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Lock On Patch 1.01

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http://www.3dgamers.com/dl/games/lockonmac...h-1.01.exe.html

 

 

This is the first patch for Lock On: Modern Air Combat and is designed to

address many of the significant bugs identified with the initial release of the

product. This patch is however not designed to fix all identified bugs. We

plan to provide additional patch(es) that will address problems not fixed in

this first patch.

 

Please note that due to several items being fixed in the patch, some of the

training missions will not play back correctly now. If you wish to play all

the training missions, we suggest that you only apply the patch after doing so.

A training mission correction patch is planned.

 

 

--- Corrections List ---

 

Windows 98 and Windows ME support greatly improved. However, please note that

users using these operating systems may encounter instability if they use the

AWACS view (F10) and then cycle between the F1 and F2 views.

 

Track to AVI tool is now working correctly. AVI files will be saved in the

Movies folder.

 

The damage model for the Su-33 has been corrected.

 

Corrected target loss problems for some air defense complexes such as S-300PS

and Patriot.

 

HAWK and KUB SAM missiles will NOT fly into the ground shortly after launch,

when engaging low-altitude targets.

 

Missiles fired by Perry-class ships will NOT fly into the sea shortly after

launch, when engaging a low-altitude target.

 

Antiradar missiles cannot lock onto Strela SAMs because this system has no

radar now.

 

Player can now not view Hide lists for a mission that has been classified.

 

Player can now change payload of his or her aircraft in Campaigns and

classified Single Missions. This is only true for the player, not wingmen.

 

After exiting a training mission, the player now returns to the training

mission selection screen.

 

External fuel tanks now add weight to the aircraft.

 

Corrected flight behavior of A-10 and Su-25 at low speed and AoA > 30. This

fixes the odd flight behavior exhibited during a tail-slide maneuver.

 

Removed first delay in A-10 bomb dropping when ripple interval > 1.

 

Corrected jumps of general visibility in Meteo selection.

 

AI will now go out to less range (8 km) when re-engaging a target with

bombs/CBUs.

 

AI will now pop up to 500 m when attacking with gun or rockets.

 

MiG-23 and MiG-27 will not destroy themselves when attacking with gun or

rockets.

 

Corrected A-10A pitch ladder so that it will not climb as the aircraft rolls.

 

Reduced radar look-down range reduction for F-15C.

 

Removed A-10A TVV on HUD when it is inside CCIP or gun/rocket pipper.

 

Removed F-15C bank and steering indicator on HUD when in air-to-air mode.

 

Increased padlock field of view angles.

 

Corrected the lack of green radar zone triangle on Russian Head Down Display

(HDD) when an AWACS is in the mission.

 

Adjusted the aircraft reaction to small rudder inputs.

 

S-3A and S-3R now will fold their wings during taxiing.

 

Player can now switch between cockpits of flyable aircraft (Alt-j).

 

NyMax (maximum G) has been increased up to 9G for Su-27, Su-33 and Mig-29.

 

New MiG-29S CAP payloads have been added.

 

AGM-65D and AGM-65K now indicate correct seeker type in payload screen.

 

Maximum range of AIM-120C and R-77 was increased to 50 km.

 

Reduced the effect of radar range reduction when flying at low altitudes.

 

AI will now engage with follow-on missile(s) if first has missed.

 

Corrected TrackIR centering problem and improved Enhanced mode support. NOTE:

YOU MUST DISABLE COCKPIT MOUSE OPTION TO ENABLE TRACKIR!

 

Corrected probability of failures option. It is not always set to 0% now.

 

Skill is defaulted to “Player” when a flyable aircraft is selected.

 

Game no longer crashes is player presses F3 while the game is paused at the

start of a mission.

 

"Fuel Low" indication is correct now for the A-10A.

 

Renamed "mi" to "nm" in labels.

 

Adjusted maximum radar range of some aircraft.

 

Set 150 shells for Mig-29 gun.

 

The wind direction dial now shows correct direction.

 

The R-27EM now has a semi-active radar seeker instead of an active radar

seeker.

 

Chaff now works against semi-active seeker missiles.

 

Decreased effectiveness of chaff and flares against active and IR guided

missiles.

 

Fixed crash game in Dinput8.dll on the Exit.

 

Fixed instability bug when saving stage of campaign.

 

Removed "Category" column from Debrief Event Log.

 

Players can now record voice-overs for Tracks.

 

Limited helicopter numbers from 1 – 10.

 

Fixed algorithm of finding course of routes in mission editor.

 

Fixed award white spaces in the Logbook for countries with less then 8 awards

(e.g. Spain). You need to remove existing pilot, sorry.

 

Corrected wind-related flight effects for player and AI aircraft.

 

Corrected engine behavior after aerial refueling.

 

Corrected zero thrust phenomena in A-10 when flying at M>0.8.

 

Expanded range of R-60 in rear hemisphere.

 

Increased engine impulse for MICA missiles.

 

Values RCS for some planes and helicopters are adjusted.

 

Decreased maximum G for F-15C at low speed.

 

Corrected collisions for Mirage-2000 and, KAMAZ.

 

BANO, afterburner and other effects will not cast shadows now.

 

ECM was removed from MiG-25PS.

 

The F-117 has no chaffs or flares now.

 

Incorrect route saving from state restoring is fixed both for Human and AI.

 

AWACS-View is now working in saved state games.

 

Corrected keyboard-only pitch control. Disabled automatic return to the neutral

position.

 

Disabled mouse speed scaling for TrackIR.

 

Host can now respawn in multiplayer.

 

Missile and gun accuracy is greatly increased in multiplayer.

 

nForce2 lag problems have been significantly reduced. However, if the game

consists of six or more players, lag may be observed.

 

Fixed broken payload options "MK-84*2, LAU-61*2, AGM-65K*2" (A-10A, Task

"CAS")

 

Keyboard/mouse speed values in the ConfigViewView.cfg are now applicable for

cockpit and for external views.

 

"Record Track, Play Track, Video Edit and Record AVI" are grayed in debriefing

mode.

 

Set mouse axes as unlimited.

 

Increased the EOS view and lock ranges for Russian fighters.

 

Remade the air-to-air mode for Su-25. Can now fire missiles when EOS is

damaged.

 

Added the caret sweep on F15C radar in TWS mode.

 

HOJ strobe should is always shown on VSD when jammer is active now.

 

Radar notch has been narrowed to a reduced radial velocity gate.

 

Antenna elevation control now works correctly after changing between search and

short-range auto-acquisition modes in the F-15C.

 

Elevation scan zone has been widened.

 

Radar on Russian fighters now works correctly when EOS is turned off.

 

Gimbal limits of AGM-65 have been reduced to realistic limits.

 

Ground vehicles formation changes work correctly now.

 

Fixed bug that prevented clients from joining large file size missions (64kb).

 

Fixed bug that would crash game if player started an Internet game and pressed

the aircraft icon (top / left corner of screen), before doing anything else.

 

Player can now jettison KMGU-2f and KMGU-2b containers.

 

External aircraft model is correct now when player has blown-off canopy.

 

Betty and radio voices are now correct in saved state missions.

 

--- New Features List ---

 

Added advanced check of connections in the LAN Game.

 

Added rocket's dispersion, except for S-24 and S-25.

 

New training processor remembers current airplane and task.

 

The visibility range of “Goal” targets has been increased.

 

Cockpit camera speed control commands are functional (Ctrl+Left Shift, Alt+Left

Shift, Right Shift+Left Shift). Corresponding speed values in the

ConfigViewView.cfg are functional too.

 

Labels are much more configurable now (Config/View/View.cfg).

 

New text messages are now automatically shown at the top of the screen in

multiplayer.

 

Added configurable cockpit camera default position to the

ConfigViewView.cfg.

 

Setting "ScreenNoise = true;" in Graphics.cfg enables film “graininess.”

 

--- Play Notes ---

 

Missile ranges. Players should understand that due to a variety of factors,

actual missile ranges can be far less than maximum ranges stated in various

media. Two large factors include:

 

1- Target aspect. If the target is flying towards you, your acceptable

launch range will be far greater than a target flying away from your or

perpendicular to you. When the target is flying towards you, the target is

thus flying to the missile and greatly increasing the range at which the shot

can first be taken. If however the target turns away after the shot is taken,

the missile may not have the energy to reach the target. This is particularly

true when taking a shot at long range.

 

2- Altitude. The altitude of you and the target can be a significant

factor in range. At lower altitudes, the air is much thicker and induces a

great amount of drag on the missile. After a few seconds missile of motor burn

at launch, most air-to-air missiles coast the remaining distance to reach the

target. If flying through the thick air of lower altitudes, the range at which

the missile can reach is far shorter then when launched at high altitude. The

difference between a shot taken at 5,000 feet and 30,000 feet is dramatic.

 

ECM effect. If flying the F-15C and trying to acquire a target on radar, this

will be difficult if the target is employing Electronic Counter Measures (ECM).

Please note that some aircraft and have internal jammers and not just ECM

pods. If the target is employing ECM, you will likely not attain a radar track

on the target until under 10 nm. The Russian ECM systems are very effective.

To combat this, the F-15C can take advantage of the Home On Jam (HOJ) launch

mode. This can be used with both the AIM-7 and AIM-120. Simply lock the TDC

cursor on the jamming strobe on the VSD to lock. Once fired, the missile will

automatically home in on the target as long as the ECM is active. This can be

very effective.

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The 1.01 patch seems to have been leaked a bit in advance. It wasn't supposed to be released until later this evening but the cat is now out of the bag...We are currently trying to identify the source of the cd-detect bug and will provide a solution ASAP. In the meantime I strongly suggest you don ot install it or, if you must, make sure to make a back-up.I'll keep you posted on further developments

 

 

sorry i posted the link befoee i did not know that it was leaked

don't install it

sorry again

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np... Thunak says its official though it wasn't released through proper channels. I was in doubt of wether to post this as a news item but since it is as Thunak says "out of the bag" there is really no reason not to.

 

I have posted it as a news item along with Thunaks warning and we will update it with a fix for the "cd-detect" bug as soon as we get it ourselves

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I grabbed it as soon as I heard about it from Gamershell...before I heard of any "warnings" of a leak.

 

 

It works great for me!!! And I'm a 98SE guy who couldn't fly it at all before. :D

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OK, time to start keeping track of the order of the patches. You know how that goes! "1.95a has been replaced with 1.95c. 1.95b is obsolete and is no longer supported. 1.95c may only be installed over 1.94k. All other versions of 1.94 are obsolete and no longer supported." :D

 

Of course those with infinite patience can simply wait for the eventual "Mother of All Patches".

 

I get a kick out of this thing we saw with Flanker, IL2 and now LOMAC. As soon as the first patch hits, the training missions don't work anymore. Either have to train up good before the patch or have two installs of the sim. No big thing, just kind of humorous. Where there's a will, there's a way. "Failure is not an option." :D

Edited by Cretin

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it came out on the official site

but it's now asking for the CD....

they hope they will fix it

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the copy protection prevents you from having nero installed (doh) or rather nero disk image emulator. you cant have either daemon tools or alcohol installed. till i found out about nero i had the same problem.

 

this is not dynamic eagle's fault i think - it has to be the distributors who chose the wrong copy protection scheme.

 

so - remove nero, alcohol and d-tools (you can probably add nero w/o image emulation) and it should work.

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Ehhmmm.. I have both Nero and Deamon tools installed as i use them for work purposes and i managed to get the patch and game to work - albeit after much frustration.

 

It seems that the most common reason that you get the "insert correct cd" bug is when you accidentaly installed the wrong patch. Ie. UK patch on english game or vice versa. This problem was confounded by Thunak accidentally switching the links for the patches which caused a lot of people to DL and install the wrong patch.

 

Quoting Thunak:

** There are two versions of the patch: one for the US and one for the UK. If you are unsure which version you have, please check the Lock On logo displayed in-game: red and blue for US, silver for UK **

 

 

After reinstalling and grabbing the correct patch i got it to work and my bloodpressure is now falling again and approaching 4 digit numbers ;)

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Phew! I After reading the initial forum thread, I was going to start running in circels shouting "GERBAGERGER!", but thank the fates to Ghost Dog. You rule dude.

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Just installed it. TrackIr is a go!!! :P :P :P

Now, let`s see how Eagle`s radar swings up and down. So far so good...

oops - it`s stuck :angry::angry:

Back to scenic flight and good ol` Hog.

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Thanks Zagnut'

 

.. and yes its certainly nice with the trackIr fix. Now i have a quite a lot of fun figuring all the new bugs out :D but all in all the patch seems make good on most of the promises

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