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AGOSTINO

Where I found this EffectClassName ?

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Where I found this EffectClassName ?? :dntknw:

 

1) SAMAirburstEffect

 

2) 30mmEffects

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particlesystem.ini...?

 

or Effects folder if you have some custom ones installed

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particlesystem.ini...?

 

or Effects folder if you have some custom ones installed

 

 

I need to add this to Hawk_data and 30MM_2A38M_data

 

I.E.

 

[WeaponData001]

TypeName=9M38

FullName=9M38 Buk (SA-11)

ModelName=9M38

Mass=685.000000

Diameter=0.400000

Length=5.550000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.370000

AttachmentType=

SpecificStationCode=

NationName=SOVIET

StartYear=1978

EndYear=1990

Availability=2

BaseQuantity=4

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=MediumMissileEffects <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

ReleaseDelay=0.000000

WarheadType=0

Explosives=70.000000

FusingDistance=7.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=85

MaxTurnRate=19.000000

MaxLaunchG=5.000000

LockonChance=90

LaunchReliability=90

ArmingTime=1.000000

SeekerFOV=60.000000

SeekerGimbleLimit=135.000000

SeekerTrackRate=20.000000

SeekerRange=60000.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=3500.000000

MaxLaunchRange=30000.000000

Duration=123.000000

CounterCountermeasure=82.000000

NoiseRejection=82.000000

CapabilityFlags=0x10000021

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

BoosterStart=0.000000

BoosterDuration=5.000000

BoosterAccel=30.000000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-2.750000,0.000000

SustainerDuration=10.000000

SustainerAccel=5.000000

SustainerEffectName=MissileFireEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-2.750000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[MediumMissileEffects] <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

GroundHitEffectName=MediumMissileGroundExplosion

GroundHitSoundName=SmallExplosion.wav

WaterHitEffectName=SmallBombWaterHitEffect

WaterHitSoundName=

ObjectHitEffectName=MediumMissileAirExplosion

ObjectHitSoundName=SmallExplosion.wav

ArmorHitEffectName==MediumMissileAirExplosion

ArmorHitSoundName=SmallExplosion.wav

CraterModelName=

CraterType=1

 

 

Do you remember this: http://forum.combatace.com/index.php?showtopic=41168

Edited by AGOSTINO

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Where You find Question at? I must Know....Please find Answer to Question....Must do in SF2....

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Where You find Question at? I must Know....Please find Answer to Question....Must do in SF2....

 

 

 

Old Diego said:

 

All that is needed is to add the "effect" to the specific weapon data ini.

 

For example from the 9M38_data.ini

 

add this code to the end of the data ini

 

[MediumMissileEffects]

GroundHitEffectName=MediumMissileGroundExplosion

GroundHitSoundName=SmallExplosion.wav

WaterHitEffectName=SmallBombWaterHitEffect

WaterHitSoundName=

ObjectHitEffectName=MediumMissileAirExplosion

ObjectHitSoundName=SmallExplosion.wav

ArmorHitEffectName==MediumMissileAirExplosion

ArmorHitSoundName=SmallExplosion.wav

CraterModelName=

CraterType=1

 

 

Once added then becomes:

 

 

 

[WeaponData001]

TypeName=9M38

FullName=9M38 Buk (SA-11)

ModelName=9M38

Mass=685.000000

Diameter=0.400000

Length=5.550000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.370000

AttachmentType=

SpecificStationCode=

NationName=SOVIET

StartYear=1978

EndYear=1990

Availability=2

BaseQuantity=4

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=TRUE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=MediumMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=70.000000

FusingDistance=7.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=85

MaxTurnRate=19.000000

MaxLaunchG=5.000000

LockonChance=90

LaunchReliability=90

ArmingTime=1.000000

SeekerFOV=60.000000

SeekerGimbleLimit=135.000000

SeekerTrackRate=20.000000

SeekerRange=60000.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=3500.000000

MaxLaunchRange=30000.000000

Duration=123.000000

CounterCountermeasure=82.000000

NoiseRejection=82.000000

CapabilityFlags=0x10000021

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

BoosterStart=0.000000

BoosterDuration=5.000000

BoosterAccel=30.000000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-2.750000,0.000000

SustainerDuration=10.000000

SustainerAccel=5.000000

SustainerEffectName=MissileFireEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-2.750000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[MediumMissileEffects]

GroundHitEffectName=MediumMissileGroundExplosion

GroundHitSoundName=SmallExplosion.wav

WaterHitEffectName=SmallBombWaterHitEffect

WaterHitSoundName=

ObjectHitEffectName=MediumMissileAirExplosion

ObjectHitSoundName=SmallExplosion.wav

ArmorHitEffectName==MediumMissileAirExplosion

ArmorHitSoundName=SmallExplosion.wav

CraterModelName=

CraterType=1

 

 

And for these??

 

 

[WeaponData001]

TypeName=Hawk

FullName=MIM-23A HAWK

ModelName=HawkA

Mass=584.000000

Diameter=0.150000

Length=5.080000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=

SpecificStationCode=

NationName=USMC

StartYear=1959

EndYear=2010

Availability=3

BaseQuantity=200

Exported=TRUE

ExportStartYear=1959

ExportEndYear=2010

ExportAvailability=3

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=TRUE

HasGrowl=FALSE

EffectClassName=SAMAirburstEffect ???????????????????????????????

ReleaseDelay=0.000000

WarheadType=0

Explosives=54.000000

FusingDistance=15.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=80

MaxTurnRate=15.000000

MaxLaunchG=5.000000

LockonChance=80

LaunchReliability=95

ArmingTime=0.400000

SeekerFOV=120.000000

SeekerGimbleLimit=180.000000

SeekerTrackRate=13.000000

SeekerRange=55000.000000

MinLaunchRange=400.000000

MaxLaunchRange=28000.000000

Duration=120.000000

CounterCountermeasure=50.000000

NoiseRejection=50.000000

CapabilityFlags=0x10000003

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.000000

BoosterDuration=2.200000

BoosterAccel=30.000000

BoosterEffectName=R1

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-2.600000,0.000000

SustainerDuration=21.000000

SustainerAccel=10.000000

SustainerEffectName=R1

SustainerSoundName=MissileEngine

SustainerPosition=0.000000,-2.600000,0.000000

InFlightEffectName=R1

InFlightSoundName=MissileEngine

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

[sAMAirburstEffect] ??????????????????????????????????????????

 

 

 

and this too:

 

[GunData001]

TypeName=30MM_2A38M

FullName=30mm 2A38M Anti-Aircarft Gun

Caliber=30.000000

ROF=2500.000000

MuzzleVel=960.000000

AmmoWt=0.389000

WarheadWt=0.047700

Reliability=97.000000

Accuracy=94.000000

AddLight=TRUE

MaxLightRange=1300.000000

FireColor=0.270000,0.400000,0.400000

GunFireEffect=30mmFireEffect

GunFireSound=Vulcan

EffectClassName=30mmEffects ????????????????????????????????????

EffectTime=0.180000

TracerTexture=Tracer.tga

TracerSize=0.400000

TracerDistFactor=0.003000

TracerLength=0.024000

MaxVisibleDist=5000.000000

MaxStreakVisibleDist=1200.000000

TimeFuzed=FALSE

 

[30mmEffects] ??????????????????????????????????????

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Try it and see if it works...it isn't that hard. You won't break anything.

 

FC

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There is no SAMAirburstEffect in the ParticleSystem, in was created way back in 2004. :wink:

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