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PolygonPusher

Flying as AI Wingman

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Hello all.

 

I have decided to try to be more comfortable in a multi-ship environment by flying in the #4 slot in training missions with the AI.

 

This presents some challenges as the AI Leads only seem to communicate very little.

 

Most challenging for me is that they do not communicate changes in airspeed, or give any kind of heads up as to changes in heading.

 

On the issue of speed, they don't seem to by guided by following the assigned airspeed for the current waypoint, nor the TOT marker.

 

It seems kind of randomly chosen, and they can fluctuate wildly.

 

I can get a visual on my Lead, and stay in visual formation while the formation is flying straight and level, but as soon as a turn is initiated,

 

either because of a waypoint transition, or enemy activity, things go all to hell at that point.

 

Does anyone know what kind of turns the AIs typically do? If I knew that ok, when they turn its going to be a (XX) G turn then I'd be able to stay in position

 

much easier.

 

I really wish the AI would sing out a little more and say things like "Slowing to three zero zero knots" or let me know the turn will be 4 Gs etc.

 

Any thoughts or ideas would be greatly appreciated.

 

*one other small thing... are multi-ship takeoffs / landings possible with the AI?

 

Thanks for your time!

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AI Flight leads tend to b very eractic, they dont have a padron....

Usually they fly around 270 Knts, but in terms of amount of Gs in turns they vary a lot, depends on many factors ;)

(can tell you that i saw some of them making 90º turns!)

 

My advice, keep some distance from your AI FL and youll do fine ;)

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AI Flight leads tend to b very eractic, they dont have a padron....

Usually they fly around 270 Knts, but in terms of amount of Gs in turns they vary a lot, depends on many factors ;)

(can tell you that i saw some of them making 90º turns!)

 

My advice, keep some distance from your AI FL and youll do fine ;)

 

I try to have the lead spot for every flight so i can have control over what my wingmen do in the duration of the mission. However if i get hit or damaged and can no longer continue as Flight Leader ill tell number 2 to take lead. After doing so the rest if the mission consists of them telling me to rejoin of go spread or attack target. I try to continue the mission, but sometimes need to land and abort the mission. The AI lead doesn't seam to grasp that.

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