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Hi All,

 

Just a quick post to confirm the B-1B cockpit IS in the works and here is a screen capture from 3dsmax showing its progress.

As you can see, there's still lots of work to be done, but fortunately most of the the hard stuff is already finished.

 

Dels

post-2240-12750050995803.jpg

Edited by Dels
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Keep up the excellent (and greatly appreciated) work!

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Damn nice Dels.

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Awesome, I can't wait to get rid of the F-111D pit I have been using. :good:

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First, I apologise for not updating this thread more regularly but my life has been hectic of late.

 

The good news is that work is still going forward on the pit. As you can see from the pics below, I have completed pretty much all of the cockpit surrounds and panels and am now working on the flight instruments.

 

 

With any luck it should be done in a month or so...(no promises).

 

Dels

post-2240-072026100 1279588307.jpg

post-2240-069490800 1279588315.jpg

post-2240-086102600 1279588325.jpg

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Boo-yeah!

 

That is making some serious progress, and is looking very good.

 

Helluva lot of work there, which will be GREATLY appreciated upon release, whenever it is ready...

 

:drinks:

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Pulling out all the stops eh Mike?

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Pulling out all the stops eh Mike?

Yep, 10,000 polys so far and counting. :drinks:

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Yep, 10,000 polys so far and counting. :drinks:

 

The single-object poly record for SF2 (from my experience), is over 120,000.

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THAT is some detailed pit!!! Loooking good man!!

 

wrench

kevin stein

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Nice work!

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Fabulous work, mate!

 

Take all the time is needed...and real life first! :good:

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Oh yeah, just in time ofr me to fix my nuke effects. By the way, if anyone has a stock NukeExplosionEffect.ini could you post it here or tell me which .cat it lives in?

 

 

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Squiffy,

 

Here's what I have for it;

 

[EffectType001]

Name=NukeExplosionEffect

Element[01].ElementType=PLACE_EMITTER

Element[01].ElementName=GNukeFlashEmitter

Element[01].StartTime=0.0

Element[01].StartTimeDeviation=0.0

Element[01].EjectTime=-1.0

Element[02].ElementType=PLACE_EMITTER

Element[02].ElementName=GNukeFlashEmitter2

Element[02].StartTime=0.0

Element[02].StartTimeDeviation=0.0

Element[02].EjectTime=-1.0

Element[03].ElementType=SCATTER_EMITTERS

Element[03].ElementName=GNukeScatteredUpperSmoke

Element[03].StartTime=0.6

Element[03].StartTimeDeviation=0.000000

Element[03].EjectTime=-1.000000

Element[03].EjectTimeDeviation=0.000000

Element[03].ScatterCount=48 //all scatters 48

Element[03].ScatterVolume=450.000000,450.000000,0.000000 //700-700-0

Element[03].ScatterVelocity=359.000000,359.000000,359.000000

Element[03].ScatterVelocityBias=200.000000,200.000000,0.0000000

Element[04].ElementType=SCATTER_EMITTERS

Element[04].ElementName=GNukeScatteredGlowingSmoke

Element[04].StartTime=0.6

Element[04].StartTimeDeviation=0.000000

Element[04].EjectTime=-1.000000

Element[04].EjectTimeDeviation=0.000000

Element[04].ScatterCount=24

Element[04].ScatterVolume=250.000000,250.000000,0.000000 //250-250-0

Element[04].ScatterVelocity=359.000000,359.000000,359.000000

Element[04].ScatterVelocityBias=100.000000,100.000000,0.0000000

Element[05].ElementType=SCATTER_EMITTERS

Element[05].ElementName=GNukeScatteredSmoke

Element[05].StartTime=0.8 //0.6

Element[05].StartTimeDeviation=0.000000

Element[05].EjectTime=-1.000000

Element[05].EjectTimeDeviation=0.000000

Element[05].ScatterCount=64

Element[05].ScatterVolume=500.000000,500.000000,150.000000 //500-500-0 ok

Element[05].ScatterVelocity=0.000000,0.000000,0.000000

Element[05].ScatterVelocityBias=100.000000,100.000000,100.0000000

Element[06].ElementType=SCATTER_EMITTERS

Element[06].ElementName=GNukeScatteredGlowingSmoke2

Element[06].StartTime=0.8

Element[06].StartTimeDeviation=0.000000

Element[06].EjectTime=-1.000000

Element[06].EjectTimeDeviation=0.000000

Element[06].ScatterCount=24

Element[06].ScatterVolume=250.000000,250.000000,0.000000

Element[06].ScatterVelocity=359.000000,359.000000,359.000000

Element[06].ScatterVelocityBias=0.000000,0.000000,0.0000000

Element[07].ElementType=PLACE_EMITTER

Element[07].ElementName=GNukeBlastEmitter

Element[07].StartTime=0.0

Element[07].StartTimeDeviation=0.0

Element[07].EjectTime=-1.0

Element[08].ElementType=PLACE_EMITTER

Element[08].ElementName=GNukeBlast2Emitter

Element[08].StartTime=0.3

Element[08].StartTimeDeviation=0.0

Element[08].EjectTime=-1.0

///ground nuke tests:

Element[09].ElementType=SCATTER_EMITTERS

Element[09].ElementName=GNukeScatteredGroundSmoke1

Element[09].StartTime=0.3 //0.6

Element[09].StartTimeDeviation=0.000000

Element[09].EjectTime=-1.000000

Element[09].EjectTimeDeviation=0.000000

Element[09].ScatterCount=24

Element[09].ScatterVolume=350.000000,350.000000,0.000000

Element[09].ScatterVelocity=0.000000,0.000000,0.000000

Element[09].ScatterVelocityBias=100.000000,100.000000,0.0000000

Element[10].ElementType=HOLD_EMITTER

Element[10].ElementName=NukeLegSmokeEmitter

Element[10].StartTime=0.3

Element[10].StartTimeDeviation=0.000000

Element[10].EjectTime=35

Element[10].EjectTimeDeviation=0.000000

Element[11].ElementType=SCATTER_EMITTERS

Element[11].ElementName=GNukeGroundGlowingSmoke

Element[11].StartTime=21.0

Element[11].StartTimeDeviation=0.000000

Element[11].EjectTime=-1.000000

Element[11].EjectTimeDeviation=0.000000

Element[11].ScatterCount=24

Element[11].ScatterVolume=250.000000,250.000000,0.000000

Element[11].ScatterVelocity=359.000000,359.000000,359.000000

Element[11].ScatterVelocityBias=0.000000,0.000000,0.0000000

Element[12].ElementType=SCATTER_EMITTERS

Element[12].ElementName=GNukeGroundGlowingSmoke2

Element[12].StartTime=21.5

Element[12].StartTimeDeviation=0.000000

Element[12].EjectTime=-1.000000

Element[12].EjectTimeDeviation=0.000000

Element[12].ScatterCount=24

Element[12].ScatterVolume=350.000000,350.000000,0.000000

Element[12].ScatterVelocity=359.000000,359.000000,359.000000

Element[12].ScatterVelocityBias=0.000000,0.000000,0.0000000

Element[13].ElementType=SCATTER_EMITTERS

Element[13].ElementName=GNukeGroundGlowingSmoke3

Element[13].StartTime=25.0

Element[13].StartTimeDeviation=0.000000

Element[13].EjectTime=-1.000000

Element[13].EjectTimeDeviation=0.000000

Element[13].ScatterCount=36

Element[13].ScatterVolume=300.000000,300.000000,0.000000 //250-250-0

Element[13].ScatterVelocity=359.000000,359.000000,359.000000

Element[13].ScatterVelocityBias=0.000000,0.000000,0.0000000

Element[14].ElementType=PLACE_EMITTER

Element[14].ElementName=GNukeGroundBlastEmitter

Element[14].StartTime=0.3

Element[14].StartTimeDeviation=0.0

Element[14].EjectTime=-1.0

Element[15].ElementType=PLACE_EMITTER

Element[15].ElementName=GNukeGroundBlast2Emitter

Element[15].StartTime=0.5

Element[15].StartTimeDeviation=0.0

Element[15].EjectTime=-1.0

Element[16].ElementType=PLACE_EMITTER

Element[16].ElementName=GNukeGroundBlast3Emitter

Element[16].StartTime=0.5

Element[16].StartTimeDeviation=0.0

Element[16].EjectTime=-1.0

 

[EmitterType001]

Name=GNukeFlashEmitter

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=120000.000000

HasLightSource=TRUE

LightColor=0.8,0.8,0.99

LightRange=15000.0

LightSrcOffset=0.0,0.0,250.0

Weight=-50.00000

ParticleUpdateType=NON_MOVING

ParticleRenderType=SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=6 //2 ok aerial

ParticleColorTableType=LINEAR

ParticleColorStart=1.00000,1.00000,1.00000,0.200000

ParticleColorEnd=0.000000,0.000000,0.000000,0.000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=5000.00000

ParticleSizeEnd=50.00000

BaseSizeDeviation=0.0

TextureMaterial=NukeFlashMaterial

 

[EmitterType002]

Name=GNukeFlashEmitter2

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=120000.000000

HasLightSource=TRUE

LightColor=0.9,0.9,1.0

LightRange=25000.0 //2.5 kilo

LightSrcOffset=0.0,0.0,0.0

ParticleUpdateType=NON_MOVING

ParticleRenderType=SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=1.00000

ParticleColorTableType=LINEAR

ParticleColorStart=1.00000,1.00000,1.00000,0.0100000

ParticleColorEnd=1.000000,1.000000,1.000000,0.000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=0.00000

ParticleSizeEnd=10000.00000

BaseSizeDeviation=0.0

TextureMaterial=NukeFlashMaterial

 

[EmitterType003]

Name=GNukeScatteredUpperSmoke

EmissionType=POINT_EMITTER

EmissionRate=0.1

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=AniMATED_SPRITE

ParticleNumAnimationFrame=18 //16

ParticleAnimationScale=0.25

ParticleRandomOrientation=TRUE

ParticleLifeTime=55 //12.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-60 //0.0000

ParticleRandomness=1 //0.0

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=0.0

ParticleColorTableType=LINEAR

ParticleColorStart=1.900000,1.00000,1.00000,0.100000

ParticleColorEnd=0.6500000,0.60000,0.600000,0.0100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=300.00000

ParticleSizeEnd=400 //200.0000

BaseSizeDeviation=0.25

TextureMaterial=Nuke_L_SmokeMaterial

//NukeSmokeMaterial

 

[EmitterType004]

Name=GNukeScatteredGlowingSmoke

EmissionType=POINT_EMITTER

EmissionRate=0.2

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

HasLightSource=TRUE

LightColor=0.9,0.9,1.0

LightRange=25000.0

LightSrcOffset=0.0,0.0,300.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=60 //13.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-60 //-15.0000

ParticleRandomness=0.0000

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=0.0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.900000,1.00000,0.500000

ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=200.00000

ParticleSizeEnd=500 //300.0000

BaseSizeDeviation=0.25

TextureMaterial=NukeGlowingSmokeMaterial

 

[EmitterType005]

Name=GNukeScatteredSmoke

EmissionType=POINT_EMITTER

EmissionRate=0.025

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=AniMATED_SPRITE

ParticleNumAnimationFrame=18

ParticleAnimationScale=0.25

ParticleRandomOrientation=TRUE

ParticleLifeTime=65 //14.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-60.0000 //0

ParticleRandomness=3

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=0.0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.800000,0.700000,0.100000

ParticleColorEnd=0.900000,0.90000,0.900000,0.0100000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=200.00000

ParticleSize[02].Time=5.00000

ParticleSize[02].Value=600.0000

ParticleSize[03].Time=10.0000

ParticleSize[03].Value=200.000000

BaseSizeDeviation=0.0

//ParticleSizeTableType=LINEAR

//ParticleSizeStart=300.00000

//ParticleSizeEnd=600.0000

//BaseSizeDeviation=0.25

TextureMaterial=Nuke_L_SmokeMaterial

//NukeWhiteSmokeMaterial

 

[EmitterType006]

Name=GNukeScatteredGlowingSmoke2

EmissionType=POINT_EMITTER

EmissionRate=0.2

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

HasLightSource=TRUE

LightColor=0.9,0.9,1.0

LightRange=15000.0

LightSrcOffset=0.0,0.0,100.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=58.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-65 //15.0000

ParticleRandomness=0.0000

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=0.0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.900000,1.00000,0.300000

ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=200.00000

ParticleSizeEnd=600 //300.0000

BaseSizeDeviation=0.25

TextureMaterial=NukeGlowingSmokeMaterial

 

[EmitterType007]

Name=GNukeBlastEmitter

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=120000.000000

ParticleUpdateType=NON_MOVING

ParticleRenderType=HORIZONTAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=5 //1.00000

ParticleColorTableType=LINEAR

ParticleColorStart=0.90000,0.90000,0.90000,0.700000

ParticleColorEnd=0.9000000,0.80000,0.7500000,0.0000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=0.000000

ParticleSizeEnd=10000.000000

BaseSizeDeviation=0.3

PositionHeightOffset=7000.0

TextureMaterial=NukeShockMaterial

 

[EmitterType008]

Name=GNukeBlast2Emitter

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=80000.000000

ParticleUpdateType=NON_MOVING

ParticleRenderType=HORIZONTAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=5 //10.00000

ParticleColorTableType=LINEAR

ParticleColorStart=1.0000,1.0000,1.0000,1.00000

ParticleColorEnd=1.000000,1.00000,1.00000,0.05000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=50.000000

ParticleSizeEnd=2000 //1000.000000

BaseSizeDeviation=0.3

PositionHeightOffset=50.0

TextureMaterial=NukeShock2Material

 

// nuke ground suckcion test

 

[EmitterType009]

Name=GNukeScatteredGroundSmoke1

EmissionType=POINT_EMITTER

EmissionRate=0.05

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1 //1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=AniMATED_SPRITE

ParticleNumAnimationFrame=18

ParticleAnimationScale=0.25

ParticleRandomOrientation=TRUE

ParticleLifeTime=75 //14.00000

ParticleLifeTimeDeviation=0.10000

ParticleWeight=0.250000 //0

ParticleRandomness=0.0000

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=0.0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.900000,0.900000,0.100000

ParticleColorEnd=0.800000,0.750000,0.7200000,0.00100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=200.00000

ParticleSizeEnd=500.0000

BaseSizeDeviation=0.1

TextureMaterial=Nuke_L_SmokeMaterial

 

[EmitterType010]

Name=NukeLegSmokeEmitter

EmissionType=RADIAL_EMITTER

UpdateType=NON_MOVING

MaxVisibleDistance=28000.000000

EmissionRate=0.2500000 //0.5

EmissionVolume=0.000000,0.00000,5.00000

RadialVelocityTableType=CONSTANT

RadialVelocity=10.0

RadialVelocityDeviation=0.20000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=AniMATED_SPRITE

ParticleNumAnimationFrame=18

ParticleAnimationScale=0.25

ParticleRandomOrientation=TRUE //FALsE

ParticleLifeTime=50.0000

ParticleLifeTimeDeviation=0.100000

ParticleWeight=-62.00000

ParticleRandomness=1

ParticleInheritence=0.00

ParticleWindFactor=0.0

ParticleColorTableType=LINEAR

ParticleColorStart=1.0,1.0,1.0,0.500000

ParticleColorEnd=0.800000,0.760000,0.700000,0.0100000

//ParticleSizeTableType=TABLE

//ParticleSize[01].Time=0.000000

//ParticleSize[01].Value=100.00000

//ParticleSize[02].Time=0.500000

//ParticleSize[02].Value=50.0000

//ParticleSize[03].Time=1.0000

//ParticleSize[03].Value=150.000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=250.00000 //150

ParticleSizeEnd=100.0000 //75

BaseSizeDeviation=0.5

TextureMaterial=Nuke_L_SmokeMaterial

//NukeWhiteSmokeMaterial

//Nuke_L_SmokeMaterial

 

[EmitterType011]

Name=GNukeGroundGlowingSmoke

EmissionType=POINT_EMITTER

EmissionRate=0.2

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.100000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=1.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

HasLightSource=TRUE

LightColor=0.9,0.9,1.0

LightRange=15000.0

LightSrcOffset=0.0,0.0,200.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=58.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=3 //15.0000

ParticleRandomness=0.0000

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.900000,1.00000,0.300000

ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=100.00000

ParticleSizeEnd=400 //300.0000

BaseSizeDeviation=0.25

TextureMaterial=NukeGlowingSmokeMaterial

 

[EmitterType012]

Name=GNukeGroundGlowingSmoke2

EmissionType=POINT_EMITTER

EmissionRate=0.2

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.100000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=2.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

HasLightSource=TRUE

LightColor=0.9,0.9,1.0

LightRange=5000.0

LightSrcOffset=0.0,0.0,100.0

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=AniMATED_SPRITE

ParticleNumAnimationFrame=18

ParticleAnimationScale=0.25

ParticleRandomOrientation=TRUE

ParticleLifeTime=58.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-12 //4.0000

ParticleRandomness=0.10000

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.900000,1.00000,0.100000

ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=100.00000

ParticleSizeEnd=500 //300.0000

BaseSizeDeviation=0.25

TextureMaterial=Nuke_L_SmokeMaterial

 

[EmitterType013]

Name=GNukeGroundGlowingSmoke3

EmissionType=POINT_EMITTER

EmissionRate=0.2

UpdateType=SIMPLE_POINT

Weight=0.00000

PositiveZOnly=TRUE

Randomness=0.00000

DragFactor=0.00000

Inheritence=0.00000

LifeTime=2.000

LifeTimeDeviation=0.000000

MaxVisibleDistance=40000.000000

HasLightSource=FALSE

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=AniMATED_SPRITE

ParticleNumAnimationFrame=18

ParticleAnimationScale=0.25

ParticleRandomOrientation=FALsE

ParticleLifeTime=35.00000

ParticleLifeTimeDeviation=0.30000

ParticleWeight=-30.0

ParticleRandomness=0.0000

ParticleDragFactor=0.00000

ParticleInheritence=0.00000

ParticleWindFactor=0

ParticleColorTableType=LINEAR

ParticleColorStart=0.900000,0.900000,1.00000,0.0500000

ParticleColorEnd=0.800000,0.80000,1.00000,0.0100000

ParticleSizeTableType=LINEAR

ParticleSizeStart=100.00000 //100 at 250 range

ParticleSizeEnd=400 //300.0000

BaseSizeDeviation=0.25

PositionHeightOffset=1100.0

TextureMaterial=Nuke_L_SmokeMaterial

 

[EmitterType014]

Name=GNukeGroundBlastEmitter

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=120000.000000

ParticleUpdateType=NON_MOVING

ParticleRenderType=HORIZONTAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=1.00000

ParticleColorTableType=LINEAR

ParticleColorStart=0.90000,0.90000,0.90000,0.700000

ParticleColorEnd=0.9000000,0.80000,0.7500000,0.0000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=0.000000

ParticleSizeEnd=5000.000000

BaseSizeDeviation=0.1

PositionHeightOffset=30.0

TextureMaterial=NukeShockMaterial

 

[EmitterType015]

Name=GNukeGroundBlast2Emitter

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=80000.000000

ParticleUpdateType=NON_MOVING

ParticleRenderType=SPRITE //HORIZONTAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=1.00000

ParticleColorTableType=LINEAR

ParticleColorStart=1,1,1,1

ParticleColorEnd=1,1,1,0.0000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=0.000000

ParticleSizeEnd=15000.000000

BaseSizeDeviation=0.1

PositionHeightOffset=5000.0

TextureMaterial=NukeShock2Material

 

[EmitterType016]

Name=GNukeGroundBlast3Emitter

EmissionType=SINGLE_PARTICLE

UpdateType=NON_MOVING

MaxVisibleDistance=120000.000000

ParticleUpdateType=NON_MOVING

ParticleRenderType=HORIZONTAL_SPRITE

ParticleRandomOrientation=FALSE

ParticleLifeTime=1.00000

ParticleColorTableType=LINEAR

ParticleColorStart=1,1,1,1

ParticleColorEnd=1,1,1,0.0000000

ParticleSizeTableType=LINEAR

ParticleSizeStart=0.000000

ParticleSizeEnd=500.000000

BaseSizeDeviation=0.1

PositionHeightOffset=1000.0

TextureMaterial=NukeShock2Material

 

//=============================================================================

// EE3 version materials, SF2 series shaders update

 

[Nuke_L_SmokeMaterial]

EffectShaderName=effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE3_NL_smoke3.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeFlashMaterial]

EffectShaderName=twColor1.fx

DepthBufferCheck=FALSE

DepthBufferWrite=FALSE

IgnoreRenderOrder=TRUE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=1.000000

PriorityLevel=2

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=EE3_Nukeflash.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeWhiteSmokeMaterial]

EffectShaderName=effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE3_Nukesmokewhite.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeGlowingSmokeMaterial]

EffectShaderName=effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=TRUE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

//BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=EE3_Nukeglowingsmoke.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeSmokeMaterial]

EffectShaderName=effectLightLevel.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE3_Nukesmokewhite.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeShockMaterial]

EffectShaderName=twColor1.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

ASBWHientColor=1.000000,1.000000,1.000000,0.000000

DiffuseColor=1.000000,1.000000,1.000000,0.000000

ZBufferOffset=2.000000

PriorityLevel=2

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE3_Nshock.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

[NukeShock2Material]

EffectShaderName=twColor1.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

ASBWHientColor=1.000000,1.000000,1.000000,0.000000

DiffuseColor=1.000000,1.000000,1.000000,0.000000

ZBufferOffset=2.000000

PriorityLevel=2

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=EE3_Nshock3.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

But, to be perfectly honest, I have no clue where I got it from in my highly modified SF2:E install...

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Just a quick update. I have been making some good progress lately so with any luck it should be finished in a couple of weeks.

 

Dels

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Thanks for update Mike!

 

 

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Ok guys. Getting close now.

 

Model and skin are 99.9% complete. Once they're done i'll put it in the game and work on the .ini.

 

Dels

post-2240-017660400 1283984861.jpg

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