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suhsjake

Custom Exhaust Emitter and DDS help?

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Hey guys, I'm updating the F-84G for SF2 to the current SF2I standards and patch. First question is, in what format is dds files saved for damage textures? Does the game do it automatically? Secondly, I am using Spilone104s J47 exhaust emitters for the F-84G, but it doesn't show up. Currently I am using a combined SF2/V/E/I install with latest patch. Thank you for the help.

 

[EmitterType001]
Name=J47ExhaustEmitter
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=30000.0
EmissionRate=0.014
EmissionVolume=0.01,0.01,0.01
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.0,-1790.0,0.0
EmissionVelocityDeviation=0.2
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=TRUE
ParticleLifeTime=6.00
ParticleLifeTimeDeviation=0.2
ParticleWeight=-0.50
ParticleRandomness=0.01
ParticleDragFactor=0.01
ParticleInheritence=0.003
ParticleWindFactor=0.3
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.20,0.14,0.01,0.055000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=0.20,0.14,0.01,0.020000
ParticleColor[03].Time=0.500000
ParticleColor[03].Value=0.20,0.14,0.01,0.014000
ParticleColor[04].Time=0.750000
ParticleColor[04].Value=0.20,0.14,0.01,0.013000
ParticleColor[05].Time=1.000000
ParticleColor[05].Value=0.20,0.14,0.01,0.012000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.500000
ParticleSize[02].Time=0.14000
ParticleSize[02].Value=6.000000
ParticleSize[03].Time=0.50000
ParticleSize[03].Value=10.000000
ParticleSize[04].Time=0.750000
ParticleSize[04].Value=13.000000
ParticleSize[05].Time=1.000000
ParticleSize[05].Value=15.000000
TextureMaterial=J47SmokeMaterial

[EmitterType002]
Name=J47WaterExhaustEmitter
EmissionType=ORIENTED_EMITTER
UpdateType=NON_MOVING
MaxVisibleDistance=30000.0
EmissionRate=0.014
EmissionVolume=0.01,0.01,0.01
EmissionVelocityTableType=CONSTANT
EmissionVelocity=0.0,-2790.0,0.0
EmissionVelocityDeviation=0.2
ParticleUpdateType=SIMPLE_POINT
ParticleRenderType=SPRITE
ParticleRandomOrientation=TRUE
ParticleLifeTime=10.00
ParticleLifeTimeDeviation=0.2
ParticleWeight=-0.50
ParticleRandomness=0.01
ParticleDragFactor=0.01
ParticleInheritence=0.002
ParticleWindFactor=0.3
ParticleColorTableType=TABLE
ParticleColor[01].Time=0.000000
ParticleColor[01].Value=0.26,0.20,0.22,0.110000
ParticleColor[02].Time=0.10000
ParticleColor[02].Value=0.26,0.20,0.22,0.045000
ParticleColor[03].Time=0.500000
ParticleColor[03].Value=0.26,0.20,0.22,0.020000
ParticleColor[04].Time=0.750000
ParticleColor[04].Value=0.26,0.20,0.22,0.013000
ParticleColor[05].Time=1.000000
ParticleColor[05].Value=0.26,0.20,0.22,0.012000
ParticleSizeTableType=TABLE
ParticleSize[01].Time=0.000000
ParticleSize[01].Value=0.500000
ParticleSize[02].Time=0.14000
ParticleSize[02].Value=9.000000
ParticleSize[03].Time=0.50000
ParticleSize[03].Value=16.000000
ParticleSize[04].Time=0.750000
ParticleSize[04].Value=20.000000
ParticleSize[05].Time=1.000000
ParticleSize[05].Value=22.000000
TextureMaterial=J47SmokeMaterial


[J47SmokeMaterial]
DepthBufferCheck=TRUE
DepthBufferWrite=FALSE
IgnoreRenderOrder=FALSE
AlphaTestEnabled=FALSE
LightEnabled=FALSE
UseLightLevel=TRUE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.0000000
PriorityLevel=0
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=Smoke3.tga
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

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That is more than likely it. Its an SF1 Effect that I am trying to get working in SF2. The effect used to work in SF2, but that was back in April.

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Try adding this line to the J-47 Exhaust Emitter INI.

[J47SmokeMaterial]

EffectShaderName=effectLightLevel.fx

 

The exhaust effects I did still show in my patched SF2 installs, and I included the EffectShaderName line in the Exhaust Emitter INI's.

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.dds is its own image format - no idea how the game handles it as I haven't upgraded to series 2 yet, but several programs like paint.net and photoshop (plugin: http://developer.nvidia.com/object/photoshop_dds_plugins.html )should be able to handle it.

 

.DDS files conatin the graphics, size, and positioning data for shaders. They are not an "image" format. A typical use for a .DDS file is for a skybox, a panorama, or for distant wave effects in a water shader.

 

http://www.imageconverterplus.com/help-center/about-icp/supported-formats/dds/

 

The water shader that I originally created for ODS uses a simple .DDS file.

Edited by Fubar512

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Damage textures are simple tgas with an alpha channel.

 

Look at the various and sundry damage one's I've done (they're in the D/L section) and/or extract some from the Classic series and you'll see how they work. Be aware, however, if made 1-1 scale, they can run up 4-6 megs EACH!!!!, depending on the original skin size

 

BTW, the pattern of holes and other exposed innards MUST match the general shape of the aircraft.

 

wrench

kevin stein

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Well, thanks to NeverEnough for the help on fixing the exhaust emitter. The question on the dds file, is with the Nvidia Tool is the settings for saving the dds file for the damage texture. Thanks to the fine folks here for the quick response.

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By chance, do any of you kind folks have a sound recording for the F-84 or the Allison J35?

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Another dumb question, its been a while since I have modded MissionData section of the Aircraft. Also know their is a section on this in the KB but it doesn't state the units for Mission Radius values.

 

[MissionData]

NationName=USAF

ServiceStartYear=1949

ServiceEndYear=1959

AircraftRole=FIGHTER

AircraftCapability=DAY_ONLY

Availability=VERY_COMMON

Exported=TRUE

ExportStartDate=1951

ExportAvailability=COMMON

PrimaryRoles=STRIKE,CAS,ARMED_RECON

SecondaryRoles=SWEEP,CAP,INTERCEPT,ESCORT,SEAD,RECON,ANTI_SHIP

NormalMissionRadius=1207 <--------------------------------------- What unit scale is used for these?

MaxMissionRadius=1609 <------------------------------------------ It isn't miles or kilometers?

Ceiling=12344

MinBaseSize=MEDIUM

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NormalMissionRadius=1207 <--------------------------------------- What unit scale is used for these?

MaxMissionRadius=1609 <------------------------------------------ It isn't miles or kilometers?

 

 

KM for both.

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By chance, do any of you kind folks have a sound recording for the F-84 or the Allison J35?

 

Be careful asking for engine sounds. I find that:

 

A) Most commerical microphones don't have the range to record the sound well (lots of scratches).

B) The same engine can sound very different depending on which aircraft it is installed in. An example was someone was asking to release a version of my T-38 with the J85 sound from a Canadian Tutor. VERY different engine sounds...mainly due to the different intake designs.

 

FC

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By chance, does anyone have the IRM track and lock sounds featured Top Gun and Area 88?

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