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New river tiles and a Star-Strutter for good measure...

 

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- Finished all river tiles
- Lagoon
- River/Sea transition
- Mediterranean vegetation
- Beaches
- Railway lines

..takes ages to load LOL

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More superb work - I look forward to your map update.  I will try and get some of the maritime objects you requested finished in the next few weeks.

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Maybe some ship guys can assist me?  The only color reference I can find for the Italian monitor Faa di Bruno is a dirty khaki, suitable for coastal waters.  Is this reliable?

 

faa_overvue.jpg

Edited by Geezer

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final-061.jpg

 

Hull: greyish khaki..slightly darker than turret

Turret: more khaki, esp. the top/roof

Note the awning

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Got it - thanks.  Some atmosphere shots below of the Nieuport 24.

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Edited by Geezer
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Had a nice early morning offensive patrol today, set to April of 1918, in the middle-east theater, with the latest atmospheric tweaks and smoke effects in use. Also tweaked is the missioncontrol.ini file now, and it's been giving me much smaller numbers of aircraft overall in the skies, in single missions (as realistic for some of these obscure WW1 theaters) - will roll those tweaks into a ver. 9.5 of the FM update pack as well.

Happy flying,

Von S :smile:

 

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Lovely stuff, VonS.  I really look forward to your update! :biggrin:

Does anyone know where the sky color can be adjusted?  Its a bit too saturated - vivid - on my rig, but VonS' clouds look great.

img00022.JPG

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Edited by Geezer
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On a whim, I dropped Jan Tuma's snow art into gterl's Italy map.  Despite a few rough edges, the combination of art, map, and VonS' atmospherics looks pretty good for a 1999 game engine.

 

 

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Edited by Geezer
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4 hours ago, Geezer said:

Lovely stuff, VonS.  I really look forward to your update! :biggrin:

Does anyone know where the sky color can be adjusted?  Its a bit too saturated - vivid - on my rig, but VonS' clouds look great.

The following entries should be tweaked in the environmentsystem.ini file to get sky colors you like Geezer - this of course also depends a lot on the gamma/color settings chosen for a monitor (I tend to run mine slightly darker...around 2.2 for gamma).

[Day]
SunHeight=0.240
SunBrightness=1.00
SunLightLevel=0.99
SunRadiance=0.00
TwilightLensFlare=0.0
SunColor=0.680,0.694,0.641
AmbientColor=0.340,0.340,0.375
SkyColor=0.200,0.506,0.804 <---------- tweak to suit preference, this is for skies around noon, early afternoon
HorizonColor=0.839,0.89,0.945
FogColor=0.839,0.89,0.945
SunSpecularColor=0.810,0.762,0.740
HDRSunColor=1.000,1.000,1.000
LightSrcModifier=1.0

[Day1]
SunHeight=0.150
SunBrightness=1.00
SunLightLevel=0.95
SunRadiance=0.00
TwilightLensFlare=0.0
SunColor=0.555,0.560,0.538
AmbientColor=0.330,0.330,0.365
SkyColor=0.216,0.447,0.745 <---------- tweak to preference, this one is for late afternoon skies
HorizonColor=0.839,0.89,0.945
FogColor=0.839,0.89,0.945
SunSpecularColor=0.810,0.762,0.740
HDRSunColor=1.000,1.000,0.900
LightSrcModifier=1.1

[Twilight1]
SunHeight=0.008
SunBrightness=0.20
SunLightLevel=0.80
SunRadiance=0.10
TwilightLensFlare=1.0
SunColor=0.980,0.490,0.220
AmbientColor=0.201,0.201,0.214
SkyColor=0.408,0.455,0.490 <---------- tweak to preference, this is for very late afternoon skies
HorizonColor=0.422,0.218,0.084
FogColor=0.422,0.218,0.084
SunSpecularColor=0.980,0.490,0.220
HDRSunColor=1.000,0.500,0.250
LightSrcModifier=2.5

[Twilight2]
SunHeight=-0.080
SunBrightness=0.00
SunLightLevel=0.35
SunRadiance=0.10
TwilightLensFlare=0.0
SunColor=0.436,0.363,0.170
AmbientColor=0.146,0.156,0.185
SkyColor=0.278,0.282,0.353 <---------- tweak to preference, this is for early evening skies
HorizonColor=0.220,0.150,0.200
FogColor=0.220,0.150,0.200
SunSpecularColor=0.436,0.363,0.170
HDRSunColor=0.436,0.363,0.170
LightSrcModifier=4.0

[Night]
SunHeight=-0.170
SunBrightness=0.00
SunLightLevel=0.00
SunRadiance=0.0
TwilightLensFlare=0.0
SunColor=0.0000,0.000,0.000
AmbientColor=0.05,0.05,0.05
SkyColor=0.001,0.001,0.001 <---------- for night sky, tweak to preference
HorizonColor=0.001,0.001,0.001
FogColor=0.001,0.001,0.001
SunSpecularColor=0.0000,0.000,0.000
HDRSunColor=0.0000,0.000,0.000
LightSrcModifier=4.0

Settings above are the ones I use in my environsys ini files.

Below is the highalt sky section - I tweaked this section more to get slightly bluer, less purple high-alt skies.

[HighAlt]
HighAltColorStart=25000.0 <---------- this is in meters
//previously 9500.0
HighAltColorEnd=80000.0 <---------- in meters again
//previously 25000.0
HighAltSkyColor=0.162,0.380,0.564 <---------- tweak to preference for high-alt sky
HighAltHorizonColor=0.439,0.59,0.745 <---------- tweak to preference, sets the high-band horizon panel colors
//r value at 0.639 previously for more purple
HighAltFogColor=0.509,0.60,0.805 <---------- self-expanatory, sets color of horizon fog at higher alts and when viewed from higher alts, tweak to taste
//r value at 0.709 previously for more purple
SunLightModifier=1.1
AmbientModifier=0.1
SpecularModifier=1.25

Again, settings above are the latest ones that I use, should work well for monitors using a gamma from about 1.9 to 2.2 (I tend to avoid the default gamma of 1.7-1.8 that's typical on Mac systems....too bright for my tastes, especially for simulators, photos, etc.). If you're running FE2 on Windows, your gamma is probably closer to the 1.9-2.0 range anyway.

Obligatory screenies below. :biggrin:

Von S

 

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Thanks!  Will give it a shot.  Might even adjust the corresponding light intensities a bit, as I am not 100% happy with my current settings.

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What a beautiful sky! I would be glad to have such a realistic sky :)

img00014.JPG

Edited by JacksonM
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Been busy with Real Life, but began to tweak the sky color using VonS' settings above.  I first went to my GPU control panel (NVIDIA GTX970, DX11) to fool around with gamma, brightness, contrast, etc.  First adjustment I tried was contrast, which made FE2 images look less flat.  First shot below is default contrast at 50%.  Second shot below, the only change is contrast increased to 90%.  The effects will vary from rig to rig because of differences in monitors, graphics cards, etc but I'll continue to post what I discover.

EDIT:  For those who want to experiment, below are my FLIGHT and WW1 ITALY game map files.  Also attached is the experimental Nieuport 28 for FE2.  Do NOT pester me about some stuff not working because it is still a WIP.  Also attached are new WW1 pilots.

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My Flight.rar

My Italy.rar

WIP N28.rar

Pilots.rar

Edited by Geezer
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Hello Geezer!

Fast first test from an all new fresh FE2 install (W10/GTX1070): very beautiful stuff!!! :good:

Raw screenshots, very immersive! :pilotfly:

Coupi :drinks:

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Edited by Coupi
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Glad you like it. :biggrin:  There is still undeveloped potential in FE2, and several of us are working to see how much better we can make the sim.  Below are more WIP aircraft.

WIP Nieuport17c.rar

WIP Pfalz DIIIa.rar

WIP Nieuport17cLewis.rar

WIP Nieuport23.rar

WIP Pfalz D8.rar

WIP HalberstadtCLIV.rar

Edited by Geezer
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More shots using the files posted above, plus gterl's WW1 Italy map.

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Edited by Geezer
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FMs now tweaked for the flyable airships R23 and Zepp L32, will include them with a ver. 9.5 of the FM update pack. They float nicely now but rough maneuvers should be avoided, otherwise structural damage is possible. They float and descend more gradually now with power off, and can also take damage from flak more easily. Some pics below of a Camel attack and mishap on a Zepp, also the results of an airship duel. :biggrin:

Also included a couple of pics. from the May 1915 edition of 'Flight Magazine'...those early Zepps are likely the LZ 29 types (or earlier) but noticeable is that they were more susceptible to attack and damage than initially assumed - at least the earlier variants. The Q and P variants don't show up until 1916 - the ones we have for FE2 are likely based on those slightly later ones. Have tweaked specs. to historical as much as possible...detailed info. will follow in the latest update pack.

Von S

 

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LZ29typemaybe.png

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Edited by VonS
Added info. and more pics.
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Very interesting and your adherence to historical specification is commendable, VonS!  Kudos to Geezer for his superb model re-design capabilities, as well!  I'm sure I speak for the community when I express my appreciation and thanks for your hard work and diligence in improving FE2 to the best flight simulator it can be!

In the text above you mention an upcoming Version 9.5 of your FM updates - is there an ETA for it being released? 

   

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6 hours ago, Silberpfeil said:

Very interesting and your adherence to historical specification is commendable, VonS!  Kudos to Geezer for his superb model re-design capabilities, as well!  I'm sure I speak for the community when I express my appreciation and thanks for your hard work and diligence in improving FE2 to the best flight simulator it can be!

In the text above you mention an upcoming Version 9.5 of your FM updates - is there an ETA for it being released? 

   

I'm hoping for a release date in late May/early June...most of the atmospherics tweaks are done, also successful reduction of aircraft congestion for early war theaters. Still tweaking the fire effects and hope to do another two or three FM modifications to some types I didn't get to so far...more obligatory screenies below, including the rare Nieuport 16 DUX. Might even release the update sooner and will leave the FM tweaks for other types for a ver. 9.6 of the pack. :smile:

The atmospherics tweaks now work with SF2 also, but will release those separately as a smaller pack.

Von S

 

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Very nice to see this updates for Airships. Do you planed make (create) this precise FM's for other non/semi rigid Airships from Stephens1918 pack  ? Especially for italian M class .

Thank you for your continuing updates job.

 

 

 

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1 hour ago, HerGr said:

Very nice to see this updates for Airships. Do you planed make (create) this precise FM's for other non/semi rigid Airships from Stephens1918 pack  ? Especially for italian M class .

Thank you for your continuing updates job.

Yes, the R23's FM has been tweaked, as well as the L32. If there are any other rigid and semi-rigid airships available for FE2 on CombatAce I will definitely get to them eventually (I'm only aware of Stephen1918's R23 and L32 pack....if there are any more that I've missed, I will look into them over the next couple of months.)

Obligatory screenies below. :biggrin:

Von S

 

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Edited by VonS
Fixed typos.
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Certainly, they're not WWI aircrafts but still,

Catch some pictures with WWII airplanes made by me!

=======================================================================

Mitsubishi A6M "Zero", Japanese airplane:

613Qt_W9TGOL5xpbvNge-w.png

American "Chance Vought F4U "Corsair" :

fLkMFk1YSfC7e9l_CVYlow.png

 

==========================================================================

 

Also:

0L__cVgcRdGhpaHzG2UZcw.png

 

===========================================================================================

 

Programs which I used to create these arts:

- Blender 3D

- Adobe Photoshop CS6

Enjoy!

 

 Happy flying,

 Jackson M.

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Hmm... I didn't think that drawing arts is a kind of modding (LOL, I'm joking) :biggrin: 

Thank you Steve.

Edited by JacksonM

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