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Radar not redrawing properly

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Does anyone know why my radar isn't being redrawn properly? Every time an element moves, a copy stays behind, eventually making the entire scope green. I was replacing a radar on an aircraft with one that worked better and I put all the right files back. All the images of the scope that would form the background of the redraw are there so what is missing? I'm rather new to these kinds of modifications.

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Does anyone know why my radar isn't being redrawn properly? Every time an element moves, a copy stays behind, eventually making the entire scope green. I was replacing a radar on an aircraft with one that worked better and I put all the right files back. All the images of the scope that would form the background of the redraw are there so what is missing? I'm rather new to these kinds of modifications.

 

check this section in avionics.ini

 

for example:

 

RadarTexture=cockpit\radarPPI.bmp

RWRTexture=cockpit\rwr.bmp

RadarAGTexture=cockpit\radarPPI.bmp

RadarTextureSize=256

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Some old Patch changed radar usage from .tga to .bmp. If the radar image is tga, you have to convert it to bmp.

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Some old Patch changed radar usage from .tga to .bmp. If the radar image is tga, you have to convert it to bmp.

 

I have the same problem in the Su-15TM.

 

Do I need to convert all .TGAs that concern the radar to .BMPs? I've tried converting the two radartextures they reference (but not horizon bars etc.) to .BMP and I still get:

su-15.jpg

 

In the .ini you have:

 

[TextureData]

RadarTexture=cockpit/radar.bmp

RWRTexture=cockpit/spo10rwr.bmp

.....

[RadarDisplay]

FadeImageIntensity=0.9

TargetFadeTime=1.0

ImageFadeTime=0.40

SweepIntensity=0.7

StrobeIntensity=0.5

ElevationScale=75

ElevationStrobeSize=0.10

TargetStrobeSize=0.13

TargetShadowIntensity=0.5

AcquisitionSymbolHeight=0.10

AcquisitionSymbolSize=0.15

NoiseLevel=0.85

BSweepWidth=0.001

DitheredSweepWidth=0.001

DitheredSweepIntensity=0.05

RangeStrobeWidth=0.25

RangeStrobeHeight=0.01

RangeGateWidth=0.25

RangeGateHeight=0.01

RangeGateIntensity=0.01

MissileRStrobeWidth=0.50

BreakXSize=0.50

BreakXIntensity=0.8

PPIArc=35

GroundReturnFadeTime=5.0

GroundClutter=0.9

MapBackgroundLevel=0.9

MapHighlightLevel=0.9

RangeRateCircleSize=0.86

RangeRateCircleScale=926

RangeRateCircleTexture=RADARVCCIRCLE.TGA

HorizonBarSize=1.00

HorizonBarTexture=RADARHORIZON.TGA

RadarSize=1.00

RadarTexture=cockpit\MiG21RADAR.bmp

HeatSize=1.00

HeatTexture=RADARASE.TGA

AimDotSize=1.00

AimDotTexture=RADARAIMDOT.TGA

 

 

Originally radar.bmp and MiG21RADAR.bmp were .TGAs that I've converted (nothing changed, though!). Any other leads?

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Try saving the .tga as a .bmp, with 24-bit depth in CS3 or something.

 

EDIT: This apparently affect only the defined radar textures so far, like whatever_radar.bmp or something.

Edited by kct

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I have a similar issue with the F-4e AUP. On it all radar modes save for ground map lack a screen refresh and after a few passes the radar scope is one large green blur. I just checked and all of the referenced radar images are .bmps.

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