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Wrench

Empty Desert Terrain

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Empty Desert Terrain


Empty Desert Terrain

 

for SF/SFG/WoE/WoV, possibly FE & WoI, and SF2 Series

 

 

This is a 98.6% stripped down version of the STOCK SF desert terrain map. By that, I mean that every target area, citywise is still there, and all but 2 airfields -one large airbase for each side- has been removed. The cities themselves have been cleared out of all 'targets of value'.

 

This creates a fairly 'clean' map, and still allows for ALL mission profiles. However, Strike missions will be confined to the enemy airbases, as no 'valued' targets exist elsewhere on the map. CAS, Armed Recon, Recon, Anti-Ship and all the Fighter mission statements, CAP, Sweep, Intercept are all still valid.

 

This was done to create a fully operational map, where mission/campaign/terrain targets builders can have a relatively clean slate to experiment and test their various projects.

 

This package ONLY contains the inis necessary to get up and running -- there are NO terrain tiles included. As the cat pointer line 'reaches around' back to the existing Stock Desert.cat, this should pose no problems for End Users ™ that already have the needed stock terrain. However, edited Planning Maps for all 3 levels are included.

 

For those End Users ™ WITHOUT the stock SF/SFG/SF2 desert terrain, you'll have to obtain terrain tiles. There are plenty to choose from in the CombatAce downloads section. My preference would be Photo-Real desert by Polak:

 

http://forum.combatace.com/index.php?app=downloads&showfile=4461

 

These are REALLY nice tiles, and enhance the look. The additional cat pointer lines for GermanyCE and VietnamSEA exist, but are commented out. See below for more information of "Selecting the Proper Cat File".

 

It has been tested in SF, WoE and WoV, post 08 patch levels. It should work in FE & WoI (also post Expansion Pak and Post 08 Patch) with the correct cat pointer and existence of the stock SF Desert Terrain -- this has NOT been tested, however. It also works in SF2, as long as you adjust the cat pointer lines in the main ini.

 

It should also be noted the inis herein are in ANSI coding, and may need conversion to Unicode for use in SF2 NextGen series games. This has NOT been tested, as the stock SF2 desert inis ARE still in ANSI.

 

As always, it's reccomended you unzip this archive to a temp folder, or you desktop, to gain access to the rest of the readme for full, detailed install instructions.

 

Happy Landings!

Wrench

Kevin Stein


 

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Thanks Wrench.

 

It should also be noted the inis herein are in ANSI coding, and may need conversion to Unicode for use in SF2 NextGen series games. This has NOT been tested, as the stock SF2 desert inis ARE still in ANSI.

 

You're right, the conversion to Unicode is not necessary. It works in SF2 flawlessly.

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Guest Eject

To you the Honorable Wrench;

Excuse me, I have posted a feedback to you in YOUR Libya3 d/l part here elsewhere.

 

Further, I would like your inputs. How can I ADD targets in Israel Terrain? Mine made me mad, since in Single Mission, STRIKE, with different YEARS set, I many times got only Generator building, and less and less Runways and Ammo Bunkers. Also in Single Mission, I NEVER got DIMONA Nuke site! I cannot yet make a customized Mission (User Made one?) on it.

 

Your help will be highly appreciated Wrench.

 

Lastly, can we make HOLES with Photoshop? And how?

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