Jump to content
Sign in to follow this  
Old Diego

Landing Lights and Moving Lights

Recommended Posts

I know that you can have landing lights switch on when the landing gear is lowered. How do you add this to aircraft that have fixed gear?

 

Also, the new code for variable geometry lights, anyone know what code to add? I need it for a rudder.

Share this post


Link to post
Share on other sites

I cheat....

 

when I added the landing light to the P-26, I changed the tailgear to retractable, no sound, and a very fast cycle time. As it's a fixed gear, and part of the model, it dosn't change. The only drawback, is the Player Pilot MUST remember to 'retract' his gear. Don't know if there's a way to link it to flap retraction, but I don't think so ...

 

This is what I did:

 

GearsSound=key2

 

[TailGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=0.0

 

For the moving tail light...this is off the AT-6G

 

[TailLight2]

SystemType=LIGHT

Position=0.0,-5.82,0.05

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.25,0.25

Brightness=0.04

LightSrcRange=0.5

MovingLight=TRUE <---

AttachedNodeName=rudder <--- these 2 lines

 

then, just whatever the meshname is

 

it works very cool!!

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Thanks, Kevin. Even after pouring through those DLLs I didn't notice that code for the moving light.

 

I might have to see about that tail gear. I tried that before and the spring went crazy.

Share this post


Link to post
Share on other sites

Hmm....wonder if it's handled differently in post-08 or SF2 series....

as my WW2 install is only at 06....

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..