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It's the usual thing - I can't get my nukes working (SF2 and SF2V). They did for a while, and I'm not sure what happened. Anyway, I've got Gunny Killerbee's weapons pack installed as far as I can see correctly (MISSILEOBJECT.INI does go into OBJECTS, doesn't it?) and I'm getting blast but no visual effects. I haven't tampered with things, so it should work... :blink:

 

Any suggestions?

 

Edit: Error on my part - it was not SF2 I got it working in, but SFG.

Edited by ndicki

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It's the usual thing - I can't get my nukes working (SF2 and SF2V). They did for a while, and I'm not sure what happened. Anyway, I've got Gunny Killerbee's weapons pack installed as far as I can see correctly (MISSILEOBJECT.INI does go into OBJECTS, doesn't it?) and I'm getting blast but no visual effects. I haven't tampered with things, so it should work... :blink:

 

Any suggestions?

 

Give Gunny a few to see this. He will tell you how to do it. If I was in front of my home computer I would show you myself. But no worries he will get you squared away.

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Open the Weapon Folder of the Nuke You want to use......

 

Add this to the Bottom of the WeaponData.ini.....I'll use the Mk.83mod1 for an Example....

 

 

 

[WeaponData001]

TypeName=MK-83Mod1

FullName=MK-83Mod 1 Tactical Nuke

ModelName=MK-83Mod1

Mass=1000.000000

Diameter=0.220000

Length=2.300000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.462000

AttachmentType=USN

SpecificStationCode=

NationName=USN

StartYear=1961

EndYear=1991

Availability=0

BaseQuantity=8

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=0

RailLaunched=FALSE

Retarded=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=NukeExplosionEffect <<<<<< Without an "S" on the End.

DragAreaMultiplier=8.000000

WarheadType=14

Explosives=100.000000

FusingDistance=50.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

LiftDragRatio=4.000000

ReleaseAnimationID=1

ReleaseAnimationTime=2.000000

ReleaseAnimationDelay=0.500000

EODisplayFlags=0

CEP=0.000000

 

[NukeExplosionEffect] <<<<<<<< Without an "S" on the End.

GroundHitEffectName=NukeExplosionEffect

GroundHitSoundName=Nuclear.wav

WaterHitEffectName=NukeExplosionEffect

WaterHitSoundName=Nuclear.wav

ObjectHitEffectName=NukeExplosionEffect

ObjectHitSoundName=Nuclear.wav

ArmorHitEffectName=NukeExplosionEffect

ArmorHitSoundName=Nuclear.wav

AirBurstEffectName=

AirBurstSoundName=Nuclear.wav

CraterModelName=

CraterType=5

 

 

Now Your WeaponsData.INI should look like this above. Next, You want to be sure that the Nuclear.Wav is in the "Sounds" Folder of Your Install. Then check to see You have all Files that go with the NukeExplosionEffect in the "Effects" Folder.

 

******How do You know what Files go with the Effect? Like this.....

 

 

 

[EffectType001]

Name=NukeExplosionEffect <<<<< Again, No "S".

Element[01].ElementType=PLACE_EMITTER

Element[01].ElementName=VeryLargeNukeFlashEmitter

Element[01].StartTime=0.000000

Element[01].StartTimeDeviation=0.000000

Element[01].EjectTime=1.000000

Element[01].EjectTimeDeviation=0.000000

Element[02].ElementType=PLACE_EMITTER

Element[02].ElementName=VeryLargeBombShockWaveEmitter2

Element[02].StartTime=0.000000

Element[02].StartTimeDeviation=0.000000

Element[02].EjectTime=1.000000

Element[02].EjectTimeDeviation=0.000000

Element[03].ElementType=PLACE_EMITTER

Element[03].ElementName=LargeGreySmokeEmitter2

Element[03].StartTime=0.000000

Element[03].StartTimeDeviation=0.000000

Element[03].EjectTime=18.000000

Element[03].EjectTimeDeviation=0.000000

Element[04].ElementType=HOLD_EMITTER

Element[04].ElementName=NukeExplosionEmitter

Element[04].StartTime=-1.000000

Element[04].StartTimeDeviation=0.000000

Element[04].EjectTime=17.000000

Element[04].EjectTimeDeviation=0.000000

Element[05].ElementType=SCATTER_EMITTERS

Element[05].ElementName=AircraftFireySmokeEmitter

Element[05].StartTime=0.1000000

Element[05].StartTimeDeviation=0.000000

Element[05].EjectTime=-1.000000

Element[05].EjectTimeDeviation=0.000000

Element[05].ScatterCount=4

Element[05].ScatterVolume=50.000000,20.000000,10.000000

Element[05].ScatterVelocity=100.000000,100.000000,1000.000000

Element[05].ScatterVelocityBias=0.000000,0.000000,00.000000

Element[06].ElementType=HOLD_EMITTER

Element[06].ElementName=NukePlume

Element[06].StartTime=0.0000000

Element[06].StartTimeDeviation=0.000000

Element[06].EjectTime=-1.000000

Element[06].EjectTimeDeviation=0.000000

Element[07].ElementType=PLACE_EMITTER

Element[07].ElementName=VeryLargeBombLargeDebrisEmitter

Element[07].StartTime=0.000000

Element[07].StartTimeDeviation=0.000000

Element[07].EjectTime=-1.000000

Element[07].EjectTimeDeviation=0.000000

Element[08].ElementType=HOLD_EMITTER

Element[08].ElementName=VeryLargeNukeFlashEmitter2

Element[08].StartTime=0.000000

Element[08].StartTimeDeviation=0.000000

Element[08].EjectTime=1.000000

Element[08].EjectTimeDeviation=0.000000

 

 

[EmitterType001]

Name=VeryLargeNukeFlashEmitter

;EmissionType=SINGLE_PARTICLE

EmissionType=HOLD_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=100000.000000

HasLightSource=TRUE

LightColor=1.000,1.000,1.000

;LightRange=2000.0

LightRange=100000.0

LightSrcOffset=0.0,0.0,25.0

LightDeviation=0.000000

ParticleUpdateType=NON_MOVING

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=5.00000

ParticleLifeTimeDeviation=0.0000

ParticleColorTableType=LINEAR

ParticleColorStart=0.200000,0.2000000,0.200000,0.000000

ParticleColorEnd=0.000000,0.00000,0.00000,0.000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=2000.0000

ParticleSizeEnd=25000.000000

BaseSizeDeviation=0.0

PositionHeightOffset=100.0

TextureMaterial=NFlashMaterial

 

[EmitterType002]

Name=VeryLargeBombShockWaveEmitter2

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=25000.000000

ParticleUpdateType=NON_MOVING

ParticleRenderType=HORIZONTAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=18.00000

ParticleColorTableType=LINEAR

ParticleColorStart=0.20000,0.20000,0.20000,0.100000000

ParticleColorEnd=0.000000,0.00000,0.00000,0.000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=1.000000

ParticleSizeEnd=1900.000000

BaseSizeDeviation=0.3

;PositionHeightOffset=1.0

PositionHeightOffset=50.0

TextureMaterial=ShockWaveMaterial2

 

[EmitterType003]

Name=LargeGreySmokeEmitter2

EmissionType=RADIAL_EMITTER

UpdateType=SIMPLE_POINT

LifeTime=0.0

Inheritence=0.00000

MaxVisibleDistance=0000.000000

ZeroVelocityZ=TRUE

EmissionRate=0.0060000

EmissionVolume=0.040000,0.100000,0.040000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,0.000000,0.000000

EmissionVelocityDeviation=0.00000

RadialVelocityTableType=CONSTANT

RadialVelocity=35.0

RadialVelocityDeviation=0.100000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=10.000000

ParticleLifeTimeDeviation=0.300000

ParticleWeight=-0.20000

ParticleRandomness=0.080000

ParticleDragFactor=0.500000

ParticleInheritence=1.000000

ParticleWindFactor=0.25

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.900000,0.900000,0.900000,0.000000

ParticleColor[02].Time=0.050000

ParticleColor[02].Value=0.800000,0.7500000,0.700000,0.600000

ParticleColor[03].Time=0.200000

ParticleColor[03].Value=0.7500000,0.700000,0.650000,0.500000

ParticleColor[04].Time=0.300000

ParticleColor[04].Value=0.700000,0.6600000,0.62000,0.400000

ParticleColor[05].Time=1.000000

ParticleColor[05].Value=0.600000,0.5700000,0.5300000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=30.00000

ParticleSize[02].Time=0.100000

ParticleSize[02].Value=100.00000

ParticleSize[03].Time=0.250000

ParticleSize[03].Value=200.000000

ParticleSize[04].Time=1.000000

ParticleSize[04].Value=300.00000

BaseSizeDeviation=0.0

PositionHeightOffset=-50.0

TextureMaterial=NukeDustMaterial

 

[EmitterType004]

Name=NukeExplosionEmitter

UpdateType=NON_MOVING

EmissionType=RADIAL_EMITTER

UpdateType=SIMPLE_POINT

ParticleLifeTime=1.00000

LifeTime=25.00000

MaxVisibleDistance=30000.000000

PositiveZOnly=TRUE

EmissionRate=0.25000000

EmissionVolume=0.00000,0.00000,0.000000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,0.000000,140.000000

EmissionVelocityDeviation=0.50000

RadialVelocityTableType=CONSTANT

RadialVelocity=120000.0

;RadialVelocity=240000.0

RadialVelocityDeviation=0.000000

HasLightSource=FALSE

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=1.0000

ParticleLifeTimeDeviation=0.000000

ParticleWeight=-1.0000

ParticleRandomness=0.00000

ParticleDragFactor=0.000000

ParticleInheritence=0.0000000

ParticleWindFactor=0.00

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.000000,0.000000,0.000000,0.000000

ParticleColor[02].Time=0.250000

ParticleColor[02].Value=0.200000,0.160000,0.040000,0.250000

ParticleColor[03].Time=0.500000

ParticleColor[03].Value=0.600000,0.600000,0.300000,0.400000

ParticleColor[04].Time=0.750000

ParticleColor[04].Value=1.000000,0.700000,0.700000,0.350000

ParticleColor[05].Time=1.000000

ParticleColor[05].Value=1.000000,0.700000,0.700000,0.350000

ParticleColor[06].Time=1.250000

ParticleColor[06].Value=0.600000,0.600000,0.300000,0.400000

ParticleColor[07].Time=1.500000

ParticleColor[07].Value=0.200000,0.160000,0.040000,0.250000

ParticleColor[08].Time=2.000000

ParticleColor[08].Value=0.000000,0.000000,0.000000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=188.000000

ParticleSize[02].Time=0.100000

ParticleSize[02].Value=190.000000

ParticleSize[03].Time=0.1600000

ParticleSize[03].Value=192.000000

ParticleSize[04].Time=0.3000000

ParticleSize[04].Value=194.000000

ParticleSize[05].Time=0.5000000

ParticleSize[05].Value=196.000000

ParticleSize[06].Time=0.75000000

ParticleSize[06].Value=198.000000

ParticleSize[07].Time=0.85000000

ParticleSize[07].Value=200.000000

ParticleSize[08].Time=1.000000

ParticleSize[08].Value=201.000000

ParticleSize[09].Time=1.100000

ParticleSize[09].Value=202.000000

ParticleSize[10].Time=1.1600000

ParticleSize[10].Value=203.000000

ParticleSize[11].Time=1.3000000

ParticleSize[11].Value=204.000000

ParticleSize[12].Time=1.5000000

ParticleSize[12].Value=205.000000

ParticleSize[13].Time=1.75000000

ParticleSize[13].Value=206.000000

ParticleSize[14].Time=2.0000000

ParticleSize[14].Value=207.000000

BaseSizeDeviation=0.0

PositionHeightOffset=450.0

TextureMaterial=NukeExplosionMaterial

 

 

[EmitterType005]

Name=AircraftFireySmokeEmitter

EmissionType=POINT_EMITTER

UpdateType=RANDOM_MOVING

Weight=-3.00000

MaxVisibleDistance=00000.000000

EmissionRate=0.120000

ParticleUpdateType=RANDOM_MOVING

ParticleRenderType=CONNECTED_SPRITE

ParticleLifeTime=6.000000

ParticleWeight=-3.00000

ParticleWindFactor=1.0

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.200000,0.200000,0.200000,0.000000

ParticleColor[02].Time=0.010000

ParticleColor[02].Value=0.100000,0.100000,0.100000,0.400000

ParticleColor[03].Time=0.400000

ParticleColor[03].Value=0.100000,0.100000,0.100000,0.250000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.100000,0.100000,0.100000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=2.000000

ParticleSize[02].Time=0.100000

ParticleSize[02].Value=7.000000

ParticleSize[03].Time=1.000000

ParticleSize[03].Value=18.000000

BaseSizeDeviation=0.4

TextureMaterial=SmokeTrailMaterial

 

[EmitterType006]

Name=NukePlume

EmissionType=ORIENTED_EMITTER

;EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=25000.000000

HasLightSource=TRUE

ParticleUpdateType=NON_MOVING

ParticleRenderType=VERTICAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=20.0000

ParticleLifeTimeDeviation=0.30000

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000

ParticleColor[02].Time=0.050000

ParticleColor[02].Value=1.000000,1.000000,1.000000,0.800000

ParticleColor[03].Time=0.500000

ParticleColor[03].Value=1.000000,1.000000,1.000000,0.600000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=1.000000,1.000000,1.000000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=1.000000

ParticleSize[02].Time=0.200000

ParticleSize[02].Value=65.000000

ParticleSize[03].Time=1.00000

ParticleSize[03].Value=250.000000

BaseSizeDeviation=0.0

PositionHeightOffset=-10.0

TextureMaterial=NukeHitSpikeMaterial

 

[EmitterType007]

Name=VeryLargeBombLargeDebrisEmitter

EffectLevel=2

EmissionType=RADIAL_EMITTER

UpdateType=NON_MOVING

LifeTime=0.900000

MaxVisibleDistance=8000.000000

PositiveZOnly=TRUE

EmissionRate=0.005

EmissionVolume=0.000000,0.000000,0.00000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,0.000000,30000.000000

EmissionVelocityDeviation=0.0000

RadialVelocityTableType=CONSTANT

RadialVelocity=60000.0

RadialVelocityDeviation=0.5

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=14.000000

ParticleLifeTimeDeviation=1.0000

ParticleWeight=10.00000

ParticleRandomness=0.050000

ParticleDragFactor=0.400000

ParticleInheritence=0.0010000

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.900000,0.800000,0.700000,0.0000000

ParticleColor[02].Time=0.200000

ParticleColor[02].Value=0.50000,0.40000,0.30000,1.00000

ParticleColor[03].Time=1.000000

ParticleColor[03].Value=0.200000,0.150000,0.100000,0.000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=1.250

ParticleSizeEnd=0.000000

BaseSizeDeviation=0.7

TextureMaterial=DebrisMaterial

 

[EmitterType008]

Name=NukeExplosionEmitter2

UpdateType=POINT_EMITTER

EmissionType=RADIAL_EMITTER

UpdateType=SIMPLE_POINT

LifeTime=10.00000

MaxVisibleDistance=100000.000000

HasLightSource=TRUE

PositiveZOnly=FALSE

EmissionRate=0.25000000

EmissionVolume=0.00000,0.00000,0.000000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,0.000000,140.000000

EmissionVelocityDeviation=0.50000

RadialVelocityTableType=CONSTANT

RadialVelocity=120000.0

RadialVelocityDeviation=0.000000

HasLightSource=TRUE

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=2.0000

ParticleLifeTimeDeviation=0.000000

ParticleWeight=-1.0000

ParticleRandomness=0.00000

ParticleDragFactor=0.000000

ParticleInheritence=0.0000000

ParticleWindFactor=0.00

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.200000,0.200000,2.000000,0.000000

ParticleColor[02].Time=0.250000

ParticleColor[02].Value=0.200000,0.160000,0.040000,0.250000

ParticleColor[03].Time=0.500000

ParticleColor[03].Value=0.600000,0.600000,0.300000,0.400000

ParticleColor[04].Time=0.750000

ParticleColor[04].Value=1.000000,0.700000,0.700000,0.350000

ParticleColor[05].Time=1.000000

ParticleColor[05].Value=1.000000,0.700000,0.700000,0.350000

ParticleColor[06].Time=1.250000

ParticleColor[06].Value=0.600000,0.600000,0.300000,0.400000

ParticleColor[07].Time=1.500000

ParticleColor[07].Value=0.200000,0.160000,0.040000,0.250000

ParticleColor[08].Time=2.000000

ParticleColor[08].Value=0.000000,0.000000,0.000000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=188.000000

ParticleSize[02].Time=0.100000

ParticleSize[02].Value=190.000000

ParticleSize[03].Time=0.1600000

ParticleSize[03].Value=192.000000

ParticleSize[04].Time=0.3000000

ParticleSize[04].Value=194.000000

ParticleSize[05].Time=0.5000000

ParticleSize[05].Value=196.000000

ParticleSize[06].Time=0.75000000

ParticleSize[06].Value=198.000000

ParticleSize[07].Time=0.85000000

ParticleSize[07].Value=200.000000

ParticleSize[08].Time=1.000000

ParticleSize[08].Value=201.000000

ParticleSize[09].Time=1.100000

ParticleSize[09].Value=202.000000

ParticleSize[10].Time=1.1600000

ParticleSize[10].Value=203.000000

ParticleSize[11].Time=1.3000000

ParticleSize[11].Value=204.000000

ParticleSize[12].Time=1.5000000

ParticleSize[12].Value=205.000000

ParticleSize[13].Time=1.75000000

ParticleSize[13].Value=206.000000

ParticleSize[14].Time=2.0000000

ParticleSize[14].Value=207.000000

BaseSizeDeviation=0.0

PositionHeightOffset=500.0

TextureMaterial=NFlashMaterial2

 

[shockWaveMaterial2]

EffectShaderName=effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=Shock1.tga <<<<<< Need this File.

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NFlashMaterial]

EffectShaderName=twColor1.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=TRUE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=1.000000

PriorityLevel=3

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=Nflash.tga <<<<<< Need this File.

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeExplosionMaterial]

EffectShaderName=twColor1.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

PriorityLevel=3

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=Explosion3.tga <<<<<< Need this File.

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeDustMaterial]

EffectShaderName=effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=Ndust.tga <<<<<<< Need this File.

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeHitSpikeMaterial]

EffectShaderName=twColor1.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=NukeSpike.tga <<<<<<< Need this File.

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NFlashMaterial2]

EffectShaderName=twColor1.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

PriorityLevel=3

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=NFlash.tga <<<<<< Need this File.

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

 

After You've done that. Go drop the MK83mod1 Tactical Nuke and Nuke something.

 

All 3-Party Weapons Effects are handled this way for SF2 and SF2Vietnam. Use the Old MissileObject.INI as a Reference to the Weapon Effect Classes, Just remember to drop the "S's" on the end of the Names. Rename the MissileObject.INI to something different like "WpnsClasses" or something like that so it doesn't mess with the Default One in the Game Engine. "Delete" it after you no longer need it.......

 

Delete it.......Yes, I said get rid of it.....It's no longer needed......

 

BTW, Be sure the Effect File Name doesn't have an "S" on the end of it either......

 

331KillerBee

Edited by 331Killerbee

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Thanks, Gunny - off to try...

 

Later:

 

That was satisfying. Thanks!

Edited by ndicki

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Hmm, I can use it too, since the last time I drop my nuke over GermanyCE airbase, I killed my self and my squadron!

 

BTW, as said a couple of times elsewhere here, I just had a pleasant surprise after "tweaking" my Russian or Soviet/s R-13R a-to-a from a mere less lethal IRM to AHm euivalent to the Chinese SD-10, altered some values here and there, and WHAT?

 

Every time I smashed enemy Air Def, the entire airbase objects, even the Ammo Bankers were exploding! Someone here commented, perhaps my brute tweaking on it made it to have a Nuke Effect! Even when an enemy birds, such as the advance F-22 and F-35 were smashed, if I did it LESS than 3.8 Kms away, I would be dead as well, so were my squadron.

 

I really enjoyed its destruction efect that the whole 18 Strato Fortress (?) of USAF, were once were down by just 3 of my R-13R. What kept me wondering waas their "wounds", the damage were so severe, that perhaps that guy commented on it to have a Buke effect could be corect.

 

I have never tried using it v battleship nor carrier tho.

 

Having seen its devastating efects, I just did the dumb way, copy/paste some parameters on it to my AGM-65K. Same efect dudes.....

 

Yes, this sub-topic of mine is more appropriate for WHAT IF Thread.....

 

Thanks Dave...

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