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Pappa Goat

Mod ground objects not shooting.

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OK, I have WOV installed and patched up. I installed the Infantry Pack SP4 (1) and the Soviet Artillery (2) for the WOV Ground War Enhancement v2.1. (3)

 

1. http://forum.combatace.com/index.php?autoc...p;showfile=5350

2. http://forum.combatace.com/index.php?autoc...p;showfile=6043

3. http://forum.combatace.com/index.php?autoc...p;showfile=7730

 

Instructions with the infantry pack did not seem to correspond with what was included. But all the ground models are there in the game. They do not shoot however.

 

The infantry pack included just the object files and mentioned about some weapons pack. Someone forwarded me the gundata.ini so I put that in place and updated the .DAT file. Still nothing.

 

Consequently, under a different file directory I have the Falklands mod installed and the ground units put rounds down range as theyre supposed to.

 

any ideas/ hints/ tips/ help?

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Hmmm... sorry about the confusion on the installation of the guns for the infantry pack with the ground war enhancement. Maybe I should update the readme with the necessary gundata.

 

I'm not sure why they aren't firing at each other if you have installed the gundata correctly. Can you attach your updated gundata file? And, you are using this with WOV, not SF2V, correct?

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Hmmm... sorry about the confusion on the installation of the guns for the infantry pack with the ground war enhancement. Maybe I should update the readme with the necessary gundata.

 

I'm not sure why they aren't firing at each other if you have installed the gundata correctly. Can you attach your updated gundata file? And, you are using this with WOV, not SF2V, correct?

 

Yes its WOV, I'm not sure if its the ground campaign expansion, as the infantry mod should work on its own anyway right? I've checked the gundata.ini and it has the right entries for the weapons... quite perplexed.

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Yes its WOV, I'm not sure if its the ground campaign expansion, as the infantry mod should work on its own anyway right? I've checked the gundata.ini and it has the right entries for the weapons... quite perplexed.

 

Yes regardless of what campaigns/single missions you're using, if the infantry pack and weapons are installed correctly, they *should* be shooting at each other.

 

However, I've found that I usually don't even notice if they are or not. Hopefully it doesn't take away from the game play much (if at all)...

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I've added other ground addons that do fire. So I guess I just have to read through all the files n try n figure it out :(

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The BulletObject.INI is to the "Guns" as the MissileObject.INI is to the "Weapons". Check the Entry "EffectClassName" in the GunData's of the Weapons the Troopers have and see if they match up with the current BulletObject.INI in your Install.

 

 

331KillerBee

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Yeh, they match up.. odd. I might try n copy some of the data from the Falklands Mod that works n see what happens. Not exactly sure what to copy.

 

I do have other ground mods installed in my SE Asia version of WOV, such as the self propelled arty pieces, and the individual VC, NVA and 'vusa' soldiers. They use the same gun and bullet data entries as the squads that have probs and they shoot, so it must be with the addon squad unit themselves where the problem lies.

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An example...

 

US_Squad_DATA

 

[MissionData]

NationName=USMC

ServiceStartYear=1960

ServiceEndYear=2000

GroundObjectRole=TANK

Availability=VERY_COMMON

Exported=TRUE

ExportStartYear=1945

ExportAvailability=VERY_COMMON

 

[GroundObjectData]

DamagedModel=

DestroyedModel=squad_destroyed.LOD

DestroyedEffect=VehicleFireEffect

EmptyMass=720.00

Component[001]=Bodylaw

Component[002]=LAW

 

[sound]

EngineSoundName=

MovementSoundName=

 

[DetectSystem]

TargetType=GROUND

DataLink=FALSE

OpticalSight=TRUE

NightSight=FALSE

VisualRange=1500.0

ViewportPosition=0.0,0.0,1.35

MaxVisibleDistance=2000.0

RadarCrossSection=10

 

[WeaponSystem]

TargetType=GROUND

GunRange=600.0

PitchAngleRate=10

MaxPitch=15.0

MinPitch=-1.0

DefaultPitchAngle=0.0

YawAngleRate=50

YawLimited=TRUE

MaxYaw=1.0

MinYaw=-1.0

DefaultYawAngle=0

ReloadGunAtAngle=True

GunRecoil=0

GunStabilization=FALSE

GunRadarTracking=FALSE

RangeFinder=2

BallisticComputer=0

YawModelNodeName=Bodylaw

PitchModelNodeName=LAW

 

[MovementSystem]

MaxRoadSpeed=5.0

MaxOffRoadSpeed=3.0

PowerAvailable=1000

MaxTurnRate=16.0

MaxDeceleration=5.0

SuspensionConstant=14.0

MovementEmitterName=

MovementEmitterPosition=

 

[bodyLAW]

ModelNodeName=BodyLAW

MaxExtentPosition= 8.36, 2.70, 2.60

MinExtentPosition=-8.36,-2.03, 0.00

HasArmor=False

SystemName[001]=LAW

SystemName[002]=GunBarrel1

SystemName[003]=GunBarrel2

SystemName[004]=GunBarrel3

SystemName[005]=GunBarrel4

 

[Engine]

SystemType=ENGINE

MaxExtentPosition= 0.88, 2.70, 1.22

MinExtentPosition=-0.88, 1.27, 0.37

 

[LAW]

SystemType=GUN

GunTypeName=66MM_LAW

MuzzlePosition=0.00,2.00,1.5

MaxAmmo=15

EjectShells=False

 

[GunBarrel1]

SystemType=GUN

GunTypeName=7.62MM_M60

MuzzlePosition=-2.88,0.95,0.17

MaxAmmo=800

TracerLoading=3

BurstAmount=9

EjectShells=True

 

[GunBarrel2]

SystemType=GUN

GunTypeName=5.56mm_Assaultrifle

MuzzlePosition=-5.45,-1,46.50,0.66

MaxAmmo=500

TracerLoading=3

BurstAmount=3

EjectShells=True

 

[GunBarrel3]

SystemType=GUN

GunTypeName=5.56mm_Assaultrifle

MuzzlePosition=6.02,1.70,0.17

MaxAmmo=400

TracerLoading=2

BurstAmount=3

EjectShells=True

 

[GunBarrel4]

SystemType=GUN

GunTypeName=5.56mm_Assaultrifle

MuzzlePosition=3.25,-0.77,0.66

MaxAmmo=400

TracerLoading=1

BurstAmount=1

EjectShells=True

 

GUNADTA.INI

[GunData072]

TypeName=5.56mm_Assaultrifle

FullName=M16_Assaultrifle

Caliber=5.560000

ROF=800.000000

MuzzleVel=1200.000000

AmmoWt=0.005730

WarheadWt=0.000000

Reliability=97.000000

Accuracy=70.000000

AddLight=FALSE

MaxLightRange=1000.000000

FireColor=0.150000,0.150000,0.150000

GunFireEffect=LmgFireEffect

GunFireSound=50cal

EffectClassName=LmgEffects

EffectTime=0.100000

TracerTexture=Tracer.tga

TracerSize=0.150000

TracerDistFactor=0.002000

TracerLength=0.015000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=1000.000000

TimeFuzed=FALSE

 

BULLETOBJECT.INI

 

[LmgEffects]

TracerEmitterName=TracerSmokeEmitter

GroundHitEffectName=LmgGroundHitEffect

GroundHitSoundName=DirtHit

WaterHitEffectName=CannonWaterHitEffect

WaterHitSoundName=

ObjectHitEffectName=LmgObjectHitEffect

ObjectHitSoundName=ObjectHit

ArmorHitEffectName=LmgObjectHitEffect

ArmorHitSoundName=

AirBurstEffectName=

AirBurstSoundName=

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