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warthog64

Destroyed LOD's not working

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For some reason in my install of WOE, most stationary ground target Destroyed LOD's have not been working properly in any terrain I have added to the game. The targets just bcome a very bland white color, and have no effect associated with them after being destroyed. I have never had this problem, and don't know why it started all the sudden. I've included a picture of a bombed Ammo Bunker to show an example. Any suggestions on how to fix this?

 

Thanks

 

post-28493-12578408223187.jpg

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Actually, looking at the pict, the destroyed Lods ARE working, otherwise you wouldn't see the collapsed building

 

What do the entries in the terrain's _types.ini look like???

 

Cause the ammo bunkers are stock 3rdWire items, and have always had effects associated with them (below is from the stock desert types.ini:

 

[TargetType005]

Name=bunker1

FullName=Ammo Bunker

ModelName=bunker1.lod

TargetType=MISC

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=70.0

ArmorValue=24516080.0

ArmorType=2

RepairRate=0.050

StartDetectChance=0

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=AmmoDumpExplosion

DestroyedModel=bunker1_destroyed

SecondaryChance=0

 

[TargetType006]

Name=bunker2

FullName=Ammo Bunker

ModelName=bunker2.lod

TargetType=MISC

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=70.0

ArmorValue=24516080.0

ArmorType=2

RepairRate=0.050

StartDetectChance=0

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=AmmoDumpExplosion

DestroyedModel=bunker2_destroyed

SecondaryChance=0

 

What IS missing is the secondary effect. Change the SecondaryChance= to 100

 

and add this line just under the SecondaryChance=:

 

SecondaryEffect=LargeOilFire

 

give you some plumes of burning whatnots

 

btw, WHICH terrain is that?

 

wrench

kevin stein

Edited by Wrench
correcting the premise

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Actually, looking at the pict, the destroyed Lods ARE working, otherwise you wouldn't see the collapsed building

 

What do the entries in the terrain's _types.ini look like???

 

Cause the ammo bunkers are stock 3rdWire items, and have always had effects associated with them (below is from the stock desert types.ini:

 

[TargetType005]

Name=bunker1

FullName=Ammo Bunker

ModelName=bunker1.lod

TargetType=MISC

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=70.0

ArmorValue=24516080.0

ArmorType=2

RepairRate=0.050

StartDetectChance=0

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=AmmoDumpExplosion

DestroyedModel=bunker1_destroyed

SecondaryChance=0

 

[TargetType006]

Name=bunker2

FullName=Ammo Bunker

ModelName=bunker2.lod

TargetType=MISC

ActiveYear=0

TargetValue=200

UseGroundObject=FALSE

DamagePoint=70.0

ArmorValue=24516080.0

ArmorType=2

RepairRate=0.050

StartDetectChance=0

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=12000.0

DamagedModel=

DestroyedEffect=AmmoDumpExplosion

DestroyedModel=bunker2_destroyed

SecondaryChance=0

 

What IS missing is the secondary effect. Change the SecondaryChance= to 100

 

and add this line just under the SecondaryChance=:

 

SecondaryEffect=LargeOilFire

 

give you some plumes of burning whatnots

 

btw, WHICH terrain is that?

 

wrench

kevin stein

 

Thanks Wrench, The terrain is WW2 China, with the upgrade installed

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One more question, the destroyed LOD's used to have color to them. Anyone know why they are whit all the sudden

 

Thanks

 

 

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