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DoctorWho

Ground object visibility

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I' ve got a question. In my WOE i can't see any ground objects (SAMs, tanks, etc.) from a distance longer than 40 - 50 km. Is it possible to make objects visible from longer distances?

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can be adjusted in both the GO's data ini and in any/all terrain's _Types.ini where said object is listed.

 

Extraction of all objects data ini from the Objects.cat is a must, of course, as is the _Types.ini for stock terrains (which don't list tanks, but DO list fueltruck, SovietBRDM, and several others)

 

example, from T-55's data ini:

 

[DetectSystem]

TargetType=GROUND

DataLink=FALSE

OpticalSight=TRUE

NightSight=TRUE

VisualRange=2000.0

ViewportPosition=0.0,0.0,2.30

MaxVisibleDistance=7000.0 <---

RadarCrossSection=10

 

7 km IS about correct for tank-sized vehicle

 

from Lybia_Types.ini:

 

[TargetType078]

Name=T-55

FullName=T-55 MBT

TargetType=MISC

ActiveYear=0

TargetValue=50

UseGroundObject=TRUE

GroundObjectType=T-55

RepairRate=0.555

StartDetectChance=0

StartIdentifiedChance=0

IncreaseDetectChanceKey=0

MaxVisibleDist=8000.0 <---

DestroyedEffect=SmallRocketGroundExplosion

SecondaryEffect=VehicleFireEffect

DestroyedModel=TANK_DESTROYED.LOD

SecondaryChance=100

 

no real differences there, eh??

 

So, in essence, the numbers are about correct. Ajust to personal taste, if you wish!

 

wrench

kevin stein

Edited by Wrench

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I mean that there are no SAM launchers or fuel trucks around the airbase (or factory, or city, or whatever) until i get close to it for less than 50 km.

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It's the range at which ground objects are spawned relative to player's aircraft, it's hardcoded as far as I know, so can't be adjusted.

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