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Epizikl

The problem of using false weapons in conjunction with the installation game series SF2

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The problem of using false weapons in conjunction with the installation of games: SF2, SF2E, SF2V, SF2I

 

After a consistent set of all games revealed the problem: when you use the Strike Fighters 2 Weapons Editor does not create a file WeaponData.dat

For this reason, there is no possibility of suspension of arms and equipment (except that which is the default) ...

 

Previously, when using only a single installation SF2E this was not observed: all were normal.

 

Has anyone encountered this problem?

 

 

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Not sure I understand what you mean

 

but one thing for sure, thee is no need to use the weapons editor at all

 

addon weapons just need to be stored in their own single folder, with all the relevant files (bmp, lod, ini's...)

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What I think he's saying, that using the "Fake Pilot" method is not workable in SF2 series.

 

However, since messing with FastCargo's Eagle family, it works fine :good:

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Problem decided!

Updated WeaponsEditor (SF2_WeaponsEditor_setup_Oct2009) and everything was normal!

And before that used the old version WeaponsEditor (SF2_WeaponsEditor_setup_Jun2009)

Edited by Epizikl

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well, as I said, I added weapons in the series 2 without using no weapons editor at all...

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