file

 

[Tailhook]

SystemType=ARRESTOR_HOOK

MaxDeflection=0

AnimationID=3 ; See the next section for the Animation ID’s

Retractable=TRUE

DeployTime=1.0

ModelNodeName=BombBay ; Either BombBay or CargoBay

 

Animation ID’s for Bomb Bays

B-52 AnimationID=3

B-57B AnimationID=3

IL-28 AnimationID=3

Tu-122 AnimationID=3

 

Animation ID’s for Cargo Bays

An-12 AnimationID=3

C-130 AnimationID=2

 

Caveats:

The bombs do not seem to be aligned with the Bomb Bays, See the next section,

The Cargo Doors speed is way to fast, need to figure out how to slow them down.

 

IL-28_Data.ini mods

 

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,-0.128,-0.740

AttachmentAngles=0.0,0.0,0.0

LoadLimit=3000

AllowedWeaponClass=ARM,ASM,BOMB

AttachmentType=WP,NATO,USAF,USN

NumWeapons=8

AttachmentPosition001= 0.304,5.49,-0.61

AttachmentPosition002=-0.304,5.49,-0.61

AttachmentPosition003= 0.304,7.49,-0.61

AttachmentPosition004=-0.304,7.49,-0.61

AttachmentPosition005= 0.304,5.49,-0.28

AttachmentPosition006=-0.304,5.49,-0.28

AttachmentPosition007= 0.304,7.49,-0.28

AttachmentPosition008=-0.304,7.49,-0.28

DiameterLimit=

LengthLimit=

BombBayAnimationID=3

 

TU-22_Data.ini mods

[bombBay]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.0,-0.128,-0.740

AttachmentAngles=0.0,0.0,0.0

LoadLimit=9000

AllowedWeaponClass=ARM,ASM,BOMB

AttachmentType=WP,NATO,USN,USAF

NumWeapons=12

AttachmentPosition001= 0.304,-3.21,-0.61

AttachmentPosition002=-0.304,-3.21,-0.61

AttachmentPosition003= 0.304,-4.49,-0.61

AttachmentPosition004=-0.304,-4.49,-0.61

AttachmentPosition005= 0.304,-3.21,-0.28

AttachmentPosition006=-0.304,-3.21,-0.28

AttachmentPosition007= 0.304,-4.49,-0.28

AttachmentPosition008=-0.304,-4.49,-0.28

AttachmentPosition009=-0.304,-3.21,0.28

AttachmentPosition010=-0.304,-3.21,0.28

AttachmentPosition011=-0.304,-4.49,0.28

AttachmentPosition012=-0.304,-4.49,0.28

BombBayAnimationID=3

 

B-57B_Data.ini mods

 

[bombBay]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=6

StationType=INTERNAL

AttachmentPosition=0.0,0.0,0.0

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2043

AllowedWeaponClass=BOMB

AttachmentType=NATO,USN,USAF

NumWeapons=12

AttachmentPosition001=-0.451,2.411,-0.888

AttachmentPosition002= 0.451,2.411,-0.888

AttachmentPosition003=-0.451,2.411,-0.888

AttachmentPosition004= 0.451,2.411,-0.888

AttachmentPosition005=-0.451,3.589,-0.888

AttachmentPosition006= 0.451,3.589,-0.888

AttachmentPosition007=-0.179,3.411,-0.975

AttachmentPosition008= 0.179,3.411,-0.975

AttachmentPosition009=-0.179,4.411,-0.975

AttachmentPosition010= 0.179,4.411,-0.975

AttachmentPosition011=-0.179,4.589,-0.975

AttachmentPosition012= 0.179,4.589,-0.975

DiameterLimit=0.4

LengthLimit=2.2

BombBayAnimationID=3

MinExtentPosition=-0.61,-1.16,-1.12

MaxExtentPosition= 0.61, 4.31,-0.45

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