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Greetings, fellow aviators!

 

Lurking from the darkness, I decided to finally post here, because there's something I'd like to ask. I searched the whole forum searching for some clue on how to do it, but found nothing - hence this post.

 

What I wanted to do was a chase camera, but a specific kind - kind of like a combination of fixed view from behind and shoulder view - In such a way, that You take a fixed view, tracking the plane's pitch, yaw and roll, place it on the rear end of the plane and add a small time-lag in the movement of the camera, like in the shoulder view.

 

The problem is nothing I tried so far worked - SHOULDER_VIEW type is limiting the roll and pitch witch are pretty essential to what I'm trying to get. Adding e.g. LimitPitch=FALSE didn't help it. FIXED_VIEW works pretty much the way I want it to, but it lacks that lag of the SHOULDER_VIEW. And TRACKING_VIEW works perfectly on roll, but turning the plane any way other than... a certain pre-set direction messes up the camera, making the plane disappear from the view.

 

So My question is: Would it be possible to make something like that? A good example of what I'm trying to get is in FlightGear (the reason why I decided to try and do it by the way).

 

Over

 

Xouram

Edited by Xoruam

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Hello there, here's what You need: Cellisky's widesky, and maybe-repeat- maybe the update for it. read the instructions (create backup, etc) then search for the viewlist config file...there You'll find ( not among the 'viewclass' but further down ) the shoulderview setup, there You can change everything...it's a fixed view, you place the camera wherever you want..

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Hello there, here's what You need: Cellisky's widesky, and maybe-repeat- maybe the update for it. read the instructions (create backup, etc) then search for the viewlist config file...there You'll find ( not among the 'viewclass' but further down ) the shoulderview setup, there You can change everything...it's a fixed view, you place the camera wherever you want..

 

I did what you said, but either I got something wrong or You misunderstood.

 

 

To begin with, neither of Cellinsky's mods (Weather_Mod and WideSkyv1.0) had viewlist.ini in the files - instead I downloaded This File. Now I decided to check it in the game, however the setting for F5 and F6 is a basic "camera on top of a plane" - and that I had no problem doing (simply making the ViewClass with ViewType=FIXED_VIEW, then repositioning the camera in the [viewxxx] part). But what i want is not a camera that is stiffly attached to the plane, but rather the little flexibility that SHOULDER_VIEW class has. Let's say it this way: You are flying in a plane, and suddenly pull up - while you hold the stick... "down", you can see a bit of the top of the plane, but when you let the stick go, the camera goes back to the back of the plane. The problem with SHOULDER_VIEW is that it's not centered on the plane at all times. In short, I'd like to be able see my plane centered on the screen when diving or going 90° up, but have it work in a similar way that SHOULDER_VIEW does.

 

- The second part of this video does slightly represent what I have in mind - see the way the camera lags behind by by a few degrees? Plus the ability to dive and climb with the view centered on the plane.

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I see...that's different alright....sorry, in this case I can't help :dntknw: ...

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I see...that's different alright....sorry, in this case I can't help :dntknw: ...

 

That's OK. Thanks for trying anyway  :wink:

 

 

Anyone else maybe have some ideas?

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Just checked, You definitely need the 'better widesky' update, there's the viewfile, I'm ALMOST 100% sure there's the file You want...I think so... :good:

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Yeah, that's it, but it seems I was wrong again...I just thought You could change angle and camera pos. values for the shoulderview...but that's not what You want...

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