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I need a cockpit of Hunter to use in SF2I campaign.

In merged install there is no problem, while in stand alone SF2I there are no Hunter's cockpits.

Is it allowed to extract and upload TW original cockpit from SF2E into stand alone SF2I, in my campaign?

 

Thanks,

guyran

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There shouldn't be any problems. Obviously, this is only within your own install.

 

FC

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There shouldn't be any problems. Obviously, this is only within your own install.

 

FC

Yeah but he said extract and upload...

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I need a cockpit of Hunter to use in SF2I campaign.

In merged install there is no problem, while in stand alone SF2I there are no Hunter's cockpits.

Is it allowed to extract and upload TW original cockpit from SF2E into stand alone SF2I, in my campaign?

 

Thanks,

guyran

 

No you can not.

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No you can not.

 

I thought so,

Thanks anyway,

 

guyran

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The best thing to do, when a cockpit is needed but not available from one game or one series to another, is to included within the readme, WHAT is required, where to get it, and how to extract, move into and activate said cockpit.

Meaning; if the End User dosen't have the SF2 cockpit needed, BUT owns one WoE, with the Hunter FGA9 pit, incude a list of what to extract (btw, this is covered in the KB, in one of my Weapons Fixes Threads, pertains to 1stGen WoI, but the procedure is exactly the same), and how to install it.

 

Or, locate a substitute cockpit that perhaps isn't quite right, but IS availabe either from the main game or a freeware to download. I know for a fact, there's a modded 'single-jet' pit available in our downloads section for use (look for Vampire F.3 for WW2 or the Venom upgrade pack). Or what we did in the past in WoI, is simply use the F-100D pit; you can included the cockpit ini with corrected pilot positions, so it more or less sits in the right place.

 

But yes, including 3W lods is kinda frowned upon.

 

wrench

kevin stein

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