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DukeIronHand

"Native resolution"

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See quite a bit of talk reference OFF running best at "max resolution" or "highest resolution" or "native resolution".

 

This seems a bit counter to standard video game logic but I am willing to give it a shot.

 

Does this mean run OFF at the highest resolution my monitor will display (via the desktop properties drop down box)?

 

Thanks

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Means to run at the proper resolution of for your monitor.

  • 17-19": 1280x1024 (SXGA)
  • 20"+: 1600x1200 (UXGA)
  • 17" (Widescreen): 1280x800 (WXGA)
  • 19" (Widescreen): 1440x900 (WXGA+)
  • 22" (Widescreen): 1680x1050 (WSXGA+)
  • 23.6" (Widescreen): 1920x1080 (WUXGA)
  • 23" (Ultra-Widescreen): 2048x1152 (QWXGA)
  • 24" (Widescreen): 1920x1200 (WUXGA)
  • 30" (Widescreen): 2560x1600

If you don't want distortion at 4:3 monitors these are the proper resolutions:

  • 640×480
  • 800×600
  • 1024×768
  • 1280×960
  • 1600×1200

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Von Paulus wrote:

If you don't want distortion at 4:3 monitors these are the proper resolutions:

  • 640×480
  • 800×600
  • 1024×768
  • 1280×960
  • 1600×1200

Where did you get this from? I'm running a resolution of 1280 x 1024 on a 4:3 monitor,

and it seems fine to me.

My FOV setting in "Workshop" are 25 : 20

 

Should that be wrong?

Edited by Olham

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Olham:

What von Paulus said was correct, 1280 x1024 is a 5:4 resolution. I know because I used to use the same resolution on my old CRT. Most people do not notice the slight difference between 4:3 and 5:4, but there is a slight stretching vertically in a 5:4 since a "square" monitor is "normally: 4:3, although I have seen 5:4 monitors sold in the past.

 

When you go widescreen it also gets interesting. Older and larger widescreens are 16:10 resolution (like my widescreen), but newer and cheaper widescreens are now 16:9 (it's cheaper for the manufactures to make since they do not have as much screen space).

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It's easy you only have to do the maths.

Divide 4 for 3. Result is 1.33

Divide any of the above 4:3 resolutions and the result will be 1.33

 

1280x1024 is for 5:4, which is 1.25.

 

But this is more important in LCD monitors.

http://en.wikipedia....tive_resolution

 

As for the FOV (Field of View) I thinks it must have the same ratio as the resolution.

There are some games that in case you're using a widescreen you've to increase the FOV value to give a correct image.

 

EDIT: Thanks Panama you've explained well.

Edited by Von Paulus

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To answer your question: Yes.

 

Basically just find out your monitor's max resolution (if CRT) or max "native" resolution if LCD / Flatscreen. Set it to whatever that is. Usually it's obvious or check your manufacturer's website for your model carefully.

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Okay, sorry, I have checked it all.

I run a 5:4 monitor (didn't know that); so 1280 x 1024 was right for me;

combined with an FOV setting of 25 : 20

 

Sorry von Paulus - my lack of knowledge.

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