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AGOSTINO

Few weapons available for F15-C?

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Why after I have installed two F15 in SF2 (F-15A and F-15C), on the loadout screen, I have many weapons available for F-15A, and few weapons available for F15-C?? Aircrafts do not support the same type of weapons??

 

See the example below:

 

Many weapons available for F-15A:

 

f15a.jpg

 

 

Few weapons available for F15-C:

 

 

f15c.jpg

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If Memory serves the F-15A had a secondary Strike role.... where the F-15C was an out and out fighter.... pending the entry into service of the F-15E Strike Eagle

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Which F-15C are you using? Chances are that it is a slightly older mod that has not been updated to SF2 standards. There is probably something that needs to be modded in regards to your sparrow stations.

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Two things you can do: (And I assume you are running SF2E from your screenshot.)

 

First, go into the file F-15C_Data.ini, scroll down to the weapons stations, and add "NATO" to attachment type to each of the sparrow stations.

 

[LMSLStation1]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-1.6,-4.4,-0.66

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=-2.0,0.0,-2.0

MissileRollAngle=45.0

LoadLimit=250

AllowedWeaponClass=AHM,SAHM

AttachmentType=USAF,NATO

ModelNodeName=

PylonMass=0

PylonDragArea=0.005

 

 

Second, you can add weapons from Killerbee's excellent and comprehensive weapons pack for SF2.

 

http://forum.combatace.com/index.php?autoc...p;showfile=8921

 

 

Good luck

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The MSIP F-15C was set up as pure dogfighter. No A2G role at all. So A2A only. Not a pound for air to ground.

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Two things you can do: (And I assume you are running SF2E from your screenshot.)

 

First, go into the file F-15C_Data.ini, scroll down to the weapons stations, and add "NATO" to attachment type to each of the sparrow stations.

 

[LMSLStation1]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-1.6,-4.4,-0.66

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=-2.0,0.0,-2.0

MissileRollAngle=45.0

LoadLimit=250

AllowedWeaponClass=AHM,SAHM

AttachmentType=USAF,NATO

ModelNodeName=

PylonMass=0

PylonDragArea=0.005

 

 

Second, you can add weapons from Killerbee's excellent and comprehensive weapons pack for SF2.

 

http://forum.combatace.com/index.php?autoc...p;showfile=8921

 

 

Good luck

 

Thank you very much!!! Problem solved!! A question: "how I launches / shoot a Sparrow AIM-7F?" That keys should I use??

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If Memory serves the F-15A had a secondary Strike role.... where the F-15C was an out and out fighter.... pending the entry into service of the F-15E Strike Eagle

 

 

Two things you can do: (And I assume you are running SF2E from your screenshot.)

 

First, go into the file F-15C_Data.ini, scroll down to the weapons stations, and add "NATO" to attachment type to each of the sparrow stations.

 

[LMSLStation1]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-1.6,-4.4,-0.66

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=-2.0,0.0,-2.0

MissileRollAngle=45.0

LoadLimit=250

AllowedWeaponClass=AHM,SAHM

AttachmentType=USAF,NATO

ModelNodeName=

PylonMass=0

PylonDragArea=0.005

 

 

Second, you can add weapons from Killerbee's excellent and comprehensive weapons pack for SF2.

 

http://forum.combatace.com/index.php?autoc...p;showfile=8921

 

 

Good luck

 

 

The MSIP F-15C was set up as pure dogfighter. No A2G role at all. So A2A only. Not a pound for air to ground.

 

 

Thank you a thousand to all of you!!!! :clapping:

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