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542Tiger

Snoopy's Gone......

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I own all Third Wire Titles. (Except FE) Been modin' this line since 2002......

 

Snoopy's Gone. :blink: Last time he was operating was WOI Apr.2008 Patch.

Oct. Patch.....He's there but quit working. SF2, Not even included...... :dntknw:

 

 

I'll miss Ole' Snoopy........ :shok:

 

 

 

Semper Fi!

 

331KB

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Snoopy needs a new plane I think? I wonder why he took it out?

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In fact.........FAC Missions doesn't work at all for any A/C.

 

 

Just get the Snoopy Call from the Ground, But no Snoopy.......

Edited by 542Tiger

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I know FAC has never marked targets, but I thought I remember him at least being there and flying in circles before. However, lately, I haven't seen him anywhere. Even made sure that UseFAC=True in the campaign_data.ini file. :dntknw:

 

Doesn't really matter, though, since he never did anything anyway...

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As of Oct.2008 Patch, He was...........Maybe...

 

 

In the O-1E_Data.ini...

 

[RocketAttackAI]

RollInRange=4000.0

RollInAlt=700.0

PullOutRange=800.0

PullOutAlt=175.0

ReleaseRange=2000.0

SecondPassRange=3000.0

SecondPassAlt=500.0

ReleaseCount=1 <<< Interesting!

ReleaseInterval=1.0

AimPitchOffset=0.0

 

In the O-1E_Loadout.ini........

 

[FAC]

Loadout[01].WeaponType=HVAR

Loadout[01].Quantity=1

Loadout[02].WeaponType=HVAR

Loadout[02].Quantity=1

Loadout[03].WeaponType=HVAR

Loadout[03].Quantity=1

Loadout[04].WeaponType=HVAR

Loadout[04].Quantity=1

Loadout[05].WeaponType=HVAR

Loadout[05].Quantity=1

Loadout[06].WeaponType=HVAR

Loadout[06].Quantity=1

Loadout[07].WeaponType=HVAR

Loadout[07].Quantity=1

Loadout[08].WeaponType=HVAR

Loadout[08].Quantity=1

 

 

With the improved AI, Maybe......... :blink:

 

 

331KB

Edited by 542Tiger

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Yep.....He's gone :cray: WOI with Apr.2008 Patch was the last of him. FAC as a Mission was dropped with WOV Oct.2008. I confirmed this by other A/C_Data.ini's that once had "FAC" as a secondary Mission, Such as A-4B....and ect.

 

 

 

I'll miss him.....

 

 

331KB

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Great, there goes my decoy.

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My snoopy has marked targets before. Strange, I'm sure I've heard snoopy's radio calls, even if I hadn't been able to find where the plane was even just recently. But I'm on sept 2008 not oct.

 

It's always been kinda on and off, some missions he'll be there, others he won't.

 

FAC needs a return...one of the few good uses for helicopters and some unarmed planes.

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Snoopy got REFFED for not getting the job done and become an expense no longer needed. :rolleyes:

 

Brady

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Doesn't really matter, though, since he never did anything anyway...

Well, I liked him for just being there. Apart from adding to the atmosphere he at least gave me a *rough* idea of where the target was by circling it. I'd love to have him back :mellow:

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I think the service might of given him the boot for hanging out for that known-slacker 'Woodstock'

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Snoopy got REFFED for not getting the job done and become an expense no longer needed. :rolleyes:

 

Brady

 

What is REFFED? Kicked out of the game by a referee? :biggrin: I'm sure you meant RIF'd (Reduction In Force).

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Snoopy's exit bugged me so much that I had to experiment a bit: While Snoopy is no longer part of random generated CAS missions post Oct08-patch he can still be used in user-made mission (e.g. created with Le Missioner). Here are the results of my experiments:

  1. If in a user-made mission you set Snoopy's mission to FAC (and see to it he's over the target on time) he'll circle somewhere near, and you'll get the radio messages (troops in contact, reporting his position, promising smoke markers). Snoopy won't mark anything, though, and though circling he doesn't neccessarily circle above your target (he was several mile off in my tests).
  2. If you set Snoopy's mission to CAS instead of FAC (same target as the player's), and see to it that in his loadout.ini he has enough smoke-rockets to last him for some time, you'll get your target marked, but you won't get any radio messages except for the troops-in-contact-bit. I have found this to work incredibly well: See to it that Snoopy reaches the objective point at the same time or slightly ahead of you. He'll keep your target well-marked as he'll make pass after pass until he'll run out of ammo. In the mission-file you should set his ammunition to 0% to prevent him from strafing the target after he has run out of rockets.
  3. Using a combination of the above will give you a bit of both worlds, though probably not in a very realistic fashion: If you use a 'true' FAC, and a 'CAS-FAC' with nearly identical flightpaths you'll get the circling, all the radio messages, the smoke. This does effectively give you two FAC's who - for obvious reasons - can't share the same callsign.

It looks like merging some of the old FAC code with some of the CAS code might yield nicely woorking Snoopies, but then I'm no programmer. Here are some screenies of my experiments:

 

Snoopy (CAS-flavour) marking my target

post-35646-1230819611_thumb.jpg

 

Target is clearly marked

post-35646-1230819664_thumb.jpg

 

BTW, Snoopy's callsign was hand-edited in the mission-file - the voice-messages still call him Cowboy 1.

post-35646-1230819684_thumb.jpg

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Edit re No.2:

If you set Snoopy's mission to CAS instead of FAC (same target as the player's) [...] you'll get your target marked, but you won't get any radio messages except for the troops-in-contact-bit.

 

In subsequent tests I haven't gotten any radio messages at all.

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What is REFFED? Kicked out of the game by a referee? :biggrin: I'm sure you meant RIF'd (Reduction In Force).

 

Yeah that's what I meant,RIF'd.Trying to make it sound hillbilly-ish?I'll go ahead and patient that word right there! :haha::haha:

2 hillbilly's in deep conversation and goes as follows;

C them ducks?

M aren't ducks!

M r too ducks!

C them wangs?

Lai b,them r ducks!

 

Brady

 

P.s.Said goodbye to Snoopy by way of Tuesday's Gone by Lynrd Skynrd :no: :yes: :dntknw::biggrin:

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Has anyone asked TK? - ok it was pants but a bit of extra immersion none the less - cant believe he's removed it intentionally!

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cant believe he's removed it intentionally!

Even the Bird Dog plane is gone from official plane list. Maybe WoV will bring something

 

Someone already noticed that campaign data in latest patch WoV mentions replaced aircraft as well as currently used fillers... Maybe TK will add stuff later on :dntknw:

;AircraftType=A-1J

AircraftType=F-100D

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That's nothing new. There were commented out references to lightnings and other aircraft in the stock WOE campaigns. Guess the campaign ini files are what he makes before finalizing the list of aircraft for the sim....either that or he originally designs them to include 3rd party aircraft as well :biggrin:

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Even the Bird Dog plane is gone from official plane list. Maybe WoV will bring something

 

Someone already noticed that campaign data in latest patch WoV mentions replaced aircraft as well as currently used fillers... Maybe TK will add stuff later on :dntknw:

 

The bird dog is still in my aircraft folder...

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Even the Bird Dog plane is gone from official plane list. Maybe WoV will bring something

 

Someone already noticed that campaign data in latest patch WoV mentions replaced aircraft as well as currently used fillers... Maybe TK will add stuff later on :dntknw:

 

Well the Bird Dog is still in object Cat after the last patch so it is no entirely gone. and it is still mentioned in the campaign data ini in WOV

 

this is the entries for the rolling thunder campaign

 

[AirUnit157]

AircraftType=O-1E

UnitName=19th TASS

ForceID=1

Nation=USAF

DefaultTexture=USAFWhite1

BaseArea=Bien Hoa Air Base

BaseMoveChance=0

RandomChance=100

MaxAircraft=30

StartAircraft=30

MaxPilots=30

StartPilots=30

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

 

[AirUnit158]

AircraftType=O-1E

UnitName=20th TASS

ForceID=1

Nation=USAF

DefaultTexture=USAFWhite1

BaseArea=Da Nang Air Base

BaseMoveChance=0

RandomChance=100

MaxAircraft=30

StartAircraft=30

MaxPilots=30

StartPilots=30

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

 

[AirUnit159]

AircraftType=O-1E

UnitName=21st TASS

ForceID=1

Nation=USAF

DefaultTexture=USAFWhite1

BaseArea=Pleiku Air Base

BaseMoveChance=0

RandomChance=100

MaxAircraft=30

StartAircraft=30

MaxPilots=30

StartPilots=30

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

 

[AirUnit160]

AircraftType=O-1E

UnitName=22nd TASS

ForceID=1

Nation=USAF

StartDate=5/1965

DefaultTexture=USAFWhite1

BaseArea=Binh Thuy Air Base

BaseMoveChance=0

RandomChance=100

MaxAircraft=30

StartAircraft=30

MaxPilots=30

StartPilots=30

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

 

[AirUnit161]

AircraftType=O-1E

UnitName=23rd TASS

ForceID=1

Nation=USAF

StartDate=4/1966

DefaultTexture=USAFWhite1

BaseArea=Nakhon Phanom RTAFB

BaseMoveChance=0

RandomChance=100

MaxAircraft=30

StartAircraft=30

MaxPilots=30

StartPilots=30

Experience=100

Morale=100

Supply=50

MissionChance[sWEEP]=0

MissionChance[CAP]=0

MissionChance[iNTERCEPT]=0

MissionChance[ESCORT]=0

MissionChance=0

MissionChance[CAS]=0

MissionChance[sEAD]=0

MissionChance[ARMED_RECON]=0

MissionChance[ANTI_SHIP]=0

MissionChance[RECON]=0

UpgradeType=NEVER

 

:blink:

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