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CH Fighter Stick config for auto door operations on the F-22 and F-35

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CH Fighter Stick config for auto door operations on the F-22 and F-35

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CH FIGHTER STICK CONFIGURED FOR AUTOMATIC DOOR OPERATIONS FOR THE F-22A, F-22A_B20, AND THE F-35A WITH CORRECT WEAPON DEPLOYMENT;NOMENCLATURE AND OPERATIONS FOR THE CH FIGHTER STICK AND PRO THROTTLE;NEW WEAPON DATA FOR AIM-9X AND AIM-120C

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This mod is for both any SF series sim and for the CH Fighter Stick and Pro Throttle. What this mod does takes full advantage of the unique controller programing capabilites of the CH Fighter Stick and Pro

Throttle operations to allow a more imerssive experience of the F-22 and F-35. NOTE: this might not work with any other CH controls and will most definately not work with any other controls that are not by

CH. So if you downloaded this in hopes that it will give you automatic doors for the F-22 and F-35 with your own game controllers, I appologize in misleading you for that.

 

...............................................................................................................................................................................................................

 

CHANGES TO THE F-22A, F-22A_B20, THE F-35A AND INSTALLATION

 

*CHANGES

The changes that I made to these aircrafts was changing the attachment type in the weapons bay from internal to external. This was done so that the new Aim-9X and Aim-120C (which will be explained further)

will operate and deploy correctly from the weapons bay. Setting the attachment type from internal to external allows the Aim-9X can to track a target while inside the weapons bay. The opening time for the

weapon bay doors on both F-22s have been speed-up by 50%. NOTE: Only the Aim-9X and Aim-120C have been adapated for these changes. Other weapons may not deploy correctly.

 

*INSTALLATION

First, back-up your original F-22A, F-22A_B20, and F-35A folders. Then drag the .rar folders of the F-22A, F-22A_B20, and F-35A into your Aircraft folder. This will overwrite the original data.ini and

loadout.ini files of these aircrafts in your Aircraft folder.

 

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NEW WEAPON DATA FOR THE AIM-9X AND AIM-120C AND INSTALLATION

 

*NEW WEAPON DATA

The changes that I made to these aircrafts was adding them as a new weapon: AIM-9X (INTERNAL) and AIM-120C (INTERNAL). Both missiles have a delay release of 1 second and a booster start delay of 1 second for

the Aim-9X and 2 seconds for the Aim-120C. This allows both missiles to clear the weapons bay before being released and engaging the boosters. Time from when pushing the pickle button to booster ignition is

about 2.5 seconds for the Aim-9X and about 3.5 seconds for the Aim-120C. The extra half second is due to the command time to engage each action of opening the weapon bay and launching the weapons. After the

weapon has launched, the weapon bay doors will close on their own.

 

*INSTALLATION

At the bottom of this readme is two weapons data. Copy and paste this data into your WEAPONDATA.ini file as the last entry. Then under the heading [WeaponData2109] and [WeaponData2110], change the numeical

values to the appropriate corresponding order (which ever value they come after from the previous weapon in the WEAPONDATA.ini file).

 

 

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NOMENCLATURE AND OPERATIONS OF THE CH FIGHTER STICK, PRO THROTTLE, AND INSTALLATION

 

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NOMENCLATURE AND OPERATIONS OF THE MODE SELECTOR, TRIGGER, AND PICKLE BUTTONS OF THE CH FIGHTER STICK

 

The pickle button has been assigned to not only fire the selected weapon, but to operate the bay doors to open and close with a

single push of the button. I've implemented a sort of "master arm" button by using the mode selection button on the top right of the Fighter Stick. In Mode-1 (indicated by the green light on the base

platform of the Fighter Stick), both the pickle button and the trigger have been disabled to prevent any accidental firing of both the weapons and the guns to take place. In Mode-2 (indicated by the red

light on the base of the platform of the Fighter Stick), the "master arm" is on, the selected weapons can fire by use of the pickle button (which fires the weapon, at 0.5 seconds after that command ,it opens

the weapon bay door, and then closes the weapon bay doors after the missile has engaged it's boosters and cleared the area in only one push of the button), but the trigger is disabled to prevent any

accidental firing of the gun. In Mode-3 (indicated by the yellow light on the base of the platform of the Fighter Stick), the "master arm" is on, the trigger can fire the guns, but the pickle button has

been disabled to prevent any accidental firing of the guns. In order to use Mode-2 and 3, you must first go through Mode-1. This does not mean that if you accidentally start a mission in either Mode-2 or 3

you can not disable the pickle or trigger buttons. All you need to do is to go to Mode-1 from Mode-2 or 3 first, then you can access the pickle and trigger buttons.

 

...............................................................................................................................................................................................................

NOMENCLATURE OF ALL OTHER SWITHCES BUTTONS OF THE CH FIGHTER STICK (WORKS IN ALL MODES)

 

*POV HAT SWITCH

The POV HAT switch, located right of the pickle button, controls the targeting operations. Pushing right selects the next radar target. Pushing left selects the previous radar target.

Pushing up acquires and identifies the radar target (both controls have been unionized in a single operation). Pushing down deselects the acquired radar target.

 

*HAT 1 SWTICH

The HAT 1 switch, located under the pickle button, controls the gunsight mode, gun group mode, ripple quantity, and ripple interval selections. Pushing right selects the next gunsight mode. Pushing left

selects the previous gun sight mode. Pushing up selects the next ripple quantity. Pushing down selects the previous ripple quantity. Holding the SHIFT key and pushing right selects the next gun group. Hold

the SHIFT and pushing left selects the previous gun group. Holding the SHIFT key and pushing up selects the next ripple interval. Holding the SHIFT key and pushing down selects the previous ripple interval.

 

*HAT 2 SWITCH

The HAT 2 swtich, located to the right of the HAT 1 swtich, controls the weapon selection. Pushing right selects the next A2A weapon. Pushing left selects the previous A2A weapon. Pushing down selects the

next A2G weapon. Pushing up selects the previous A2G weapon. The HAT 2 switch has not be programed for to specific characters, so you can make any changes to it if you like.

 

*HAT 3 SWITCH

The HAT 3 switch, located at the thumb rest of the CH Fighter Stick, controls radar operations. Pushing right selects the next radar mode. Pushing left selects the previous radar mode. Pushing up selects

the next radar range. Pushing down selects the previous radar range. The HAT 3 switch has not be programed for to specific characters, so you can make any changes to it if you like.

 

*BUTTON 4

Button 4, located at the bottom of the CH Fighter Stick (where your pinky finger would rest) activates and deactivates the radar. It also acitivates and deactivates the ECM. ECM is activated when the radar

is activated.

 

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NOMENCLATURE OF ALL SWITCHES, BUTTONS, AND MICRO STICK OF THE CH PRO THROTTLE (WORKS IN ALL MODES)

 

*POV HAT SWITCH

The POV HAT switch, located left of the Micro Stick and under the HAT 2 switch, controls VTOL nozzle operations and the wing leveler. Pushing forward rotates the nozzles up. Pushing back rotates the nozzles

down. Push up activates the wing leveler. No functions are assigned to when you push down. The POV HAT switch has not be programed for to specific characters, so you can make any changes to it if you like.

 

*HAT 1 SWTICH

The HAT 1 switch, located on the front of the Pro Throttle, controls waypoint selection, inflight map, and ECM. Pushing right selects the next waypoint. Pushing left selects the previous waypoint. Pushing

down selects the inflight map. Pushing up selects the ECM individually from the radar.

 

*HAT 2 SWITCH

The HAT 2 switch, located above the Micro Stick and the POV HAT switch, controls speed and lift control devices. Pushing forward applies the speed brakes until released. Pushing back applies both the speed

brakes and the wheel brakes until released. Pushing up raises the flaps. Pushing down lowers the flaps.

 

*HAT 3 SWITCH

The HAT 3 switch, located under the Micro Stick, controls the landing gear, wheel brakes, and the arrestor hook. Pushing forward applies the wheel brakes until released. Pushing back unlocks and locks the

wheel brakes. Pushing up lowers and raises the arrestor hook.

 

*BUTTONs 2, 3, AND 4

Button 2, located on the right of the forward hand grip, left of Button 3, ejects 6 chaffs and flares simultaneously. Button 3, located in the middle of Button 2 and 4, jettisons the fuel tanks. Button 4,

located on the left of Button 3, jettisons all external loads.

 

 

*MICRO STICK (BUTTON 1)

Button 1, located on the Micro Stick, controls pilot ejection. The no functions are assigned to the Micro Stick. Button one has not be programed for to specific characters, so you can make any changes to it

if you like.

 

...............................................................................................................................................................................................................

INSTALLATION

In the F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder, you will find the folder Control Manager. Copy that folder and paste it inside your CH Products folder (where ever it may be located on your

computer. After that, open the CH Control Manager (if you don't have it - which might explain why you can't find the folder CH Products - you can download it here:

http://www.chproducts.com/retail/tech_control_manager.html). In the Control Manager, open the file CH Control.map. Then click on the download button. Exit the control Manager. Next, go back to the

F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder and go open the Controls folder in it. Copy and paste the file CH Controls.ini into your Controls folder. That is it.

 

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WEAPONDATA - COPY AND PASTE THE FOLLOWING (NOT THE DASHED LINES) UNDER THE LAST ENTRY INTO YOUR WEAPONDATA.ini FILE AND DO AS PREVIOUSLY INSTRUCTED

 

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[WeaponData2109]

TypeName=AIM-9X (INTERNAL)

FullName=AIM-9X Sidewinder (INTERNAL)

ModelName=AIM9X

Mass=83.900002

Diameter=0.127000

Length=2.983000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.370000

AttachmentType=USAF,USN

SpecificStationCode=

NationName=USAF

StartYear=2002

EndYear=2020

Availability=1

BaseQuantity=40

Exported=TRUE

ExportStartYear=2002

ExportEndYear=2020

ExportAvailability=1

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=TRUE

EffectClassName=SmallMissileEffects

ReleaseDelay=1.000000

WarheadType=0

Explosives=10.150000

FusingDistance=1.500000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=10

Accuracy=90

MaxTurnRate=70.000000

MaxLaunchG=9.000000

LockonChance=90

LaunchReliability=90

ArmingTime=0.500000

SeekerFOV=30.000000

SeekerGimbleLimit=90.000000

SeekerTrackRate=200.000000

SeekerRange=40000.000000

MinLaunchRange=150.000000

MaxLaunchRange=26500.000000

Duration=90.000000

CounterCountermeasure=100.000000

NoiseRejection=95.000000

CapabilityFlags=0x000004c4

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=1.000000

BoosterDuration=4.700000

BoosterAccel=17.930000

BoosterEffectName=R2

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.505000,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.505000,0.000000

InFlightEffectName=R2

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[WeaponData2110]

TypeName=AIM-120C (INTERNAL)

FullName=AIM-120C AMRAAM (INTERNAL)

ModelName=Amraam120C4

Mass=156.500000

Diameter=0.178000

Length=3.655000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.370000

AttachmentType=USAF,USN

SpecificStationCode=

NationName=USAF

StartYear=1995

EndYear=2020

Availability=2

BaseQuantity=40

Exported=TRUE

ExportStartYear=1995

ExportEndYear=2020

ExportAvailability=1

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=MediumMissileEffects

ReleaseDelay=1.000000

WarheadType=0

Explosives=33.000000

FusingDistance=2.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=13

Accuracy=99

MaxTurnRate=23.000000

MaxLaunchG=7.000000

LockonChance=99

LaunchReliability=100

ArmingTime=2.000000

SeekerFOV=15.000000

SeekerGimbleLimit=45.000000

SeekerTrackRate=55.000000

SeekerRange=55000.000000

MinLaunchRange=1000.000000

MaxLaunchRange=75000.000000

Duration=120.000000

CounterCountermeasure=150.000000

NoiseRejection=150.000000

CapabilityFlags=0x1000002f

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=2.000000

BoosterDuration=4.400000

BoosterAccel=30.639999

BoosterEffectName=R2

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.660000,0.000000

SustainerDuration=20.000000

SustainerAccel=0.520000

SustainerEffectName=R1

SustainerSoundName=Missile

SustainerPosition=0.000000,-1.660000,0.000000

InFlightEffectName=R1

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

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CREDITS

 

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ORIGINAL .ini WORK ON THE F-22A AND F-22_B20

 

*Moonjumper

 

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ORIGINAL .ini WORK ON THE F-35A

 

*FastCargo

 

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THIS MOD MADE BY

 

*serverandenforcer


 

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I realized last night after I had sent this file that I could have done more with control integration on the Fighter Stick. When I return from my UTA this Sunday, I will make the up date on it.

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