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Hi all. Just downloaded the US armour 70s to now pack to place in SF2 and SF2E but don't have the gundata to place in the Gun Editors. Can anyone oblige me? this.gif

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120 smoothbore:

 

[GunData0**]

TypeName=120MM_L44

FullName=120MM Rheinmetall Maingun

Caliber=120.000000

ROF=4.000000

MuzzleVel=920.000000

AmmoWt=30.250002

WarheadWt=0.000000

Reliability=100.000000

Accuracy=95.000000

AddLight=TRUE

MaxLightRange=2000.000000

FireColor=0.400000,0.360000,0.256000

GunFireEffect=TankGunFireEffect

GunFireSound=TankGun

EffectClassName=TankGunEffects

EffectTime=0.100000

TracerTexture=Tracer3.tga

TracerSize=0.200000

TracerDistFactor=0.002000

TracerLength=0.018000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=1000.000000

TimeFuzed=FALSE

 

bushmaster for bradley:

 

[GunData***]

TypeName=25MM_M242

FullName=25mm M242 Bushmaster

Caliber=25.000000

ROF=200.000000

MuzzleVel=1100.000000

AmmoWt=0.180000

WarheadWt=0.010000

Reliability=100.000000

Accuracy=50.000000

AddLight=TRUE

MaxLightRange=1200.000000

FireColor=0.500000,0.450000,0.320000

GunFireEffect=23mmFireEffect

GunFireSound=Cannon

EffectClassName=23mmEffects

EffectTime=0.100000

TracerTexture=Tracer.tga

TracerSize=0.150000

TracerDistFactor=0.002000

TracerLength=0.015000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=1000.000000

TimeFuzed=FALSE

 

don't forget you'll need the BGM-71 TOWs for the Bradley as well.

 

for fun, do this to the Abrams engine section (as I used in ODS)

 

[sound]

EngineSoundName=MiGEngine

MovementSoundName=TankTrack

 

you'll need TMFs MiGEngine wav, of course. (BTW, the Abrams in ODS has the corrected armor values and type to simulate the Chobam)

 

[HULL]

ModelNodeName=hull

EffectSize=1.0

MaxExtentPosition= 1.56, 2.88, 1.75

MinExtentPosition=-1.56,-3.07, 0.00

HasArmor=TRUE

ArmorMaterial=TITANIUM

Armor[FRONT].Thickness=460

Armor

.Thickness=400

Armor

.Thickness=400

Armor[REAR].Thickness=202

Armor[TOP].Thickness=120

Armor[bOTTOM].Thickness=25

SystemName[001]=Engine

 

[Turret]

ParentComponentName=HULL

ModelNodeName=turret

DetachWhenDestroyed=TRUE

EffectSize=1.0

MaxExtentPosition= 1.10, 1.66, 2.66

MinExtentPosition=-1.10,-1.59, 1.55

HasArmor=TRUE

ArmorMaterial=TITANIUM

Armor[FRONT].Thickness=360

Armor

.Thickness=300

Armor

.Thickness=300

Armor[REAR].Thickness=102

Armor[TOP].Thickness=60

SystemName[001]=Gun

 

[MGTurret]

ParentComponentName=turret

ModelNodeName=MGturret

DetachWhenDestroyed=TRUE

EffectSize=1.0

MaxExtentPosition= 1.10, 0.66, 2.66

MinExtentPosition=-1.10,-0.59, 2.0

HasArmor=TRUE

ArmorMaterial=TITANIUM

Armor[FRONT].Thickness=360

Armor

.Thickness=300

Armor

.Thickness=300

Armor[REAR].Thickness=102

Armor[TOP].Thickness=60

SystemName[001]=HMG

SystemName[002]=Gunner1

 

takes 3 round from a T-72 to kill it.

 

(actualy, the best thing to do is just transfer the M1 and M3 from ODS to you whatever install, then add the guns. Aren't they in Gunny's Weapons Pak -what with the crash, I don't have my SF2 stuff readily available, but stored.)

 

wrench

kevin stein

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Now that's what I call a reply! Those Parani red book fanatics won't know what hit them.

 

Cheers bud Salute.gif

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Why doesnt someone upload the package again with it as a drag and drop ready to go package. Hint Hint....:heat::good:

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Who me???? (look around the room, not seeing anyone else but one of the cats...)

 

Let me see what I can assemble off the external ... (since I didn't keep any of the SF2 gunpaks)

 

wrench

kevin stein

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