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Is it possible to set enemy air activity to completely 0? I am thinking a settign of -1 might do it in the ini. False and blanck don't work. It defaults to Random. SF2.

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Hmm maybe you can remove all the enemy aircraft from the object folder? Just a guess though.

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OK, well, seeing as I nearly fried my pc just attempting to repack the bmps and lods for the F-22 Raptor loudouts last night, I would rather not. ok.gif I am just trying to figure out what's hard coded and what isn't. It took a while to dig the weapons folder structure out of the KB and forums. Once I saw what was wrong it worked great. Now I would like to practice somw without sloggin along on autopilot and time compression just to test some ordinance. I suppose I could just fly a bit and let them go. On top of that, I want to see how the HUD pipers would change with AG mode. I get no shoot or drop cue when using JDAMS. They guide nicely with enough distance but I can't tell how far is far enough.

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Hmm maybe you can remove all the enemy aircraft from the object folder? Just a guess though.

 

 

Yep, ths is a simple way.

Another is to change the service years of all enemy planes in data.ini. Make sure they are not in service when your mission going on.

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I just wish sometimes you can not have friendly air support (Escort, CAP) show up. Particularly for the Afghanistan map. Its pretty disconcerting when your stuff sometimes gets shot down and there's no red air.

 

Of course you can just create a custom single mission as it doesn't spawn Red Air/Blue Air but SAM/AAA sites are definitely there...

Edited by EricJ

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Thanks Eric,

 

That's what I was thinking although I have a lot to learn about all this. I'm thinking if I push the random chance setting way down in instantaction.ini. That will work too. I have edited that enough now to have bombers only on several occasions. That would be better for testing.

 

 

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OK zeroing out the random chances in the instantaction.ini worked. I was able to use both JDAMs and the small diameter GBU in practice. Just fly over to an enemy airfield and go crazy. No pipper yet in the F-22 but I think it's a simple hud mod to make it work. I was able to use the ccip in the F-15 the first time when I didnt' save the raptor entry properly. That was fun. Direct hit on tower with dumb bomb. I'm having fun now. Editing instant action is quite easy. I'll have to look at single mission again. Can't tell if -1 will work or not.

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Well if you're just doing weapons testing... i.e. familiarization, then Baltika recommended the best map, and don't forget Wrench's upgrade... Though I feel if I knew TE well, I'd make a newer one, incorporating a wider array of targets.

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