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sitting_duck

trouble with skinned plan

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we have a plane that is correct in all aspects,,,as it is available in mission builder( from the drop down box of available planes),,,and flies fine in a built mission.

 

trouble is that is not available in qc, or mp from the list of available aircraft...

 

not up on skinning planes,,,,but im assuming that somewhere there is an option to make the plane available to just missions or just mp or both....

 

anyone got any ideas?

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we have a plane that is correct in all aspects,,,as it is available in mission builder( from the drop down box of available planes),,,and flies fine in a built mission.

 

trouble is that is not available in qc, or mp from the list of available aircraft...

 

not up on skinning planes,,,,but im assuming that somewhere there is an option to make the plane available to just missions or just mp or both....

 

anyone got any ideas?

 

Hi SD,

 

The plane your talking about will be an AI only plane. which will show up on the list of aircraft for mission building and can be called upon for use in missions, however the aircraft name will not show in the aircraft list in game.

 

mostly AI aircraft do not have cockpit files etc to keep HD space to a minimum, there used as wingmen and target aircraft where the player does not have need of VC files etc in those planes.

 

This is control by the air file in each plane, you can change it but it would be of little use as theres no VC files, you would then need to adapt te correct VC model to which ever plane you are speaking of.

 

Led_Zepplin over at teh SOH has explained in your post there how to change it.

 

In CFS3 or ETO MAW etc its OK to change some of these settings, but for OFF you really dont want to be flying in the AI designated planes as they have differant settings etc to get around some of the CFS3 glitches. you may not like flying them at all :)

 

regards Rob.

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hi,,,

 

built a quick mission with just this one plane.. Its flyable, and has a cockpit, which i thout meant it is not an ai plane.....(but could be wrong)

 

 

 

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Hi SD,

 

In OFF there are around 100 planes in the aircraft folder, each plane has several versions

 

lets look at the AlbDIII, in the mission builder you see 11 AlbDIII's to pick from but only 1 of them is the actual player aircraft.

this is the lsit of planes for AlbDIII available in the mission builder.

 

Aces (AI) used to get individual ace colour schemes in game.

Alb_DIII_AC1

Alb_DIII_AC2

Alb_DIII_AC3

Alb_DIII_AC4

Alb_DIII_AC5

 

QC1 (player aircraft) used by yourself in QC, Missions & MP

Alb_DIII_QC1

 

Squad aircraft (AI) used to get differnt flights into the game with differant colour schemes to your flight. some of these may have VC files.

Alb_DIII_SQ1

Alb_DIII_SQ2

Alb_DIII_SQ3

Alb_DIII_SQ4

Alb_DIII_Sqd

 

So by using the set of planes above, the game can generate a mission that has multiple examples of the DIII with individual skins:

 

*your plane (with what ever skin is relevent to your unit)

*upto 5 differnat coloured individual ace aircraft

*ypto 5 differant squadrons of DIII with differant unit markings.

 

the various types listed above have differing values in each of the FM files etc to get accurate behaiver across all plane types during te mission. so it may not be a good thing to fly one of the squad planes for example as it may be toned down a bit to restrict unfair AI behaivor etc.

 

The draw back at this point is all of the short names found in the xdp files are exactly the same.

 

the mission builder uses the aircrafts short name to list them in the available aircraft list, means in the mission builder it is hard to determine which is and which is not a player flyable aircraft as all of the planes appear with the same name.

 

However the aircraft list in the QC and MP menus looks at the aircrafts .air file, which uses either "0" (player) or "2" (AI) to determine what gets shown in the list.

 

the answer is to have the short names ammended for the AI aircraft so they can be identified in teh mission builder as non player aircraft.

 

This I imagine will be in a future update, as the team work through MP and mission issues.

 

HTH's

 

regards Rob.

Edited by Capt. Winters

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From V1.2 onwards all craft short names that have pits are identified with a star at the end.

 

Use the ones ending with the *.

 

HTH

 

WM

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hi,,and thanks for the reply

 

led_zepplin got me fixed..

 

just as you can make a mission a mp only, or a mission only mission, you can also make a flyable plane a mission only plane.

 

 

and you are right about the air file

 

 

but, thats all i had to do to get it to work in both a mission, set the plane typ to 0 (from 2) and have the plane available in a dogfight....didnt have to rename anything.

 

 

 

 

but i do appreciate the replies

 

duck

Edited by sitting_duck

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Also to correct you there Rob, talking of flight models in the AI a/c models.. all the AI models do not have different Flight model files etc. In fact that's never been the case in OFF apart from the fact they do not show in QC.

 

Each individual type uses the same cloned FM for its AI models too. It would be a lot easier if they were different ;)

 

As WM says use a/c with the shortnames that show a * on the end e.g. Alb.DIII* for player craft so you have a cockpit.

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Also to correct you there Rob, talking of flight models in the AI a/c models.. all the AI models do not have different Flight model files etc. In fact that's never been the case in OFF apart from the fact they do not show in QC.

 

Each individual type uses the same cloned FM for its AI models too. It would be a lot easier if they were different ;)

 

 

Hi Mark,

 

what I meant there was the AI planes have differant FM to the player flyable planes and that he may not like the way a plane designed to be AI would behaive with a human pilot. at least thats how I thought you had set it up. sorry if I cuased confusion guys.

 

regards Rob.

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Yeah understood no worries just clarifying it, as I say it's not the case. AI FM is identical (apart from showing in QC or not).

 

Always an option for later though if we require it - so if people follow your advice they will be fine in the future anyway :)

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