Jump to content
Dave

Enhanced SF2: Israel Terrain by CA_Stary

Recommended Posts

Enhanced SF2: Israel Terrain by CA_Stary


SF2:Israel terrain update

 

v 1.00 initial release

 

may 8th, 2010

 

by Stary

 

----------------------------------------------------------------------

 

This modification contains full tileset of new satellite-based 1024x1024 textures, together with optional treemod and experimental (buggy engine?) heightmaps created to enhance the look of the default SF2:Israel terrain, IsraelME.

 

Designed for SF2:Israel by Thirdwire, either stand-alone or merged installation.

Made for and tested in SF2 merged, Nov. 2009-B and March 2010 patches.

 

"Wings Over Israel" compatibility not granted, but highly possible.

 

Remember, it's initial release, updates are highly possible in the future.

 

----------------------------------------------------------------------

 

CREDITS:

 

TK and Thirdwire. Please, make new terrain engine quickly ;)

Gepard and his famous Suez 2 map for the idea of using heightmap files for extra mesh detail in mountains.

Brain32 -learned a lot from your textures work! Still, much to learn.

Lazboy -sorry, took me a bit longer than promised xD

Mannie

CombatAce friends and foes


 

Share this post


Link to post
Share on other sites

WTF.gif

 

Yup this is how I looked when i ran the game after installing it :drinks::good:

Share this post


Link to post
Share on other sites

:lol:

 

:grin:

 

that's sweet Brain

Share this post


Link to post
Share on other sites

Oh boy, there goes my sleep for tonight... :grin:

 

:drinks:

Share this post


Link to post
Share on other sites

I did follow the installation instructions, but my SF2I keep using the original IsraelME terrain, ignoring the new mod.

I'm using Windows 7 machine X64.

Edited by guyran

Share this post


Link to post
Share on other sites

Put all the files in your israelme file. It will use those. Make sure you don't have a folder in a folder.

Share this post


Link to post
Share on other sites

I've found the solution myself, copying the new IsraelME folder into the core directory of SF2I, instead of into the mod directory.

Should be located in Strike fighters 2 Israel\terrains along side with the original IsraelME.cat file.

Thats worked for me, don't sure about others.

Edited by guyran

Share this post


Link to post
Share on other sites

I've found the solution myself, copying the new IsraelME folder into the core directory of SF2I, instead of into the mod directory.

Should be located in Strike fighters 2 Israel\terrains along side with the original IsraelME.cat file.

Thats worked for me, don't sure about others.

 

Guyran you have stand-alone SF2:I or merged? I haven't tried on stand-alone install, but the procedure should be the same.

Share this post


Link to post
Share on other sites

Guyran you have stand-alone SF2:I or merged? I haven't tried on stand-alone install, but the procedure should be the same.

 

It's a stand-alone SF2:I.

Previously I had merged install, but after the mar 2010 patch multibug problem, I've reinstalled SF2I as a stand alone with Feb 2010 update, without deleting the merged install. Maybe the coexistence of both versions on my disk is the cause of this behavior.

 

Good job :clapping:- looking forward for the cities update.

Edited by guyran

Share this post


Link to post
Share on other sites

My bad as I happily applied Mar2010 update to my merged install without knowledge of this patch issues :blink: but I was away from forums and unaware :dntknw::this:

 

The cities will take some time I think, I could just use my older city tods from Green Hell2 or Europe mods, but the placement would be way off (I managed to find the exact same places used for city textures as Thirdwire -it's Port Said downtown and industrials btw).

Share this post


Link to post
Share on other sites

this is my israel_data.ini. With this ini I am testing on Series 1. So far no problems :it is with heightmod and trees mod.

Seems good on afghanistan as well.

 

[TerrainMesh]

TextureThreshold=0.80

LowDetailMeshThreshold=0.50

MedDetailMeshThreshold=0.30

TileToHeightGridRatio=4

RenderMeshVertexCount=4096

RenderMeshIndexCount=6144

SolidObjectVertexCount=12288

SolidObjectIndexCount=18432

AlphaObjectVertexCount=8192

AlphaObjectIndexCount=12288

 

[HeightField]

DetailScale=1.0

DetailFrequency=1.0

MaxHeight=1000

MinHeight=0

 

[HeightOffset]

LowDetailMesh=-1.0

WaterMesh=0.8

 

[NormalTextureMaterial]

UseEffectShader=TRUE

EffectShaderName=TerrainEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=TRUE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.0000000

ZBufferOffset=0.000000

BlendOp=ONE

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[WaterTextureMaterial]

UseEffectShader=TRUE

EffectShaderName=WaterEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=TRUE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

SpecularColor=1.000000,1.000000,1.000000,1.000000

SpecularPower=10.000000

Reflectivity=1.00000

ZBufferOffset=2.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=2

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

TextureStage[02].TextureName=

TextureStage[02].MipMap=TRUE

TextureStage[02].FilterEnabled=TRUE

TextureStage[02].ReflectionMapping=TRUE

TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA

TextureStage[02].StageAlphaOp=DIFFUSE

 

[backgroundMaterial]

UseEffectShader=TRUE

EffectShaderName=FarTerrainEffect.fx

DepthBufferCheck=TRUE

DepthBufferWrite=TRUE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.0000000

ZBufferOffset=0.000000

BlendOp=ONE

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[NoiseTextureMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=CLOCKWISE

LightEnabled=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=1.000000

BlendOp=MODULATE_INV_SRC

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].TileU=TRUE

TextureStage[01].TileV=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[solidObjectTextureMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=TRUE

RenderedInOrder=FALSE

AlphaTestEnabled=FALSE

CullMode=CLOCKWISE

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

BlendOp=ONE

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=NO_OP

 

[AlphaObjectTextureMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=true

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

 

[NoiseTexture]

Size=256

MinColor=229

MaxColor=255

Frequency=1.7

ResolutionFactor=4.0

StartFadeDistance=200.0

EndFadeDistance=500.0

 

[Texture001]

Filename=IsSea.TGA

HasWater=2

HeightMap=IsSea_hm.BMP

HeightMapScale=2.000000

Color=0.059937,0.159937,0.173565

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=2

 

[Texture002]

Filename=IsSea2Desert25.TGA

HasWater=1

HeightMap=IsSea2Land25_hm.BMP

HeightMapScale=2.000000

Color=0.302393,0.340811,0.304311

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=6

 

[Texture003]

Filename=IsSea2Desert50.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.532555,0.509288,0.420268

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=6

 

[Texture004]

Filename=IsSea2Desert75.TGA

HasWater=1

HeightMap=IsSea2Land75_hm.BMP

HeightMapScale=2.000000

Color=0.729372,0.651566,0.513875

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=6

 

[Texture005]

Filename=IsSea2Farm25.TGA

HasWater=1

HeightMap=IsSea2Land25_hm.BMP

HeightMapScale=2.000000

Color=0.212875,0.265531,0.233663

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees2.tga

MipMapLevels=6

 

[Texture006]

Filename=IsSea2Farm25b.TGA

HasWater=1

HeightMap=IsSea2Land25_hm.BMP

HeightMapScale=2.000000

Color=0.188349,0.246702,0.219968

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees2.tga

MipMapLevels=6

 

[Texture007]

Filename=IsSea2Farm50.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.309807,0.325498,0.255875

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees2.tga

MipMapLevels=6

 

[Texture008]

Filename=IsSea2Farm75.TGA

HasWater=1

HeightMap=IsSea2Land75_hm.BMP

HeightMapScale=2.000000

Color=0.434876,0.404716,0.290084

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees2.tga

MipMapLevels=6

 

[Texture009]

Filename=IsSea2Green25.TGA

HasWater=1

HeightMap=IsSea2Land25_hm.BMP

HeightMapScale=2.000000

Color=0.158190,0.225431,0.207355

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=6

 

[Texture010]

Filename=IsSea2Green50.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.242437,0.276964,0.225912

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=6

 

[Texture011]

Filename=IsSea2Green75.TGA

HasWater=1

HeightMap=IsSea2Land75_hm.BMP

HeightMapScale=2.000000

Color=0.310624,0.315756,0.231833

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=6

 

[Texture012]

Filename=IsSea2City25.TGA

HasWater=1

HeightMap=IsSea2Land25_hm.BMP

HeightMapScale=2.000000

Color=0.357141,0.374967,0.364471

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=6

 

[Texture013]

Filename=IsSea2City50.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.525215,0.487890,0.391703

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=6

 

[Texture014]

Filename=IsSea2City75.TGA

HasWater=1

HeightMap=IsSea2Land75_hm.BMP

HeightMapScale=2.000000

Color=0.629667,0.558925,0.410291

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=6

 

[Texture015]

Filename=IsDesert1.BMP

HasWater=0

Color=0.748666,0.663094,0.517957

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture016]

Filename=IsDesert2.BMP

HasWater=0

Color=0.756069,0.670307,0.525519

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture017]

Filename=IsDesert2Farm25.BMP

HasWater=0

Color=0.708405,0.631535,0.491742

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture018]

Filename=IsDesert2Farm50.BMP

HasWater=0

Color=0.620222,0.556880,0.423322

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture019]

Filename=IsDesert2Farm75.BMP

HasWater=0

Color=0.523619,0.474737,0.347819

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture020]

Filename=IsDesert2Mountain25.BMP

HasWater=0

Color=0.708647,0.623875,0.497847

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture021]

Filename=IsDesert2Mountain50.BMP

HasWater=0

Color=0.595243,0.511771,0.430758

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture022]

Filename=IsDesert2Mountain75.BMP

HeightMap=IsMountain2_hm.BMP

HeightMapScale=-200.000000

HasWater=0

Color=0.498359,0.416944,0.373737

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture023]

Filename=IsFarm1.BMP

HasWater=0

Color=0.446866,0.411176,0.290129

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture024]

Filename=IsFarm2.BMP

HasWater=0

Color=0.467256,0.437110,0.307316

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees2.tga

 

[Texture025]

Filename=IsMountain1.BMP

HeightMap=IsMountain1_hm.BMP

HeightMapScale=-500.000000

HasWater=0

Color=0.433500,0.353619,0.335178

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture026]

Filename=IsMountain2Farm25.BMP

HasWater=0

Color=0.427666,0.356880,0.322969

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture027]

Filename=IsMountain2Farm50.BMP

HasWater=0

Color=0.425042,0.368671,0.297918

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture028]

Filename=IsMountain2Farm75.BMP

HasWater=0

Color=0.439947,0.397558,0.294466

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture029]

Filename=IsCity1.BMP

HasWater=0

Color=0.543213,0.506418,0.432644

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture030]

Filename=IsSea2Valley25.TGA

HasWater=1

HeightMap=IsSea2Land25_hm.BMP

HeightMapScale=2.000000

Color=0.201775,0.241567,0.220121

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=6

 

[Texture031]

Filename=IsSea2Valley50.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.333139,0.313148,0.253819

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=6

 

[Texture032]

Filename=IsSea2Valley75.TGA

HasWater=1

HeightMap=IsSea2Land75_hm.BMP

HeightMapScale=2.000000

Color=0.443614,0.369874,0.275929

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=6

 

[Texture033]

Filename=IsCity2Farm25a.BMP

HasWater=0

Color=0.638493,0.568557,0.406063

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture034]

Filename=IsCity2Farm25b.BMP

HasWater=0

Color=0.620198,0.559359,0.397938

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture035]

Filename=IsCity2Farm50a.BMP

HasWater=0

Color=0.613991,0.558161,0.397652

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture036]

Filename=IsCity2Farm50b.BMP

HasWater=0

Color=0.682082,0.594420,0.430369

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture037]

Filename=IsCity2Farm75a.BMP

HasWater=0

Color=0.713394,0.608202,0.445114

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture038]

Filename=IsCity2Farm75b.BMP

HasWater=0

Color=0.729449,0.617308,0.457366

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture039]

Filename=IsSea2CityFarm.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.464418,0.450944,0.375297

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=6

 

[Texture040]

Filename=IsSea2DesertFarm.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.490994,0.472889,0.406746

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=6

 

[Texture041]

Filename=IsMountain2FarmValley.BMP

HasWater=0

Color=0.441084,0.366250,0.302135

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture042]

Filename=IsSea2FarmCity.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.473326,0.458024,0.379986

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=6

 

[Texture043]

Filename=IsSea2FarmDesert.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.491222,0.473354,0.407539

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=6

 

[Texture044]

Filename=IsSea2FarmGreen.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.262387,0.290385,0.232784

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=6

 

[Texture045]

Filename=IsMountain2ValleyFarm.BMP

HasWater=0

Color=0.443257,0.368223,0.304193

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture046]

Filename=IsSea2GreenFarm.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.269544,0.295458,0.237285

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=6

 

[Texture047]

Filename=IsCity2Green25.BMP

HasWater=0

Color=0.659357,0.584559,0.419093

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture048]

Filename=IsCity2Green50.BMP

HasWater=0

Color=0.689760,0.595763,0.433892

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture049]

Filename=IsSea2Desert50b.TGA

HasWater=1

HeightMap=IsSea2Land50b_hm.BMP

HeightMapScale=2.000000

Color=0.597034,0.555470,0.450896

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=6

 

[Texture050]

Filename=IsCity2Green75.BMP

HasWater=0

Color=0.660967,0.580687,0.420585

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture051]

Filename=IsSea2Farm50b.TGA

HasWater=1

HeightMap=IsSea2Land50b_hm.BMP

HeightMapScale=2.000000

Color=0.388635,0.388981,0.295426

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees2.tga

MipMapLevels=6

 

[Texture052]

Filename=IsSea2Green50b.TGA

HasWater=1

HeightMap=IsSea2Land50b_hm.BMP

HeightMapScale=2.000000

Color=0.265669,0.289433,0.227625

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=6

 

[Texture053]

Filename=IsDesert3.BMP

HasWater=0

Color=0.749541,0.664011,0.519042

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture054]

Filename=IsDesert4.BMP

HasWater=0

Color=0.749622,0.664216,0.519214

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture055]

Filename=IsDesert5.BMP

HasWater=0

Color=0.745934,0.660663,0.515119

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture056]

Filename=IsDesert6.BMP

HasWater=0

Color=0.751543,0.665458,0.520489

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture057]

Filename=IsDesert7.BMP

HasWater=0

Color=0.746851,0.661658,0.517302

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture058]

Filename=IsDesert8.BMP

HasWater=0

Color=0.748543,0.665539,0.522742

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture059]

Filename=IsMountain2.BMP

HasWater=0

HeightMap=IsMountain2_hm.BMP

HeightMapScale=-500.000000

Color=0.419749,0.345846,0.330823

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture060]

Filename=IsMountain3.BMP

HasWater=0

HeightMap=IsMountain3_hm.BMP

HeightMapScale=-500.000000

Color=0.421882,0.348343,0.331892

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture061]

Filename=IsMountain4.BMP

HasWater=0

HeightMap=IsMountain4_hm.BMP

HeightMapScale=-500.000000

Color=0.395704,0.330364,0.320602

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture062]

Filename=IsFarm3.BMP

HasWater=0

Color=0.460897,0.425058,0.295528

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees2.tga

 

[Texture063]

Filename=IsFarm4.BMP

HasWater=0

Color=0.419758,0.391364,0.274689

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees2.tga

 

[Texture064]

Filename=IsFarm5.BMP

HasWater=0

Color=0.452528,0.412526,0.287353

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees2.tga

 

[Texture065]

Filename=IsValley1.BMP

HasWater=0

Color=0.473534,0.386024,0.282528

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture066]

Filename=IsValley2.BMP

HasWater=0

Color=0.463054,0.379247,0.277921

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture067]

Filename=IsValley3.BMP

HasWater=0

Color=0.461819,0.379308,0.279112

SolidObjectTexture=

AlphaObjectTexture=ME_trees1.tga

 

[Texture068]

Filename=IsValley4.BMP

HasWater=0

Color=0.459058,0.376902,0.277511

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture069]

Filename=IsValley5.BMP

HasWater=0

Color=0.487013,0.400121,0.295277

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture070]

Filename=IsValley6.BMP

HasWater=0

Color=0.466838,0.381275,0.280015

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture071]

Filename=IsCity2.BMP

HasWater=0

Color=0.554593,0.522273,0.451266

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture072]

Filename=IsCity3.BMP

HasWater=0

Color=0.537838,0.500801,0.427600

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture073]

Filename=IsCity4.BMP

HasWater=0

Color=0.528539,0.491967,0.419640

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture074]

Filename=IsGreen1.BMP

HasWater=0

Color=0.317349,0.318174,0.229443

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture075]

Filename=IsGreen2.BMP

HasWater=0

Color=0.320647,0.319423,0.227879

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture076]

Filename=IsGreen3.BMP

HasWater=0

Color=0.314811,0.315918,0.227422

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture077]

Filename=IsDesert2Valley25.BMP

HasWater=0

Color=0.708126,0.622510,0.485002

SolidObjectTexture=

AlphaObjectTexture=ME_trees1.tga

 

[Texture078]

Filename=IsDesert2Valley50.BMP

HasWater=0

Color=0.625920,0.539931,0.414402

SolidObjectTexture=

AlphaObjectTexture=ME_trees1.tga

 

[Texture079]

Filename=IsDesert2Valley75.BMP

HasWater=0

Color=0.528369,0.441523,0.330203

SolidObjectTexture=

AlphaObjectTexture=ME_trees1.tga

 

//AlphaObjectTexture=terobject_trees1.TGA

 

[Texture080]

Filename=IsValley2Mountain25.BMP

HasWater=0

Color=0.460645,0.376218,0.290406

SolidObjectTexture=

AlphaObjectTexture=ME_trees1.tga

 

[Texture081]

Filename=IsValley2Mountain50.BMP

HasWater=0

Color=0.452181,0.369101,0.308330

SolidObjectTexture=

AlphaObjectTexture=ME_trees1.tga

 

[Texture082]

Filename=IsValley2Mountain75.BMP

HeightMap=IsMountain1_hm.BMP

HeightMapScale=-200.000000

HasWater=0

Color=0.440931,0.359171,0.326876

SolidObjectTexture=

AlphaObjectTexture=ME_trees1.tga

 

[Texture083]

Filename=IsGreen2Mountain25.BMP

HasWater=0

Color=0.346154,0.327984,0.255052

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture084]

Filename=IsGreen2Mountain50.BMP

HeightMap=IsMountain1_hm.BMP

HeightMapScale=-10.000000

HasWater=0

Color=0.384228,0.340049,0.288831

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture085]

Filename=IsGreen2Mountain75.BMP

HeightMap=IsMountain5_hm.BMP

HeightMapScale=-10.000000

HasWater=0

Color=0.412544,0.347237,0.315857

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture086]

Filename=IsValley2Farm25.BMP

HasWater=0

Color=0.451910,0.376404,0.273862

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture087]

Filename=IsValley2Farm50.BMP

HasWater=0

Color=0.445320,0.384893,0.272358

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture088]

Filename=IsValley2Farm75.BMP

HasWater=0

Color=0.450652,0.405028,0.287178

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture089]

Filename=IsFarm2DesertValley.BMP

HasWater=0

Color=0.554745,0.488802,0.365556

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture090]

Filename=IsFarm2ValleyDesert.BMP

HasWater=0

Color=0.547206,0.481211,0.358969

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture091]

Filename=IsMountain2DesertValley.BMP

HasWater=0

Color=0.534518,0.450558,0.377393

SolidObjectTexture=

AlphaObjectTexture=ME_trees1.tga

 

[Texture092]

Filename=IsMountain2ValleyDesert.BMP

HasWater=0

Color=0.531226,0.447407,0.374856

SolidObjectTexture=

AlphaObjectTexture=ME_trees1.tga

 

[Texture093]

Filename=IsValley2GreenMountain.BMP

HasWater=0

Color=0.406864,0.354156,0.270821

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture094]

Filename=IsValley2MountainGreen.BMP

HasWater=0

Color=0.406895,0.353952,0.271055

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture095]

Filename=IsGreen4.BMP

HeightMap=IsGreen4_hm.BMP

HeightMapScale=100.000000

HasWater=0

Color=0.319211,0.319087,0.229971

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture096]

Filename=IsGreen2Farm25.BMP

HasWater=0

Color=0.332126,0.327140,0.234057

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture097]

Filename=IsGreen2Farm50.BMP

HasWater=0

Color=0.371658,0.351483,0.245585

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture098]

Filename=IsGreen2Farm75.BMP

HasWater=0

Color=0.426299,0.395148,0.279518

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture099]

Filename=IsDesert2Valley50b.BMP

HasWater=0

Color=0.592585,0.505938,0.384987

SolidObjectTexture=

AlphaObjectTexture=ME_trees1.tga

 

[Texture100]

Filename=IsDesert2Valley50c.BMP

HasWater=0

Color=0.624995,0.539024,0.413590

SolidObjectTexture=

AlphaObjectTexture=ME_trees1.tga

 

[Texture101]

Filename=IsDesert2Farm50b.BMP

HasWater=0

Color=0.588251,0.535848,0.400106

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture102]

Filename=IsDesert2Farm50c.BMP

HasWater=0

Color=0.602663,0.545016,0.414274

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture103]

Filename=IsDesert2Farm75b.BMP

HasWater=0

Color=0.487236,0.441489,0.314092

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture104]

Filename=IsFarm2GreenValley.BMP

HasWater=0

Color=0.413850,0.371448,0.261611

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture105]

Filename=IsFarm2ValleyGreen.BMP

HasWater=0

Color=0.409337,0.370250,0.260764

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture106]

Filename=IsGreen2Valley25.BMP

HasWater=0

Color=0.343734,0.329779,0.238593

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture107]

Filename=IsGreen2Valley50.BMP

HasWater=0

Color=0.393167,0.351282,0.255667

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture108]

Filename=IsGreen2Valley75.BMP

HasWater=0

Color=0.432349,0.366271,0.268430

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture109]

Filename=IsValley2Farm50b.BMP

HasWater=0

Color=0.442926,0.379529,0.273685

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture110]

Filename=IsValley2Farm50c.BMP

HasWater=0

Color=0.449275,0.380987,0.274937

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture111]

Filename=IsValley2Farm75b.BMP

HasWater=0

Color=0.440166,0.400213,0.277151

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture112]

Filename=IsGreen2Farm50b.BMP

HasWater=0

Color=0.348819,0.339090,0.240914

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture113]

Filename=IsGreen2Farm50c.BMP

HasWater=0

Color=0.344971,0.335942,0.237821

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture114]

Filename=IsGreenAB.BMP

HasWater=0

Color=0.300854,0.309939,0.223485

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=

 

[Texture115]

Filename=IsDesertAB.BMP

HasWater=0

Color=0.745407,0.659925,0.515034

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture116]

Filename=IsFarmAB.BMP

HasWater=0

Color=0.551083,0.495222,0.362119

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=

 

[Texture117]

Filename=IsValleyAB.BMP

HasWater=0

Color=0.463269,0.381415,0.279496

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture118]

Filename=IsMountainAB.BMP

HasWater=0

Color=0.430169,0.358991,0.338422

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture119]

Filename=IsCity2Farm25c.BMP

HasWater=0

Color=0.430169,0.358991,0.338422

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture120]

Filename=IsCity2Farm25d.BMP

HasWater=0

Color=0.430169,0.358991,0.338422

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture121]

Filename=IsCity2Farm25e.BMP

HasWater=0

Color=0.430169,0.358991,0.338422

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture122]

Filename=IsSea2City50b.TGA

HasWater=1

HeightMap=IsSea2Land50b_hm.BMP

HeightMapScale=2.000000

Color=0.430169,0.358991,0.338422

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=6

 

[Texture123]

Filename=IsSea2CityGreen.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.430169,0.358991,0.338422

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=6

 

[Texture124]

Filename=IsSea2GreenCity.TGA

HasWater=1

HeightMap=IsSea2Land50_hm.BMP

HeightMapScale=2.000000

Color=0.430169,0.358991,0.338422

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=6

 

[Texture125]

Filename=IsFarm6.BMP

HasWater=0

Color=0.476060,0.431372,0.306921

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture126]

Filename=isCity2FarmGreen.BMP

HasWater=0

Color=0.459822,0.428670,0.346397

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture127]

Filename=isCity2GreenFarm.BMP

HasWater=0

Color=0.461965,0.431138,0.347616

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture128]

Filename=isCity2Green50b.BMP

HasWater=0

Color=0.431096,0.410288,0.321913

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

 

[Texture129]

Filename=isMountain5.BMP

HeightMap=IsMountain5_hm.BMP

HeightMapScale=-500.000000

HasWater=0

Color=0.473598,0.383678,0.366932

SolidObjectTexture=

AlphaObjectTexture=

 

[Texture130]

Filename=IsGreen5.BMP

HeightMap=IsGreen5_hm.BMP

HeightMapScale=100.000000

HasWater=0

Color=0.307287,0.308774,0.217864

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture131]

Filename=isCanal1.TGA

HasWater=1

HeightMap=isCanal_hm.BMP

HeightMapScale=2.000000

Color=0.645806,0.576195,0.457217

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=5

 

[Texture132]

Filename=isCanal2.TGA

HasWater=1

HeightMap=isCanal_hm.BMP

HeightMapScale=2.000000

Color=0.535376,0.482037,0.368853

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=5

 

[Texture133]

Filename=isCanal3.TGA

HasWater=1

HeightMap=isCanal_hm.BMP

HeightMapScale=2.000000

Color=0.482295,0.437285,0.329733

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=5

 

[Texture134]

Filename=isCanal4.TGA

HasWater=1

HeightMap=isCanal_hm.BMP

HeightMapScale=2.000000

Color=0.473365,0.431337,0.322654

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=5

 

[Texture135]

Filename=isCanal5.TGA

HasWater=1

HeightMap=isCanal5_hm.BMP

HeightMapScale=2.000000

Color=0.422682,0.385975,0.281323

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=5

 

[Texture136]

Filename=isCanal6.TGA

HasWater=1

HeightMap=isCanal_hm.BMP

HeightMapScale=2.000000

Color=0.539440,0.486928,0.387601

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=5

 

[Texture137]

Filename=isCanal7.TGA

HasWater=1

HeightMap=isCanal_hm.BMP

HeightMapScale=2.000000

Color=0.562373,0.510295,0.413480

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=5

 

[Texture138]

Filename=isCanal8.TGA

HasWater=1

HeightMap=isCanal8_hm.BMP

HeightMapScale=2.000000

Color=0.422603,0.414372,0.347857

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=terobject_trees1.TGA

MipMapLevels=5

 

[Texture139]

Filename=isCanal9.TGA

HasWater=1

HeightMap=isCanal9_hm.BMP

HeightMapScale=2.000000

Color=0.470802,0.463335,0.387245

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=5

 

[Texture140]

Filename=isTown1.BMP

HasWater=0

Color=0.452051,0.413859,0.289541

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture141]

Filename=isRiver1.TGA

HasWater=1

HeightMap=isRiverS_hm.BMP

HeightMapScale=2.000000

Color=0.442412,0.408542,0.290055

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=5

 

[Texture142]

Filename=isRiver2.TGA

HasWater=1

HeightMap=isRiverS_hm.BMP

HeightMapScale=2.000000

Color=0.723243,0.643239,0.505268

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=5

 

[Texture143]

Filename=isRiver3.TGA

HasWater=1

HeightMap=isRiverS_hm.BMP

HeightMapScale=2.000000

Color=0.571220,0.519688,0.388489

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=5

 

[Texture144]

Filename=isRiver4.TGA

HasWater=1

HeightMap=isRiverS_hm.BMP

HeightMapScale=2.000000

Color=0.499088,0.459231,0.371097

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=5

 

[Texture145]

Filename=isRiver5.TGA

HasWater=1

HeightMap=isRiverS_hm.BMP

HeightMapScale=2.000000

Color=0.501833,0.463065,0.383091

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=5

 

[Texture146]

Filename=isRiver6.TGA

HasWater=1

HeightMap=isRiverS_hm.BMP

HeightMapScale=2.000000

Color=0.456479,0.374913,0.275889

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=5

 

[Texture147]

Filename=isRiver7.TGA

HasWater=1

HeightMap=isRiverS_hm.BMP

HeightMapScale=2.000000

Color=0.598302,0.518116,0.398606

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=5

 

[Texture148]

Filename=isRiver8.TGA

HasWater=1

HeightMap=isRiverT_hm.BMP

HeightMapScale=2.000000

Color=0.723827,0.642940,0.503336

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=5

 

[Texture149]

Filename=isRiver9.TGA

HasWater=1

HeightMap=isRiverT_hm.BMP

HeightMapScale=2.000000

Color=0.440359,0.407416,0.282879

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=5

 

[Texture150]

Filename=isRiver10.TGA

HasWater=1

HeightMap=isRiverT_hm.BMP

HeightMapScale=2.000000

Color=0.460647,0.377655,0.277523

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=5

 

[Texture151]

Filename=isRiver11.TGA

HasWater=1

HeightMap=isRiverM_hm.BMP

HeightMapScale=2.000000

Color=0.507465,0.488640,0.404348

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=5

 

[Texture152]

Filename=isRiver12.TGA

HasWater=1

HeightMap=isRiverM_hm.BMP

HeightMapScale=2.000000

Color=0.325936,0.309409,0.253173

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=5

 

[Texture153]

Filename=isRiver13.TGA

HasWater=1

HeightMap=isRiverM_hm.BMP

HeightMapScale=2.000000

Color=0.309353,0.324523,0.255942

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=5

 

[Texture154]

Filename=isRiver14.TGA

HasWater=1

HeightMap=isRiverS_hm.BMP

HeightMapScale=2.000000

Color=0.438187,0.380865,0.271386

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=5

 

[Texture155]

Filename=isRiver15.TGA

HasWater=1

HeightMap=isRiver15_hm.BMP

HeightMapScale=2.000000

Color=0.710250,0.636689,0.502892

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=5

 

[Texture156]

Filename=isRiver16.TGA

HasWater=1

HeightMap=isRiver16_hm.BMP

HeightMapScale=2.000000

Color=0.439627,0.407067,0.290353

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

MipMapLevels=5

 

[Texture157]

Filename=isTown2.BMP

HasWater=0

Color=0.463436,0.382334,0.361596

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture158]

Filename=isTown3.BMP

HasWater=0

Color=0.328741,0.323681,0.228647

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture159]

Filename=isTown4.BMP

HasWater=0

Color=0.462239,0.387476,0.293604

SolidObjectTexture=ME_Farmland.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture160]

Filename=isTown5.BMP

HasWater=0

Color=0.741869,0.656793,0.516135

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture161]

Filename=isCity2Valley25.BMP

HasWater=0

Color=0.471996,0.403458,0.313051

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture162]

Filename=isCity2Valley50.BMP

HasWater=0

Color=0.498387,0.442783,0.353883

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture163]

Filename=isCity2Valley75.BMP

HasWater=0

Color=0.507846,0.463381,0.385126

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture164]

Filename=isCity2Mountain25.BMP

HasWater=0

Color=0.466674,0.392983,0.365012

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

 

[Texture165]

Filename=isCity2Mountain50.BMP

HasWater=0

Color=0.482638,0.420628,0.375629

SolidObjectTexture=terobject_buildings1.BMP

AlphaObjectTexture=ME_trees1.tga

Share this post


Link to post
Share on other sites

Thanks!

 

:clapping:

Share this post


Link to post
Share on other sites

Didnt think the Stock terrain could be replaced it was already pretty good - but you have Surpassed yourself with this one :good:

 

Its about 4 million times better than a certain payware effort I got about 3 years back!

Share this post


Link to post
Share on other sites

Beautiful new terrain!!! I put it in my WOI and it's perfect!

Thank you so much for the effort.

:clapping:

Share this post


Link to post
Share on other sites

Okei I do confirm that it works in WOI with the _data.ini I posted above

 

Trees are a little flickering thoguh. Following some indications in previous posts from Stary I fixed them with this entry for [AlphaObjectTextureMaterial]this on my Card ATI 4570 with catalyst 10.3

 

[AlphaObjectTextureMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=true

//FALSE

RenderedInOrder=true

//FALSE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA

 

 

I tried it with afghanistan. Works really fine, except it doesn't feel liek afghanistan. Could be that my eyes are now used to WOI's texture I was using for it. Could be just my opinion.

What it really looks like, havving been there, is Anatolia.

Edited by Canadair
  • Like 1

Share this post


Link to post
Share on other sites

Just flew a campaign mission through SF2:E, and this mighty fine terrain installed.

 

It looks wunnerful!

 

Now I am going to sprinkle in the trees, then the heightmap info. 1 step at a time, I always say.

 

But even without these items, it looks very, very good.

 

Many thanks, Stary, you hit a homer with this one!

Share this post


Link to post
Share on other sites

Spectre_USA, remember heightmaps are somehow buggy, which is covered in readme; seems to be either terrain mesh detail option in IsraelME_data.ini or flightengine.ini related, trying to adjust the settings to fix it -mountains with heightmaps looks simply better :drinks:

Share this post


Link to post
Share on other sites

Okei I do confirm that it works in WOI with the _data.ini I posted above

 

 

 

Would it be a great problem to make it available for download ??

 

Hou doe,

 

Derk bye.gif

Share this post


Link to post
Share on other sites

 

Would it be a great problem to make it available for download ??

 

Hou doe,

 

Derk bye.gif

 

10 post back :yes:

 

post #12 page 1 of this thread

Share this post


Link to post
Share on other sites

i need help guys i copied the ini from canadair and paste it on the israelme_data when in the game b4 the loading finish it crashes can u guys help me plsss and tell me exactly how u made it work on series one thanx

Share this post


Link to post
Share on other sites

I also got a CTD at 80% when I added the trees to my WOI install (both with Canadair's data.ini and the one that comes with the download). Without the trees (just the tiles) it loads fine.

 

If I get a chance tonight, I'll dig into it a little more to see what's going on...

 

...otherwise maybe this is my excuse to get SF2I... :grin:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..