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Olham

For all who find it too hard between heaven and hell

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All, who only knew Phase 2 so far, and many of those who remember it as having lots of fun,

may read these thoughts.

It must be clear by now, that the OBD Team wanted to create a SIMULATION of the air combat

in world war one. And I find, they achieved that to an incredibly great extent.

Now, a simulation of air combat of those days MUST be hard. If you want to simulate that success-

fully, the life expectancy of the average pilot WILL be around 17 hours. Because it was in those days.

 

I have just made an escort for a recon flight of 4 DFW, at the front near Aertrycke.

We had to stay 17 minutes, and they appeared nervewrecking long! While I was constantly checking

(I fly without TAC, Labels etc.), my nervousness grew - where are they? Someone will jump on us

from out of the sun. Or sneak up to us from the ground. Or come from our side, from behind?

Constant artillery fire, plus occasional Flak, when we got too close to the front line, hammered onto

my consciousness.

After 17 minutes, we flew back. Nothing had happened, but I felt, as if it had.

This must be as close as you can get right now, when you want to experience that war; I don't know

any other sim, that will get you into it to such an extent. Very well done, OBD, I'm stunned.

 

But now to my ideas and tips for newbies, or those who come back from a hard day's work, or just want

to fly for some fun and maybe victories, but not for stress:

 

Create for that one or several pilots to have some fun.

Don't feel ashamed to use all the tools and stuff to make it that way, with these pilots.

Use TAC, Labels, Targetting Cone, Pause, outside views - whatever.

Don't regard the realism number in Workshop.

Tune the sounds that way, that they don't annoy you.

Click on "Time advance" or "Optional flight", when the mission type doesn't suit you, or when the way is

just too long. Use "Start in the air", use "Warp".

Do everything it needs to make it a "fun flight". Fully aware, that this is not a realistic WW1 air combat flight.

 

And when you want it the hard, realistic, almost true way - you know what to switch on and click off.

You have other pilots enlisted for that.

With those you will challenge it again; make the experience, that you might not be an Ernst Udet,

who survived throughout the whole war; and who was the exception - not the rule.

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Sound advice Olham. I have been flying it both ways myself. Have a couple of DiD pilots, and a few "just for fun" flyers as well. It's great to have the options to fly it any old way you choose.

 

Cheers!

 

Lou

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Good post, Olham! :good:

 

For all those who are trying to make their pilots live over 17 hours with the hardcore settings, I can offer this advice: be very careful and approach every combat situation like your life is really on the line. Avoid all unnecessary risks. Don't go after every opponent. It's a long war - there will always be another day to fight - if you live, that is!

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Indeed Olham, it is a War simulation. Folks need to bear in mind that even if you do everything "right" and you are the "perfect" pilot, there are still things that can kill you.

 

Friendly pilots can ram your craft accidentally, either attempting to avoid enemy A/C fire or manuevering to get a shot at one, not to mention take off accidents.

 

Enemy aircraft can ram you if they get target fixated on you and fly in too fast to pull out in time, or if you just suddenly happen to change course radically in an attempt to avoid someone else or latch onto a new target of opportunity.

 

Flak IS deadly and it can and probably will kill you if you fly straight and level such as if you use warp or auto pilot.

 

Groundfire near the front is not something to toy with either. Richtofens own rule was to stay well away and above it. If you chase a target down close to the deck over the front lines, expect everyone to open fire on you and someone to hit you, quite possibly bad enough to kill you.

 

Enemy A/C are often all around in a tight furball, as are your own squadron mates. Shots fired to hit someone else, fired by either side, can just as easily tear through your canvas.

 

And all of that assumes that you are perfect at out manuevering the fellow you are currently dueling with, even if his plane out classes your own and you are out numbered which happened quite often.

 

So here it is: EXPECT TO DIE unless you have it set in the workshop that pilots never die. If folks weren't getting their pilots killed regularly, the same people who complain about it being too hard would be complaining that its all too easy and a joke. Over Flanders Fields Between Heaven and Hell is not an easy war flight sim to survive for long in. If you don't like to create new pilots, feel free to change the workshop options so that you don't have too. The PND (Pilot Never Dies) standard is a wonderful, enjoyable way to experience a ton of the content offered in this amazingly immersive sim. None of us here are perfect pilots, so if you don't want to die, check the box and enjoy the sim. OBD has given us more options to custom tailor our experience than any other flight sim that I personally know of. Version 1.32d is a fully featured air combat sim, complete with a 100 ways to die. Dying isn't a sign that the sim is broken or cheating. It's proof that life in the skies of WWI was short. OFF BHaH models that beautifully.

 

Hellshade

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I create and fly only 1 pilot at a time ...and delete him as soon as he's killed/captured

I find this more immersive and helps to get in tune with your pilot and wingmates

It's also more nerve wracking as if he dies, '0' Zero hours, nothing to fall back on

I'm generally pissed off if my wingmate gets wounded or goes on leave

We're in this together and I don't want to fly with anyone else

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Losing 27 days is a killer to PND if you started in 1917. I've had a couple of 21 day crashes in PND, and now I find myself in 1918 with only 20 some odd confirmed kills. I wont be able to over take MVR with this pilot, but my next PND pilot will....cause I'll fly him much smarter, and of course better (since I'm flying the camel, and its not flying me anymore).

 

I really like the PND option. It's just fun.

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PND must be Pilot never dies? How does it work? You will be shot down, but never killed?

And so you collect victories on and on?

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All, who only knew Phase 2 so far, and many of those who remember it as having lots of fun,

may read these thoughts.

It must be clear by now, that the OBD Team wanted to create a SIMULATION of the air combat

in world war one. And I find, they achieved that to an incredibly great extent.

Now, a simulation of air combat of those days MUST be hard. If you want to simulate that success-

fully, the life expectancy of the average pilot WILL be around 17 hours. Because it was in those days.

 

I have just made an escort for a recon flight of 4 DFW, at the front near Aertrycke.

We had to stay 17 minutes, and they appeared nervewrecking long! While I was constantly checking

(I fly without TAC, Labels etc.), my nervousness grew - where are they? Someone will jump on us

from out of the sun. Or sneak up to us from the ground. Or come from our side, from behind?

Constant artillery fire, plus occasional Flak, when we got too close to the front line, hammered onto

my consciousness.

After 17 minutes, we flew back. Nothing had happened, but I felt, as if it had.

This must be as close as you can get right now, when you want to experience that war; I don't know

any other sim, that will get you into it to such an extent. Very well done, OBD, I'm stunned.

 

But now to my ideas and tips for newbies, or those who come back from a hard day's work, or just want

to fly for some fun and maybe victories, but not for stress:

 

Create for that one or several pilots to have some fun.

Don't feel ashamed to use all the tools and stuff to make it that way, with these pilots.

Use TAC, Labels, Targetting Cone, Pause, outside views - whatever.

Don't regard the realism number in Workshop.

Tune the sounds that way, that they don't annoy you.

Click on "Time advance" or "Optional flight", when the mission type doesn't suit you, or when the way is

just too long. Use "Start in the air", use "Warp".

Do everything it needs to make it a "fun flight". Fully aware, that this is not a realistic WW1 air combat flight.

 

And when you want it the hard, realistic, almost true way - you know what to switch on and click off.

You have other pilots enlisted for that.

With those you will challenge it again; make the experience, that you might not be an Ernst Udet,

who survived throughout the whole war; and who was the exception - not the rule.

 

 

Hi Olham This is ot but You asked me to pm you my location what is pm and how do I do it from New york

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thewoo1, a PM is a "private message".

You use that for contacting one member only; others can't read it.

Click on my avatar name, then click "send a message".

Now you get a frame for your mail. Don't forget to write a title - otherwise it will not send.

When it's ready, click on send (or what there is) below.

Edited by Olham

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