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The Battle of Midway v1.1

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The Battle of Midway v1.1


The Battle of Midway

 

v1.1

 

Campaign Mod by Baltika

 

 

**************************************************

 

For SFP1/SFG/WoV/WoE

 

Patched to v. 083006

 

**************************************************

 

May 1942:

 

Defeat in the Battle of the Coral Sea, combined with the Doolitle raid on the Japanese home islands, has shaken Japanese confidence following their earlier whirlwind of victories in the Pacific.

 

Japanese Combined Fleet Commander Yamamoto resolves to draw out and destroy the U.S. Pacific Fleet's aircraft carrier striking forces. His plan: to launch an amphibious attack on the Midway atoll, supported by his combat-experienced carrier-based air forces. The establishment of a Japanese air base at Midway would significantly expand the defensive ring around the home islands.

 

Unknown to Yamamoto, the U.S. Fleet has broken the Japanese communications code, and his battle plans are revealed to the US Pacific Fleet Commander, Admiral Chester Nimitz.

 

 

3rd June 1942, 04:30am

 

The IJN Carriers Akagi, Kaga, Hiryu and Soryu advance on Midway Atoll, launching 108 planes to attack the US airbase there, at a distance of 240 miles to the NorthWest.

 

Meanwhile, undetected by the Japanese, the US Fleet Carriers Yorktown, Hornet and Enterprise are under full steam 215 miles to the east of Midway.

 

Their objective: Find and destroy the Japanese Carrier Strike Force!

 

The Battle of Midway has begun. . .

 

 

***************************************************

 

With thanks to Gepard for his Midway terrain, Wrench for working above & beyond the call of duty on various skins, .ini mods and stand-in aircraft, capun & the SFP1 Dev A-Team for various WW2 birds, and to all the modders who have created WW2 planes, skins, terrains and other mods.

 

Cheers all!

 

****************************************************

 

Tally-ho!

 

Baltika

 

March 2009

 

*****************************************************

 

Changelog

 

v1.1

 

-Corrected USS Yorktown start position bug

-Updated Readme to include download links for required files

 

*****************************************************


 

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Excellent!!!

 

And, folks, PLEASE don't laugh too much at my craptastic Vindicator stand-ing :rofl:

 

Wrench

kevin stein

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HI can you please tell me the list of aircraft/skins USN,USMC, USAAF, and IJN I must download for this cool mod to work? Also can I use WOV or WOE for this too? I do not have SFP1....

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It's all listed in the readme.....

 

Required Terrain:

 

Gepard's Midway v1.1

 

Required from Wrench's Site:

 

TBF-1 Early mod

Aichi E13A "Jake" stand-in

A6M2-N_Early

 

Pearl Harbor/Midway Zero Skin pack

B5N1 Kate Pearl Harbor/Midway Skin Pack

D3A Val Midway Skin pack

F2A VMF-221 Midway skin

SBD VB-6, VB-3 and VS-8 Midway skins

TBF-1 Midway Avengers skin pack

Midway Mitchell skin

 

 

Required Aircraft:

Available either at capun's DAT site or at CA.

 

SBD

F4F-4

F2A

B-17D

B-25B

 

A6M2

D3A1

B5N1

A5M

 

Required Ground Objects:

 

Very Important!!!!!

 

Ensure you use the Groundobjects included with Gepard's Midway terrain v 1.1. Many of the ships etc are REQUIRED for this campaign to work properly.

 

Although, historically, there would be NO B-17D or A5M Claude. Both were not in front line service during this time period.

All the D model Forts had either been destroyed, or regulated to stateside duties (excepting "The Swoose"). E models were used by the AAF from Midway (although you could probably substitute the F). Same for the Claudes. Zekes ONLY on the IJN carriers as fighters.

 

Rufes from the seaplane tender with the invasion group, and Jakes from the cruisers.

 

Wrench

kevin stein

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It's all listed in the readme.....

 

 

 

Although, historically, there would be NO B-17D or A5M Claude. Both were not in front line service during this time period.

All the D model Forts had either been destroyed, or regulated to stateside duties (excepting "The Swoose"). E models were used by the AAF from Midway (although you could probably substitute the F). Same for the Claudes. Zekes ONLY on the IJN carriers as fighters.

 

Rufes from the seaplane tender with the invasion group, and Jakes from the cruisers.

 

Wrench

kevin stein

 

Thank you I am looking for the A6M2, D3A1, A5M, and Gepard's Midway terrain v1.1....Please bare with me. I almost got it....

 

Also I looked in your site and I can't find TBF-1 Early mod, Aichi E13A "Jake" stand-in, and A6M2N_Early

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It's all listed in the readme.....

 

Although, historically, there would be NO B-17D or A5M Claude. Both were not in front line service during this time period.

All the D model Forts had either been destroyed, or regulated to stateside duties (excepting "The Swoose"). E models were used by the AAF from Midway (although you could probably substitute the F). Same for the Claudes. Zekes ONLY on the IJN carriers as fighters.

 

Rufes from the seaplane tender with the invasion group, and Jakes from the cruisers.

 

Wrench

kevin stein

 

 

:blush: My bad on OOB errors.

 

But Wrench, maybe you could help out with some guidance -

 

I have IJN Zuiho (part of the Midway Occupation Force, Carrier Group) listed as fielding 12x A5M4, so I used the A5M as stand-in. Would it take much to create the -4 mod from the existing A5M, or am I way off beam?

 

Also, as to Seaplane tenders, I have used your A6M2-N_Early for the CVS Chitose Air Unit, which my OOB source has listed as fielding 7x F1M2 and 16x E8N2. I confess to some ignorance here. Can you suggest a better stand-in alternative?

 

Thanks mate,

 

Baltika

Edited by Baltika

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Hopefully, these will come out in the right order....

 

From the Osprey Campaign book---

 

I tried to make these jpgs as big as possible

 

If a Zuiho Zeke (or other birds) skins are needed, it shouldn't take too long to do them up. Beside, the Claude has some SERIOUS FM issues, that even my fiddlling with haven't been able to fix (yet!!)

 

bigstone: they're right there on the page... you gotta scroll down a ways, it BIIIG page. They're all organized by 'user' (axis, allies, etc)

 

http://wrench1smog.com/wrench16.html

 

Wrench

kevin stein

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Thank you guys for helping out. Now where is CV6 and CV8 aircraft carriers? I looked in the ground objects folder and they are not there? I see CV5....Also can you provide me a direct link to buynaps weapons for WW2 aircraft? I launch a mission with a tbd, sbd aircraft and when i look in the load out they have no bombs or torpedoes.... Also no weapons on the weapons loadout list?? Another thing is when I launch a campaign with VF-3 and they start in cockpit...CV5 is surrounded by IJN ships shooting at the CV5 while my aircraft is on the deck getting ready to take and gts zapped by IJN cruisers....The campaign is automatically over from the first mission, because of this incident? what should my campaign settings be for this not to happen? Please help me out here I really like this Midway campaign. Thank you :good:

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Hi Bigstone,

 

Here is the full list of required d/ls, with links, for all those still having trouble:-

 

Required Files:-

**************

 

Gepard's Midway Terrain v1.1

http://forum.combatace.com/index.php?autoc...p;showfile=7658

 

Bunyap's Weapons Pack (For WW2 weapons)

http://forum.combatace.com/index.php?autoc...p;showfile=2672

 

 

The following downloads are required from The Wrench's Site:

http://wrench1smog.com/index.html

 

TBF-1 Early mod

(Also at CA:

http://forum.combatace.com/index.php?autoc...p;showfile=7236 )

 

Aichi E13A "Jake" stand-in

A6M2-N_Early

 

Pearl Harbor/Midway Zero Skin pack

B5N1 Kate Pearl Harbor/Midway Skin Pack

D3A Val Midway Skin pack

F2A VMF-221 Midway skin

SBD VB-6, VB-3 and VS-8 Midway skins

TBF-1 Midway Avengers skin pack

Midway Mitchell skin

 

 

Required Aircraft:

*****************

 

F4F-4 Wildcat by Pasko, Starfighter, Gramps, pit by Kesselbrut

http://forum.combatace.com/index.php?autoc...p;showfile=1624

 

A6M2 (From ArmourDave's Japanese plane pack)

http://forum.combatace.com/index.php?autoc...mp;showfile=744

 

Aichi D3A1 Val by Pasko, Starfighter and Gramps, pit by ArmourDave

http://forum.combatace.com/index.php?autoc...p;showfile=1889

 

SBD (From WOLF257's WW2 Plane pack)

http://forum.combatace.com/index.php?autoc...p;showfile=4363

 

 

F2A }

B-17D } All by SFP1 Dev A-Team, available at capun's site

B-25B } (Email registration and log-in required for d/l)

B5N1 } http://cplengineeringllc.com/SFP1/

A5M4 Claude }

 

 

 

Required Ground Objects:

 

Very Important!!!!!

 

Ensure you use the Groundobjects included with Gepard's Midway terrain v 1.1. Many of the ships etc are REQUIRED for this campaign to work properly. Unzip Gepard's terrain rar file. In the /Midway folder you will see another rar file called GroundObject.rar - unzip that, and place the contents into your install's Objects/GroundObject folder.

 

 

 

 

As for CV6 and CV8, the campaign engine uses the CV5 model, and applies the correct carrier number as a decal, as they are all the same class of carrier, so no need to worry about that.

 

As to your VF-3 issue, I am unable to re-create that. This is what I get when starting on the deck with VF-3:

 

post-16914-1236807093_thumb.jpg

 

Yorktown surrounded by her own escort group, not firing at her.

 

It sounds like a frontline issue - make sure you have put the Midway_movement.ini file which I have included with the campaign pack into gepard's Midway terrain folder, over-writing his originals, along with the other modded terrain .ini files.

 

Let me know if that helps.

 

Cheers,

 

Baltika

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Hi again, Bigstone.

 

I have now been able to re-create your issue, thanks for bringing it to my attention.

 

I have posted a campaign hotifx which should be available soon in the campaign d/l section.

 

Thanks very much for the feedback, and sorry for any grief that issue has caused you, or anyone else for that matter.

 

Cheers,

 

Baltika

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