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i made a model of almaz truck in 3ds max in two parts with the 1st depicting front and 2nd trailer.later when i joined them both get aligned in one direction.when i attached them

,when i used boolean the bmp material is missing in the game.sometimes the tires get detached.this is the problem i am facing in the game only when i render in max it looks perfectly normal.

 

one time i was able to attach the parts together but i was unable to assign material to different objects because they behave as a single entitiy,when i fix one problem another occurs.

 

can anybody help me

 

please email your suggestions

post-40112-1250519346_thumb.jpg

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also tell me if there is an importer for 3d max for opening .lod foles

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There are certain limitations with Mesh hierarchy, Material types etc..

All mentioned in TK's exporter Notes document. Linked above.

Edited by pureblue

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also tell me if there is an importer for 3d max for opening .lod foles

 

There is no importer to import LOD files directly into MAX.

 

FC

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someone suggested deep exploration for importing is it true

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but there are some files which contain parts of original thirdwire .lod files

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there are .lod file which are split into parts like .lod001,.lod002 etc why how its done

there is some distance is also given in the ini whats the reason behind this

 

i have also searched the knowledge base but there is nothing

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If there are files here that are using reverse engineered LODs from ThirdWire, please tell us so we can have those files removed.

 

Multiple LODs are used to use less detailed LODs as the viewing distance increases to save processor cycles.

 

FC

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and also i think reverse engeneering with 3d files is theft of intelectual property.

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thanks for the reply

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