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Map ini tweaks for Israel, Germany, Vietnam, AE and Libya

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Map ini tweaks for Israel, Germany, Vietnam, AE and Libya

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Map ini Tweaks for SF1 series

 

 

This is an extraction from a super vannila pack of WOX that we share in the small circle of Insky team.

 

It includes ini tweaks for Israel, Germany (4season mod), Vietnam (Greenhell2), AE(with Tree mod) and

Libya(3.0 Ultimate final) maps.

 

What the tweak does:

 

1. fixing water shimmering problem

2. bringing latest shader effect

3. Introducing tree blending effect for a smoothier terrain look

4. bringing sun shadows for hills on terrain. as the sun moves the hills cast shadows of different angle.

 

enjoy it and feel free to report any problem

 

Insky_orsin


 

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just a quick note here. This ini tweak basically brings the effect of Libya map to SF2 level, if you are playing SF2E/V with greenhell2 and 4seasonPack, it is also recommended that you give it a shoot. As to AE map, it was made too early and lack of appropriate height map for shorelines, as a result, the water effect is removed...

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This sounds good. Thanks for sharing the teams' work.

 

Will it work for Desert terrain in SF2?

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have you tried using the black repainted HM bmps I uploaded a few weeks ago?? Seems to fix the problem with the water/land interface with 08 level effects and such

 

wrench

kevin stein

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Hi Wrench,

 

It works!

 

Soon, there will be another update to bring AE map correct water shader.

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Hi Wrench,

 

It works!

 

Soon, there will be another update to bring AE map correct water shader.

 

That map needs more targets, anyone interested?

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I can put it in que, if you want. But don't expect anything before this time next year!

 

Was also thinking of a WW2 conversion of it ... since the areas DID see some action (FAA against some French ships, irrc)

 

wrench

kevin stein

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can this work with SF2 ?? particulary interested in water shimmering ....

 

 

nah ... tested it and messes terrain up and does nothing to water shimer with my Radeon 5850

Edited by squid

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